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Pre-Pre-E3 Wii thread
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Kilroy
Mountain Chocobo


Member 1023

Level 27.04

Mar 2006


Old Apr 8, 2006, 05:09 AM Local time: Apr 8, 2006, 12:09 PM #1 of 364
Okay, I think this is something new. The newest issue of Gameinformer has a report on an Ubisoft game called Red Steel. Some things from the mag:
Quote:
“At their best, video games are about immersion. Players shouldnt feel like they are observing the action onscreen, they should be figuratively transported into a different world.

Your avitar’s life should become your life, and its adventures should be your adventure. The controller in a player’s hands should transcend its role as a mere interface device; it should become the weapon that you see onscreen. Most games try to push immersion with better graphics, more intense action, or overwhelming sound. But one upcoming console is doing something different, trying a new way to make that controller in your hand become something more. That console is the Nintendo Revolution.

With the unveiling of the Revolution’s motion based controller, most gamers envisioned the kaleidoscope of unique ideas that nintendo would use it for. Nut while the gaming public was preoccupied with demos of cooking and fishing games, one developer asked itself the question of how the revolution could be used to take a familiar genre to the next level. This company wanted to figure out how to use its unique controller not to develop an entirely new type of game, but to elevate an already-popular style. that company is ubisoft, and the answer to its self-imposed challenge is the revolution launch title known as Red Steel.

It is highly unusual for a company like nintendo to allow the axclusive first look at one of its consoles through a 3rd party game like red steel.but as it turns out, nintendo has been closely involved in the development of this game, and has great confidence that it is a perfect way to introduce the world to revolution. Developed by ubisoft paris, one of the publishers oldest and most experienced teams, Red Steel is a mixture of old and new: a FPS that that uses the Revolution controller for aiming - and much more. While Nintendo obviously has several games in development for the revolution launch, the company simply doesnt make games like red steel, so letting a respected publisher like Ubisoft introduce the revolution through an easy-to-understand game type allows both companies to demonstrate what they do best ..”
Quote:
"The longer we played with it the more natural if felt, and the more quickly we mowed down the targets. Strafing around the targets is incredibly easy, as keeping the controller pointed at the object, while you move around with the analog stick keeps you focused on the target. Aim felt similar to using a computer mouse, as it is possible to quickly explore every direction in a three dimension space with quick gestures."
Quote:
"Not to assign any personality to the main character. You are the hero in Red Steel and this is your adventure. The only backstory to the protagonist is that he is an american male who is engaged to a Japanese American woman name Myu. On the
night that you are supposed to meet Myu’s father for the first time, she is kidnapped from the posh Los Angeleles restaurant you’re dining in. You quickly learn that her father is a Yakuza boss named Sato, who is in possesion of an important ceremonial
katana. A younger, more ruthless Yakuza faction led by a man called Tokal attempted to steal the sword from Sato to shift the balance of power within the organization. Sato thwarted the attempt to steal the sword, but was mortally wounded in the attack.
Tokal’s men kidnap Myu in response, hoping to trade her life for the sword. But Sato refuses to hand over the sword to Toakl, instead giving it to you, with the instructions to use it to find his daughter. Sato dies soon after diving you the sword, leaving you all alone and untrained against Tokal’s men. Armed with the katana and a selection of firearms, you myst follow Myu to Japan and defeat Tokal, but first you must gain the skills necessary to confront him.

According to — the first third of the game will be more brutal by necessity. When you are first learning to use the Revolution controller, you will be less precise and — (blurry and cuts off)

A series of headshots, it is often more beneficial to take a non-lethal shot, such as shooting a gun out of an enemy’s hands. In many situations, there will be a higher-ranking enemy who commands the others in the area. By defeating him, and sparing his life, he will offer you his respect, and help. The enemies will surrender their guns, and the boss may offer you a new weapon, a special path, or another reward. Any time you spare an enemy, you will be rewarded. As it always takes more skill to spare a life, than to take it.

Freeze (may not be freeze) shot adds a lot of dpeth to the gunplay and is a natural fit for the Revolution controller,
but isn’t the only way that Red Steel adds spice to the combat. After all, why would you carry a sword through a game if you couldn’t use it? Although the majority of Red Steel’s gameplay will stress ranged combat, there will be times you need to get up
close and personal. You can switch to the sword at any time, and if you can get close enougn toan enemy, you can use it for on-hit stealth kills. In other moments, you’ll find yourself locked into intense one-on-one sword duels. Any time you take on
an enemy with a sword of his own, you’ll need to take yours out right away, or his blade will make short work of you. Swinging the Revolution controller in front of you, you will see the sword onscreen.
And there's pictures of the magazine too: Here and Largely the same here.

Jam it back in, in the dark.

Kilroy
Mountain Chocobo


Member 1023

Level 27.04

Mar 2006


Old Apr 20, 2006, 12:14 PM Local time: Apr 20, 2006, 07:14 PM #2 of 364
Seeing as this has something to do with the Rev, I'll post it.

Quote:
Takahashi Critical Of Nintendo Revolution

In an interview conducted with Gamasutra sister publication Game Developer at the recent Game Developers Conference, maverick Namco designer and Katamari Damacy creator Keita Takahashi has expressed skepticism over Nintendo's next-gen Revolution console, particularly targeting the machine's innovative control design.

Takahashi commented of the Revolution, which has drawn widespread praise for its underlying concepts from other Eastern and Western designers: "I'm not really interested in it. I don't think a controller should have that much influence on the enjoyment of games."

He continued: "I see what [Nintendo is] trying to do, but they're putting such emphasis on the controller; 'Woah, this controller lets you do this!' and I'm thinking - are you messing with us?"

Takahashi, who has not yet announced his current post-Katamari game project or its platform, concluded on the subject of the Revolution: "So, there's nothing I really want to do with it right now."

Game Developer's full interview with Takahashi will appear in a forthcoming issue of the magazine, including more insight from the Namco designer, whose unconventional views, including comments in a BBC News interview that he was arguably more interested in designing children's playgrounds than video games, continue to be of interest to the game business.
Look mommy, without feet!

I still finding myself thinking something like: The Rev is pretty neat, but why? I agree with him on the whole focus on the controller-deal, but can of course not write this next thing off. To do so, would be silly, and above all stupid. The people who would cue up to laugh at me if I uttered such a thing and it came back to bite me in the arse.

Whatever... Just thought this was an interesting thing, even though it comes from a guy who's only made one game concept, which for some reason was brilliant, and who's gone to make playgrounds...

There's nowhere I can't reach.

Kilroy
Mountain Chocobo


Member 1023

Level 27.04

Mar 2006


Old Apr 28, 2006, 02:13 AM Local time: Apr 28, 2006, 09:13 AM #3 of 364
Originally Posted by HostileCreation
"Nintendo has to explain it to us, and they should never really have to."

Yeah, totally unlike Microsoft's Xbox which. . . what? Does it even have a meaning?
Sure, directX Box. How hard was that?

Wii? I dunno. It's kinda 'meh' to me. Though I didn't like the name revolution (I don't believe in false marketing, sorry) it's still better than Wii. First of I thought it was roman numerals. I'm glad I read the reason it's called that...

Anyways, to end this mostly negative post on a somewhat funny note; I guess I'm going to say something like: "Well, I'm going to play a bit with my wii now." Oh, people are going to look at me in such strange ways ;_;

Most amazing jew boots

Kilroy
Mountain Chocobo


Member 1023

Level 27.04

Mar 2006


Old Apr 28, 2006, 08:55 AM Local time: Apr 28, 2006, 03:55 PM #4 of 364
I've read this a couple of times:
Quote:
the image of people gathering to play.
We, as in, 'We are goingto play'. I'm wondering about this sudden focus on playing together. (Yes, I know that Xbox has done it with 'It's good to play together') Some of the best Nintendo games I've played was strictly singleplayer. Why change it? Do I want to play Mario Wii (lol) with some other bloke? No. Zelda? Still no.
I prefere playing alone, though multiplayer is good. I just find this sudden focus odd.

I am a dolphin, do you want me on your body?

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