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[General Discussion] Overused Gaming Conventions
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Kilroy
Mountain Chocobo


Member 1023

Level 27.04

Mar 2006


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Old Mar 18, 2006, 03:50 AM Local time: Mar 18, 2006, 10:50 AM #1 of 70
I'm sick of game worlds spanning several thousands square kilometers. I stopped playing San Andreas because I couldn't be arsed to drive so much around after so little.
Sure, it's impressive, but if the world isn't filled to the brim with stuff to see and do, what's the point. If I wanted to trek, I could as well turn of my PS2 and go around outside.

Jam it back in, in the dark.

Kilroy
Mountain Chocobo


Member 1023

Level 27.04

Mar 2006


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Old Mar 23, 2006, 01:20 AM Local time: Mar 23, 2006, 08:20 AM #2 of 70
Originally Posted by Manny Biggz
Seriously WTF is up with that!? I don't buy that crap excuse they're throwing around now like in MGS where they say "We don't want them to know you were there, so steal their stuff". I'll possibly let MGS slide with it, but this is getting WAY too cliche. They should make a shooting game where you start with almost every weapon. Come very heavily armed, and all the goods, but you lose it a little bit into the game. That would at least be a bit different from the usual crap...
I see what you mean, but too many games uses this to an annoying effect. "Wow, you say I have all these mental powers/this humongous mech? Cool!"
*Someone snatches the mech away, gives you amnesia or something like that*
"Oh well, it seems like I must find it aaaaall again.."

There's nowhere I can't reach.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Overused Gaming Conventions

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