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[Arcade] DDR SuperNOVA
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Kloak
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Old Oct 13, 2006, 08:54 PM #151 of 216
Thats ummm....$12 with the pad...Thats a really good deal if you ask for my opinion. The store that does trade ins around me don't even take DVD movies for games...other than that I did buy it for my friend for $45 without pad at Toys R' Us. Depending how many DVD's you traded in I say it was a good go for you ^_^

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cubed
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Old Oct 13, 2006, 09:03 PM #152 of 216
Originally Posted by Inhert
well I don't play often but I can do at least standar song, is it still not good enough? XD

(is there Sakura in it? my favorite song ; ; , I think it's in the arcade one but I'm not sure about the ps2 version)
Sakura is not in Supernova. On the PS2 I mean. Only in Extreme2.

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Kloak
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Old Oct 13, 2006, 09:24 PM #153 of 216
I think Sakura looks stupid...lol...like the whole word "Sakura" across her face, I don't know it just makes me mad. She looks so much better in the japanese Extreme.

Jam it back in, in the dark.
Inhert
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Old Oct 13, 2006, 09:26 PM #154 of 216
you're not exactly looking at the background when you play this game >.> I just really like the song

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Chaotic
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Old Oct 13, 2006, 09:30 PM #155 of 216
The background should be the least of your worries...

This thing is sticky, and I don't like it. I don't appreciate it.
Kloak
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Old Oct 13, 2006, 10:19 PM #156 of 216
Well u not looking at arrows when they are not there either you know

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Kuhazan
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Old Oct 14, 2006, 08:45 AM #157 of 216
I never understood that about DDR players... ok you can play a FPS with a billion little things going on online and pay attention to all of the situations and yet... these same people can't view the background video while playing a song? Come on... you guys just aren't paying it any attention!!!

I was speaking idiomatically.
cubed
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Old Oct 14, 2006, 11:19 AM #158 of 216
... I don't look directly at the background. I'm concentrating on the arrows, as I don't any pattern by heart yet. I'm concentrating mostly on my accuracy, so no time to waste to check what's going on in the background. In FPS, who cares if you get hit, you won't get anything if you survive with your health full, you if you have accuracy to hit your targets.

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Kloak
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Old Oct 15, 2006, 10:15 AM #159 of 216
I found a hacked sace somebody made and took a look at it previously...and somehow he has the song Trim and I believe 3 other songs in the list where you buy those songs...and the songs are purchases yet nowhere to be found on the song list...

It was weird...thought I should share that...lol

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Chaotic
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Old Oct 15, 2006, 05:59 PM #160 of 216
Yeah... I don't look at the backgrounds much either... I'm usually too focused on trying to get that a AAA I haven't gotten yet and trying to stay on beat more than pay attention to something that could throw me off.

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SimDaddyGT
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Old Nov 12, 2006, 01:41 PM Local time: Nov 12, 2006, 01:41 PM #161 of 216
Breaking News!! (well, it's a week or so old now, but this thread's been dead for a month)

DDR SuperNOVA JP CS will be released on January 25, 2007. The OST will also be released on that day, and according to Zenius-I-vanisher, it could possibly feature long versions of KO's as Bonus Songs. The 2nd CD, as tradition follows, will be a nonstop megamix of the songs.



That is supposedly the official cover, and what a cover, way better than ours.

Jam it back in, in the dark.
SimDaddyGT
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Old Jan 2, 2007, 07:09 PM Local time: Jan 2, 2007, 07:09 PM #162 of 216
Ok, it's update time!!

We're a mere 23 days away from DDR SuperNOVA JP CS's launch, and I've got 38 confirmed songs (assuming you didn't do research yourselves).

Frankly, it's a little short, but again, whole songlists usually don't get confirmed until like, 2 days after a game's launch, because Konami likes to keep us in the dark on these things.

So anyway, I'll shut up and share the confirmed list so far:

Licenses
A LOVE LIKE THIS - PANDORA
CENTERFOLD (130BPM move it remix) - CAPTAIN JACK
GIVE ME UP - LH MUSIC CREATION
JERK IT OUT - CAESARS
LONG TRAIN RUNNIN' - X-TREME
LOVE AT FIRST SIGHT (Twin Masterplan Mix) - KYLIE MINOGUE
MODERN GIRL - SHEENA EASTON
MR.DABADA (Groove Wonder Remix) - CARLOS JEAN
TOXIC (FT Company Edit) - HELEN


KO's (Konami Originals)
Baby's Tears (SKY GIRLS OPENING THEME) - RIYU KOSAKA
Flow(true style) - Scotty D. revisits U1
Fly away - ChiyoTia
HANA RANMAN(Flowers) - TERRA
HONEY PUNCH - RIYU KOSAKA
INNOCENCE OF SILENCE - nc ft NRG Factory
Morning Glory - BeForU
My Only Shining Star - NAOKI feat. Becky Lucinda
PEACE(^^)v - BeForU
SEDUCTION (Vocal Remix) - NC ft. NRG Factory
Star Gate Heaven - SySF. feat. Donna Burke
TRUE LOVE - jun feat.Schanita


Bemani Crossovers
AA - D.J.Amuro
CURUS - D-crew
Dragon Blade - Kozo Nakamura
HAPPY ANGEL - jun with TAHIRIH
Konoko no nanatsu no oiwaini - Asaki
Mugen - TERRA
No.13 - TAKA respect for J.S.B
RED ZONE - Tatsh & NAOKI
Xepher - Tatsh


CS Exclusives
BALALAIKA, CARRIED WITH THE WIND - Julie ann Frost
Brazilian Anthem - Berimbau '66


Boss Songs
CHAOS - DE-SIRE retunes
Fascination MAXX - 100-200-400
Healing-D-Vision - DE-STRAD


New songs
Feelings Won't Fade(Extend Trance Mix) - SySF.
MOONSTER - kobo uniting Marsha & D.
Trim - kobo


Orange isn't gonna be their actual color. Don't panic. I just did that because I don't know which section these songs will fall under. Chances are, they'll fall under the KO section, in which case, I'll fix when I have the full songlist.

That's the list that's been leaked so far since the last update, I believe. Not too shabby, I must say. We'll just have to see what's left when the game comes out.

And don't forget, the OST comes out either the same day or the day right after.

There's nowhere I can't reach.

Last edited by SimDaddyGT; Jan 2, 2007 at 07:12 PM. Reason: I screwed up some editing and accidentally hit Backspace, taking me back to Advanced Reply.
Kloak
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Old Jan 8, 2007, 04:00 PM #163 of 216
I thought they were going to do a complete Arcade cross-over for the PS2 like they did for 7th mix and Extreme...if not then is there really a purpose of even getting this?

This thing is sticky, and I don't like it. I don't appreciate it.
SimDaddyGT
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Old Jan 8, 2007, 04:52 PM Local time: Jan 8, 2007, 04:52 PM #164 of 216
A full Arcade cross-over would be too brutal. Something about costs to use songs or something like that. And besides, the AC version must be at least 5 or 6GB due to the vids, songs, and engine, not to mention nonstop and challenge courses.... unless someone has the AC version pirated and can prove me wrong, because if I understand correctly, PS2 discs are like normal DVD's, and can only handle 4.7GB of crap.

Now, I'm not saying yeah, all 300+ songs... but even for 110 new songs, it'd be costly, especially since if I got this right, BeForU isn't Konami's property anymore, and they'd probably charge more. Space used probably wouldn't be an issue at that rate, though.

Plus, people on DDRFreak and Bemanistyle are saying that if they did put a high number of songs, no one would be looking forward to a sequel or something like that.

I'm not surprised the CS Exclusives list is small right now. They used up pretty much all the UM1 and UM2 songs in Festival and Strike. All they really have left is UM3 songs like Brilliant RED, Rainbow Flyer, and Brazillian Anthem. Frankly, to fill that gap, I think they should add a couple KO's from UM4, such as GO!, bit mania, Grandolin, and maybe... maybe.... not that I'm a big fan of it... that Insaner remix (as another Boss Stage).

Or hell, more SP songs, like Disabled the FLAW, R5, Real, or Evolution (SP14)

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neothe0ne
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Old Jan 8, 2007, 06:56 PM #165 of 216
The reason Konami doesn't do that is because it leaves no room for sequels since they are lazy and greedy like all corporations are. It's that simple, and that should be understandable.

I was speaking idiomatically.
Kloak
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Old Jan 8, 2007, 07:54 PM #166 of 216
Yeah DDR8th Mix is only 1gig and how many songs does that have...DVD's hold from 4.7 gigs to almost 8 I believe. Konami is beginning to suck hardcore for DDR...and thats pissing me off

What kind of toxic man-thing is happening now?
SimDaddyGT
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Old Jan 8, 2007, 08:16 PM Local time: Jan 8, 2007, 08:16 PM #167 of 216
Don't worry. I'm sure one day, when Konami's ready to shut the doors on DDR, they'll make some kinda FINAL MIX featuring just about every song in existance, but let's hope that's not gonna happen anytime soon. After all, I, like a few others, are expecting to hear of a SuperNOVA 2 or something amongst that line in the next 4 months.

FELIPE NO
Zio
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Old Jan 8, 2007, 11:07 PM Local time: Jan 8, 2007, 11:07 PM #168 of 216
It can leave plenty of rooms for sequels.... All you have to do is do an ultimate mix and then after that do new songs on new discs. ._.; It's not that hard to keep up with things and put new songs on new discs but yet have flash back disks.

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Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
Kloak
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Old Jan 8, 2007, 11:41 PM #169 of 216
If Konami keeps DDR going like this they should really just close the door now because these new DDR's coming out is not really all that...ummm...whats the word...good i guess...its just now they trying to compete with ITG and its stupid

Jam it back in, in the dark.
SimDaddyGT
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Old Jan 9, 2007, 12:04 AM Local time: Jan 9, 2007, 12:04 AM #170 of 216
Well, I gotta agree because of the boss songs. Really, those are the only proof that they're trying to make DDR harder than ITG, or equally as hard, and I'm not leaving out the Max 300 Super Max Me Mix Challenge steps. Retarded, if you ask me.

Konami needs to stop worrying about difficulty all the time. Honestly, I'm tired of 10-footers, and not just because I can't pass them, but because they can sometimes be extremely stupid.

Honestly, I think if Trim were to be on the next AC mix, it would be a downfall, because the BPM changes too much, and some of the steps are just retarded, like 1/4 to 1/8 steps that are the same direction at 260+ BPM, just stupid, and they have several of them in Trim, 2 of them in M3SMMM.

So, yeah, they need to just simply concentrate on making good songs and making them fun. Case in point: Brilliant RED, RED ZONE, Seduction Vocal, Rainbow Flyer, Midnite Blaze, Hero Happy Grandale, Xepher (Expert, anyway), GO! (remix on UM4), songs like that.

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Malice Mizer
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Old Jan 9, 2007, 01:14 AM Local time: Jan 9, 2007, 01:14 AM #171 of 216
I thought the boss songs were just fine on Expert, but when they made the Oni steps I think they were trying too hard to make difficult steps that they ended up being sort of a mess in the end. SMMM's oni steps I think are the most well-done, while FAXX's is just Expert's steps with a few random twists that don't make much of a difference. FELM though..evil, baadd. x_o

Maybe since Konami acquired ITG that they'll get the stepchart people to teach a thing or two about quality charts. At least i'm hoping.

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SimDaddyGT
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Old Jan 9, 2007, 01:59 AM Local time: Jan 9, 2007, 01:59 AM #172 of 216
Well, FaXX and HDV's Expert charts are so-so, considering I can only pass them via keyboard, controller, or arcade stick (working hard to pass HDV Expert on pad, though), but Felm's is still slightly retarded and has similarities to a couple ITG 10-footer Experts, if not 11's. Plus, 400 BPM is just too fast for me.

CHAOS's Expert is pretty much a 9, not a 10. It's only a 10 because of all the stops, but memorizing all the stops and listening to the song a lot, not to mention studying the chart through various failures and controller usage, I know I can beat it on pad.

But yeah, you're right, the Challenge steps are ridiculous. I mean, who the hell can do all those twists at the end of HDV Challenge? I wanna see vids of people doing that, and still getting in the 9.0-9.6mil point range.

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Malice Mizer
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Old Jan 9, 2007, 03:20 AM Local time: Jan 9, 2007, 03:20 AM #173 of 216
I've only been able to do HDV's oni steps with a controller, since they are just too annoyingly fast to do with my feet now..FELM's ending is the same thing, while CHAOS oni isn't all that bad as long as you know the stops and can handle streams..speed mod helps too.

I watched a vid of someone finishing SMMM oni with 10 greats or somethin like that, and watching the pattern they use when doing the ending stream really helps out in practicing it..before I just got flooded with good's and almost's from quick adjustments but now I can handle it fine.

I was speaking idiomatically.
Von
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Old Jan 9, 2007, 04:31 AM Local time: Jan 9, 2007, 02:31 AM #174 of 216
Regarding the ridiculous boss songs SN provides us, I suppose Konami realises that players are much more skilled than they were years before, and want to accomodate that change by playing the difficulty up. A good share of the market consists of those players who buy the home version to practice, and if there is nothing to look forward for home, Konami loses out. Not a particularly profound observation.

As for HDV, I still have not found the connection to the previous versions of the song. I tried humming the original melody after the triplets finally let up, but it does not really work. . .

What kind of toxic man-thing is happening now?
Zio
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Old Jan 9, 2007, 07:21 AM Local time: Jan 9, 2007, 07:21 AM #175 of 216
What's ITG?

Second, I wanted to add about the whole ultimate mix cds. What's the difference between me owning all the CDs can pop any ole one or them making an ultimate one where I spend yet anther 50 bucks for it? Hmm?

They could still make money doing it and produce more. :X

FELIPE NO
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
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