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[DnD] D&D Discussion & Enlistment (Save Ends)
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The unmovable stubborn
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Old Aug 19, 2010, 02:25 PM #501 of 1196
Glenn killed the howler in the event that this effects your turn, wvlf.

I was speaking idiomatically.
Zephyrin
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Old Aug 20, 2010, 02:20 AM Local time: Aug 20, 2010, 12:20 AM #502 of 1196
In retrospect.....


...that princess is a cunt.

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old Aug 20, 2010, 07:08 PM 1 #503 of 1196
I liked Freddy better when he was trying to incinerate us.


Problem, Zerg?

Additional Spam:
Anyways I rolled the death saves for Garr/Skex so it's Hawkeye's turn.

Oh, and the rampager's dead so

FELIPE NO

Last edited by The unmovable stubborn; Aug 20, 2010 at 08:42 PM. Reason: This member got a little too post happy.
The unmovable stubborn
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Old Aug 21, 2010, 09:53 PM #504 of 1196
Soooo Hawkeye's in hospital so I need someone to cover for him for a while. Hopefully he won't be gone for more than a couple weeks...

What, you don't want my bikini-clad body?
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Old Aug 21, 2010, 11:49 PM Local time: Aug 21, 2010, 10:49 PM #505 of 1196
DING DONG I'M UP AGAIN MOTHERFUCKERS

REPRESENT

Jam it back in, in the dark.
Zephyrin
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Old Aug 22, 2010, 06:04 AM Local time: Aug 22, 2010, 04:04 AM #506 of 1196
Don't be a dick when playing his character. The Mage is fine, but don't wreck us for no reason.

There's nowhere I can't reach.
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Old Aug 22, 2010, 11:13 AM Local time: Aug 22, 2010, 10:13 AM 1 #507 of 1196
I'm just going to try to inject some life into the boring-as-fuck crew here, son. Don't be shitting your panties just yet.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 22, 2010, 02:59 PM Local time: Aug 22, 2010, 01:59 PM #508 of 1196
I'm back from the hospital and not going camping any more. So until next weekend, i'm back.

I am a dolphin, do you want me on your body?
The unmovable stubborn
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Old Aug 22, 2010, 03:25 PM #509 of 1196
Don't be a dick when playing his character. The Mage is fine, but don't wreck us for no reason.
You got off easy, I half-expected him to try to knock the orb loose again and go for the high score. 100 damage with a single ball gets you a free play, after all.

I was speaking idiomatically.
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Old Aug 24, 2010, 09:12 PM Local time: Aug 25, 2010, 10:12 AM #510 of 1196
I think we (Puyet most of all) do need the extended rest, though where that should be is the question. Retreat, go onward, or stay?

I vote to sleep in this stinky stinky room which definitely won't attract any more yetis!

What kind of toxic man-thing is happening now?
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Old Aug 25, 2010, 11:14 AM Local time: Aug 26, 2010, 12:14 AM #511 of 1196
Garr, if you plan on equipping the greatsword (and I don't see why not - your attack accuracies improve to at least +11; +13 when you ditch plate armor), may I take back the augmenting whetstone? It no longer gives any bonus since you're using a +2 weapon.

Man, there's got to be a +2 longbow/superior crossbow/greatbow lying around somewhere.

FELIPE NO
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The unmovable stubborn
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Old Aug 25, 2010, 11:32 AM 1 #512 of 1196
To wield it he'd have to get rid of his shield, though. And his Defensive Challenge feat basically doesn't work if he has no shield.

Treasure that looks really good but actually has huge usability problems: that's what Pang likes

How ya doing, buddy?
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Old Aug 25, 2010, 05:29 PM Local time: Aug 25, 2010, 11:29 PM #513 of 1196
Give Zerg a +3 magic blowpipe.

Jam it back in, in the dark.
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Old Aug 25, 2010, 06:06 PM Local time: Aug 26, 2010, 07:06 AM #514 of 1196
To wield it he'd have to get rid of his shield, though. And his Defensive Challenge feat basically doesn't work if he has no shield.

Treasure that looks really good but actually has huge usability problems: that's what Pang likes
Man. That's so evil, it's delicious! Jots down notes

Though, it may not be as problematic as you may think. As you noted earlier, none of us have yet to take advantage of his Defensive Challenge feat. I suspect it's because it's best used for big bad evil solos; you've been throwing waves of regular enemies, so marking one out of 8 isn't going to matter. It's too situational; certainly that's what I've been feeling about Cal's retraining to Guardian Arrow. Should've retrained Careful Attack to Nimble Strike :/

Garr may feel it more with the -2 AC/Reflex hit and inability to use Shield Bash. Oh well, there's always an option to pick it up and transfer enchantment. Wanna pick up Garland's Scale armor, Garr?

I would argue the plate trap armor you offered to him fits the bill much more

Give Zerg a +3 magic blowpipe.
I welcome this, if only for the fact that the cheapest +3 blowgun can be resold for at least 1800 gp

There's nowhere I can't reach.
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Old Aug 25, 2010, 06:22 PM Local time: Aug 25, 2010, 04:22 PM #515 of 1196
I just didn't bother to read his feats until all this mention, otherwise I might have taken advantage of those powers.

But now that we have GFZ, keeping track of all the marks is becoming difficult.

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Old Aug 26, 2010, 04:32 AM Local time: Aug 26, 2010, 05:32 PM #516 of 1196
Looks like Pang's daily item houserule has just become part of the official rules. I guess we'll have to wait and see how 'rare' and 'uncommon' items are delineated. Based on the writeup, I understand items with daily powers (like Cal's longbow) are uncommon, while those with encounters (like the Bloodclaw sword) and at-wills are rare.

Will you be adopting Essentials modifications into your campaign, Pang? I'm not quite sure on how to view the Essentials line. I understand some forums are calling it 4.5E or something, not that I appreciate how 3E and 3.5E differ.

I am a dolphin, do you want me on your body?
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Old Aug 26, 2010, 05:02 AM Local time: Aug 26, 2010, 04:02 AM #517 of 1196
Essentials and 4th are different animals. Essentials is more or less just a slimmed down version, an even faster pick up and play than the already ridiculously simple 4th edition.

I was speaking idiomatically.


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

The unmovable stubborn
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Old Aug 26, 2010, 06:54 AM #518 of 1196
Essentials and 4E are "different animals" in the same way that dogs and puppies are different animals.

By which I mean that they're the same animal, but one version is slightly less intimidating.

Essentials are just books with class builds and monsters in them. You know, like all the other 4E books. These builds and monsters may be skewed toward slightly less complex play. This does not make them in any way incompatible with the "core". They all share a common label because they have "Friendly To New Players" as a shared conceit, much like the Dark Sun books share a common label because they have "Ha ha, you will choke on silt and die" as a shared conceit. People pretending that Essentials is somehow a separate product line or a separate ruleset are either stupid, misinformed, or deliberately disseminating misinformation.

(Races, Classes and Monsters are not part of the game's rules, in much the same way individual Magic cards are not part of the rules. They're content. Essentials does not have different rules, because it's 4E. There is no such game as Essentials.)

If I have a Dungeon Master's Guide from 2008, and you have a Dungeon Master's Kit from 2010, and we both start up a game... we're both playing the same game. Can you stat up a Dwarven Slayer Fighter and play it in my game? Yes. Can I stat up a Githyanki Psion and play it in your game? Yes.

As for this campaign if people want to play a Slayer or a Warpriest or a Thief that's just fine with me since it will introduce no incompatibility issues whatsoever. And as you point out the changes to item powers change nothing and it's not like I follow standard treasure distribution procedure in the first place so there aren't really any "modifications" for me to adopt. It's just more Stuff. I like Stuff. Some of it isn't very interesting Stuff, but it's all harmless Stuff.

tl;dr tedious grognard lies make me wanna smash a bro

Additional Spam:
while those with encounters (like the Bloodclaw sword) and at-wills are rare
Bloodclaw is considered by a lot of players to be one of the most powerful and broken item properties in the game, but I don't think either you or Garr have ever actually activated that power because you're all so utterly petrified of taking damage. It's kind of adorable.

What kind of toxic man-thing is happening now?

Last edited by The unmovable stubborn; Aug 26, 2010 at 06:58 AM. Reason: This member got a little too post happy.
Zergrinch
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Old Aug 26, 2010, 07:20 AM Local time: Aug 26, 2010, 08:20 PM #519 of 1196
Okay then, Essentials will change nothing here. Gotcha.

Bloodclaw is considered by a lot of players to be one of the most powerful and broken item properties in the game, but I don't think either you or Garr have ever actually activated that power because you're all so utterly petrified of taking damage. It's kind of adorable.
Well, that and Cal has to be pretty desperate to bust out the melee weapons. At least the claw fighter claws let him twin strike still, just with horrible results

But eh, so we get to inflict 2 HP of damage on 1 enemy every encounter, and take 1 HP of damage. Hardly seems broken to me, at least in heroic. Even if it were an at-will, we'd lose in a war of attrition unless we have trollhide bracers or something like that.

FELIPE NO
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Old Aug 27, 2010, 11:49 AM Local time: Aug 27, 2010, 10:49 AM #520 of 1196
Pang, did Glenn pick up the rest of the stuff before leaving? I said he did, but neglected to do anything to point it out.

What, you don't want my bikini-clad body?
The unmovable stubborn
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Old Aug 27, 2010, 12:08 PM #521 of 1196
Oops, guess I skimmed over that somehow. Scroll, sword and crown are in Glenn's inventory now.

Additional Spam:
Also I don't think there will be an incoming character right now since 6 PCs seemed to add significantly more than 20% additional unwieldiness. It was a fun idea at the time but it's just a little bit too much to monitor on a permanent basis.

Jam it back in, in the dark.

Last edited by The unmovable stubborn; Aug 27, 2010 at 01:34 PM. Reason: This member got a little too post happy.
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Old Aug 27, 2010, 04:29 PM Local time: Aug 27, 2010, 02:29 PM #522 of 1196
How do these potions work if I use them on somebody else? Sure, I could just hand them over for them to drink, but it'd be more fun to cram them down their throats.


Also, what does training in armor do? I haven't been able to figure this out or find it in the handbook.

There's nowhere I can't reach.
The unmovable stubborn
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Old Aug 27, 2010, 04:46 PM #523 of 1196
Armor Training lets you wear that type of armor without a penalty. Like, for example, Garr has no training in plate armor which is why he's got all the combat efficacy of a comatose trout. If he was trained, he would get all the upsides of plate armor and none of the downsides. But he lacks the CON score requisite to actually get the training, alas.

You can administer a potion to an ally as a Standard Action, so run over and just cram it in their faces at your leisure.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 27, 2010, 05:29 PM Local time: Aug 27, 2010, 03:29 PM #524 of 1196
Who spends the healing surge, me?

Also, probably does matter, but you gave me my armor proficiency outside of my warlord specialization. Kept wondering why I couldn't find it.

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Old Aug 27, 2010, 06:15 PM Local time: Aug 28, 2010, 07:15 AM #525 of 1196
No, the one whose HP is being replenished.

Your scale proficiency's coming from the "Armored Warlord" feat.

Hawk, Garr can make use of the sword if he buys a longsword for 15GP and transfers the enchantment for 175GP.

I was speaking idiomatically.
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