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[360] Ace Combat 6 (More homosexual than Top Gun) (Fuck you, high-low fives are awesome)
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Karasu
... Boss. *broken rib*


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Old Jul 22, 2007, 04:28 PM #151 of 292
I think when it comes to customizing a plane, I would keep it real. You know, giving it authentic camoflague or grey scale paint job. I wouldn't wanna make it crazy like "DURR GUNN HAV DA RAINBOW PLANEEE!!". I'd love to bring some of the paint jobs from the old games into this one, like the Grabacr colors, Razgriz camo [F-14D, Su-37/35 from AC5]. Stuff like that.


And now with this 'Rumor' going around about the 360 getting a price drop...man, I can't believe it. It's just unfortunate though that Ace Combat 6 isn't going to be simultaneously released on the ps3. On one hand I really want the ps3 for the backwards stuff and PSP connectivity, but at the same time the 360 is also looking better and better each month, and it's game choices are pretty good too. It's hard


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Megalith
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Old Jul 22, 2007, 04:38 PM #152 of 292
The game will look worse on PS3. Believe it.

Although it'd be interesting to see what the team could have done with PS3 hardware from the ground up.

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Ramenbetsu
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Old Aug 30, 2007, 10:35 PM #153 of 292
Ace Combat 6 Achievements Yo. Slight mission spoilers (Destroy ___ or Make sure ___ lands type stuff).

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Infernal Monkey
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Old Aug 31, 2007, 05:20 AM Local time: Aug 31, 2007, 08:20 PM #154 of 292


Holy shit, Namco's not screwing with the PAL version by cutting off the number and giving it some stupid new subtitle like they have been doing since AC04. =o

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Rock
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Old Aug 31, 2007, 07:03 AM Local time: Aug 31, 2007, 02:03 PM #155 of 292
So the achievements list is indicating that the game has only 11 missions?

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 31, 2007, 11:02 AM Local time: Aug 31, 2007, 10:02 AM #156 of 292
The last secret ones could be unrevealed missions to prevent spoilers, or something.

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Metal Sphere
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Old Aug 31, 2007, 11:27 AM #157 of 292
Let's hope so, since #11's doesn't really sound like a final mission name like we've seen for the other games. Though, now that I take into account your control over air and ground forces, an invasion in the last mission is definitely possible.

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Aug 31, 2007 at 11:37 AM.
OmagnusPrime
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Old Aug 31, 2007, 03:28 PM Local time: Aug 31, 2007, 08:28 PM #158 of 292
So the achievements list is indicating that the game has only 11 missions?
11 overall missions, that doesn't suggest what comprises a mission though. Plus as Skills says, there could be more in the secret achievements.

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ctu
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Old Aug 31, 2007, 03:47 PM #159 of 292
The last secret ones could be unrevealed missions to prevent spoilers, or something.
I sure hope so 11 missions is not big enough

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Skwerl
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Old Sep 1, 2007, 01:20 AM #160 of 292
in the latest preview from Leipzig, its been said there are 15 missions. Beside, why isnt there any achievement for retaking Gracemaria or downing Strigon team? hmm? hmm?

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I fly under the code of knighthood. It's only natural since we are the descendants of the Belkan knights. We protect the meek and give our lives for honour, but that does not mean we are generous...since generosity would cost us our lives. If the pilot survived at the end of the war, he must've carried out these rules.
Tails
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Old Sep 1, 2007, 01:21 AM #161 of 292
in the latest preview from Leipzig, its been said there are 15 missions. Beside, why isnt there any achievement for retaking Gracemaria or downing Strigon team? hmm? hmm?

That would be what the four secret achievements are for.

Jam it back in, in the dark.

#654: Braixen
Infernal Monkey
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Old Sep 16, 2007, 03:14 AM Local time: Sep 16, 2007, 06:14 PM #162 of 292
PAL box art changed.



It's now the same as the Japanese box, but they've removed all the cloud related homosexuality.



Phew, that was a close one. Hey yeah, I bump threads just for box art. I'm cool.

How ya doing, buddy?

Last edited by Infernal Monkey; Sep 16, 2007 at 03:20 AM.
Skwerl
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Old Sep 19, 2007, 11:48 PM #163 of 292
GameSpot Video: Ace Combat 6: Fires of Liberation Official Trailer 2
new trailer

This thing is sticky, and I don't like it. I don't appreciate it.

I fly under the code of knighthood. It's only natural since we are the descendants of the Belkan knights. We protect the meek and give our lives for honour, but that does not mean we are generous...since generosity would cost us our lives. If the pilot survived at the end of the war, he must've carried out these rules.
Karasu
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Old Sep 20, 2007, 01:20 AM #164 of 292
Why I havent bought a 360 and played the demo yet is beyond me...

What am I waiting for XD

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Megalith
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Old Sep 20, 2007, 05:59 PM #165 of 292


LoL.

Uhhh, is this supposed to be New York.

::ejects from X-02, parachutes into Chinatown::

:: orders bowl of noodles::

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Elixir
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Old Sep 20, 2007, 06:31 PM Local time: Sep 21, 2007, 12:31 PM 1 #166 of 292
I quite like the European box art myself. The American one doesn't look right. The planes might be taking off at that angle, but I doubt they would be in that position with other enemy ships so close.

Oh well, no big deal.

What kind of toxic man-thing is happening now?
Jurassic Park Chocolate Raptor
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Old Sep 20, 2007, 07:23 PM Local time: Sep 20, 2007, 06:23 PM 2 #167 of 292
Actually, having vertical advantage is a huge bonus, so that climb could be to establish that, or it could be part of one of plenty of maneuvers, like an eventual stall turn of some kind, for example. To assume the only way they've ever be at that angle would be during a full-burn take off is silly.

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Hantei
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Old Sep 20, 2007, 10:52 PM Local time: Sep 20, 2007, 09:52 PM #168 of 292
Loving the new choral piece! Man, looks like I might have to import the game's soundtrack. Can't wait play it either, just one more month.

What, you don't want my bikini-clad body?
Megalith
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Old Sep 20, 2007, 11:24 PM #169 of 292
‚»‚Ì‘¼ -- ƒgƒŒ[ƒ‰[ƒ€[ƒr[

Oh god, the final orchestral version of the AC6 theme.

Kobayashi is unstoppable.

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Dark Nation
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Old Sep 20, 2007, 11:32 PM Local time: Sep 20, 2007, 09:32 PM #170 of 292
Well, if I get a 360 this Holiday season, I know one title I'm going
to pick up. This game looks great. :3

There's nowhere I can't reach.
OmagnusPrime
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Old Sep 21, 2007, 07:38 AM Local time: Sep 21, 2007, 12:38 PM #171 of 292
Well, when I get a 360 this Holiday season
Corrected that statement for you there DN. Really though, with the games coming out in the next few months there's little excuse for not getting a 360. In fact there's a whole lot of reason to get one, Ace Combat 6 being just one of them.

I wasn't planning to get the flight stick version, but I've just had a look today, wondering what price it might be over here in the UK and it seems we don't get that option. O_O

This thing is sticky, and I don't like it. I don't appreciate it.
Duminas
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Old Sep 25, 2007, 09:20 PM Local time: Sep 25, 2007, 06:20 PM #172 of 292
Not to sound like a complete idiot, but this being the first Ace Combat game I've ever played (or flight sim at all, for that matter) I'm a bit confused on the mechanics. I've been playing the demo, but never figured out how to make missiles actually hit reliably. Occasionally I see a "Shoot" prompt come up, and when that happens, they almost always connect (and kill), but getting that seems to be a complete crapshoot. Is there some vital mechanic I'm missing here beyond just getting the target square in the middle of my screen and pressing B?

I also occasionally see a small circle pop up on the HUD and (seemingly) move about at total random. What's that about?

Amazing graphics, though--just the reason I got a 360 last week for. Just need an HD TV set now. ;_;

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Firefly
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Old Sep 25, 2007, 10:25 PM #173 of 292
Not to sound like a complete idiot, but this being the first Ace Combat game I've ever played (or flight sim at all, for that matter) I'm a bit confused on the mechanics. I've been playing the demo, but never figured out how to make missiles actually hit reliably. Occasionally I see a "Shoot" prompt come up, and when that happens, they almost always connect (and kill), but getting that seems to be a complete crapshoot. Is there some vital mechanic I'm missing here beyond just getting the target square in the middle of my screen and pressing B?
Intercept geometry is a major issue here. Ideally, fire from behind your target while it is proceeding in roughly the same direction you are; conversely, firing on one crossing your view is least likely to yield results.

Quote:
I also occasionally see a small circle pop up on the HUD and (seemingly) move about at total random. What's that about?
That's your gunsight; when using cannons to engage a target, aim for that, not the actual plane. If you do get the demo, be sure to play through the tutorials; those should clarify things.

I was speaking idiomatically.
Duminas
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Old Sep 25, 2007, 10:57 PM Local time: Sep 25, 2007, 07:57 PM #174 of 292
Intercept geometry is a major issue here. Ideally, fire from behind your target while it is proceeding in roughly the same direction you are; conversely, firing on one crossing your view is least likely to yield results.
How can you tell when missiles actually "lock" though? Is it just whatever happens to be in front of you, or your target (switched by Y)?


Quote:
That's your gunsight; when using cannons to engage a target, aim for that, not the actual plane. If you do get the demo, be sure to play through the tutorials; those should clarify things.
So get the enemy within that circle if using cannons? Check. And I do have the demo already--did you mean the actual game?

What kind of toxic man-thing is happening now?

Last edited by Duminas; Sep 25, 2007 at 11:00 PM.
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Old Sep 26, 2007, 12:20 AM #175 of 292
How can you tell when missiles actually "lock" though? Is it just whatever happens to be in front of you, or your target (switched by Y)?

Let's see... as you've probably noticed, every enemy plane in your field of view has a green box on it. If your current target is off-screen, an arrow will point to it, as seen above.


Your current target will have a data block next to this box. If you're locked on, as is the case in the above image, the box will instead be a red box-and-diamond.

Quote:
So get the enemy within that circle if using cannons? Check.

No, no, no. Take note the two symbols in the dead-center of the HUD... when you do fire the cannon, you will see that the fire heads for one of those (the 'w'; someone double-check that for me, please?). You put thatinside the gunsight, which represents where you have to aim to hit the target.

How ya doing, buddy?
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