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Spoiler:
I was speaking idiomatically. ![]() The text is part of the image and the two squires aren't exactly even. |
I'm mainly talking architecture-wise in regards to the towns. Abyss is full of boring-looking, browny type towns (to me anyway).
Spoiler:
What kind of toxic man-thing is happening now?
Last edited by Freelance; Jan 2, 2007 at 11:49 PM.
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Spoiler:
FELIPE NO ![]() The text is part of the image and the two squires aren't exactly even. |
Symphonia had about two, maybe three towns/cities in both of the worlds combined that were really spectacular. I think the thing with Abyss was that there was more interaction with things in the cities that makes them more appealing. I would have never imagined going on a sidequest just because I accidentally interacted with a flyer on a bulletin board.
What, you don't want my bikini-clad body? |
I just started this last night after a long debate between this or Legendia, and so far I'm liking it. Since I finally beat Symphonia after a 2-year break I was looking for more Tales action. Obviously I'm not too far in yet, but I do have two big issues with it.
- No jumping in battle unless you're doing one of the attacks that makes you jump? Please tell me there's an AD Skill that fixes this later. It's a bit hard to get used to since I always took flying leaps at the enemies in Symphonia. - Good lord, battle load times are ridiculous. Everything just freezes for 10 seconds or so before a boss, and post-battle loading can take as long as 20 seconds. Considering 45 seconds is a long random battle in a Tales game, that's absurd. I'm enjoying the game immensely aside from those two things. Spoiler:
Jam it back in, in the dark. ![]() |
To jump in semi-manual mode, you have to hold the guard button then press up I believe. In manual, you just press up.
How ya doing, buddy? |
Yeah, not to mention that there's several AD-Skills that let you increase your mobility so much that when you start playing through again (if you didn't transfer over your skills with the Grade Shop) you feel like a brick.
Spoiler:
How ya doing, buddy? ![]() The text is part of the image and the two squires aren't exactly even. |
------------------------------------------------------- I think ToA had more emphasis on the ruin areas than the towns. Spoiler:
I am a dolphin, do you want me on your body? ![]()
Last edited by Slash; Jan 6, 2007 at 04:24 PM.
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The load times in this game were so bad that I made it a rule to dodge all battles on the world map.
They're not too bad in dungeons.I was speaking idiomatically. |
What kind of toxic man-thing is happening now? ![]() |
FELIPE NO |
What, you don't want my bikini-clad body? ![]() The text is part of the image and the two squires aren't exactly even. |
How ya doing, buddy? |
Gonna go to bed quick, so maybe you guys can help me.
What is the name of the track that plays during the Luke vs. Spoiler:
There's nowhere I can't reach. |
There are a few tracks that are missing from the OST (including, oddly enough, the one track that plays during the majority of the dungeons). There is a chance that the track you're looking for is on the fourth disk. It's hard to remember. The music in the game wasn't exactly memorable.
This thing is sticky, and I don't like it. I don't appreciate it. |
Oh, and yes, a good portion of the music in this game is forgettable, just like ToS. How ya doing, buddy? ![]() The text is part of the image and the two squires aren't exactly even. |
Ha! Fourth disk! I totally called it!
I actually thought ToS's music was more effective in the game. I'm not saying it was brilliant music by any means but it held slightly more weight. I haven't found a Tales score that I've liked yet. I was speaking idiomatically. |
What kind of toxic man-thing is happening now? ![]() The text is part of the image and the two squires aren't exactly even. |
"Here! Write music for a generic desert town! And then write music for a generic snow town! And don't forget the music for the generic peaceful village where you just KNOW things are gonna go to hell!" Fortunately for ToA, it had a world more interesting than what they were able to muster for ToS. FELIPE NO |
What, you don't want my bikini-clad body? ![]() The text is part of the image and the two squires aren't exactly even. |
In the case of this particular series, two men do the majority of the work. My guess is that since they've got a system down that appears to be working, they don't want to disrupt it. Admittedly, it DOES work but just barely. It's effectively sonic wallpaper. Jam it back in, in the dark. |
Thanks a bunch of the track!!
P.S. The music in both games are pretty forgettable, but ToS had a few tracks that were good, so I like that OST more. Edit: The Summon boss battle in ToS was very cool, I thought :3 Most amazing jew boots
Last edited by Freelance; Jan 11, 2007 at 06:56 AM.
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I think my favorite ToS track was the one that played when you fought any angelic being. "Beat the Angel", I think it was called.
![]() Not because it was anything special (it wasn't) but because it sounded very different from any other battle theme in the game. It stood out. This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body? |
Reading through this topic makes me glad to see I'm not the only one who was angry about the overworld map. It was so slow it was practically unbearable. Still, I love Tales of the Abyss and I think it is a superb RPG. I finally beat it recently and I'm sad to see it end. The ending left something to be desired in me and I wish some of it could have been different, but the journey there was nice either way. One thing that truly pissed me off about the game overall was:
Spoiler:
I was speaking idiomatically. |