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[Wii] Official Nintendo Wii thread
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T1249NTSCJ
Good Chocobo


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Old Nov 2, 2006, 12:44 PM Local time: Nov 2, 2006, 01:44 PM #951 of 1979
Originally Posted by Omnislash124
Jason? You mean Friday the 13th?
Yep, Friday the 13th.
The audio in the game creeped me out, I was 3-4 years old at the time so I didn't know any better. :lolsign:

FELIPE NO
K_ Takahashi
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Old Nov 2, 2006, 01:06 PM #952 of 1979
It seems that the Wii is on the front page of the Wall Street Journal today, I caught a story on CNBC this morning while chanel surfing (the anouncer had to ask anoter anchor on how to prononce the damn thing). The interview (with some guy in Seattle) diddnt give much info on things we already know.

At least N is getting some serious attention in the financial world fianlly.

I would of posted the article, but since I lack a subscription to the online portion somebody else can copy/pasta it.

How ya doing, buddy?
Omnislash124
Currently Playing: Phantom Brave


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Old Nov 2, 2006, 02:47 PM #953 of 1979
Originally Posted by T1249NTSCJ
Yep, Friday the 13th.
The audio in the game creeped me out, I was 3-4 years old at the time so I didn't know any better. :lolsign:
Haha....I presume you've checked out Angry Nintendo Nerd's review of Friday the 13th....it's pretty amusing.

Anyways, Which places have not had preorders? I'm almost certain I'll have to camp out somewhere. I'm thinking Best Buy, Circuit City, or Target.

Jam it back in, in the dark.

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T1249NTSCJ
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Old Nov 2, 2006, 05:21 PM Local time: Nov 2, 2006, 06:21 PM #954 of 1979
I checked that out and ever since that screwattack site opened up, he's reviews are a toned down. These 2 reviews were his most amusing ever...

http://www.youtube.com/watch?v=y306cWw98a4

http://www.youtube.com/watch?v=XjUz8IT0CYg

As far as pre-orders go, Amazon has yet to offer pre-orders so you might wanna try there as well as Target & Wal-Mart.

There's nowhere I can't reach.
Niekon
WHY?!?!?!?!?!?!?!?!?!


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Old Nov 2, 2006, 06:35 PM Local time: Nov 2, 2006, 04:35 PM #955 of 1979
Originally Posted by JasonTerminator
Walmart's "deal" is a bundle on thier website. Over $500 fucking dollars.

piecing everything together for their $533.56 bundle... I came up right around that same price if you bought the stuff separately. So much for a deal... ^_~



For launch day, I have Twilight Princess pre-ordered. And then I get to wait nearly three weeks for Elebits to get released... and then another month for Warioware. And only six titles on the VC that were appealing to me.
But CacheCrash and I will be at the local EBGames at the Block of Orange picking up our pre-ordered Wii's as soon as they make them available to us (hoping for a midnight release at that store) and then heading back to my place for an all-night Twilight Princess marathon...

Sixteen days and counting... ^_^

How ya doing, buddy?
SuperSonic
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Old Nov 2, 2006, 07:58 PM #956 of 1979
Was there ever a resolve on if you'll be able to play all the Virtual Console games with your Gamecube controller instead of the Wii Classic Controller? Also, I've noticed that Nintendo is coming out with SD cards but they seem really expensive. Are there no alternatives?

I am a dolphin, do you want me on your body?
Niekon
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Old Nov 2, 2006, 08:04 PM Local time: Nov 2, 2006, 06:04 PM #957 of 1979
no one has yet said if there is anything proprietary on the SD cards or not... I am rather shocked over the $50 price tag on the 1GB card when one can pick up the same card over at BestBuy (across the street from my local EB) for half of that price.
If it isn't propriety then I'll be hitting up BestBuy for the 2GB card for... wait for it... less than the Nintendo 1GB card.

I was speaking idiomatically.
Omnislash124
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Old Nov 2, 2006, 09:50 PM #958 of 1979
2GB seems like A LOT of space....Is it really necessary to use up that much? I know game saves don't take up shit worth space (like 1:1000 ratio for a save according to the IGN video). Probably just the virtual console games that can be large. And if you had 2GB, an SNES game is about 3 - 5 MB. so you can fit quite a bit into even 1GB.

I dunno, it's just that 2GB seems almost superfluous to me.

What kind of toxic man-thing is happening now?

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majario
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Old Nov 2, 2006, 10:20 PM #959 of 1979
Yeah you're right. I think 2gb will be more than enough to fit anyones' needs for the Wii. I got a 4gb sd card and I'm sure I'll use not even close to half but paying $37 for one was a good deal that I couldn't pass up.

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Lukage
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Old Nov 2, 2006, 11:40 PM Local time: Nov 2, 2006, 11:40 PM #960 of 1979
Originally Posted by Niekon
no one has yet said if there is anything proprietary on the SD cards or not... I am rather shocked over the $50 price tag on the 1GB card when one can pick up the same card over at BestBuy (across the street from my local EB) for half of that price.
If it isn't propriety then I'll be hitting up BestBuy for the 2GB card for... wait for it... less than the Nintendo 1GB card.
Whenever I see the deals, I post them. I think my 2GB was $45.

What, you don't want my bikini-clad body?
Cheezeman3000
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Old Nov 3, 2006, 12:19 AM Local time: Nov 2, 2006, 10:19 PM #961 of 1979
Just for everyone's info, some random website has photos of the first Wii kiosk up at a GameStop in Florida! It looks... DAMN SEXY.
And apparently the Wiimotes aren't connected to anything so you have to turn your keys in to the desk in order to try it out. Ummm... what are kids gonna do? However I did think the fact that Nintendo's basically forcing retail outlets to help people try out the Wii for the first time is actually a good idea, especially for people who've never played games before and have no idea what to do. AND, having Excite Truck set up is also a good idea, but maybe Wii Sports would've been better. Whatever. At least the KIOSKS ARE COMING!
:biggrin:

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Niekon
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Old Nov 3, 2006, 10:15 AM Local time: Nov 3, 2006, 08:15 AM #962 of 1979
I'm going to have to check the EB's and GS's locally... maybe even do a stop at BestBuy (there is just something to be said about living in an area with all of these stores within a couple of miles of me)...

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Sarmoti
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Old Nov 3, 2006, 03:13 PM #963 of 1979
Virtual Console: Secrets Exposed.

Quote:
Can you specify which controllers it will be possible to use for each of the VC games types (NES, SNES, PC Engine, N64)?

Nintendo: All virtual console games can be played using the Classic Controller or Nintendo GameCube pads. The Wii Remote can also be turned on its side and used as a traditional controller to play NES games. However, a game will only be playable with the control mechanism it was designed for. So, for example, you will play NES games with the D-pad, not an analogue stick or motion-sensitive functionality.

When using a mixture of Wii and GameCube controllers, the Wii Remote or Classic Controller will take priority. So if you have two Classic Controllers plugged in they instantly become player one and two regardless of how many GameCube pads are inserted.
Guess that clears that up.

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K_ Takahashi
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Old Nov 3, 2006, 03:30 PM #964 of 1979
I hope a GS has one of those around here in the coming week (I would pluralize it, but I would sound rather impatient if I couldnt wait 2 weeks) though I wish the game was Wii sports or something but Excitetruck is something I could live with.

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Omnislash124
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Old Nov 3, 2006, 03:51 PM #965 of 1979
Quote:
Nintendo: All virtual console games can be played using the Classic Controller or Nintendo GameCube pads. The Wii Remote can also be turned on its side and used as a traditional controller to play NES games. However, a game will only be playable with the control mechanism it was designed for. So, for example, you will play NES games with the D-pad, not an analogue stick or motion-sensitive functionality.

When using a mixture of Wii and GameCube controllers, the Wii Remote or Classic Controller will take priority. So if you have two Classic Controllers plugged in they instantly become player one and two regardless of how many GameCube pads are inserted.
I said Woohoo! No more need for classic controllers! Gamecube controllers all the way!

W00t!

I was speaking idiomatically.

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Old Nov 3, 2006, 05:40 PM #966 of 1979
Originally Posted by Omnislash124
I said Woohoo! No more need for classic controllers! Gamecube controllers all the way!

W00t!
While I'm pleased that I won't have to fork out the dough for the CC right from the start, I do plan to buy it eventually due to the Hori Classic Controller having the GC button layout.

How ya doing, buddy?
Soldier
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Old Nov 3, 2006, 11:14 PM #967 of 1979
'Sup, South Florida. The GS closest to me might have their kiosk set up by tommorow, too. I'll stop over if that's the case.

Turning in keys is a good idea, but there could always be some sneaky kids turning in a fake pair of keys or just copies. But they'll most likely have a camera pointed squarely on the display as well. There shouldn't be any problems monitoring anyone handling the remote, unlike a huge store like Best Buy where it can be easy to slip out.

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Cheezeman3000
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Old Nov 4, 2006, 01:57 AM Local time: Nov 3, 2006, 11:57 PM #968 of 1979
Originally Posted by SOLDIER
unlike a huge store like Best Buy where it can be easy to slip out.
Yeah I'm wondering if they'll keep the same policy at BB.... and also, kids ages 12-15 usually can't drive (hence, no keys) but also don't walk around the mall with their parents (the ones who would have the keys), so I was wondering what the heck they would turn in?

What, you don't want my bikini-clad body?
Infernal Monkey
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Old Nov 4, 2006, 07:46 AM Local time: Nov 4, 2006, 10:46 PM #969 of 1979
Quote:
In a new interview with Game Informer, Perrin Kaplan revealed that component cables will not only be hitting online retail sites, but will actually launch in retail stores along with the Wii on November 19.

When asked if component cables would be available on day one, Kaplan responded by saying "Yes, at retail and online. Best Buy, GameStop, Circuit City, etc… and Nintendo.com."
posssuuuummm.

Nintendo America follows a move set by Nintendo Australia what's going on? That sandwich you've got. Better be something good.

Jam it back in, in the dark.
Elixir
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Old Nov 4, 2006, 08:10 AM Local time: Nov 5, 2006, 02:10 AM #970 of 1979
Originally Posted by Omnislash124
I said Woohoo! No more need for classic controllers! Gamecube controllers all the way!

W00t!
I can't imagine playing classic games with the Gamecube controller. Sonic Mega Collection? Megaman Anniversary Collection? Sonic CD? Ugh, been there, it's just not the same. They messed up with Megaman as well, because the jump button was awkwardly placed and you couldn't change your button settings.

Quote:
While I'm pleased that I won't have to fork out the dough for the CC right from the start, I do plan to buy it eventually due to the Hori Classic Controller having the GC button layout.


These? These are awesome, and I'd totally pick one up if there were more classic games for the GC. But since the Wii will have ports for GC controllers, I just assume it'll be able to use this as well, which is a great alternative if you don't classic controller they're releasing with the Wii.

There's nowhere I can't reach.
VitaPup
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Old Nov 4, 2006, 09:41 AM #971 of 1979
The Wallstreet Journal article

Quote:
Out of the Box
Amid Videogame Arms Race,
Nintendo Slows Things Down
Simpler Console Invites Adults
To Get Off Couch and Play,
While Rivals Go for Power
Bowling by Remote Control
By YUKARI IWATANI KANE and NICK WINGFIELD
November 2, 2006; Page A1

Twenty years after Nintendo Co. commanded the videogame hardware business and the afternoons of teenage boys, the company is stuck in third place, outgunned by Sony Corp. and Microsoft Corp.

Now Nintendo is trying to reinvent the market by going after a largely untapped audience -- people over 25 years old. In a new game console to be introduced later this month, the company is aiming for simplicity, rather than the computing power and fast-paced graphics that have pushed Nintendo's rivals past it.

The company will still offer classic shoot-'em-up games and new editions of its cartoony 1980s hits such as Super Mario Bros. But Nintendo will be moving beyond flashing thumbs and joysticks to a new kind of controller that players wave in the air. They can stand in their living rooms and mimic the motion of casting a fishing rod, tossing a bowling ball, or swinging a tennis racket -- and see it happen on their TV screens.


It's not your son's videogame. If Nintendo's risky strategy is successful, it could challenge the conventional wisdom in the $17 billion console videogame industry: that success lies in the fastest, most powerful machines possible, whatever the cost. That's partly how Sony has dominated the industry since 2000 with the PlayStation 2, a machine so powerful that the Japanese government once feared it could be used to develop advanced weapons. Its PlayStation 3, which comes out a week before Nintendo's new console, is even more powerful. Second-place Microsoft is using a similar strategy in its Xbox 360, out since last year.

As more consumers are overwhelmed with increasingly complicated gadgets, some companies are trying to gain a competitive advantage by producing cleaner, simpler designs. In Japan, cellphones are typically loaded with a high-resolution digital camera, music player and Internet capabilities. But this spring, one of the hottest-selling mobile phones for KDDI Corp., a major mobile operator in Japan, was a phone called Neon, which didn't have the most advanced digital camera or the biggest screen but looked like a bar of soap. The elegant design helped it sell out in just three months.

Just as Apple Computer Inc. made a comeback with the innovative and simple iMac computer and iPod music player, Nintendo is hoping that a less complex innovation can have as much market impact as enhanced computer-chip speed -- and at a lower cost.

Nintendo has been recording healthy profits in part because it has relied on products that are simpler and less costly to make. Despite its third-place position, it earned $841 million on sales of $4.35 billion last fiscal year. It expects its new system -- dubbed the Wii to sound like "we" or "whee!" -- and its games to be profitable within a year.

By contrast, Sony and Microsoft are spending billions of dollars developing their machines, with little return so far. Sony's games earned $75 million on revenue of $8.19 billion in the fiscal year ended in March 2006. Microsoft has not yet earned a penny from its Xbox business, analysts say.

In Japan, demand for videogame machines is declining. In the past three years, the number of videogame players sold there has declined by more than 8%, while more household members say they are not interested in playing, according to an annual survey by the Japanese industry group Computer Entertainment Supplier's Association. Sales of both hardware and software have fallen about 20% to 496.5 billion yen ($4.3 billion) in 2005 from 623.2 billion yen ($5.7 billion) in 2000, according to the group.

"Everyone thought that consumers would continue to buy new consoles as long as you could play more real and more impressive games," Nintendo chief executive Satoru Iwata said in an interview. While fans cheered the new games, he said, "There were also people who would quietly walk away because they got too complex."


In the U.S., the share of households with game consoles hasn't budged past 36% for the past decade, according to San Francisco consumer-research firm Odyssey LP. U.S. console game sales nearly tripled in the same period, with makers selling more games to the same universe of console owners. With an eye on this trend, Microsoft also is turning some of its attention to less high-velocity games to try to bring in new customers, especially women. Sony announced its controller for PlayStation 3 will respond to hand movements by players, though only within a conventional design.

But Nintendo is in a tricky position. The company has always featured a gentler roster of games than its rivals, including long-running hits such as its Zelda game that keep profits rolling in. Its challenge is to hold onto the game geeks who crave the power, speed and intricacies of high-tech games even while forgoing the race for power.

While many game-industry executives and analysts say the new console could well raise Nintendo's approximate 15% market share, some point out it lacks the technological depth of its rivals. Sony argues the Wii's design may have limited appeal. A controller good for swinging a virtual tennis racket "might be a good way to do that and just that," says Kaz Hirai, president and CEO of Sony's U.S. videogame division. Jeff Bell, an Xbox vice president at Microsoft, said Nintendo's innovation could turn out to be a "novelty."

One Advantage

One potential advantage for Nintendo: price. The simpler Wii will retail for $250, compared with starting prices of $499 for the PlayStation 3 and $299 for the Xbox 360.

Unlike the hardware and software giants it now competes against, Kyoto-based Nintendo's roots are in games. Founded in 1889 as a maker of traditional Japanese playing cards, Nintendo made two difficult transitions to become a toy company in the 1960s and then a videogame maker in the 1970s. Its big break came in the 1980s with its Nintendo Entertainment System, which pioneered sophisticated arcade-style graphics in a home console.

But by 2001, Nintendo faced formidable competition from Sony and Microsoft. Nintendo Chief Executive Hiroshi Yamauchi was disappointed by sales of the Nintendo 64, meant to compete with the first PlayStation, and he wanted to pull out of the expensive race. Mr. Yamauchi, a member of Nintendo's founding family, was looking for a more economical, innovative way to compete.


Nintendo's new Wii videogame console comes with wireless handheld controllers that mimic hand and body movements on the screen.


The GameCube, launched in 2001, was an uncomfortable compromise. Though powerful, the square, toylike console initially came in purple, and Nintendo stayed away from many of the most violent types of games for the console, including the popular Grand Theft Auto. That fed a perception that Nintendo games were primarily for young kids.

The Wii's development was spearheaded by Mr. Iwata, whom Mr. Yamauchi recruited to the company. He took over the top job in 2002, as company engineers were already looking to affordably differentiate the next-generation console, code-named "Revolution."

Mr. Iwata, a former game developer, knew there often was a gap between his own perception of a game and players' response to it. He had seen test users overlook a feature he was excited about, or become engrossed with one he had thought trivial. The overall message he got from listening to testers: Games were getting too intimidating, and not fun, unless users devoted hours to learn how to play them.

Meanwhile, Sony and Microsoft were competing to develop ever more powerful consoles. Neither company discloses how much it has spent to develop its machines, but Sony spent about $1.8 billion for the processing chip alone, the company says. Its PlayStation 3 console has a chip that performs 218 billion calculations per second, akin to the speed of a supercomputer. Sony spokesman Satoshi Fukuoka says it is based on the company's "idea of what will come in the future."

Nintendo intentionally limited the capabilities of the processing chip at the heart of the Wii. That way, it was also able to use a quieter, lower-energy processor that could stay on, and ready, all the time. But even game engineers who agreed with the company's need for a different general direction felt anxious.

"My brain knew what had to be done, but the rest of me didn't want to follow," says Shigeru Miyamoto, Nintendo's 53-year-old lead game creator, known for developing Mario and the 1981 hit Donkey Kong. Game creators compete to produce graphically detailed games, he says, so it can be a letdown to purposely create simpler games.

The turning point for Mr. Miyamoto and others came in November 2004, when Nintendo launched a portable game machine, the DS. Nintendo considers that relatively simple machine to be a forerunner to the Wii. It opens like a book and has a touch-sensitive screen that players can write on with a stylus.


One DS game, Brain Age, asks players to answer a series of timed drills that test memory and reasoning. In Japan, the game sold big among men and women in their 40s, 50s and older, many of whom had never played videogames. World-wide sales of the DS beat Sony's PlayStation Portable machine, which had a dazzling color screen and graphics nearly as good as the PlayStation 2 machines.

"Nintendo proved with the DS that you didn't need high performance," says Hirokazu Hamamura, president of industry market research firm Enterbrain. Nintendo has sold 26.8 million DS machines, while Sony has sold 22.9 million PSPs in roughly the same period.

Meanwhile, Nintendo engineers led by Mr. Miyamoto, were working on a pivotal feature of the Wii: the controller. To attract new players and encourage families to play together, it had to be simple to use. But it also had to satisfy game fans who wanted to continue playing Nintendo's fast-action games.

For months, engineers sketched more than 100 ideas, including a controller that could be worn on the head. They kept returning to a stick format that resembles a television remote control. The device relays signals to a motion sensor that must be placed near the TV. A second remote can be used for more complicated games, and Mr. Miyamoto suggested that other add-on controllers could be plugged into the device for games that need them.

The first game developed for the Wii controller was tennis. For Mr. Miyamoto, it demonstrated the potential of a wireless controller that could be freely swung. "It's like being able to take off the seatbelt and flying," he says.

In "WarioWare: Smooth Moves," a collection of short, simple games, players make chopping motions to mimic using a knife in a kitchen, or place the controller at their hips while swaying to mimic hula-dancing. Classic Nintendo games like Zelda come with a twist: Gamers can swing one controller to wield a sword, and press a button on another to activate a shield with their other hand.

New Moves

To show off its new moves, Nintendo is packaging sports games with the console that include bowling, baseball, tennis and golf. To reach nongamers in an older demographic, the company says about 80% of its U.S. television spending will be aimed at 25- to 39-year-olds, through programs such as ABC's "Dancing with the Stars."

The company has sponsored private Wii-playing parties in volunteers' living rooms. At a recent one in the Kansas City suburb of Tonganoxie, Kan., Karlye Weatherford stood and punched the air with her fists, clutching controllers that translated her hand and body movements to the screen. In front of about 50 friends and family members enjoying a catered barbeque lunch, the 29-year-old mother of three knocked out her husband's character after a series of blows. She says she rarely touches the family's Microsoft Xbox 360.

Nintendo also is seeking urban tastemakers by giving a series of Wii demonstrations at the New York offices of DefJam records, the Phat Farm clothing label and Vice magazine.

Nintendo also has begun to tackle another big challenge -- getting outside game developers on board. Because Nintendo is strong in developing its own games, outside developers were less likely to focus on their hardware -- which ultimately limited its consoles' appeal. So Nintendo made courting them a bigger priority, especially to broaden its appeal in the U.S. and Europe. For example, the French publisher Ubisoft Entertainment SA, known for big hits like the spy game "Splinter Cell," will make a title exclusively for Wii called Red Steel. It will allow players to wield swords by swinging the controller.

A lure for the outside game makers: Games for the Wii can cost as little as half as much to develop as more graphically intense titles for its rivals, where budgets are jumping into the $20 million range.

Write to Yukari Iwatani Kane at yukari.iwatani@wsj.com and Nick Wingfield at nick.wingfield@wsj.com


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Omnislash124
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Old Nov 4, 2006, 10:23 AM #972 of 1979
That was a good read. Nintendo makes a good point that it has been proven by the DS that it really doesn't need to keep up powerful hardware to compete.

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garthvadr3
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Old Nov 4, 2006, 10:59 AM #973 of 1979
wow I just finished watching the Nintendo World montage vids at IGN and I will have to say, I am hyping the Wii more than ever.

Disaster looks like its gonna be bad ass as well as Hammer.

To see these two, check out the year 2007 titles video. (its the last one)

LINKAGE!!!!:
http://media.wii.ign.com/articles/74...77/vids_1.html

I was speaking idiomatically.
Cal
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Mar 2006


Old Nov 4, 2006, 07:01 PM Local time: Nov 5, 2006, 10:01 AM #974 of 1979
The only title worth anyone's attention at lanuch is Twilight Princess.

Wii launch range: lame/boring/drivel/gay

(But then, except for one or two must-buys, all launches generally are.)

What kind of toxic man-thing is happening now?
LlooooydGEEEOOORGE

Last edited by Cal; Nov 4, 2006 at 07:04 PM.
Elixir
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Mar 2006


Old Nov 4, 2006, 08:51 PM Local time: Nov 5, 2006, 02:51 PM #975 of 1979
Does Cal even play video games? =o

I'd say Trauma Center is worth a look, and since you like picking people to pieces it'd be right up your alley.

FELIPE NO
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