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Drakengard 2
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Soldier
Hero of Twilight


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Old Mar 2, 2006, 03:40 PM #1 of 67
A Drakengard 2 thread is one of the first I wanted to make when the forum came back up. Here's a copy and paste reply I worked on in advance.

Well, Drakengard 2 has been out since last week, along with Grandia III. No doubt the game is immediately overshadowed by that RPG, but I’m here to tell you not to count it out completely. During GFF’s downtime, I’ve been thoroughly playing this game, and have been enjoying it quite a bit.

The first game had unremarkable gameplay, an unapologetic Dynasty Warriors clone, but it won me over with its utterly twisted, unforgiving story. Themes of incest, child murder, suicide, and revenge driven insanity made up the darkest game SE ever cooked up. Drakengard became one of those games where I looked past the gameplay in favor of aesthetics (other examples include Xenosaga and Silent Hill). Needless to say, I was excited at the announcement of a sequel.

The premise won me over from the start, continuing the twisted fantasy theme from the start. I honestly can’t recall any other RPG where
Spoiler:
the main hero becomes the main villain, and the main villain the main heroine
There’s much more then that, but I’d hate to give it all away. If anyone stuck with the first game’s story, consider part 2 a reward. There’s a great deal of continuity and nods to the previous storyline, and practically all the characters either make a return appearance or at least referenced. Half the fun is seeing what everyone’s been doing the past 18 years. But given the source material, I won’t consider it a spoiler to tell you none of them have had a happy ending. I’m especially pleased the way they handled
Spoiler:
Caim, who looks exactly as I expected him to look 18 years later. Which is “completely fucked up”. He was an unstable psychopath before, but now he’s pretty much rejected humanity altogether. The eventual battle with Caim ranks up as my personal favorite moment in the game, with the cool setting and gorgeous music adding to the effect
Manah is another personal favorite, given the unique premise of the character, along with a cool design and moves. Hearing her story told in full is also interesting, begging the question on whether she deserves the punishments she’s endured after the first game (Caim may have spared her life, but he made sure things wouldn’t be easy for her from then on either).

As for the main lead, Nowe, I’m sure he’ll end up being the focal point of much love/hate debates. He is indeed somewhat whiny. His Manah lusting in particular dredges up memories of Xenogears’ Fei. Regardless, I consider Nowe to be a breath of fresh air after Drakengard’s gloomy “heroes”. He’s hopelessly sentimental and naïve, but these traits are clearly shown as flaws for the character. The beginning FMV on which he rides with his dragon, arms stretched outward as he embraces the sky around him shows you just what kind of character he is, one full of hope and innocence; someone very out of place in a game like this.

Speaking of the dragon, Legna remains my favorite new character in the series. His voice is very cool and he’s full of neat quotes (“I shall give them a light roasting.”), but the real highlight is his relationship with Nowe. Raising Nowe since birth, Legna and him have one of the most touching relationships I’ve ever seen in a game, one that truly captures the love of Father and Son, and is on par with the similar parent/child relationship with MOMO and Ziggy. In particular,
Spoiler:
the final boss battle for the first ending was a real tearjerker


Yes, Drakengard 2 is rated T, and things never get quite as insane as the first game (after acquiring the first game, I can confirm, at the moment, that this game remains “baby free”), but there’s still plenty of dark themes and moments present that push the rating pretty well. It even has an openly homosexual character that isn’t played for comic relief for a change. I do wish the enemy fights would have been gorier and featuring dismemberment on par with Berserk for PS2. It would’ve helped to lessen the tedium of the actual gameplay.

Yes, gameplay is still the same, slice and dice hundreds of enemies along with a few sky battles on your dragon. But it should be noted that some notable improvements have been made. Aside from the new attacks, switching characters has an actual purpose to it, as some characters are well equipped to handle certain enemies (Eris, for example, does major damage to undead enemies). The dragon has been given quite a bit of new moves as well, including more special attacks (the best being an attack that has Legna munching down on the enemies, gulps included). Boss fights are the most welcome addition, as they require actual strategy to them as well as being fun.

But make no mistake, it still plays about the same. There isn’t enough enemy variety, the camera still needs work, and things are still pretty repetitive in the end. But at least they’re improving, and there’s still some satisfaction in carving up thousands of bad guys at once during the more intense levels.

Voice Acting is quite good, and seem to be from the same group that dubbed Dragon Quest VIII (I’m almost certain that Yaha is played by Ishmari), and returning characters are all played by the VA’s in the first game (though it’s pretty amusing how one in particular now has a british accent), with the exception of Manah. I was really hoping Sherry Lynn would reprise the role, since she’s been known to do adult voices as well, but the new VA is decent enough. The best returning voice goes to
Spoiler:
Angelus, who really raises her octaves in this sequel. If you liked her work in the first game, you’ll love her blood curling screams of rage in this one


Music is much more coherent here too, although I was a big fan of the techniques used in the first game’s soundtrack. They took existing pieces of famous orchestras and looped it around to create a chaotic effect. It worked really well with the general insanity of the story. The second game still has some great works of music though, especially the opening theme and the later boss battles. I especially loved the rearrangements of Growing Wings, taking the same English lyrics from the last game. I’m very bummed that the new song isn’t available in the soundtrack, and I’m requesting that someone does a gamerip pronto.

So in the end, it’s still a meh game, but the story is still awesome stuff, to the point that I wish Drakengard was an anime or manga series instead (there simply aren’t enough dark anime stories out there). I’m a sucker for dark fantasy stories that pull no punches, so I continue to enjoy Drakengard’s narrative, even though the in-game cutscenes still need much work, as they either contain still pictures, or feature no mouth movements in the ones that do move. Regardless, I enjoyed the hell out of this game, and I really hope it does well enough to make a Drakengard 3. By the third game, they might just be able to craft a game that’s fun to play as well as a dark story.

Jam it back in, in the dark.

Last edited by Soldier; Mar 3, 2006 at 05:21 AM.
Soldier
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Old Mar 2, 2006, 06:32 PM #2 of 67
I second your second. Or uh, third your second. Point is, I aggree with your points on Drakengard 1. It bugged me that you couldn't replay missions or watch all the cutscenes. I still haven't seen the other 2 endings, so I don't know if they're extensions of the first ending, or alternate apocalyptic insanity like in the first game.

Like I said, the story sarcrifices a bit of the darker themes for coherence, but I consider it a good alternative, sort of an optimist's view of the events of the first game and its characters. I do hope that if future sequels occur, they'll always remain a certain dark level. This is about as close to a Silent Hill RPG (not really an RPG though) as we'll get.

Oh, and it should be noted that loading up a completed game and starting over in Hard Mode (though so far it's much easier, as my high level characters kill early enemies in a single blow) will add new cutscenes inbetween the existing ones. One in particular is already talked about, in which Eris recalls herself and Nowe in younger times, in which she tells him how she "became a woman". :eyebrow:

There's nowhere I can't reach.

Last edited by Soldier; Mar 3, 2006 at 05:19 AM.
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Old Mar 2, 2006, 08:23 PM #3 of 67
Well it makes sense, as Legna made it very clear that Nowe is the only human he cares to be around.

I don't think you were ever supposed to symphasize with Drakengard 1's cast (Caim may have had a traumatic childhood, but he was still an unlikable asshole. Which, consequently, is why I liked him), but rather understand the circumstances of their torment. It's a terrible period to live in, so guys like Caim are actually the norm.

On that note, I was always confused by this one cutscene in the first game where Arioch is doing "something" to the corpse of a dead child, but you never see what it is, and the shocked reactions of the other characters don't help confirm things. So I read that the japanese version spelled it out clearer; she was eating the corpse. :eek:

I also heard that Leonard is actually a pedophile, which is why he secluded himself in the woods, but that sounds a bit far-fetched. He showed feelings for Seere, but that was most likely because he reminded him of his dead brother.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Mar 2, 2006, 09:44 PM #4 of 67
Quote:
I thought that was pretty clear in the US version. Didn't she constantly talk about her "hunger" or whatever?
Yeah she did, but it was still hard to tell what she was exactly doing in that scene (she could've killed a surviving child, or among other things). A fetus devouring cutscene like in Silent Hill 3 would've been a freakishly welcome addition.


I thought the sacrifices that the lieutenants gave up were pretty cool. The only one whose sacrifice wasn't revealed was
Spoiler:
Gismor, though the common belief is that he gave up his physical body.


I like how only Verdelet got the easy end in the pact; he sacrificed his hair. ><

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Old Mar 3, 2006, 01:32 AM #5 of 67
Quote:
Spoiler:
Someone had an image from the official art book with Inuart, Furiae, and Legna standing behind a young Nowe. It is my belief that I+F are Nowe's parents, if not in a biological sense, then in a "Inuart put himself and Furiae's dead body into the bone casket/seed of resurrection and out came Nowe." I also believe that Legna is Inuart's black dragon from D1. If you look at the evolved form of Legna with the hook tail, it looks pretty much exactly like the black dragon.
Really? That's news to me. You have that image anywhere? It would make sense if those two were his parents, except that

Spoiler:
The woman mentioned in the sphere was "blind", but like someone in Gamefaqs said, the "blind" term doesn't neccesarily mean that she couldn't see, but perhaps that her eyes were closed on account of her being dead. It's a possibility.


Quote:
Spoiler:
Dragons created humans to defeat the gods (which I'm assuming are the Watchers)? Seems kind of silly since humans are so much weaker than dragons.
Spoiler:
It's true that Dragons created humans, but I don't think it was to fight the gods (I'd have to rewatch that part again). I know they created the new breed (Nowe) to fight the gods.


Quote:
Spoiler:
Does it ever say why Manah's mother hated her so much? I remember in the first game Seere talking about how their mother used to beat the crap out of Manah. Never said why though.
Spoiler:
It's never said why, only that she gave Seere all of her love and attention, while she used all her anger towards Manah. Even if Seere did something bad, Manah would be the one to accept his punishment. It's pretty odd, but maybe she just wasn't right in the head and split her personality between both her kids.


Quote:
Spoiler:
Why did Verdelet alter the seal? The history on Caim's sword mentions how that was a betrayal by Verdelet, and Caim killed him for it.


Spoiler:
He altered the seal so it would be harder to break. He was just taking a precaution to protect the earth, but this in turn caused greater pain towards the dragon. Being the only creature that he actually cared about, Caim wasn't happy about that.


I was speaking idiomatically.
Soldier
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Old Mar 3, 2006, 01:51 AM #6 of 67
Very interesting. Maybe this will be revealed in the other two endings.

This only raises further questions though, what happened to them after the first game? I would've thought they implemented the scene from ending 3.

Spoiler:
where Caim prevents Inuart from resurrecting Furaie, and dies alongside her.


What kind of toxic man-thing is happening now?
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Old Mar 3, 2006, 02:14 AM #7 of 67
I know it follows ending A, I was just saying that they could've taken that one scene from ending C and add it to normal continuity.

Also,
Spoiler:
though they might be related, I'm certain Legna is not the same dragon that Inuart made a pact with in the first game. They look similar from afar, but up close there's quite a few differences


And I appreciate the D1 artwork, but I'm dying to find some scans from the D2artbook.

FELIPE NO
Soldier
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Old Mar 3, 2006, 02:22 AM #8 of 67
But the thing is,
Spoiler:
If Inuart is dead, his dragon must be dead as well, since they're pact partners. Unless it turns out he's still alive...


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Soldier
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Old Mar 3, 2006, 02:30 AM #9 of 67
Quote:
Spoiler:
1. Dragons can break pacts. Angelus did that in one of the extra endings in D1 when she faught Caim.
Spoiler:
I don't think Angelus was the one to break the pact in the ending, rather it happened due to the world screwing up and the dragons taking over. I don't think the beasts can willingly break the pacts they make with humans. Consider when Leonard was going to sacrifice himself, and his fairy tried to talk him out of it, saying that he (that fairy was a male, right? I couldn't tell) would die if Leonard died. He wouldn't try convincing Leonard to live if he could just break the pact and fly out of there.


I guess it's all just speculation. Unless they make a Drakengard 3 anyway.

Jam it back in, in the dark.
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Old Mar 4, 2006, 05:01 AM #10 of 67
I wanted to add one more thing about the dragon-pact debate that I just recalled.

Spoiler:
In ending A, before Angelus becomes the seal, she could've ended the pact with Caim, giving him back his voice. Otherwise, why keep the pact between them if she was going to be sealed? Also, don't forget near the beginning, when she lectures Caim about their lives both being in danger if he dies. It just feels to me that if dragons could end their pacts at any time, they wouldn't devote so much time to protecting their human partners.


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Soldier
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Old Mar 5, 2006, 05:54 PM #11 of 67
Spoiler:
The only question I have about the game's story is what is the deal with Nowe's scar?


If you enter one of the towns shortly after Manah joins you, you get the explanation for it.

Spoiler:
He got it from a training session where his partner went a little overboard. He also mentions how it's strange that it's the only wound that never fully healed.


This thing is sticky, and I don't like it. I don't appreciate it.
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Old Mar 18, 2006, 02:43 AM #12 of 67
Since the thread is bumped, I'd like to mention that I was wrong before when I said the game was rated T. Turns out it has an M rating, which isn't too surprising. It's not as graphic as the first game, but there is a fair amount of blood whenever you hack up the hundreds of enemies.

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Old Mar 18, 2006, 05:00 AM #13 of 67
Well, the ad in my EGM has it listed as M (some great artwork is featured as well), so I dunno.

I was speaking idiomatically.
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Old Apr 15, 2006, 09:30 PM #14 of 67
Quote:
I know I'm a little late on this whole discussion, but I want to say something.

*Drakengard 2 spoilers*
That.....is a pretty good question, actually. I really don't know how to answer it. About the only thing I can think of is...

Spoiler:
Maybe because Angelus was now sealed, it meant that only Caim would die if he killed himself. So he wanted to free Angelus so they could both die. That's probably the case, because if Caim's death meant Angelus', and thus breaking the seal, then Verdelet and the other priests would've kept Caim safely quarantined, instead of letting him run around getting into more danger.


What kind of toxic man-thing is happening now?
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