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No I think you guys should stick with this. I'm really keen to see what a party even less balanced than the one about to go up in Pang's game looks like.
How ya doing, buddy? |
They've already start an epic conversation about how you've got cooties and a dumpy ass. Just an FYI!
Most amazing jew boots |
Why a minor is plenty to still do all that and then snap in to a slim jim. Or you know if you're feeling lame use a utility power whatever.
This thing is sticky, and I don't like it. I don't appreciate it. |
If Hawkeye's running it the same way as pang then anyone can post at any time and then things are sorted out by initiative afterward.
I am a dolphin, do you want me on your body? |
You could probably safely go with Melee basic attacks should nothing specific be stated.
I was speaking idiomatically. |
In this case that would be 1d10+4. And then if the attack hit since you're a monk you can use flurry of blows which is an additional automatic 3 damage to to any adjacent enemy. Since you're a stone fist monk that's 5 damage for the flurry if the target was someone you didn't hit with the actual attack that round. So it would go like this 5+4=9 to hit so compare that against the enemy fortitude. And if that was a hit then it would be 1+4=5 as the damage and then you can flurry at whoever. Do you have what kind of powers are what down yet as far as encounter, at-wills and dailies go? What kind of toxic man-thing is happening now? |
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It's on post #50.
That should be a hit since I believe that one is vs fortitude and he gets a +4 to hit plus his die roll so even against AC he'd end up with a 19 to hit. Unless you're fighting enemies way above your level or your characters really badly built you shouldn't have to roll much higher than a 11 on average to hit most opponents. And those that do have a stupid high defensive stat usually have another one that's quite low to even things out. Probably worth noting that crane's wing also knocks the enemy back 1 square. FELIPE NO |
OK the movement technique is essentially something you can either substitute for a normal move or ignore when you use that attack. So you could either jump at him or just walk up there.
You roll a d20 for the attack and add 4 to the result vs his fortitude. Then you roll 1d10+4 for damage if it hits. Plus you can whack him with a flurry of blows for 3 more damage on top of that if you hit. If you use the cranes wings movement technique you'd be rolling a d20 +your athletics score+5 power bonus then dividing the end result by 5 to see how many squares you jump. What, you don't want my bikini-clad body?
Lady, I was gonna cut you some slack, cause you're a major mythological figure but now you've just gone nuts!
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| ford the river, when you're a truck |
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