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[DnD] D&D Boot Camp - Discussion Thread
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A4: IN THE DUNGEONS OF THE SLAVE LORDS
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Old Oct 16, 2010, 08:25 PM Local time: Oct 16, 2010, 08:25 PM #1 of 260
No I think you guys should stick with this. I'm really keen to see what a party even less balanced than the one about to go up in Pang's game looks like.

How ya doing, buddy?
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Old Oct 24, 2010, 12:15 AM Local time: Oct 24, 2010, 12:15 AM 1 #2 of 260
They've already start an epic conversation about how you've got cooties and a dumpy ass. Just an FYI!

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Old Oct 27, 2010, 04:50 PM Local time: Oct 27, 2010, 04:50 PM #3 of 260
Why a minor is plenty to still do all that and then snap in to a slim jim. Or you know if you're feeling lame use a utility power whatever.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Nov 19, 2010, 05:58 AM Local time: Nov 19, 2010, 05:58 AM #4 of 260
If Hawkeye's running it the same way as pang then anyone can post at any time and then things are sorted out by initiative afterward.

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Old Nov 23, 2010, 12:06 AM Local time: Nov 23, 2010, 12:06 AM #5 of 260
You could probably safely go with Melee basic attacks should nothing specific be stated.

I was speaking idiomatically.
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Old Nov 26, 2010, 10:26 PM Local time: Nov 26, 2010, 10:26 PM #6 of 260
2 Dice Rolls
 Description
Dice
Result
Wing
1d10
1
to hit
1d20
5
Lets say use Crane's wing as an example. In the Yellow it says +4 vs fortitude. So you roll a 20 and add +4 to the result. Then you take that number and compare it to the enemies fortitude defense. If the attack is equal or better then it's a hit and you roll damage.

In this case that would be 1d10+4. And then if the attack hit since you're a monk you can use flurry of blows which is an additional automatic 3 damage to to any adjacent enemy. Since you're a stone fist monk that's 5 damage for the flurry if the target was someone you didn't hit with the actual attack that round.

So it would go like this 5+4=9 to hit so compare that against the enemy fortitude. And if that was a hit then it would be 1+4=5 as the damage and then you can flurry at whoever.

Do you have what kind of powers are what down yet as far as encounter, at-wills and dailies go?

What kind of toxic man-thing is happening now?
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Old Nov 29, 2010, 10:48 AM Local time: Nov 29, 2010, 10:48 AM #7 of 260
It's on post #50.

That should be a hit since I believe that one is vs fortitude and he gets a +4 to hit plus his die roll so even against AC he'd end up with a 19 to hit.

Unless you're fighting enemies way above your level or your characters really badly built you shouldn't have to roll much higher than a 11 on average to hit most opponents. And those that do have a stupid high defensive stat usually have another one that's quite low to even things out.

Probably worth noting that crane's wing also knocks the enemy back 1 square.

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Old Feb 5, 2011, 06:50 PM Local time: Feb 5, 2011, 06:50 PM #8 of 260
OK the movement technique is essentially something you can either substitute for a normal move or ignore when you use that attack. So you could either jump at him or just walk up there.

You roll a d20 for the attack and add 4 to the result vs his fortitude. Then you roll 1d10+4 for damage if it hits. Plus you can whack him with a flurry of blows for 3 more damage on top of that if you hit.

If you use the cranes wings movement technique you'd be rolling a d20 +your athletics score+5 power bonus then dividing the end result by 5 to see how many squares you jump.

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