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I doubt Animal Crossing would be part of the "pay-to-play" service. The game on the DS was more of P2P than a server and I would think it would be the same for the Wii.
Everything else has been said already. XP Jam it back in, in the dark. |
![]() There's nowhere I can't reach. |
Hmm, even when compressed, it will still need space when it's uncompressed! That isn't a solution.
Also, why do Nintendo need to be an ass when it comes to "transferring" over some save game data? I understand Nintendo doesn't want people to cheat by sharing some save game (NOTE: So far you cannot copy [or MOVE; they remove that option!] a save Wi-Fi/online game to a SD card... SSBB is freakin' 128 blocks, about 16MB!) .So those data will be stuck in your Wii internal memory unless you feel like deleting it and start all over again if you decided to play it at a later date. A new firmware should allow MOVING those protected data and encrypting it so it will only be play on the same Wii when it was moved... like how they do for VC games! This thing is sticky, and I don't like it. I don't appreciate it. |