|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
So in the second edition are all the stats percentile based or do they still follow the tabletop game format of Move being between 3 and 7 roughly, Strength and Toughness being out of ten, wounds being ten-ish, attacks being one unless you're a pit fighter and everything else being a percentile?
Also did the second edition come out after GW gave the Empire Steam Tanks and repeater rifles and the dwarves Ironclads and Gyrocopters? Jam it back in, in the dark. ![]() ![]() |
Do you still get one free stat advance when you start out a character? In 1st ed you get all the skills for free and one stat advance plus a few random skills when you started out. It meant that anyone randomly selecting a pit fighter had a HUGE survivability advantage over anyone rolling a druid or beggar or fisherman (Although Druidic Priest, if you survived that long was an awesome career. Magic familiar and a good chance of an extra fate point each time you level up is a winner in any book).
There's nowhere I can't reach. ![]() ![]() |
I think I'd rather take the extra wound if that's ok with you.
How ya doing, buddy? ![]() ![]() |
Are the critical hit rules still that if you roll a double you get a critical hit, i.e. 11, 22, 33 etc? Also if you roll a six on your critical die you roll again and so on, enabling even the most insignificant of dagger strikes to remove limbs with a small bit of fortune?
Zeph, when you hit zero wounds you roll on the specific critical damage table for the body part that got hit, I think adding on how many negative wounds you're on. The results range from mild concussion to decapitation and a ton of amusing things in between. There's none of that second wind nonsense either, if you want to heal mid-fight you need to use a spell or a health potion only sadly a health potion will cost all the money you're likely to make in a year of adventuring and you need a couple of years training in the right career to learn a basic healing spell. Compared with DnD fights, Warhammer ones go much quicker and a party can butcher their way through swarms of enemies in moments. On the flip side, you're just as likely to end up with a total team kill from even the weakest of opponents. I am a dolphin, do you want me on your body? ![]() ![]() |
For the purposes of allowing a charge attack, does due north via a slight squiggle because of hexes count as a straight line?
I was speaking idiomatically. ![]() ![]() |
Cool. Any chance you could drop a handy summary of the available combat moves into the first post of this thread? I'm only going to forget how long each takes and what they do otherwise and looking for the right page in the book each time will be an arse.
What kind of toxic man-thing is happening now? ![]() ![]() |
Hawkeye, you don't need to roll for hit location, you just reverse the digits of your hit roll, e.g. if you roll a 12 to hit, the hit location is 21.
Additional Spam: Pang, for the sake of keeping things moving, can we take it that if you adopt a parrying stance then you want to parry the first thing swung at you, unless you're fighting two enemies of which one clearly hits much harder? That way you can roll parries and don't have to wait for us to do it. FELIPE NO ![]() ![]()
Last edited by Fluffykitten McGrundlepuss; Jul 3, 2011 at 12:20 PM.
Reason: This member got a little too post happy.
|
WFR has rules for drunk combat and by God I'm going to use them.
What, you don't want my bikini-clad body? ![]() ![]() |
I take it that in our various asleep or drunken states we have no choice but to wait for Deni to do something?
Jam it back in, in the dark. ![]() ![]() |
Done. Assuming a miracle occurs and he survives that long, my next career choice for Yarogni would be Fence then onwards to Crime Lord so wanting to set up a new criminal empire in town serves as decent enough motivation for the group to stick together, even if the others don't realise that's what his plan is.
Also I post a hundred times more than you lot so I don't mind rolling the story along. ![]() There's nowhere I can't reach. ![]() ![]() |
We need a wizard in the party, if only for comedy effect when they go mental and get attacked by demons when trying to light a camp fire with magic.
Most amazing jew boots ![]() ![]() |
I take it that when we come to buy stuff, Yarogni can haggle in Daz's stead? I think he's better at it but I've not actually checked.
I am a dolphin, do you want me on your body? ![]() ![]() |
Aw, that's a shame but fair enough attention has dwindled. Was fun while it lasted though, thanks for running these so long Pang.
I was speaking idiomatically. ![]() ![]() |
Might I humbly suggest Warhammer Fantasy Drink-On would be a little easier to handle than Dungeons and Drink-On.
How ya doing, buddy? ![]() ![]() |
![]() |
| Thread Tools | |
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [PC] Warhammer 40K - Dawn of War: Dark Crusade | Rock | Video Gaming | 12 | Feb 9, 2007 02:35 PM |