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I remember having played Super Star Wars to death many years ago and thoroughly enjoying it. After replaying it some months back though I found that it had not aged very well. The thing about this game was that it was hard for the wrong reasons.
The collision detection was so skewered that it meant every single jump, even over that most benign of precipices, had the potential to bring you all the way back down and force you to redo an entire section of precariously placed platforms or, god forbid, lose one of your very limited number of lives. Hence, repetition was rewarded more than skill to an extent that made the game more frustrating than enjoyable. The enemies pushing you back like crazy every time you touched one of them didn't help much either. Jam it back in, in the dark. ![]() Juggle dammit |
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