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$15 too much for downloadable content?
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russ
Go-kart track, grocery store, those remote control boats...


Member 222

Level 36.56

Mar 2006


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Old Jun 22, 2006, 06:23 PM Local time: Jun 22, 2006, 05:23 PM #1 of 27
Didn't the Halo 2 map pack originally cost $20?

How can you expect a developer to continue development on something and not expect that investment to be returned by way of some form of revenue generating thing. They can set their price at $15 or $20 as long as they are giving you good value for your money. They wouldn't be able to be successful if they continually offered content like two multiplayer maps for that price, or something similar.

Jam it back in, in the dark.
I didn't say I wouldn't go fishin' with the man.
All I'm sayin' is, if he comes near me, I'll put him in the wall.
russ
Go-kart track, grocery store, those remote control boats...


Member 222

Level 36.56

Mar 2006


Reply With Quote
Old Jun 22, 2006, 08:14 PM Local time: Jun 22, 2006, 07:14 PM #2 of 27
Fixing any problems with the game should be done in patches and considered maintenance, not content. I wouldn't pay $20 for like 4 maps. I wouldn't pay $15 for some maps and some tiny amount of additional content. I wouldn't pay $10 for a glorified bug fixing patch. But if they want to offer a significant amount of new content, then I can see paying $20 for it. I don't know how many of you are familiar with Diablo II, but the 1.10 patch would be something I would consider the benchmark for a $10 content download.

There's nowhere I can't reach.
I didn't say I wouldn't go fishin' with the man.
All I'm sayin' is, if he comes near me, I'll put him in the wall.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > $15 too much for downloadable content?

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