Alphabet Planet - T
Found it to be average, especially coming from Kikuta. Didn't like the clarinet(?) sound, but the rest sounded mostly good. Too much rhythm/harmony based, and thus lacking a standout melody in my opinion.
Cosmic Cop (Game Rip) - Zone B (Stage 2)
Good standard type arcade music from its era. Strong rhythm, and catchy, albeit short, melodic hooks. It was enjoyable, but not quite spectacular to me.
ixion - End of a dream, false memories -others-
What's the zts nomination count up to now? Quite an interesting electronic tune, although a little long. I especially enjoyed the last segment's synth.
Kirby of the Stars 64 Original Soundtrack - Ripple Star
Never been a fan of Kirby in one form or another. And unfortunately, "Ripple Star" didn't change my opinion. It's jazz, so I was open, but it's too frantic and synthetic sounding for me to really get into. It annoyed more than anything; "Repel Star" for a play on words. Should work fine in-game though, but I guess that for a standalone listen, I'm a little too conservative for it. Sorry...
Okami (Game Rip) - Wep'Keer
Very peaceful, relaxing theme. It's a good one from the game, although not what I would have personally picked; probably would have gone with "Shinshuu Plains" or "Ryoshima Plains". Still a nice pick though!
Osaisentoka no Karaoke - Alice→Dere (Karaoke Ver)
A happy tune for sure, maybe a little too happy though. But surprinsgly, I enjoyed it nonetheless as it was catchy. The retro NES sound usage was cool, as well as the other various electronic effects. It kind of reminded me of "Popcorn" in a way. An obscure nom I'm certain that I would have never heard otherwise, so thanks!
(3 points)
Osaisentoka no Karaoke - Alice→Dere (Karaoke Ver)
(2 points)
Okami (Game Rip) - Wep'Keer
(1 point)
ixion - End of a dream, false memories -others-
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This is why I think I prefer eight tracks; the chances of finding and choosing three quality tracks is improved with eight
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I agree to a certain extent. Six should be used when nominators get to a critically low level. I don't know if the current number is critical enough, although it's certainly not high.
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I don't want someone's indifference in adjusting the volume dial to become a factor in deciding what places.
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Indeed. Although MP3Gain doesn't make all tracks at the exact same volume, it certainly help on that matter.
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I've noticed that pretty much every track gets moved down rather than up.
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I concur.
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To me, the numbers suggest that we could increase the target volume of the gaining process
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That would be a good idea. From my own experience, I found that 94db is about the "normal" volume.
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