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I just checked it out on youtube, and I'm pretty surprised to see how fast paced it is.
I never really took much notice of the F-Zero games because my impression of the earlier installments was that they lacked speed compared to extreme G. But then, that game was insane. Enter the xtreme cheat, enter the fisheye cheat, choose the Neon bike, drive through a nitro haze, boost one of your manual nitros. The game just becomes stripes, like going into hyperspace. Absolutely magnificent and unplayable. I'll surely check out F-Zero GX after I get around to playing XGRA, which I finally tracked down last year for Pal GCN. Jam it back in, in the dark. |
Granted, I did not exactly look at any reviews before getting it... How horrible could it be. How ya doing, buddy? |
Aw shit, more often than not they seem take something that works, then smash it. The track design you mentioned is the dealbreaker. Even XGIII was on the verge of being annoying, or maybe I didn't spent enough time with it. Some of my fond memories of the first one, was the ability to speed up and keep it on max for the most of the tracks. It was hard, yes, and you had milliseconds to react, but it was possible. Owning a track like that made you feel awesome. If my memory serves me right, every track of XGIII made you slow down to nothing at some point, because the corner would otherwise be impossible to take. If I wanted breaking/accelerating tactics, I'd play Formula One or something like that. The "awesome" extreme G racing game I'm describing is a reaction-minigame, I guess. F-Zero GX seems to be up that alley though. I am a dolphin, do you want me on your body? |
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