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Member 16

Level 47.67

Feb 2006

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Mar 26, 2006, 08:32 AM
Local time: Mar 26, 2006, 04:32 PM
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#1 of 24
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I don't think cult games have anything to do with how few or how many people played them. Abe's Odyssee and Exodus were huge successes on the PS1 and PC, just as Tetris Attack was on the SNES.
While a relatively small success goes some way to strenghtening the image of a cult game, I don't think low popularity makes one. I think it has more to do with a game with qualities that while niche or mass appeal, will attract a concentrated group of people who not only play it but absolutely love it. I think it's about how much dedication it can bring out from the people who enjoy it. Everquest was a huge success, but what I think made it a cult game is the community and obsession it brought about in the central group of fans.
From that list, of course my favorite would be ICO. It's definitely a cult classic, but people who think it's there because not that many played it, misunderstand. Sure it wasn't a megahit, but what made it a cult favorite is the love people have for it. The gamers who were there at the time and loved the game, truly love it.
Katamari Damacy enjoyed a pretty large popularity, but I think the amount of gamers who truly love it and "get it" is not nearly as high. Similarly, Rez is still underrated, but the ones who know it well enough to appreciate it, adore it.
Jam it back in, in the dark.
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