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MMOG subscriber information. Odd details inside
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Tortalius
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Old Jul 2, 2006, 06:02 PM #1 of 9
MMOG subscriber information. Odd details inside

http://www.mmogchart.com/.

I'm not going to link the pictures, but the site contains charts of subscriber data from many different MMOGs, and some of the numbers are interesting.

Games that you may have thought had few subscribers have more than you think(FFXI, Lineage), while WOW's numbers are still surprising(50+% of the market).


Does Wow have too much of an influence? Are there too many games that are just barely holding on?

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Gecko3
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Old Jul 2, 2006, 08:01 PM Local time: Jul 2, 2006, 08:01 PM #2 of 9
Yeah, that site's numbers are pretty realistic/accurate. They may not be 100% accurate (because I doubt all of the companies release all their info), but it gives you a good idea of what things are like, MMO wise.

And yes, WoW does control like half the market, mostly because Blizzard has a good history of games, although the majority of the players are in the Asian markets (the US market only has like 1.5 million subscribers, which is still a lot). I think that's also why Blizzard keeps making so much "raid-heavy" content (cause asian wow players love that stuff for the most part, even though increasingly us players are getting tired of it).

There's a lot of reasons why some games are struggling, some of which include: It's not fun, it's not widely known, the graphics suck on it, player base got pissed off with an expansion/change in the game, or not enough content in it.

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Magic
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Old Jul 2, 2006, 08:53 PM #3 of 9
Originally Posted by Tortalius
Games that you may have thought had few subscribers have more than you think(FFXI, Lineage), while WOW's numbers are still surprising(50+% of the market).
Lineage is ridiculously popular in Asia, and I would assume the same is true of FFXI. So that's not really such a surprise.

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Monkey King
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Old Jul 5, 2006, 04:57 PM Local time: Jul 5, 2006, 03:57 PM #4 of 9
Lineage and FF11 are being carried almost entirely by Korea. A substantial chunk of WoW is thanks to Korea (and China, haha) as well, I'd imagine. In all seriousness, I wonder how much of that 7 million is due to the extremely profitable gold farming trade? (Or FF11 for that matter, as I understand it's really bad in that game as well).

The wierd part is the games sitting at "successful" range, in the 100-200k range. I thought EVE Online had more of the market than that, and I am very, very surprised to see Star Wars Galaxies still carrying as many as 170,000 subscribers, even if it is declining. And Ultima Online? Seriously?

D&D Online just started, so it's not unusual to see it as a solid line straight up. Toontown Online is taking off pretty well, which is a shame. By all accounts it's not a very good game, but they've probably got a ton of guaranteed sales from idiot security moms thinking they can use the game as a wholesome babysitter.

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Josiah
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Old Jul 7, 2006, 09:27 PM #5 of 9
..What about games like Guild Wars or Ragnarok Online? I don't see either of those in any of the charts.

EDIT: Well, Ragnarok does actually show up, but only in like the last two charts. I still don't see Guild Wars anywhere.

EDIT 2: Never mind, the FAQ on there answers my question.

Originally Posted by MMOGChart FAQ
Guild Wars developers say in their own FAQ that they do not consider their game a MMOG; in addition, it doesn’t charge a monthly fee (see below).
..Well if that's true, then just what do they consider it to be? :eyebrow:

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Last edited by Josiah; Jul 7, 2006 at 09:35 PM.
Chaotic
Waltz of the Big Dogs


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Old Jul 8, 2006, 05:19 PM #6 of 9
An adventure game with real players on the same server as you? Them saying that is almsot as stupid as capping a level 20 limit.

What kind of toxic man-thing is happening now?
RABicle
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Old Jul 9, 2006, 01:01 AM Local time: Jul 9, 2006, 02:01 PM #7 of 9
http://www.mmogchart.com/Chart5.html
Can anyone explain the huge drop in Lineage around Febuary?

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Monkey King
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Old Jul 10, 2006, 08:41 AM Local time: Jul 10, 2006, 07:41 AM #8 of 9
It looks like every single game suffered a dropoff around February-March there, if I'm reading the chart correctly. I wonder if that's normal? I've heard that a large chunk of an MMO's audience only plays for around three months before dropping the title, and March is three months after Christmas. That might explain it right there.

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speculative
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Old Jul 10, 2006, 03:47 PM Local time: Jul 10, 2006, 02:47 PM #9 of 9
Originally Posted by Monkey King
It looks like every single game suffered a dropoff around February-March there, if I'm reading the chart correctly. I wonder if that's normal? I've heard that a large chunk of an MMO's audience only plays for around three months before dropping the title, and March is three months after Christmas. That might explain it right there.
Interesting theory.

WoW is really set to take over the world, eh? It would be interesting to be able to know how many people are actively playing a certain single-player game at any given time, for example, HL2, to compare to these mmog's...

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