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[PC] Super Mario MUGEN
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Kagosin
Why don't you look at it.


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Old Mar 6, 2008, 09:42 PM #1 of 22
Super Mario MUGEN

The game is still in beta, but is playable for some stages.This game is fan-made, done in Game Maker 7 Pro, and it includes various VGM, stage, and enemy themes, which vary from Doom, to Mega Man, Halo and other Mario games.

Game Site:
Super Mario Fusion Game(Beta)

Game Download:
From Site : http://breakmanx.com/smfusion/SMFusionv0002.zip
From Megaupload : MEGAUPLOAD

And a few of the screenshots:




Game Video Links:
Gametrailers.com - Super Mario F.: Mario VS. THE FLOOD by galleonk
Gametrailers.com - Super Mario Fusion: Spartan Mario! by galleonk

YouTube Video


It's an interesting project, as it's still being upgraded, and more levels can be added at any time. Many different powerups you can acquire, such as the Halo Suit, which allows you to use a spartan sword, hammer bros. suit, racoon suit, and old power ups such as the star, fire flower, feather, etc.

Addition: Word is that there is Metal Slug and Half-Life themed stages ahead to be added.

Jam it back in, in the dark.

Last edited by Kagosin; Mar 6, 2008 at 09:46 PM.
SuperSonic
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Old Mar 6, 2008, 10:30 PM #2 of 22
I've actually tried to play this but have been unsuccessful in two previous occasions. The first time I could get to the start screen, but when I started the game it froze. Then they came out with another version and I gave it a try. Well, they removed the music and said to put it in a folder or use your own music if you wish. I could play the game, but the music itself wouldn't play.

The two videos I've seen are of a Halo level and the Megaman 2 level and both of them looked very interesting to play. It's shaping up to be an unbelievable project and hopefully Nintendo or other companies won't give them the Cease and Desist treatment *cough* Square bastards *cough*.

There's nowhere I can't reach.
Kagosin
Why don't you look at it.


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Old Mar 6, 2008, 10:32 PM #3 of 22
Yea. Since it's still in beta, there's bound to be problems. However they do go about fixing those concerns from people that address it to them. I've had a memory error at one time while playing it, but after this new update, it was fixed.

This thing is sticky, and I don't like it. I don't appreciate it.
SuperSonic
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Old Mar 6, 2008, 10:39 PM #4 of 22
I didn't mean to nitpick it, I understand it's still a work in progress. Are you having the same issues with the music portion or does it work fine for you?

I am a dolphin, do you want me on your body?
Kagosin
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Old Mar 6, 2008, 11:22 PM #5 of 22
I didn't mean to nitpick it, I understand it's still a work in progress. Are you having the same issues with the music portion or does it work fine for you?
Works fine for me now. It used to crack out at times, and don't worry about the nitpicking thing. Stuff happens

I was speaking idiomatically.
Dopefish
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Old Mar 6, 2008, 11:42 PM #6 of 22
It smacks of I Wanna Be The Guy in a way, but hopefully not as impossible because this looks promising.

What kind of toxic man-thing is happening now?

Chaotic
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Old Mar 7, 2008, 12:08 AM #7 of 22
I've seen a couple videos of this game, I'm hugely impressed by this game and the thought that's put into this.

I have yet to try it though.

I'm awfully impressed with that Tetris stage though.

How ya doing, buddy?
Kagosin
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Old Mar 7, 2008, 02:27 AM #8 of 22
It smacks of I Wanna Be The Guy in a way, but hopefully not as impossible because this looks promising.
Some of the levels they have starting off with is pretty easy, which allows you to get used to how the game plays and feels.

What, you don't want my bikini-clad body?
value tart
FROM THE FLOOR




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Old Mar 7, 2008, 02:40 AM #9 of 22
It smacks of I Wanna Be The Guy in a way, but hopefully not as impossible because this looks promising.
The creator of this game definitely doesn't have it out for humanity the way the psycopath behind IWBTG was.

Jam it back in, in the dark.
Rotorblade
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Old Mar 7, 2008, 02:41 AM Local time: Mar 7, 2008, 12:41 AM #10 of 22
You guys all seem to miss the implications of awesome that are going on with this title. You can kill Elites... WITH TURNIPS. Seriously.

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mortis
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Old Mar 7, 2008, 05:08 AM #11 of 22
Looks seriously interesting. I do hope that the project will continue until completition though.

This thing is sticky, and I don't like it. I don't appreciate it.
Monkey King
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Old Mar 8, 2008, 12:07 AM Local time: Mar 7, 2008, 11:07 PM #12 of 22
I'm normally pretty cynical about fan-made games like this, but this is looking remarkably well done. The Tetris level is what sells it for me. The author has played a LOT of SMB3, and it shows. He's got a very good grasp of level design.

The Halo levels look awfully tedious, though. Maybe some of that will be worked out later in development, but it seems a bit boring if you're not a die-hard Halo fan.

I am a dolphin, do you want me on your body?
Laguna Lore
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Old Mar 11, 2008, 10:16 AM #13 of 22
fantastic! do you know in which language he is programming this game?

I was speaking idiomatically.
Monkey King
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Old Mar 11, 2008, 10:21 AM Local time: Mar 11, 2008, 09:21 AM #14 of 22
You're not big on reading comprehension, are you?

The game is still in beta, but is playable for some stages.This game is fan-made, done in Game Maker 7 Pro, and it includes various VGM, stage, and enemy themes, which vary from Doom, to Mega Man, Halo and other Mario games.
I'd be a little nicer if the answer wasn't in the very first paragraph of the thread.

What kind of toxic man-thing is happening now?
Kagosin
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Old May 7, 2008, 12:16 PM #15 of 22
An update to all this, they released a list of playable characters:

Taken from the main site:

Originally Posted by JudgeSpear


This is the final roster of Mushroom Kingdom Fusion. From left to right:

*Arthur (Ghosts 'n Goblins): information: Ghosts 'n Goblins - Wikipedia, the free encyclopedia
*Sonic the Hedgehog
*Wario
*Mario
*Luigi
*Miles "Tails" Prower
*Kirby
*Link

Of these, Mario, Luigi, and Sonic are playable. The next characters to be worked on are Link by me and Tails by Obreck.


FELIPE NO
Soluzar
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Old May 7, 2008, 12:26 PM Local time: May 7, 2008, 06:26 PM #16 of 22
I'm a bit dissapointed that the overworld map looks more like SMB3 than SMW because I must be the only person ever who doesn't really like SMB3 the best. That said, this game is probably still going to be awesome. If they ever finish it.

What, you don't want my bikini-clad body?
map car man words telling me to do things
find animals!


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Old May 7, 2008, 01:24 PM Local time: May 7, 2008, 09:24 PM #17 of 22
I'm a bit dissapointed that the overworld map looks more like SMB3 than SMW because I must be the only person ever who doesn't really like SMB3 the best. That said, this game is probably still going to be awesome. If they ever finish it.
I much prefer SMW over SMB3 in every way, but my main issue is with the use of Super Mario All-Stars sprites, which I was never that fond of. I would have much rather seen either NES sprites or Mario World stuff.

Jam it back in, in the dark.

Chaotic
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Old May 7, 2008, 01:27 PM #18 of 22
I much prefer SMW over SMB3 in every way, but my main issue is with the use of Super Mario All-Stars sprites, which I was never that fond of. I would have much rather seen either NES sprites or Mario World stuff.
With the latest update, if they had used the NES sprites, I don't think they would've blended as well with all the other sprites used in the game. In a way, it would've seemed like they half-assed it along the way using the lesser quality sprites.

I have nothing against the NES sprites, but overall with game design the All-Star sprites just made more sense.

There's nowhere I can't reach.
Soluzar
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Old May 7, 2008, 01:38 PM Local time: May 7, 2008, 07:38 PM #19 of 22
I much prefer SMW over SMB3 in every way, but my main issue is with the use of Super Mario All-Stars sprites, which I was never that fond of. I would have much rather seen either NES sprites or Mario World stuff.
Yeah. I was assuming those sprites weren't final, or at least hoping. Mario looks far too tall.

This thing is sticky, and I don't like it. I don't appreciate it.
Kagosin
Why don't you look at it.


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Old May 7, 2008, 01:42 PM #20 of 22
I'm a bit dissapointed that the overworld map looks more like SMB3 than SMW because I must be the only person ever who doesn't really like SMB3 the best. That said, this game is probably still going to be awesome. If they ever finish it.
It's still being worked on. Right now it's at version v0.1 Beta and a public release was around April 21st.

Progress is happening, it's just kinda slow.

I am a dolphin, do you want me on your body?
map car man words telling me to do things
find animals!


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Old May 7, 2008, 01:43 PM Local time: May 7, 2008, 09:43 PM #21 of 22
With the latest update, if they had used the NES sprites, I don't think they would've blended as well with all the other sprites used in the game. In a way, it would've seemed like they half-assed it along the way using the lesser quality sprites.

I have nothing against the NES sprites, but overall with game design the All-Star sprites just made more sense.
You're making my head hurt with this circle conclusion.
There's a Game Boy Wario sprite and a Mega Man 2 level, not to mention ROUNDED Sonic 3 style Sonic sprites; how does using Mario All-Stars sprites make any more or less "sense" than using NES era Mario sprites (and I'm not just talking for playable characters)? It's not as if there haven't been Mario sprites after Mario All-Stars, much less far prettier and/or detailed ones before or since.

Ok, so the guy really, really likes SMB3, so he themes practically the whole game around it, both structure and interface. I'm saying it was a silly idea to go with the All-Stars version as it is not a very pretty example of 16-bit graphics. This subjective view is not explained away by going "well it's all based on All-Stars, so it makes sense"

I was speaking idiomatically.


Last edited by map car man words telling me to do things; May 7, 2008 at 01:47 PM.
Chaotic
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Old May 7, 2008, 02:00 PM #22 of 22
You're making my head hurt with this circle conclusion.
There's a Game Boy Wario sprite and a Mega Man 2 level, not to mention ROUNDED Sonic 3 style Sonic sprites; how does using Mario All-Stars sprites make any more or less "sense" than using NES era Mario sprites (and I'm not just talking for playable characters)? It's not as if there haven't been Mario sprites after Mario All-Stars, much less far prettier and/or detailed ones before or since.

Ok, so the guy really, really likes SMB3, so he themes practically the whole game around it, both structure and interface. I'm saying it was a silly idea to go with the All-Stars version as it is not a very pretty example of 16-bit graphics. This subjective view is not explained away by going "well it's all based on All-Stars, so it makes sense"
Ok, fine you have a point.

What kind of toxic man-thing is happening now?
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