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Resident Evil: The Umbrella Chronicles & Resident Evil 4 Wii edition
Press release
Resident Evil: The Umbrella Chronicles Official site Promotional video 1 Promotional video 2 Article from April 2007 issue of Famitsu: ![]() ![]() ![]() Genre: On-rails first person shooter Release date: Autumn/winter 2007 Famitsu preview: - The game will be divided into at least four stages (mansion, dormitory, laboratory, Raccoon City) - All characters from Resident Evil, Resident Evil 2 and Resident Evil 3: Nemesis will appear, each being playable in their respective stages - No free movement but the player is able to look around by using the analogue stick - There will be branch parts just like in Resident Evil Survivor - There will be quick time events like in Resident Evil 4 - The doors will be opened rather by shooting at them than by using keys - Jill and Chris will explore the mansion together - The story will be told from Umbrella's point of view, shedding more light on the company's activities and its downfall - Mysteries from previous games will be explained by documents - Albert Wesker will play a very important role - the actual downfall of the Umbrella Corporation leading up to RE4 takes place in 2003 Man!ac preview: - you'll meet single zombies only from time to time - the trailer shown at Capcom Gamer's Day was one and a half minutes long - producer Kawata says "For Umbrella Chronicles, we concentrated on the shooting in the 'Resident Evil'-series and tried to intensify that" + "The game was built from scratch for the Wii" - aiming with Wii remote, shooting by pressing the B-button - scenarios: Resident Evil Zero, Resident Evil, Resident Evil 2, Resident Evil 3 Nemesis, Umbrella's stronghold - retelling of the previous games equals to 50% of the title, the other 50% is new material - the article indicates that each of the scenarios will have the characters cooperating: Chris + Jill (RE) / Rebecca + Billy (RE0) / Jill + Carlos (RE3) - the article doesn't say if we will be able to choose the playable character - apart from the second character saying things like "Let's look for any survivors", he or she won't do anything; the article goes on and speculates about the possibility of a second player taking over the role of that character - the CGD demo was 20 minutes long - standard hangun will have infinite bullets - reloading by moving down the remote for a brief moment - number of bullets in the gun indicated by the Wii pointer on the screen - confirmed weapons: handgun, shotgun, MG, rocket launcher, grenades - a lot of things will be destroyable, the trash can even hinder the player from progressing, you can also shoot out the light which is of course a bad idea - camera can be moved by using the nunchuk - pick up items and choose at branching parts by pressing the A-button - Nintendo is publisher - uncomplicated controls - gameplay very simple and not very varied at the moment - there are little boxes for each character telling their stories ~ the boxes of Leon, Claire and Ada contain a little note "Character has yet to be confirmed for UC" Q: Why did you choose the Wii as console? A: Because of the possibilities the Wii provides with its fancy controls. The Wii is a wonderful console to develop games for and its perfect for "The Umbrella Chronicles". Q: "The Umbrella Chronicles" contains only episodes from "Zero, 1, 2 and 3". Is there a reason why "CODE: Veronica" was left out? A: We choose those four games because the Umbrella Corporation is present most prominently in these. We're going to tell the story of Umbrella and want to narrow the storyline down to the most important games. Q: The gameplay of light-gun games in the RE-series is nothing special. Why do you try using the ego-perspective once more? A: During development we tried many possibilities and eventually decided to use first-person-view. Because we want to concentrate less on the movement and more on the shooting, this camera-view seemed most reasonable. Q: Will there ever be a an old-school RE? A: We haven't decided yet. We think a lot about the future of the series and how to keep on telling the story of RE. Resident Evil 4: Wii edition Official site Interview with developers - no gameplay footage (Password: BIO4WIIED) Article from April 2007 issue of Famitsu: ![]() ![]() Release: May 31st, 2007 (Japan) - Will include Ada's PlayStation 2-exclusive scenario "separate ways" - true widescreen support - visuals from the GameCube version with some minor tweaks here and there - The Wii Remote is used for aiming - The laser pointer has been replaced by a cross-hair (green when aiming, red when pointing at something that can be shot) - Knife fighting and quick time events are also performed by moving the Wii Remote Jam it back in, in the dark.
Last edited by Prime Blue; May 23, 2007 at 04:36 AM.
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Resident Evil 4 confirms the worst fears for many Nintendites: We'll be getting the short ends of the port stick (Okay, so I failed at punning this time boohoo).
Resident Evil UC on the other hand... I'm not too sure about it. We've got a new way to experience RE, but it reeks of Gun Survivor. Perhaps the promise of filling in the details about Umbrella's Downfall may just justify my purchasing of the game. How ya doing, buddy? |
![]() ![]() $30 US / $60 US You win this round, America! This thing is sticky, and I don't like it. I don't appreciate it. |
We aren't getting a PS2 port of RE4, chaofan. We aren't getting the short end of the port stick. RE4 for Wii is the Gamecube version with actual widescreen 480p AND the PS2 extras.
I am a dolphin, do you want me on your body? |
... Am I the only one here who is going to eventually own ALL versions of RE4?
I was speaking idiomatically. ![]() { :: ~ Air - the 1000th Summer ~ :: } :: That sea went on forever, into the blue distance :: * That road went on forever, continuing straight ahead * ~ : Summer comes again, shining silver : ~ : When I close my eyes, suddenly I can see that day's blue sky : |
This is good news for me, seeing as how I haven't purchased any RE4 version yet. The previews for Umbrella Chronicles look really promising, too. I'm fine with rail action. You have at least some control with the camera, but it won't be clunky and complicated like Red Steel. Most amazing jew boots ![]() |
I think the PAL box art is absolute shit. I loved the original PAL GameCube one...
![]() ...but I hated the PS2 one the moment I saw it. It just looks so cheap and crappy with this brigther red, like a five minute MSPaint work. Everyone could have done this. I wouldn't have believed that you can even make that one look any worse by bleeching it and putting a Wii logo on it, but it works. Then again, I won't buy the game until the price comes down, anyway. FELIPE NO |
But all of that concern for the Wii won't matter. I'll still be getting both RE games anyway -_-'. What, you don't want my bikini-clad body? |
I'm buying Resident Evil: The Umbrella Chronicles for sure , but I wonder about RE:4.... I love the game but.. The changes kinda does not worth it
Jam it back in, in the dark. |
Here's 2 new movies for Resident Evil 4 Wii edition and weird trailer from the Japanese site.
http://www.nintendo-europe.com/NOE/en/GB/games/... http://www.capcom.co.jp/wii_bio4/movie/index.html There's nowhere I can't reach. |
Q: "The Umbrella Chronicles" contains only episodes from "Zero, 1, 2 and 3". Is there a reason why "CODE: Veronica" was left out?
A: We choose those four games because the Umbrella Corporation is present most prominently in these. We're going to tell the story of Umbrella and want to narrow the storyline down to the most important games. There, that was your bullshit answer. Nevermind that Code Veronica is the direct sequel to RE2 with WESKER in it kicking ass with his new virus/alien shit powers. ======================================== Fixed. ![]() This must be a grand build up to RE 5. This thing is sticky, and I don't like it. I don't appreciate it. |
Man, i really like the PAL box art, but not for Resident Evil. That deffinetly makes me think of a stylized mindfuck horror game, akin to Killer7.
Man, it's gonna be a while before i actually get a Wii. I'm curious to play Ada's extended missions, but is it really worth buying a whole other copy of RE4? My gut reaction is no, but my brain says "hell yes, gotta see what else there is to the story". Has anybody played it? Is it any good? As far as Umbrella Chronicles, man, i was so hoping that it wouldn't be just a huge shoot 'em, with absolutly no time to think about anything, other than who to shoot next. Also, the on-rails aspect kinda of makes me cringe, but i was pleasantly surprised with Killer7. We'll see how it goes. I am a dolphin, do you want me on your body? |
I was speaking idiomatically. ![]() |
But if they do a better job with the aiming, then yeah, it's probably worth it. I mean, the game is only going to cost $30, which is a steal for a Wii game. All the better if you've never played RE4 before (wow you should be shot!)
What kind of toxic man-thing is happening now?
<@a_lurker> I like zeal better than guru.
<@a_lurker> There, I said it, I'm not taking it back.
Last edited by Guru; May 16, 2007 at 02:56 PM.
Reason: This member got a little too post happy.
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I have to say the news about Umbrella Chronicles is extremely disappointing, especially considering that apparantly they changed the game from a Resident Evil 4 styled game to a rail shooter because they wanted the game to be more "accessable": http://kotaku.com/gaming/resident-wi...asy-256281.php
It's really sad that even though the game is basically a throwback to the classic Resident Evil games in story, the gameplay is going to be a shooterfest that looks to have little in the way of depth or strategy, or even survival or horror (what genre was the series supposed to belong to again?). I was hoping for a RE4/classic RE hybrid type gameplay like the earlier versions of RE4 were, where you get the shoulder-aiming for precision while still having stationary cameras and moody atmosphere, so their decision to make the game a shooter like this just seems so wrong for what the game is supposed to be about. As for RE4 Wii (why is it called "Resident Evil 4: Wii Edition" anyway? Isn't it obvious it's on the Wii from that big banner at the top of the game box that says "Wii"?)...meh...after playing through 2 versions of the game already, I really don't feel like playing a third. It would be nice having the extras of the PS2 combined with the superior graphics and sound of the Gamecube version, but it just feels like too little, too late for me. If you're one of the 3 people that hasn't played RE4 before though, it might be worth a look since it will likely be the best version of the game (although I could see the PC version becoming better if they add full mouse aiming and have mods for it).
FELIPE NO |
Looks like Famitsu likes Resident Evil 4 Wii, at least. They do have a hard-on for Nintendo, but it's definitely an indication. I'm looking forward to it!
38/40 from Famitsu. What, you don't want my bikini-clad body? |
I don't know how forgiving Famitsu is when it comes to ports but that rating seems to indicate some good controls. It will be my first Wii game so I hope it's not too hard to aim.
Getting this as soon as the price drops. 60$ is just way too much for a two year old game that has its PAL localization already done. Jam it back in, in the dark. |
Nintendo Power volume 217 scans
![]() ![]() ![]() There's nowhere I can't reach. |
"Leon does his best Michael Jackson impersonation."
Guh, I see that those Nintendo Power closure and possible rebirth as a Virtual Console being not so far-fetched after all. This thing is sticky, and I don't like it. I don't appreciate it. |
I'm not sure how I missed this, but IGN has a gameplay video and a newly released trailer for Umbrella Chronicles up, but...
http://uk.media.wii.ign.com/media/82...87/vids_1.html I especially like the part where Chris slashes at a zombie with his gun when he has a KNIFE in his other hand. Ugh, does anyone else get major Gun Survivor vibes from this? Actually scratch that, at least the Survivor series gave you freedom of movement, this just looks like it tries too hard to be House of the Dead. After the excellent Gamecube remake of RE1, this isn't what I imagined a newer rendition of the game would be like... I am a dolphin, do you want me on your body? |
WoW, I don't know who decision this was, but it doesn't really matter now that RE4 has totally been ruined and I no longer want to play or touch the Wii version.
http://www.gametrailers.com/player.p...20182&type=wmv What's missing here? Oh... maybe the fact that THEIR HEADS DON'T BLOW OFF!!! What the hell is this? Leon goes to fucking Disney Land? What a pile of bull shit. The removal of the laser sights made sense, but the removal of the gore. What's going to be next? Are they going to start bleeding flowers and puking rainbows? Sorry but this should be a crime. I don't know for sure who's responsible for this but they should be tortued like Prometheus and then burned alive. Chainsaw to the head, but still in one piece; http://www.gametrailers.com/player.p...20180&type=wmv I was speaking idiomatically. |
They're showing the Japanese game, which is censored, just like the GC and PS2 versions. You'll still be able to make heads explode in the American release. =)
How ya doing, buddy? |
I wonder about that video. Could it be an early build, or perhaps a mode selected? Perhaps it was being demoed at a public place and the popping heads were taken out so as not to cause any problems with under-aged kids in the vicinity.
The reason I bring this up is because a big dimension of the game is when the Las Plagas pop out of the Ganado's heads. So they either take that out too (which completely blows the game), or have a glaring inconsistency. Another point is Manhunt 2 which is supposed to be insanely gorey and violent. If Manhunt 2 is going to stay as it is there's no reason that Capcom should be taking the popping heads out of RE4. Lastly with the game comming out in about 2 weeks why is this the first we're seeing about it? One would that someone somewhere would have brought this to light. I'm not saying that this is complete bunk, but there's enough to make me want to reserve judgement on this. (And because of split attention, I'm beat to the punch) FELIPE NO |
No, Infernal's right. The Japanese versions of RE4 GC and PS2 were pretty tame compared to to the stateside release. Apperantly the Japanese have this thing about decapitation.
EDIT: for some reason i can't read things in brackets today What, you don't want my bikini-clad body?
Last edited by Helloween; Jun 3, 2007 at 12:00 PM.
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I've thought perhaps early build myself, but like you pointed out with 2 weeks to go it has to be a final build and have gone Gold for production to have begun.
My final theory was also public demo, hence the toning down. Therefore that and Infernal's theories are the only two that allows for the gore in the FINAL version. So, here's to hoping. P.S. I watched the japanese gameplay for RE4 -GC and it DOES have decapitation for headshots. I haven't found any footage of being chainsawed yet. CONCLUSION: Alright here we go. So the videos of the JAP WITH gore was a beta build for I saw that in order to use the knife it had to be equipped, which as we all know you don't have to do in the final version. So that's why it was differect from the final JAP version that does NOT have decapitation. The reason why JAP doesn't have it is because of their new rating board that wouldn't allow them to have that in the game. So mystery solved. If you want more in-depth information on this and how I came to this conclusion simply go to; http://en.wikipedia.org/wiki/Resident_evil_4 and click on section 5.1 Regional Differences. Jam it back in, in the dark. |