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[General Discussion] Titles you just don't get why other people can't get into
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ramoth
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Old Nov 25, 2006, 06:04 PM Local time: Nov 25, 2006, 03:04 PM #1 of 54
Titles you just don't get why other people can't get into

I'll start.

The fucking Bouncer. I loved this game, honestly. Great Beat 'em up game. The story wasn't anything stellar, but neither was the story in other classic beat 'em ups. I had a lot of fun playing it, and I just don't understand what problems people had with it -- it seems to get a lot of negative press.

So, ITT we post games that we don't get why other people can't get into them.

Jam it back in, in the dark.
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Old Nov 25, 2006, 06:08 PM #2 of 54
Oops. Wrong thread.

Um, let's try this again.

The Bouncer sucked, firstly. Secondly, I don't understand all the SaGa hate. Sure, Unlimited SaGa sucked, but why can't more people get in to the Frontier games, or the original SaGa series, or the Romancing SaGas? These games are fantastic in their open-endedness and really allow you to play the game however you want to. It's a very, very nice diversion from the typical RPG, not to mention the beautiful art and winning soundtracks.

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Last edited by Hi, My Name Is Hito; Nov 25, 2006 at 06:10 PM.
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Old Nov 25, 2006, 06:10 PM Local time: Nov 25, 2006, 03:10 PM #3 of 54
Originally Posted by ROT-3
Xenogears/saga.

What the fuck? These games are seriously boring (I haven't played the latter two because I don't care at this point). The characters are bland and typical. The games have nothing new to offer. Someone explain this to me.
Read OP again. Then edit.

This thing is sticky, and I don't like it. I don't appreciate it.
ramoth
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Old Nov 25, 2006, 06:10 PM Local time: Nov 25, 2006, 03:10 PM #4 of 54
Wrong thread, Hito.

Originally Posted by ROT-3
The Bouncer sucked, firstly.
Gee, thanks. I already said I don't get why people don't like it. Care to share why?

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Last edited by ramoth; Nov 25, 2006 at 06:13 PM.
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Old Nov 25, 2006, 06:18 PM #5 of 54
It was too short, and there were too many cut scenes between fights. Also, the game was supposed to be a lot more interactive, so the negative press stemmed from the stale, uninteractive environments (early screens showed players being able to pick up chairs and paintings from the wall, where was this in the final game?). I expected a lot more from it than I got.

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ramoth
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Old Nov 25, 2006, 06:22 PM Local time: Nov 25, 2006, 03:22 PM #6 of 54
Sounds like you had preconcieved notions about the game. I didn't hear any of the press about the game before it came out. I actually picked it up because I saw a commercial for it. I thought it kicked ass.

Maybe people's expectations keep them from enjoying otherwise fun games. What do you guys think?

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Old Nov 25, 2006, 06:44 PM Local time: Nov 26, 2006, 02:44 AM #7 of 54
I actually enjoyed The Bouncer. I think people were most disappointed with it because the previous demo video showed all these interactive cutscenes and people hopping over tables and knocking down paintings and then the final product was this simplistic button basher with 30 minutes of gameplay.

For me, it was still fun, the RPG lite system added a nice touch and the way you could play through all the scenarios with different characters was neat.


As for my pick, obviously Vagrant Story. Well, I can see how it might prove difficult to some, but the amount of hate in that other thread makes me question why people play RPGs at all. All this complaint about the weapon system and how you need to know everything beforehand and I played through my first game without knowing a thing about any of it. I made exactly one weapon for myself (it wasn't even any good, but it was mine), and used two weapons in total for the duration of the game (a large mace for blunt attacks and the sword I made for myself for everything else).

The at times difficult boss battles forced me to use proper tactics for survival and apparently I defeated the last boss with a method not that many people even thought of (and for me it seemed the only possible way to do it). What was left for me was an extremely engaging and beautiful story, told exceptionally well with excellently written characters, wonderful music and atmosphere and a fun combat system.

If people can't play it, they're missing out ;_;

FELIPE NO


Last edited by map car man words telling me to do things; Nov 25, 2006 at 06:50 PM.
PiccoloNamek
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Old Nov 25, 2006, 06:49 PM Local time: Nov 25, 2006, 04:49 PM #8 of 54
I agree, how could you not like Vagrant Story? I didn't make a single weapon on my first playthrough, but somehow beat the whole game...

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Golfdish from Hell
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Old Nov 25, 2006, 07:20 PM #9 of 54
The Bouncer was just the wrong game at the wrong time...The PS2 library was literally a joke when it came out and having a little 30 minute brawler with decent graphics and the Square logo that wasn't even as deep (or as long) as Final Fight did little to change minds. Oh, and asking me to save after every minor fight felt downright insulting. I feel bad for anyone who paid $50 for it, much less preordered it (which many people did). The annoying Nomura characters were unappealing on an aesthetic level as well...They have definitely gotten some usage out of that Squall template. As a $10 pick-up nowadays, it isn't too bad...As a reason to own a PS2 in early 2001, it's a complete failure (as demonstrated by the insane amount of returned copies we got at EB at the time...That and Oni were the only non-sports games I've ever seen with 20+ used copies splattered on the shelf). And even then, I'd just say play Dynasty Warriors or Final Fight for a much better beat-em-up experience.

Saga...I played Saga Frontier and I kept dying out of nowhere. The game wasn't anything special up until that point (terribly generic characters, meh graphics, kept getting lost), so I stopped like the fifth time after that happened. Haven't seen a thing to draw me back into the series. I've been tempted to at least try Unlimited Saga, just to see if it's as bad as its' made out to be. But I can safely say SF1 was the worst RPG I've played.

Nothing about Vagrant Story grabbed me when I rented it. I just...felt nothing towards it while playing and didn't really like the combat set-up, so I stopped.

I don't get...Some of the later Megaman games, particularly the original series and X5. I thought X5 added some cool features to the older X games (the virus, the intertwining stories, hostages) and was second only to X4. I had my fun with Megaman 2, but I thought it was too short and easy even compared to MM3 and 4, so I tend to question why all of the later "classic" games aren't held in such high regard. True, there's the burnout factor, but MM5-8 are some of my favorite platformers.

And I guess ET, but solely on the grounds of claims that say that it's THE worst game ever and responsible for the game crash of 1983. It's not a particularly good game, but it doesn't even cross into the depths of most Atari 2600 pieces of shit.

This is tricky, because every game I like, I can see why people wouldn't like them. I think a game like Valkyrie Profile (or anything Tri-Ace) is easy to dislike, based on expectations. Fighters are fighters...If someone doesn't get Guilty Gear or Marvel vs Capcom, they're probably either 3D fighting fans or don't have much of an affinity towards the genre to begin with (or were burned out during the 90's on fighters). Only time I get annoyed is when I see stuff like, "Oh, I used to like Chrono Trigger, but the whole plot and characters are too immature...I'm too grown-up for kiddy stuff like that." That kind of ignorance, insecurity and borderline-stupidity just blows my mind when I see it.

Jam it back in, in the dark.
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
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Last edited by Golfdish from Hell; Nov 25, 2006 at 07:31 PM.
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Old Nov 25, 2006, 07:32 PM Local time: Nov 26, 2006, 01:32 PM #10 of 54
I liked The Bouncer, but it was a rent-only title. You could complete it in less than a night.

But I didn't like the fact that only certain parts of the story were revealed after beating the game through a certain amount of times. This feels like a tacky way of forcing people to squeeze replay value out of the game.

And yeah, it did come out at the wrong time. All I remember seeing were boring titles around 2002, and then there's this fighting game made by Square that pops outta nowhere. Remember what Square's previous fighter was?

For me I can't understand people who dislike Broken Sword. Shitty reviews, short game, but it's really a fun and entertaining game. The art style is nice as is the story, which is quite light hearted. It seems as if people either like or dislike point-and-click adventures. Same goes for Touch Detective, which is a short game, had shitty reviews, and it's basically the same thing.

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speculative
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Old Nov 25, 2006, 07:40 PM Local time: Nov 25, 2006, 06:40 PM #11 of 54
I don't understand why people don't go around singing the praises of Dragon Quarter. It's got so much atmosphere it could lend some to every PS2 game that got below a 6/10 and have some left over to spare. I saw a copy in the used game bin at Gamestop for $7.99. Sad. This game should go used for $30 and new on Ebay for $60, that's what it should be worth. I'm about 10 hours in and haven't begun to scratch the surface yet.

Tactical battles that are not quite traditional turn-based, no quite action-rpg but instead a perfect mix of the two. A serious, yet not frustrating, difficulty level. An intro to die for - I haven't seen a more gripping intro yet on any console or PC game. It doesn't have the best graphics, or the best sound, but for some reason everything just gels right to give the game an extremely high production value imho. Unique ideas such as the ability to plant bombs then retreat in comabt. The "dragon" ability. The setting is unique and the game appeared before Xenosaga and all these other "high tech" rpg's started to arrive.

There are some parts of the game that are tongue-in-cheek, such as the attacks which range from "Hey hey!" to "Outta my way!!" One of the main characters is mute, and her interaction with Ryu is poignant. It got an 8.0 rating at Gamespot: http://www.gamespot.com/ps2/rpg/brea...agon%20Quarter The setting featured a "caste" society and dealt with the implications of that system for the main characters. If you like RPG's at all and have a PS2 or PS3, there is no excuse for you not to pay $7.99 for this game. My only question is, where is Breath of Fire 6?

This thing is sticky, and I don't like it. I don't appreciate it.
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Last edited by speculative; Nov 25, 2006 at 07:45 PM.
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Old Nov 25, 2006, 08:09 PM Local time: Nov 25, 2006, 06:09 PM #12 of 54
I don't get why people don't enjoy the Metal Slug series. It's cartoony, violent, and has a shit load of action, explosions and guns. Plus, the sprites are pretty damn cool. I wanna make a game like Metal Slug one day.

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Golfdish from Hell
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Old Nov 25, 2006, 08:16 PM #13 of 54
Originally Posted by Lizardcommando
I don't get why people don't enjoy the Metal Slug series. It's cartoony, violent, and has a shit load of action, explosions and guns. Plus, the sprites are pretty damn cool. I wanna make a game like Metal Slug one day.
"Damn man, that shit's too cartoony and it's too hard man. And them sprites man...What's up with that? I like ma 3D graphics and stuff"

That explains about 95 percent of people who have an issue with MS. It's a little too old-school for most people nowadays.

My only personal complaint is it never felt as responsive as old-school Contra, which would help it a lot, IMO. It's great otherwise, even if I don't do so well in it.

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I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...
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Old Nov 25, 2006, 08:57 PM Local time: Nov 25, 2006, 11:27 PM #14 of 54
there's one game apparently not a lot of people rent around where I live, only Chibi neko and myself, and i think this game kicks ass. Give Okami a try, and here's a preview:

http://www.youtube.com/watch?v=Y4auG_XCjXs

What kind of toxic man-thing is happening now?


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Freelance
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Old Nov 25, 2006, 09:09 PM #15 of 54
What? I don't recall people saying crap about Okami.

I don't get why people can't get into FFVIII. It receive lots of hate from FF fans, yet garnered strong praise from gaming websites/magazines. People seem to hate it because it wasn't like any other FF game with the junctioning, the way weapons and magic worked, and they hated the fact that in order to deal any damage in the game, they had to use GF's constantly.

I for one like having changes made to an established franchise, instead of doing the same old thing over and over. I loved the way Square mixed modern-day elements (trains and cars) with fantasy, and you only needed GF's on the first disc. Then you never need to use a GF ever again, except for Junctioning and the awesome shop. I agree that drawing magic is pretty tedious, but the other patrs of the game sure made up for it.

Of course, people hated the characters too. I for one liked them, so I have nothing to say about that.

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Old Nov 25, 2006, 09:39 PM #16 of 54
For FF8, I didn't like:

-the main characters, coupled with the fact the side characters were thrown to the background too much. And um, the Laguna stuff kinda came out of nowhere...

-only main difference between characters was limit breaks. I hated this in FF7 as well.

-the "love" theme. I didn't really care about the main characters, so this was kind of lost on me.

-drawing spells was the pits and not thought out too well. Junctioning wasn't bad at first, but once it became obvious where to stick stuff, I think it was a poor substitute for armor/accessories and more a justification for the spell drawing.

-the "orphange twist". This one just got into the range of being "unbelievable", especially since most of your party is met entirely by chance.

All in all, it was a good game with some memorable scenes, but it did have a lot of bad parts to it. My issue with the press it gets: Everything about it was positive when it came out and all of the above stuff was labeled as "innovation" and great ideas, now this is always referred to as "the black sheep" of FF titles by nearly everyone. Consistancy, anyone?

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Newbie1234
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Old Nov 25, 2006, 09:47 PM Local time: Nov 25, 2006, 11:47 PM #17 of 54
Out of the more recent games, it would have to be "The Outfit". It had easily the best cooperative experience on the 360 up until Gears of War. Multiplayer had a solid matchmaking system as well. The only problem with the game was the lack of players playing online.

Jam it back in, in the dark.
Freelance
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Old Nov 25, 2006, 09:55 PM #18 of 54
Originally Posted by GoldfishX
the Laguna stuff kinda came out of nowhere...
Did you get far into the game? Laguna's part in the story is explained much later on.

Quote:
-the "orphange twist". This one just got into the range of being "unbelievable", especially since most of your party is met entirely by chance.
Lots of people hated this part. The situation isn't entirely impossible, and given the family theme prevalent in the entire game, there's a very good reason why the orphanage relevation(sp?) exists. Square didn't toss it in because 'they ran out of ideas.'

Personally, the game had way more memorable parts in it then bad. It's my favourite FFVIII game. I've had special moments with it. However, FFXII may knock it out of its throne.

There's nowhere I can't reach.

Last edited by Freelance; Nov 25, 2006 at 09:59 PM.
Golfdish from Hell
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Old Nov 25, 2006, 10:10 PM #19 of 54
Heh, yeah I saw the explanation for the Laguna stuff...I just meant when the characters were falling down and the game shifted to the alternate area. It tied together rather well towards the end, but it seemed to clash with the "main" arc events up until...the end of disc 2, IIRC. I finished the game and liked it much more than I expected to.

For the orphanage...Yeah, I can see the use for it to tie things together having finished the game, but it could have been set up better when it hit. I was much more curious how Quistis was Squall's teacher and they were about the same age. I always found that aspect far more...awkward?

This thing is sticky, and I don't like it. I don't appreciate it.
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...

Last edited by Golfdish from Hell; Nov 25, 2006 at 10:15 PM.
Chaotic
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Old Nov 25, 2006, 10:52 PM #20 of 54
Easy one for me. DDR. You hit an arrow on a pard and match it up with a hit area on the screen. I don't get how people have a hard time comprehending this kind of physical demand. Even Wii Sports demands more from you and people get into the Boxing game like it's no big deal. But hitting an arrow on a pad is so much harder than picking up a Wii-mote and figuring out which action lets you punch high and which one lets you punch low, even if you DID read the damn tutorial before the game started.

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Elixir
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Old Nov 25, 2006, 11:06 PM Local time: Nov 26, 2006, 05:06 PM #21 of 54
Originally Posted by Chaotic
Easy one for me. DDR. You hit an arrow on a pard and match it up with a hit area on the screen. I don't get how people have a hard time comprehending this kind of physical demand. Even Wii Sports demands more from you and people get into the Boxing game like it's no big deal. But hitting an arrow on a pad is so much harder than picking up a Wii-mote and figuring out which action lets you punch high and which one lets you punch low, even if you DID read the damn tutorial before the game started.
Are you seriously comparing a japanese dancing game to Wii Sports?

You don't need to do major movements with the Wii remote to play the games. Rit told me there were only a few Wii Sports games which actually will make you build up a sweat.

DDR is fucking awful, because it's repetitive. New games are released with a few new titles and the same songs. Seriously, I'm so fucking sick of hearing "drop the bomb" "max 300" and songs by naoki which seem to be on every DDR game to ever exist.

Also they've done a terrible job of geting it into europe. It's called Dancing Stage in PAL, and hese versions have a bunch of mainstream titles thrown in. For example, Kylie Minogue and David Bowie songs. They really butched the release of the game here.

I also don't see why you should have to turn around and purchase a dance mat. Have you tried the slippery dance mats which sometimes are included with the game? THEY'RE SLIPPERY. And they move around all the time. I don't think I should have to fork out x amount of dollars to import some RedOctane DDR mat which will cost as much as the actual item in postage just to get it here.

It's good in the arcades, sure. But that's where it should stay.

I was speaking idiomatically.
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Old Nov 26, 2006, 12:44 AM Local time: Nov 25, 2006, 10:44 PM #22 of 54
Originally Posted by Qwarky
As for my pick, obviously Vagrant Story. Well, I can see how it might prove difficult to some, but the amount of hate in that other thread makes me question why people play RPGs at all.
Hey buddy, I never said I hated it. I just said I couldn't get the hang of it, but I do plan on returning to it someday. =/

As for the sake of the thread, I'd say FFVIII for much the reasons as Freelance has posted. What the hell is a "not like how the 'regular final fantasies' mean any way".

What kind of toxic man-thing is happening now?

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SonicPanda
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Old Nov 26, 2006, 02:17 AM #23 of 54
The Megaman Legends series, dammit. Cast aside by MM fans because it was 3D and 'not Megaman-y enough' (read, no allegedly-reluctant whuppin' of robot 'characters' so thin they're only defined by their weaponry). Cast aside by otherwise open-minded gamers who've been conditioned by cookie-cutter reviews and sucktastic ad campaigns to believe MM games are, at best, only for MM fans.

It's too bad really, because the games were top-notch. The gameplay was a solid Tomb Raider style offshoot (albeit with somewhat spotty controls in the first), the deliberate cartoon look was inviting, the story often hilarious and sometimes bittersweet, and the characters some of the best ever (The Bonnes, people, the BONNES).

Instead, it got cancelled in mid-story, and ever since the team responsible has been consigned to the super-crappy-yet-more-widely-accepted Battle Network series. Wheee...ee.

EDIT: Oh, and as far as FF8 goes, the first and last disks were fine, but the middle was a damned mess. Yes, the 'orphanage' thing, but also
Spoiler:
'RV campuses, founded by orphanage proprieters and financed by subterranean blobmen, training students in combat for the purpose of keeping an extradimensional witch from possessing witches from this dimension (including the one they keep hidden in space) in her bid to scrunch time so she can...what, exactly? Make things not exist? Whatever...she's basically Gozer with horns anyhow, seeing as she chose Squall's ring as basis for her Destroyer'


There's just all kinds of things wrong there. Also, the Junctioning was easy to abuse if you got it, and hell on Earth if you didn't - very little middle ground.

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Last edited by SonicPanda; Nov 26, 2006 at 02:58 AM.
Infernal Monkey
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Old Nov 26, 2006, 08:12 AM Local time: Nov 26, 2006, 11:12 PM #24 of 54
Is that ALEX KIDD in your av/sig, SonicPanda? O_O

Originally Posted by Megalixir
Also they've done a terrible job of geting it into europe. It's called Dancing Stage in PAL, and hese versions have a bunch of mainstream titles thrown in. For example, Kylie Minogue and David Bowie songs. They really butched the release of the game here.
Yeah seriously, I don't know why Konami felt the need to sabotage their own game so much. I bought Dancing Stage Megamix with the mat years ago on special, and pretty much every song was some mainstream thing where the arrows didn't even match up with the beat of the song. I sold the game later but kept the mat hoping a real DDR would make it to our shores but noooope. Most use I got out of the mat was trying to play two player Parappa 2 with peeack.

But back to the thread question thingy, I'll go with poor ol' 1080 Avalanche. I don't get the raaaage. ;_; This game got shit on for not being as deadly serious as the first, but that's not a very good reason to dismiss a sequel. The trick system is better, the tracks have a LOT more going on, the sense of speed is a thousand times better than the originals snails pace. DO NOT UNDERSTAND E-HATE.

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Kesubei
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Old Nov 26, 2006, 10:47 PM Local time: Nov 26, 2006, 11:47 PM #25 of 54
NO ONE CAN STOP MR. DOMINO!

This is the type of game that people have absolutely no interest in because it's about laying dominos, or they're turned off because of the picture on the back of the box. It really is too bad, as the game is so damned charming and Japanese that I don't see how anyone who acutally plays the game cannot have fun. Double negative.

It is the best game ever devised and then developed.

How ya doing, buddy?


Last edited by Kesubei; Nov 26, 2006 at 10:49 PM.
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