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Overly Frustrating RPG Boss Battles - Sephiroth kicked my ass
I'm kind of surprised I haven't seen a thread based on this subject. I guess I've been in a big thread making mood lately.
When playing an rpg I enjoy a nice good challenging boss fight just as much as the next person. Boss battles are never any fun when they're too easy and there isn't really any strategy involved. As much as I enjoy the odd challenging boss battle, there are sometimes boss battles (sometimes the final boss or a secret boss battle in some hidden dungeon) that are so overly frustrating you just lose to them so many times it ups your level of frustration to the point that you feel like putting your fist through the television screen. I'm having that experience right now from a nice little extra dungeon called the Seraphic Gate from Valkyrie Profile 2. I can not pass the boss of the second floor of that dungeon, and the funny thing is I have a lot more bullshit to go through since there are 5 floors to the Seraphic Gate, so I'm sure when I eventually beat that boss, the next boss will be just as ridicolous. To the Gamingforce Community, what have been some of the most anal retentive overly frustrating boss battles you have ever faced. If you feel when talking about a specific boss battle might ruin an important part of the rpg story, please use spoiler tags where applicable. Final Fantasy Tactics: Spoiler:
Parasite Eve: Spoiler:
Final Fantasy X: Spoiler:
Keep in mind, I know for a fact that star ocean 2 tends to have the hardest boss battles throughout the majority of the rpgs that have ever been released. I just haven't actually sat down and played the game yet. What have been some of the most challenging but frustrating boss battles you have ever faced. Jam it back in, in the dark. ![]()
Last edited by Angel of Light; Apr 7, 2008 at 12:39 AM.
Reason: missed spoiler tags
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Man, I killed Seymour flux in only a few hits. On the other hand, it took me six tries to beat Yunalesca.
I think the most frustrating boss battle I've ever been in though was Yazmat from FFXII. The constant one-hit kills were beyond aggravating. Especially annoying was when I accidentally used Renew on myself after he cast reflect on my party. Oops. There's nowhere I can't reach. |
I'm at level 100 and STILL can't beat the final boss in Star Ocean 2.
Of course, he can't hold a candle to the bosses in the Cave of Trials. Man... A lot of the bosses ARE hard in that game, but... a lot of others are only as hard as you make it. If you have an ill-prepared party (mainly an unbalanced one), a lot of battles will be hard... But some... geez. I'm not grinding 100 more levels to get through the Cave. This thing is sticky, and I don't like it. I don't appreciate it. |
Honestly most of the bosses in that have a particular trick that screws them over if you know about it. Anyhow frustrating bosses? The final boss in Legend of Legaia. I got to him and was beaten within a couple rounds. Also once you hit the last dungeon you can't leave, so I didn't really have anyway to try to level up. So yeah... never finished that game because of that. Most amazing jew boots |
Mother F'ing Borgan from the original Lunar: Eternal Blue. That guy was annoying as hell! His freaking gravity bomb spell would easily take out 3/4 of my party's HP and that's BEFORE his three little orbs each made their own moves. Add to the fact that there's a nice long story sequence before the fight begins, and he has got to be the most annoying boss I think I've ever faced. I must've grinded for at least a good 5 game time hours just trying to level up enough to where he wouldn't wipe my party out in the first two or so turns. When Ruby makes reference to Borgan being harder than the final boss in the game, there's something wrong there balance wise.
I was speaking idiomatically. ![]() Thank you Guest for the kickass signature!
Last edited by Kaelin; Apr 7, 2008 at 04:38 PM.
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Last boss in Arc the Lad 2 is pretty unpleasant if you aren't willing to power level your ass off or abuse cheesy tactics like Elc+Romancing Stone+Invincible spammage. (requires you to carry all the stones over from the first game and combined them in the second, though)
Jewel Beast and 10-stone Saruin are probably impossible without the chalice/infinite turn/overdrive trick in Romancing SaGa. (First one not so much if you wait til the end of the game to fight it, but if you want to avoid it smashing up the frontier towns I don't honestly believe there's another choice.) I've never heard of anyone beating Saruin without it at least. ![]()
What kind of toxic man-thing is happening now? |
How ya doing, buddy? ![]() Thank you Guest for the kickass signature! |
I'd say the secret boss in Digital Devil Saga 1 was up there in frustration. After a bunch of instant kills, followed by a bunch more non-instant kills trying to fight him the real way.
Man, that shit sucked so much. The best strategy at the time was basically "Hope you fall asleep 6 times in a row, at just the right time." I never got past two. =( How ya doing, buddy? |
Where to start...ah yes:
Final Fantasy X:
Speaking of cheap... Final Fantasy IX:
Kingdom Hearts:
Kingdom Hearts II: Final Mix:
Now this next one was one of the most depressing moments I had ever encountered in gaming, but also one of the most frustrating battles as well: Chrono Cross:
Dragon Quest VIII:
That's all I can think of at the moment. Jam it back in, in the dark. |
I love a challenging boss battle in RPGs. In hindsight, getting frustrated with super powerful bosses was sort of exhilarating. xD Sadly, I haven't encountered many overly difficult bosses in recent games (PS2 era, specifically) but then again I just might not be playing the right games. Here are a few frustrating bosses I just thought of:
Final Fantasy III (NOT VI, III): Spoiler:
MegaMan Battle Network 3 (=.="): Spoiler:
Final Fantasy X (seems pretty popular in this thread, actually...): Spoiler:
There are a few more which come to mind, but those three will do. I would have loved to have put a couple of Suikoden bosses in there, but...there isn't a single boss in the Suikoden series that has given me troubles. Not a one. Oh well~ Although one time I struggled beating that rat in the Two Rivers sewer..=P (Suikoden II) Oh yeah and if you "Threaten" Seymour Flux, he's powerless, FYI. How ya doing, buddy?
Last edited by Muzza; Apr 7, 2008 at 10:23 PM.
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Now if I could just get to the guy without being eaten by those yellow blobs... And I second the Dhoulmagus statement. ... Spoiler:
This thing is sticky, and I don't like it. I don't appreciate it. |
Ozma. It's a killer. It's a rubber ball...
Spoiler:
How ya doing, buddy? |
I'm with Muzza. Goddamned Ozma.
If you weren't over-leveled, there was only one approach. PRAY TO ANY GOD YOU BELIEVE IN THAT YOU GET LUCKY AND TRIGGER THE PHOENIX SUMMON. That was it. Otherwise you were boned. I was speaking idiomatically. ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Spoiler:
I'm gonna give the frustration nod to Odette from Odin Sphere, but not because of difficulty... Spoiler:
What kind of toxic man-thing is happening now? ![]()
Last edited by Manny Biggz; Apr 8, 2008 at 08:18 AM.
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I must be really old but... How is it we're talking about difficult RPG bosses and no one has mentioned the Calbrina from Final Fantasy IV? That goddamned music, playing over and over and over.
Also of note - Wiegraf in Final Fantasy Tactics. His first battle in the opening chapter is tricky but not too difficult... Spoiler:
FELIPE NO ![]() |
I've never attempted Digital Devil Saga's secret boss, but I've read a comprehensive strategy on how to prepare for and beat him and Christ. That gets my vote without even experiencing it.
Same two answers I always give to this thread when it pops up. Saga Frontier II. Knight's or Gustave's time lines, the end battles. Gustave's strat-rpg battle was downright impossible. Performing every move as perfectly as you could still relied heavily on luck. Knight's battle through the sizable last dungeon seemed insurmountable. Hardly no restoration items to speak of. Level up system left largely to random and out of your control. Of course, up to that point the game was easy enough to where it didn't matter to much. The end made up for that though. So, there were, what, six optional bosses in the final dungeon, each one defeated knocked down the hp of the final boss and took away some strength and abilities I think. But you couldn't fight any of them because you would be too worn down to actually take him on. But you couldn't take him on otherwise because he then stood too tall. I seriously fought that fucker for over an hour and still could not take him down. Again, seemingly impossible. Xenogears. Ramsus and Mieng back to back. One with an ability to knock you down to 1 hp in your gears, the cost for healing, half your fuel (or about). He does it more than once in the fight and you are screwed in the next that comes immediately after. Except it doesn't come immediately after. There is tons of text that you infamously can not scroll through before each fight. Fucking bullshit. I also remember something about Breath of Fire 3's end boss taking a ridiculously long time to beat but not ultimately being that bad, just a grind. What, you don't want my bikini-clad body? ![]() so they may learn the glorious craft of acting from the dear leader |
Jam it back in, in the dark. |
Another annoying one I remembered is the boss in Cyan's dream in FF6. I can't remember how I originally beat him, but every time I played though after that it seemed like I had to use the vanish trick to win. There's nowhere I can't reach. |
Anyway, I always forget what bosses frustrated me. Lets see... Radiata Stories Iseria Queen. I think everyone who went this far will know why. The game itself is really not all that hard, most bosses were hardly any challenge at all, but what made this fight so hard is because of the stupid battle system, where if Jack dies you go game over. This so pissed me off! I had 3 overpowered allies with me, one of which had a powerful ressurection spell, so why?! It really was a challenge to keep him alive in that fight, since he had nowhere near as much health as the others. Star Ocean 2 Indalecio unlimited. This guy is just insane. Even with everyone at 255, best equipment available, all skills maxed, and whatever you might name, he's still insane. He'll move faster then your characters with bunny shoes, he casts nearly instantly, and some of his spells do 9999 damage no matter what your resistance is. Basically the only way you'll win, is to keep at least one person alive or it's game over, and I had that so many times, you had him at 10 or 20% and you screw up. This thing is sticky, and I don't like it. I don't appreciate it. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Mountain Chocobo |
I'm going to second Indalecio Unlimited. That was a pain in the ass. Hell, I thought he was hard enough (especially when he got wings) when he was limited.
Other notables include the one on one fights with the gang from Wild Arms Vth Vanguard. If you didn't spam those Sheriff Badges, some could kill you instantly (aka do more damage than you have). That was a pain in the ass too. God damn Fereydoon and your 5000 damage attack... I am a dolphin, do you want me on your body? |
The Polis Police in Chrono Cross. It took me for fucking ever to finally beat that boss. The way i finally beat him the first time was by accidentally casting Grim Reaper on him which did roughly 1500 damage. Then i beat him down with Saints and holy lights (for some reason he's a white boss that's vulnerable to white spells as well, it's weird). On subsequent play throughs i've learned some trick of the trade to make him easier, such as white plates, the and the Mastermune.
Seymour Flux in Final Fantasy X was also a huge moment of frustration for me. it took me roughly 12 times of dying of trial and error with various strategies, until i finally found an item combination of Rikku's that cast protect and reflect on all of my characters just in time for him to launch that huge mega attack on me. That with Mega phoenixes and Holy Waters did the trick. I was speaking idiomatically. |
What kind of toxic man-thing is happening now? ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
This topic is curious to me, most probably not for the same reason as the threadmaker started it. I was reading through some of the replies and it has occurred to me that there haven't been any properly difficult RPGs that have been made anytime recently.
Ya, I know that by my saying this, you are mostly likely concluding that I'm being a pretentious dickwad who thinks he's a god at videogames. Well, I'm not. In all honesty, I really suck, but I'll at least admit that. Ya I got killed off by Emerald Weapon the first few times. Yes, I died at Omega weapon. Yes, I even got killed off by the Atma Weapon in Kefka's tower. This, however, does not mean that these bosses are difficult by any stretch of the imagination. OK, level with me here. The first real RPG I ever played was Robotrek for the SNES. We all took turns playing the game. Man, there were a few super frustrating boss battles in that game. I remember an epic encounter with the Meta Crab. The bastard used up all my items but he eventually got his ass kicked. Then there was also this one boss that looked kind of like a cross between a butterfly and a fairy. That was probably the most damn annoying thing I've ever faced. The fairy thing could ravage my party in seconds and each attack my robots did only took off a single solitary hitpoint. I had an auto controller for my SNES so me and my friends managed to find a 'safe spot' on the screen where our characters wouldn't take any damage and we left my party to repeatedly attack over and over again, slowly whittling away the massive HP of this monster. Content with the probable outcome of this setup, we decided to break for lunch and let the auto controller work its magic. After two and a half hours, our stomachs were full and the battle was finally over, so we resumed playing the game until we got accosted by a golem. The stone statue proved to be an unassailable opponent so we quit playing out of pure frustration. Ya, most frustrating boss battle, right? Well, I bought that same game off of ebay many years and many games later. I began replaying it and to my surprise, I basically sailed through most of these enemies. Even the Golem didn't prove to be much of a challenge. I had discovered that the quintessential strategy for surviving in most games is to be sure to build one's characters enough. That being said, I hear stories of people doing speed runs (Like real ones, not TAS) of more modern titles -such as FF IX- and they manage to complete the game in under 10 hours with levels below 20 or some crazy crap. Somehow, these clowns also manage to beat the big ol' baddies without too much difficulty. This is why it is so curious to here you guys rambling on about how difficult bosses are in most Modern RPGs. See, I discovered something here. When you cannot defeat a boss or have difficulty doing so, it is either usually a case of insufficient levels, or more likely a case in not using your equipment / items / abilities to your best advantage. In the case of Emerald Weapon, it becomes a whole lot less challenging of a battle once you breed a few birds, find a few rocks, and cast a certain infamous summon over and over and over again. If this kind of a strategy does not work, usually your adversary has a weakness that must be exploited. Be sure to check weapon and item combinations and re equip them to maximize your chances of success against your adversaries. So how does this post relate to this here thread? Well, if you are having difficulty with an RPG boss, chances are it isn't because the boss is difficult, but rather because you aren't adhering to the simple guidelines listed above. It is for this reason that I think the new thread title is so fitting. (thanks for that, Qwarky) FELIPE NO ![]() ![]() |
Also, by your logic there, cap'n, anyone who finds Mega Man difficult has nothing to do with the game, as they can just train their hand eye co-ordination and memorise patterns of enemies and they'll be fine. Same thing with any platformer. Of course if you overtrain your characters things are going to be easy in an RPG. The point of threads like these is attached to an unmentioned rule of saying "on average levels" at the end. Man, I don't know how anyone could find puzzle games hard. Just get used to the patterns and spend a few hours wrapping your head around the concept to train and it gets easy. This is why no one takes you seriously. P.S. Never end anything with "it is for this reason that I think", as it makes you look like you're writing a 6th grade essay. Go home. What, you don't want my bikini-clad body? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
I remember also having significant difficulty with Ozma, although I probably kept trying prematurely. After winning the fight, taking many many many tries, I realized my characters were only level 39 for some reason, so I guess I could have went into that fight with more preparation. Meteor would be every turn and pretty much instant-kill, but even stuff like Holy was devastating still which goes to show that I could have went into it better. Ironically I faced Hades later on, went all out and beat him on the first try with Vivi as the sole survivor.
I'm very intrigued that SS mentions Miguel. That was also a fun and masochistic memory from my experience. He always beat you down with such style and brutality and that music was appropriate, but annoying to hear over and over again as your black innates get energy slashed to death anyways. Valkyrie Profile:
Jam it back in, in the dark. |