Description |
Dice |
Result |
La la la 4 |
1d100 |
32 |
La la la 3 |
1d100 |
39 |
La la la 2 |
1d100 |
10 |
La la la |
1d100 |
58 |
|
This isn't your regular game of Scrabble. It's a lot more massive. If you participated in nuttyturnip's incarnations of MegaScrabble 1 through 5, you should be right at home. If not,
here are the plain vanilla rules.
So, here's what the game is going to play like:
- You'll still play on a 41x41 game board, by editing a worksheet on Google Spreadsheets. You will still have a set of 14 tiles and two moves per round.
- Instead of a super-sized Scrabble board, I've knocked up a super-sized Literati
(with apologies to Yahoo). Still, it's not too much of a departure, since gameplay mechanics and scoring will still be identical to that of Scrabble.
- We will still have a pre-determined turn-based system. BUT, to make things interesting, the order will change every round. You will know in advance when your turn will come up.
- The objective of the game is still to get the maximum number of points possible.
I can't just leave it at that, so I'm adding item use. Items are special "power-ups" (or power-downs against rivals, as the case may be) that you can purchase with your game points. So, you will have to strike a balance between indiscriminate use of items and the desire to win the game.
Items are purchased by posting on this thread, even when it is not your turn. Most items are used during your turn, but some can be used anytime you wish. Use of items should be posted - exceptions are noted.
Here is a list of buyable items, and their costs and effects:
- Blank Wildcard Tile (15 points): This 0-point tile can substitute for any letter in the alphabet. It will not replace your current tiles, so if you have a full rack and buy this, you will have 15 tiles. For a small extra fee, you can change this tile to the point-yielding of your own choice. This fee is the letter's point value, divided by 2 and rounded up (so going from 1 to 5 points).
- Score Multipliers: You can buy your own 2L, 3L, 2W and 3W multiplier, and use as many of them as you want on an empty slot during your turn. The act of placing a single letter AND a single score multiplier is considered one move. The costs of these multipliers are:
2L - 12 points
3L - 20 points
2W - 30 points
3W - 60 points
- Tile Scrambler (30 points): Mess up a variable number of your rival's tiles. Roll a 2d3, and the same number of tiles belonging to your victim will be changed. You can use this at any time, but it should not be your target's turn.
- Word Multiplier Nullifier (50 points): Any word played on this 0w tile will cause all word multiplier bonuses to be canceled. This can be played at any time, but will only apply to moves after it is placed.
- Point Replicator (50 points): This item allows you to gain a variable percentage of a target's round points during their next turn. Use of this item is secret, so PM me. I will throw a 25d2 - the resulting number is the percentage of points you will get (ranging from 25% to 50%).
- Point Siphon (variable): Works pretty much like the replicator, except it has a fixed percentage (35%) and your target will lose them to you. This item has a base cost of 75 points plus half of the points your victim loses, rounded up.
There is also a special
4W tile up for grabs, for anyone who makes a
MegaBingo - that is, use up all 14 (plus purchased blanks) tiles in a single move. MegaBingos, incidentally, give you
100 bonus points instead of
50.
If you have any concerns or suggestions about the items, I would like to hear about them! Are they too cheap/expensive? Do you have a great idea for an item? Tell me all about it!
We will be accepting 8 participants in this iteration, with priority given to new players and those who were unable to participate in the previous game.
Sign up for our crazily complicated game by posting in this thread with your disposable
Gmail address. And be sure to add a
1d100 die roll for me to determine initial turn order.
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