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[Multiplatform] Lego Indiana Jones - He no nuts, he's crazy!
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dagget
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Old Jul 28, 2007, 06:34 PM #1 of 30
Lego Indiana Jones - He no nuts, he's crazy!

http://ps3.ign.com/articles/808/808855p1.html

July 27, 2007 - After nearly an hour of Star Wars news from LucasFilm's Steve Sansweet, the director of content management told the enormous San Diego Comic-Con gathering that he had forgotten one thing, and the Indiana Jones theme hit.

LEGO Indiana Jones: The Video Game is coming to a videogame system near you.

Yes, LucasArts is teaming with TT games once again to put a plastic spin on a familiar franchise. The title will give gamers the chance to play through the first three Indy flicks with the plastic pieces and blocks they know and love.

Sansweet showed a brief trailer that featured a number of the franchise's favorite scenes redone in LEGO vision. The opening scene said "South America 1936" and showed Indy marching a group through the tall grass. Two natives shot darts at our hero -- however, the darts miss Indy and whack the opposite shooters.

From there we got some brief gameplay moments of Indy leaping around and swinging with his whip, firing off his gun and running from a LEGO boulder chasing him down a hallway.

At the end, the words onscreen announced that you could expect the game summer 2008, but it didn't mention platforms.


OMG yes! I had wondered if this was was going to get made some time ago. This is going to be very interesting to say the least. There's a teaser trailer up for it on IGN as well for download.

It seems that IGN is having problems with it's downloadables. Ah well, the game should still be fun since it's the same format as Lego Star Wars.

Gametrailers seems to be the place to see it for now.

It really looks good.

Jam it back in, in the dark.


Last edited by dagget; Jul 28, 2007 at 06:41 PM.
pofcorn
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Old Jul 28, 2007, 10:21 PM #2 of 30
Aren't they making LEGO Batman as well?

But anyway, this looks really fun. I'll take anything LEGO based though.

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Old Jul 28, 2007, 11:36 PM #3 of 30
The LEGO ideas seem to put a sense of humor into many serious movies.

I probably won't buy this, but nonetheless, it looks interesting.

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Old Jul 29, 2007, 04:10 AM Local time: Jul 29, 2007, 12:10 PM #4 of 30
Holy shit YES.

Lego Star Wars II was fantastic and if this is anything of its quality, it's going to be awesome.

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Old Jul 29, 2007, 08:31 AM Local time: Jul 29, 2007, 02:31 PM #5 of 30
Still need to pick up LEGO Star Wars (which I will as soon as the Wii version's released) and I'm definitely looking forward to this one and LEGO Batman

I was speaking idiomatically.

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Old Jul 29, 2007, 11:45 AM Local time: Jul 29, 2007, 05:45 PM #6 of 30
Lego Star Wars succeeded because there was a large cast of playable characters, with a range of different abilities. Unless they can come up with an equally large cast of characters from the Indiana Jones movies, I don't see this being the same kind of fun.

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Old Jul 29, 2007, 01:26 PM Local time: Jul 29, 2007, 09:26 PM #7 of 30
That borders on ridiculous. Indiana Jones movies were different from Star Wars anyway, why on earth would they be "the same kind of fun", much less need be?

It wasn't the large amount of characters that made it great. It probably added much of the replay value, but to tag the quality of the experience only on that? Tsk.

Lego Star Wars was great because it gave us all the stuff we loved about the movies, with added Lego awesome. It was fun, approachable, easy to pick up and play, with a thoughtfully designed and care-free co-op.

I've no idea how or if they plan to implement a co-op mode, but the rest is relatively easy to repeat. LSW was great because it felt like Star Wars should. This one just needs to feel like Indiana Jones should.

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Old Jul 29, 2007, 03:26 PM #8 of 30
I rented Lego SW II out of sheer curiousity a ways back; it turned out to be quite amusing. Given that you could import characters from the first game (assuming a savefile was present) for use in free-play mode... I wonder if this functionality will be present in the new games?
Yes, that would enable such oddities as swapping out Indy for Han Solo, or having Boba Fett prowl Gotham...

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Old Jul 29, 2007, 05:28 PM Local time: Jul 29, 2007, 11:28 PM #9 of 30
That borders on ridiculous. Indiana Jones movies were different from Star Wars anyway, why on earth would they be "the same kind of fun", much less need be?
It seems like this game has been greenlighted on the basis of the sales performance of the two Lego Star Wars titles, which is why I make the comparison. It's not like I'm the only one making the comparison between the two concepts.

Quote:
It wasn't the large amount of characters that made it great. It probably added much of the replay value, but to tag the quality of the experience only on that? Tsk.
I'm going to have to disagree with you there. In Lego Star Wars, you'd have a different set of characters for each level, in Story Mode, so it wasn't only for replay value that the size of the cast came into play. The characters were divided up into groups with different abilities, which helped introduce some variation into the game. It was common enough to play as several different characters in the course of a single level.

I'm sure this game will be fun for hardcore Indiana Jones fans, but I think it's a mistake to assume that the success of Lego Star Wars implies a similar kind of success for Lego Indiana Jones. It just seems to me that Star Wars is inherently suited to Lego, and to gaming in a way that Indiana Jones is not. The whole sci-fil milieu lends itself well to a lot of fun platform game mechanics.

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Old Jul 29, 2007, 07:45 PM Local time: Jul 29, 2007, 06:45 PM #10 of 30
I'm going to have to disagree with you there. In Lego Star Wars, you'd have a different set of characters for each level, in Story Mode, so it wasn't only for replay value that the size of the cast came into play. The characters were divided up into groups with different abilities, which helped introduce some variation into the game. It was common enough to play as several different characters in the course of a single level.
Yeah, but who actually used all those different characters? If you liked playing the Jedi characters, you'd use Luke, Obi-Wan, Qui-Gon, etc on every level you could. You only functionally had three characters anyway - lightsaber guy, blaster guy, and useless tagalong guy with a special ability you need. The only real difference is that one blaster guy was Han, and one was Chewie, and you picked based on that.

For me, it's going to be mind-boggling to be beating up Lego Nazis. The very concept seems sacreligious. Still, it should be pretty funny seeing how Traveler's Tales handles the storylines. Vader's death scene in Lego Star Wars II was beautiful. I'm looking forward to seeing what exactly they do with the high priest in Temple of Doom - will it kill their E rating to have him ripping out Lego hearts?

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Old Jul 29, 2007, 08:26 PM Local time: Jul 30, 2007, 02:26 AM #11 of 30
Yeah, but who actually used all those different characters? If you liked playing the Jedi characters, you'd use Luke, Obi-Wan, Qui-Gon, etc on every level you could. You only functionally had three characters anyway - lightsaber guy, blaster guy, and useless tagalong guy with a special ability you need. The only real difference is that one blaster guy was Han, and one was Chewie, and you picked based on that.
Alright, so there was lightsaber guy, blaster guy, and a couple of other types that were necessary for various things. Can we call that maybe six different characters? When I think of Indiana Jones movies, I can think of exactly one character who is likely to be playable. Indy.

Seriously, who else is there? I admit it has been a while since I've seen these movies, but what other characters are there who you might want to play as? Who would have any abilities which could contribute to the game? Indy's dad? Sallah? I dunno how much fun that will be. I also don't see the plots of these movies adapting nearly well to the platform game concept as Star Wars did, but I'm done disagreeing with the prevalent opinion here. I shall trouble you no further.

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Old Jul 30, 2007, 01:31 AM #12 of 30
Actually the character switching is what I didn't enjoy about the Lego Star Wars games. It made for alot of filler-like downtime. I think that the allure of the games was simply the Lego aspect. Blowing shit up and having bricks as shrapnel was awesome. Just the fact that it's a Lego world makes it great. Furthermore the pantomime story telling with cleverly inserted humor put it over the top. I wouldn't mind playing as Indi for the entire trilogy. Still though, while I don't remember the movies that well, I'm sure he had some help from other folks here and there that could be secondary characters in the game.

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dagget
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Old May 8, 2008, 12:21 AM #13 of 30
Hasn't been much info on this for some time, but yesterday IGN updated with a big preview:

IGN: LEGO Indiana Jones: The Original Adventures Preview

Game is slated to come out June 3rd. This'll give me something to do while waiting for MGS 4. <3

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Old May 8, 2008, 12:36 AM Local time: May 7, 2008, 11:36 PM #14 of 30
Lego Batman has hit the pre-order shops as well.

What kind of toxic man-thing is happening now?


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Old May 8, 2008, 12:42 AM Local time: May 8, 2008, 03:42 PM #15 of 30
Lego games, huh? Would somebody mind giving me a little rundown on these "Lego gamez"? I've seen screenshots and I've read reviews, but I'm still not sure what they're all about. Are they ripoffs or strokes of pure genius, in your humble opinions? (Tell ya what'd be perfect? If someone posted about Lego Star Wars in this thread. But beggars can't be choosers =/)

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Old May 8, 2008, 06:06 AM #16 of 30
I never once played Lego Star Wars. Shame on me.

I'm a much bigger Indy fan though, so I'm looking forward to this game. I heard that it will have like, 60 or so playable characters.

The only problem is that I can't decide whether to get the PSP or Wii version.

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dagget
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Old May 8, 2008, 06:40 AM #17 of 30
I'm so waiting for Lego Batman. I hope the franchise takes off and more games pop up in the Lego series soon after.

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Old May 8, 2008, 10:04 AM #18 of 30
Lego games, huh? Would somebody mind giving me a little rundown on these "Lego gamez"? I've seen screenshots and I've read reviews, but I'm still not sure what they're all about. Are they ripoffs or strokes of pure genius, in your humble opinions? (Tell ya what'd be perfect? If someone posted about Lego Star Wars in this thread. But beggars can't be choosers =/)
In LSW 1 and 2, you have a Story mode where you play through major parts of all three movies of each trilogy. The movies are each broken down into 6 chapters and you portrayed the characters vital to the particular scene. For example, in LSW2, Episode IV, Chapter III is Mos Eisley Spaceport and you have control of pre-Force Luke, Ben Kenobi, R2-D2 and C-3PO. Your primary goal is to reach the exit of the stage, but your most important goal is to find and collect hundreds of the little round Lego pieces called "studs". They come in three colors (silver, gold and blue in order of ascending value: 100, 500, 1000) and collecting as many as possible allows you to make purchases of unlocked characters and other beneficial items. Each chapter you clear unlocks more characters, but that's not the only thing you're collecting.

Clearing a chapter allows you to return to it in Free Play mode, in which you can play as any character you have purchased or acquired through clearing chapters. The benefit of this is you may not have had a Force-using character when you cleared it initially and now you can use the Force to perform a host of actions (moving things, hitting Force-activated toggles, using the Force to kill baddies, etc.). You can also only access certain rooms/areas after unlocking the door with a certain character (R2-D2, C-3PO, a bounty hunter or a Stormtrooper), and bounty hunters can destroy metallic objects with their thermal detonators.

Ultimately though you are trying to collect "kit" pieces (character-sized white electronic parts) that allow you to build vehicles for display outside the game's staging area outside the Mos Eisley Cantina, as well as gold bricks (which allow you to build some other special things in and around the Cantina) and red power bricks (which, once their particular power is purchased from the Cantina store, can supplement your characters in a variety of ways). The gameplay itself isn't all the difficult, though I will note that LSW2 doesn't seem to have quite as easy a combat system as LSW1. If you "die" (lose four hit points) you drop a bunch of studs (that you can recover if you're quick), which may hinder your quest to meet the stud goal for the particular chapter you're playing.

Currently I'm about 72% complete with LSW2. I still have three characters to unlock (the ghosts of Obi-Wan Kenobi, Anakin Skywalker and Yoda), I've yet to meet True Jedi status in a few chapters (meeting the stud expectation), and there are still some kits, gold bricks and power bricks for me to find. However, I have found the power bricks that add stud multipliers...now I just need to be able to afford them (the 2x multiplier is 2M studs, and I'm halfway there...but most levels average about 100,000 studs). I would say the cool part is that you can stack multipliers (there are five: 2, 4, 6, 8, and 10, which would give you a multiplier of 3840!!), but by the time I can use that sort of ridiculous multiplication I will likely be close to complete with the game and have no use for the store. But considering that E4C3 Free Play mode has up to 340,000 studs in it, it's possible to achieve 1,305,600,000 studs in one stage run (though I've read that the maximum amount of studs you can collect is 6M).

Overall, the two games are quite fun and I'm sure the next two Lego games (Indy and Batman) will be just as fun.

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Old May 8, 2008, 10:24 PM Local time: May 9, 2008, 01:24 PM #19 of 30
^.~ Thanks for such an informative post, Dopefish! Sounds pretty sweet really, I might have to check these out given the chance~

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Old May 8, 2008, 10:28 PM #20 of 30
For what it's worth, if you have a next-gen console Lego Star Wars: The Complete Saga covers both trilogies and allows you to play as every character in both games, as opposed to in LSW2 where you could only play the LSW1 characters in LSW2 and not vice versa.

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Old May 8, 2008, 10:31 PM Local time: May 8, 2008, 09:31 PM #21 of 30
For what it's worth, if you have a next-gen console Lego Star Wars: The Complete Saga covers both trilogies and allows you to play as every character in both games, as opposed to in LSW2 where you could only play the LSW1 characters in LSW2 and not vice versa.
And it has Lego Indiana Jones as an unlockable character.

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Old May 8, 2008, 10:35 PM Local time: May 9, 2008, 01:35 PM #22 of 30
@ Dopefish: yeah, I think I'm going to be checking out the Complete Saga for DS. I've seen screenshots and stuff and it looks awesome. I'm like the only person in the world who hasn't seen the Star Wars (something I should probably remedy, huh), so this should be even more interesting to me. I have seen Indiana Jones movies, and I love most of 'em, so I'll definitely keep this Lego Indiana Jones at the front of my mind.

What kind of toxic man-thing is happening now?
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Old May 9, 2008, 12:29 AM #23 of 30
BTW, that 6 million stud limit is lies. I would bet 6 billion would be more accurate.

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dagget
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Old Jun 5, 2008, 01:53 AM #24 of 30
Got this little gem in Tuesday. Almost can't put it down. I don't know why but it seems I'm getting more behind this than I was Lego Star Wars... maybe it might be I like Indiana Jones a bit more. *shrug* Anyways, there's 6 parts to each chapter(movie) and it follows pretty closely. I mean sure, there's no face melting or head exploding at the end of the Raiders chapter like there was in the movie, but for the most part the scenes were done really well.

I'm having the same frustrations that the reviewers did, with the respawning enemies and all that. I'm finding myself dying a lot, but it's usually around the boss battles than from regular mobs. I think the cool thing about it, is that there are phobias for some of the characters. Like when Indy and Sallah go down into the Well of Secrets, there are all those asps down there and if Indy gets close to them, he'll turn away and put his hands in his face shaking in fear. So you'll have to use Sallah (or whoever else you have during free play) to clear the way for Indy.

The game isn't overly difficult, but it just has frustrating moments, given the act you'll probably die a few times before you figure out what to do. It also seems a bit easier to obtain True Adventurer status in each level than it was to get Jedi Master in LSW. I really dig the game and even though I just started the Temple of Doom part, I'm sure it'll have tons of replay value. It is a nice filler while waiting for MGS 4 to come in next week.

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Old Jun 5, 2008, 06:11 AM #25 of 30
Have ya tried the co-op mode, dagget? I'm planning on picking this up on the weekend so I can play with my sis. If it's frustrating in single player, I wonder how much more frustrating it could be in multi though. Ah well, I love Indy.

Jam it back in, in the dark.




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