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[DS] Sonic the Hedgehog RPG for the DS
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Miles
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Old Jun 21, 2007, 07:56 PM Local time: Jun 21, 2007, 05:56 PM #1 of 44
Sonic the Hedgehog RPG for the DS

And by BioWare of all people!

Bioware is a pretty respectable company. They created Baldur's Gate titles and Star Wars: Knights of the Old Republic. I do wonder how the hell this deal came into place. I just can't imagine them doing an RPG based off the Sonic world. I'm guessing Sega and BioWare staff were drunk at the time.

Jam it back in, in the dark.
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Old Jun 21, 2007, 09:04 PM #2 of 44
It actually isn't as exciting as it might first seem. I'll paste something I read about it earlier. Still, I feel sad when I say it'll still likely be better than anything Sega has done lately...

"No, you don't understand, it's not even that Bioware has no experience with handhelds, it's that this is a 100% new studio that they put together a number of months ago to work exclusively on handhelds; I doubt any people from the Bioware that you know and love will actually be working on it beyond possibly producing."

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Old Jun 21, 2007, 10:04 PM Local time: Jun 21, 2007, 09:04 PM #3 of 44
It will probably take Jade Empire or some other game's system that would be too complex for the DS and simplify it to two buttons.

It'll be good for a few laughs I guess.

Still kind of a "lol what the fuck" thing though.

This thing is sticky, and I don't like it. I don't appreciate it.
speculative
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Old Jun 21, 2007, 10:46 PM Local time: Jun 21, 2007, 09:46 PM #4 of 44
Super Mario RPG? Probably not, but hey stranger things have become classics...

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Kairi Li
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Old Jun 22, 2007, 12:22 AM Local time: Jun 21, 2007, 09:22 PM #5 of 44
Part of me has always wanted Sonic RPG, though that part of me wanted the Satam animated universe instead.

If it has Amy etc in it, and it will likely will, its gonna take some really good writers to make it work.

I was speaking idiomatically.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
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Old Jun 22, 2007, 01:01 AM Local time: Jun 21, 2007, 11:01 PM #6 of 44
SONIC HAS DEFEATED THE EGGCARRIER.

SONIC LEVELED UP!

SONIC LEARNED ULTIMA!

...

What the fuck is this? This is like Square Enix announcing a Real Time Strategy or EA making a new game or something.

What kind of toxic man-thing is happening now?
Torte
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Old Jun 22, 2007, 03:54 AM Local time: Jun 22, 2007, 08:54 PM #7 of 44
Couldn't Sonic just run away from every single battle? I mean, he is the FASTEST thing alive, right?

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The_Griffin
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Old Jun 22, 2007, 04:00 AM Local time: Jun 22, 2007, 02:00 AM #8 of 44
But then how would he learn Ultima?

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Old Jun 22, 2007, 04:38 AM 1 #9 of 44
I doubt this will be similar to a JRPG in any way shape or form as this is Bioware we are talkin' about. I also think alot of unnecessary skepticism is being tossed their way, as they're one of the few RPG devs that have an impeccable record when it comes to quality games. So i don't think they quite deserve the "OMG THEY"RE BOUND TO FUCK IT UP" shtick that people seem to be spewing when they hear about this .

I'm also glad that Sega decided to choose bioware over say SE, as non-japanese devs have been surpassing their counterparts in all fields for the past couple of years. I also have a feeling that the game will most likely be in the action-adventure vein while adopting standard fare RPG traits like shops and story progression.

Jam it back in, in the dark.

Last edited by Iwata; Jun 22, 2007 at 04:47 AM.
Kairi Li
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Old Jun 22, 2007, 05:55 AM Local time: Jun 22, 2007, 02:55 AM #10 of 44
Not to mention from what I've heard, the best Sonic games were developed in the US.

No doubt there are great JP developers, but both Sega and Square had been sucking latly.

There's nowhere I can't reach.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
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Old Jun 22, 2007, 06:14 AM Local time: Jun 22, 2007, 05:14 AM #11 of 44
The assorted RPGs starring Mario have all been quite good; I think the original Super Mario RPG really surprised everyone in how much it didn't suck. It's not impossible for this to actually be good. In fact, outsourcing the game to anybody but Sega is good news.

Even if the game is good, I do see one downside, though. Fifty internet dollars says that Bioware will just make up a whole new cast of characters, rather than draw on the series' already uncontrollably burgeoning cast. I feel sorry for the people who try to have favorite characters in the Sonic series.

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Kairi Li
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Old Jun 22, 2007, 06:21 AM Local time: Jun 22, 2007, 03:21 AM #12 of 44
I think using the SATAM characters would be a better idea, the concept, story, and characters can work in an RPG setting. A modern one at least. Not to mention each character has a combat archetype that actually functions, whereas in the Japan cast, we have 3 goddamn hedgehogs that just about offers similar ablities, a theif, flyer, digger, some lil girl with a hammer, and a bunny... And Chaos.

Its stuff that fans of satam dream of, where we already have a setting, a fighting for their freedom rebellion story (which I know has been done in FF7, but its better than the crap Sega JP did, and it technically came first since the show was in 1994), and each character contributes something in battle. Sonic is speed, Sally has brains and can hack, Bunny is the tank and main heavy duty attacker and much cooler than Cream, Tails has flying support, Rotor has mechanic support. if the show went on Knuckles was suppose to appear as well, along with Tails helping out in hacking and techs with Sally as he grows.

They also have other guest characters as well. Whether in a typical JRPG or Bioware's style, this concept works alot better than Amy hitting things with a giant hammer...

But hey, this is all prob just me.

Thing is, if this RPG is meant to have a more serious tone, the Satam universe fits. If its trying to go for more comedic and light hearted like the Mario ones, by all means use the Japan characters.

I am a dolphin, do you want me on your body?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Jun 22, 2007 at 06:26 AM.
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Old Jun 22, 2007, 06:28 AM Local time: Jun 22, 2007, 02:28 PM #13 of 44
What the fuck is this? This is like Square Enix announcing a Real Time Strategy or EA making a new game or something.






Anyway, hopefully they don't think that just because it's on DS, they need to simplify not only the interface (one button controls all, both attack AND selection!) but the content (a massive two stat bars to build or something). Bioware has lately been moving towards more.. console-like titles, so the worry is there.

Even the best of developers seem to go insane when developing for the DS and come up with the weirdest and most ridiculous design choices. "Let's make it in stages!" "Reset levels and skills!" "Minimal plot!" "Emphasis on rubbing screen for no reason!"

I am still intrigued to see how this will turn out. I've never been a big Sonic fan, so there's none of the "this HAS to be great because we must learn the secrets of Shadow's tragic past!". It's simply such a bold and new move on Sega's part that I applaud and hail their choice of style and developer regardless.

I was speaking idiomatically.

Kairi Li
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Old Jun 22, 2007, 06:32 AM Local time: Jun 22, 2007, 03:32 AM #14 of 44
Yeesh, the more I think of Shadow's back story the more typical kiddie anime archetypes all the characters are. Hell even Knuckles was reduced to the gullible and abrasive idiot in the anime. And Sonic instead of the speedster with the attitude is reduced to a brooding more stoic hero, and the attitude only pops up when he taunts his enemies(especially Knuckles when hes being gullible again.) And he's kinda lazy too, always taking naps, where as in Satam they made a point that he never takes naps cause he's hardly tired. Oh, and the bratty 12 year old love interest makes Rinoa look like a strong indepent non -clingy woman.

At least Rouge was cool.

Still the trouble with working on those characters is that they're too much like the archetypes, and there's only so much development you can do. I mean god, if I see another Eggman teams up with Sonic cause the world is in more shit than he can handle... Ergh. If more season of the anime are being made, is gonna repeat itself over and over again with this sort of plot, along with mindless kid's anime filler in between.

It would take alot of work for the DS game to break out of it.

What kind of toxic man-thing is happening now?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Jun 22, 2007 at 06:36 AM.
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Old Jun 22, 2007, 06:37 AM Local time: Jun 22, 2007, 02:37 PM #15 of 44
Yeesh, the more I think of Shadow's back story the more typical kiddie anime archetypes all the characters are. Hell even Knuckles was reduced to the gullible and abrasive idiot in the anime. And Sonic instead of the speedster with the attitude is reduced to a brooding more stoic hero, and the attitude only pops up when he taunts his enemies(especially Knuckles when hes being gullible again.) And he's kinda lazy too, always taking naps, where as in Satam they made a point that he never takes naps cause he's hardly tired.

At least Rouge was cool.

Still the trouble with working on those characters is that they're too much like the archetypes, and there's only so much development you can do. I mean god, if I see another Eggman teams up with Sonic cause the world is in more shit than he can handle... Ergh. If more season of the anime are being made, is gonna repeat itself over and over again with this sort of plot, along with mindless kid's anime filler in between.

It would take alot of work for the DS game to break out of it.
Well you have to realize Bioware doesn't make jrpgs, so their narration and storytelling won't go along anime style or characterization either. I doubt they'll be making a Sonic game with D&D ruleset, but it'll almost definitely have a more western approach than you're thinking.

And no, that doesn't mean merely chilidogs either~

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Kairi Li
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Old Jun 22, 2007, 06:40 AM Local time: Jun 22, 2007, 03:40 AM #16 of 44
Hence my suggestion (and many others) of using the Satam characters, cause I can see it working in a western approach, cause, well, its written by Westerners and the characters are much better and have flexliblity in further development. The Satam version isn't just about chillidogs you know :P.

I wanna see Sally again.

I mean, just look at a character like Amy, would Sega let them develop her into a competant fighter and indepedent woman? That's like asking them to change Minnie Mouse into Buffy the Vampire slayer type. Not even the guys are Square change her that drastically, I doubt Bioware can. Satam however can develop their characters even under the rating limations or the original character archetype limit.

What, you don't want my bikini-clad body?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Jun 22, 2007 at 06:44 AM.
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Old Jun 22, 2007, 06:44 AM Local time: Jun 22, 2007, 02:44 PM #17 of 44
I suppose I just don't see any of the cartoon characters working in an RPG, unless it's done for complete laughs, something I can't see Bioware doing, and the game would be completely pointless.

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Kairi Li
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Old Jun 22, 2007, 06:50 AM Local time: Jun 22, 2007, 03:50 AM #18 of 44
Are you sure you didn't mix up Satam with the Adventures series? Cause the adventures one is Tex Avery style light hearted stuff.

http://en.wikipedia.org/wiki/Sonic_t...ies_.282007.29

There's nowhere I can't reach.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Dark Nation
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Old Jun 22, 2007, 10:01 AM Local time: Jun 22, 2007, 08:01 AM #19 of 44
oh wow. I had no idea it was an RTS.

However, your post (the part I omitted) has led me to consider to wait until we at least get some screenshots or magazine scans before making any judgments on the game.

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Old Jun 22, 2007, 10:35 AM Local time: Jun 22, 2007, 04:35 PM #20 of 44
Even the best of developers seem to go insane when developing for the DS and come up with the weirdest and most ridiculous design choices. "Let's make it in stages!" "Reset levels and skills!" "Minimal plot!" "Emphasis on rubbing screen for no reason!"
The DS, like the Wii is built around one gimic and as such, developers feel they need to utilise that gimic to justify releasing their game on the system. If they're not going to stick in hundreds of crappy screen-rubbing minigames they might as well make it for the PSP and have a bit more processing power to play around with.

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Old Jun 22, 2007, 10:50 AM Local time: Jun 22, 2007, 05:50 PM #21 of 44
If they're not going to stick in hundreds of crappy screen-rubbing minigames they might as well make it for the PSP and have a bit more processing power to play around with.
As well as up to three potential customers!

As for the game itself, I'm kinda into the idea of a Sonic RPG. It's not the worst idea ever, and Bioware is pretty awesome too. I'm happy to see that at least on this forum the gut reaction hasn't been WORST IDEA EVER like everywhere else. The way some people talk about this game it's like it raped their mothers or something.

I was speaking idiomatically.

Last edited by surasshu; Jun 22, 2007 at 10:54 AM.
Kilroy
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Old Jun 22, 2007, 10:56 AM Local time: Jun 22, 2007, 05:56 PM #22 of 44
I wonder if this means more ridiculous new characters? Perhaps they'll contact Infernal for permission to use Gazumbo the Giraffe....

I don't know how I feel about this. I just long for a decent 'normal' Sonic game.

What kind of toxic man-thing is happening now?

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Old Jun 22, 2007, 11:53 AM Local time: Jun 22, 2007, 08:53 AM #23 of 44
Not to mention from what I've heard, the best Sonic games were developed in the US.
Sonic 2 was part developed by Sonic Team and part by Sega Technical Institute, which was a U.S. division of Sega. Sonic 3 was also partially developed by STI, but only by Japanese staff; the American staff worked on Spinball. Traveller's Tales did Sonic 3D and R. Sega Studios USA did Sonic Adventure 2, Sonic Heroes and Shadow the Hedgehog. Backbone Entertainment developed Sonic Rivals.

Mixed pedigree there. :\

EDIT: Traveller's Tales is British and Backbone Entertainment is Canadian. Forgot that Western != U.S.

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Last edited by THE POWER OF WATER; Jun 22, 2007 at 12:44 PM.
surasshu
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Old Jun 22, 2007, 12:42 PM Local time: Jun 22, 2007, 07:42 PM #24 of 44
Sonic 3 was also partially developed by STI, but only by Japanese staff;
That's not strictly true, there were a few whiteys on the team, namely on the music team (including my main man Scirocco!). But yeah other than that all Jappies. Man, that was a good game.

Speaking of Japanese people (okay maybe not), I wonder whether they're going for 3D or pixels in the graphics department.

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Old Jun 22, 2007, 03:40 PM Local time: Jun 22, 2007, 12:40 PM #25 of 44
Well, if it is 2D, it'd be the first 2D game BioWare ever made: Shattered Steel, Baldur's Gate, KotOR, etc. I'd reckon we'd get something more along the lines of those games.

Jam it back in, in the dark.
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