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[DS] Contra 4
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Infernal Monkey
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Old Jun 20, 2007, 10:30 AM Local time: Jun 21, 2007, 01:30 AM #1 of 120
Contra 4

Hur hur press release thread (excite!)

Quote:
Konami Digital Entertainment, Inc., today announced Contra 4 (working title) for the Nintendo DS™. Marking the 20th anniversary of the quintessential action franchise, the game pushes 2D side-scrolling action in an all-new direction with gunplay that spans two full screens, original gameplay mechanics that grant players deadlier abilities than ever before, and frantic multiplayer functionality.

Contra 4 takes place two years after the events of Contra III: The Alien Wars. After saving earth from invasion by Red Falcon, Bill Rizer and Lance Bean are confronted with a new extraterrestrial menace: the terrifying Black Viper. Joined by hard-boiled mercenaries Mad Dog and Scorpion, the warriors must once again wage war against an entire army of invaders.

Refining the 2D side-scrolling genre the series established 20 years ago, Contra 4 delivers pure action at a fever pitch as players jump, shoot, and dodge oncoming hazards. Utilizing a new dual screen presentation, the action spans both screens of the Nintendo DS, giving players the opportunity to battle across expansive environments in which death can come from any direction. The use of both screens for the game’s core action also allows for massive boss battles as players try to seek and destroy the weak points of sky-high enemies. A first for the series, Contra 4 introduces a grappling hook accessory that lets players grab onto elements of the environment directly above them. Whether using it to avoid oncoming dangers or attack from a strategic vantage point, the grappling hook allows for new combat situations and dramatic set pieces that underscore the game’s adrenaline-soaked pedigree.

Continuing the multiplayer tradition of previous games in the series, Contra 4 lets two players battle together against Black Viper’s army of vile alien forces and reclaim Earth for mankind.

Developed by WayForward Technologies, Contra 4 is planned for release on the Nintendo DS in 2007. For more information on the game and the Contra franchise, please visit: www.konami.com.
Oh ho, WayForward is a pretty out there choice of developer. They made uh, Sigma Star Saga, which I kinda enjoyed. They've also made a big sloppy bag of licensed games such as 2006 GOTY 'Barbie and the 12 Dancing Princesses'. In my dreams Konami will go back to replacing the people with funky robots for Europe and calling it Probotector.

internet.

Jam it back in, in the dark.
Slayer X
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Old Jun 20, 2007, 10:39 AM #2 of 120
Awe man... when I saw the thread I was hoping that it would be for the PS3 or X360. Or heck, even a digital title for the said consoles. But for it to be on the DS... this was MADE for widescreen, common... go PSP.

Ah well, still a 98% chance that I'll buy it even if it is on the DS I guess

How ya doing, buddy?
surasshu
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Old Jun 20, 2007, 10:41 AM Local time: Jun 20, 2007, 05:41 PM #3 of 120
Sigma Star Saga was actually pretty awesome. They also did Shantae, arguably by far the best gameboy colour game ever. I guess there's not much else to say about this except I really hope virt is doing the music for this. That would rock.

I'm gonna be buying this no matter what. and yeah probotector whats up with that

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by surasshu; Jun 20, 2007 at 10:53 AM.
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Old Jun 20, 2007, 12:00 PM Local time: Jun 20, 2007, 08:00 PM #4 of 120
GIVE US PROBOTECTOR, YES


WEAAUWWGH

The Super Probotector death noises were the best.
BEHOLD THE POWER OF MY METAL ARMOR ::throws himself off a bridge at the touch of a finger:: WEAAOUUWWG


More Contra/Probotector will be awesome, but I kinda wish they'd keep it pure and not feel compelled to implement "Quick! Rub the screen and draw silly letters and characters in order to change weapons and tap twice to jump!" kind of touch screen complications. Wifi multiplayer co-op (and not just haw haw pointless deathmatch and touch screen minigames) would be grand.

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Freelance
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Old Jun 20, 2007, 12:06 PM #5 of 120
OMG MY DREAM HAS COME TRUE

Well okay, I still don't have a compliation pack, but oh well, this is just as good...hopfully...

No screenshots?

I was speaking idiomatically.




surasshu
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Old Jun 20, 2007, 12:10 PM Local time: Jun 20, 2007, 07:10 PM #6 of 120
Oh now I remember what I was going to put in my post, but in the interest of making this thread look more active, I'll make a separate post. This grappling hook thing, it reminds me of Bionic Commando. That game was cool too, but I'm not sure if Bionic Probotector is such a good idea. Anyway, yeah!

I'm not sure if they're gonna implement any touch screen stuff, but yeah I hope not. Castlevania PoR had no touch screen stuff at all (at least in-game, you could still select stuff in the menu with it) and it was excellent, so I'm hoping that's the model they're going for.

What kind of toxic man-thing is happening now?
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Old Jun 20, 2007, 01:00 PM Local time: Jun 20, 2007, 10:00 AM #7 of 120
Castlevania PoR had no touch screen stuff at all (at least in-game, you could still select stuff in the menu with it)
It actually did, but I guess you never used it! If you have both characters on the screen at the same time and touch somewhere on the screen, your partner (the one you're not controlling) will move to that place.

I've never used it either. :\

FELIPE NO
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surasshu
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Old Jun 20, 2007, 01:17 PM Local time: Jun 20, 2007, 08:17 PM #8 of 120
It actually did, but I guess you never used it! If you have both characters on the screen at the same time and touch somewhere on the screen, your partner (the one you're not controlling) will move to that place.

I've never used it either. :\
Oh crap, I forgot all about that! But yeah, I never used it. If they put in something like that--that is, something that is in no way necessary to enjoy the game, it will work for me just fine. I mean heck, if they figure out a way to make the touch screen work within the platform setting, I wouldn't mind that either.

I'm just not interested in a "Master of Disguise"-type travesty. D:

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Old Jun 20, 2007, 02:13 PM #9 of 120
^ Also the two sisters in the extra character mode could only be controlled via the stylus.

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Rock
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Old Jun 20, 2007, 02:34 PM Local time: Jun 20, 2007, 09:34 PM #10 of 120
Gameboy Probotector was one of those games that played a major role during my childhood. Too bad it was way too hard for me to beat at that time. Still, it was inspiring enough for me to build a huuuuuge Lego submarine with missile pods.

Childhood memory engage:



Oh yeah, and I will totally get this DS game. Even more so if they decide to name it Probotector for nostalgia's sake.

There's nowhere I can't reach.
Torte
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Old Jun 20, 2007, 04:27 PM Local time: Jun 21, 2007, 09:27 AM #11 of 120
It was probotector only in Europe, right? Something about guerillas ticking the authorities off or something. And cyborgs happened to be the rage at the time lol. Imagine, Castlevania with robots... omg. It's like.. Rockman!

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jun 20, 2007, 04:50 PM Local time: Jun 20, 2007, 03:50 PM #12 of 120
Awe man... when I saw the thread I was hoping that it would be for the PS3 or X360. Or heck, even a digital title for the said consoles. But for it to be on the DS... this was MADE for widescreen, common... go PSP.

Ah well, still a 98% chance that I'll buy it even if it is on the DS I guess
Get with the times, man. You're not allowed to make 2D games on modern consoles anymore. If that shit doesn't have meticulously bump-mapped models so real you can count the beads of sweat on their skin, you are NOT HARDCORE ENOUGH for this generation. Only kiddy games aren't realistic. gb2nintendo noob lolz

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Old Jun 20, 2007, 06:08 PM Local time: Jun 21, 2007, 02:08 AM #13 of 120
Gameboy Probotector was one of those games that played a major role during my childhood. Too bad it was way too hard for me to beat at that time. Still, it was inspiring enough for me to build a huuuuuge Lego submarine with missile pods.

Childhood memory engage:



Oh yeah, and I will totally get this DS game. Even more so if they decide to name it Probotector for nostalgia's sake.
My god Nintendo game covers were so cool (except Mega Man).



I doubt they'll go back to Probotector, since they've already released three recent Contra games as Contra here

I was speaking idiomatically.

Gechmir
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Old Jun 20, 2007, 06:11 PM Local time: Jun 20, 2007, 05:11 PM #14 of 120
The fact that this article referred to Contra III makes me feel giddy.

Contra III is the essence of AWESOME. There were "bastard" sequels for the PS1 (or was it PS2?) that sucked horribly. Referring to the next installment as Contra IV is proper. And good.

Looking forward to it! Glad to see they're keeping it 2D.

Also, Contra 1 is 20 years old? Fuck. I feel old =(

What kind of toxic man-thing is happening now?
Hey, maybe you should try that thing Chie was talking about.

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Old Jun 20, 2007, 06:16 PM Local time: Jun 20, 2007, 06:16 PM #15 of 120
^^^Agreed all around. I like the fact that Konami hasn't forgotten what a pivotal game Contra III was. I can only hope that the new contra is as groundbreaking and amazing as III was.

FELIPE NO
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Infernal Monkey
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Old Jun 21, 2007, 12:08 AM Local time: Jun 21, 2007, 03:08 PM #16 of 120

Childhood memory engage:

Originally Posted by Qwarky

So awesome. <3 The cover art kinda fell over when it made its way to THE SEGA. Still rad, buuuut..



Oh yeah no screens yet, but the new mutated version of E3 is right around the corner. MAYBE MAGIC WILL FLY OUT!

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Old Jun 21, 2007, 12:51 AM Local time: Jun 20, 2007, 11:51 PM #17 of 120
Holy shit - this is an AUTOMATIC INSTANT PURCHASE

Jam it back in, in the dark.
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Old Jun 21, 2007, 03:36 AM Local time: Jun 21, 2007, 12:36 AM #18 of 120
Contra III is the essence of AWESOME.
I still get chills watching the metal skeleton boss rip through the wall on the 3rd level.

I like the grappler hook idea, but I want to at least see some screenshots!

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Old Jun 21, 2007, 07:38 AM #19 of 120
I still get chills watching the metal skeleton boss rip through the wall on the 3rd level.


It's the tortoise/turtle for me. It was great seeing it again in Shattered Soldier.


Contra III is still my favourite Contra game. Seeing as it's a direct sequel to this game, I hope to dear god it will be just as good and not another Contra Force. I understand they just slapped the Contra title on a completely different game, but still. Also, online co-op mode would be ubersweet!

P.S. I never played any of the 3D Contras...

Oh hey, this boss looks awfully familiar. Was it in the very first Contra game? I can't remember.


This thing is sticky, and I don't like it. I don't appreciate it.





Last edited by Freelance; Jun 21, 2007 at 08:07 AM.
Andrew Evenstar
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Old Jun 21, 2007, 02:06 PM Local time: Jun 21, 2007, 11:06 AM #20 of 120
I can't wait for this! I love contra games, and the DS owns!!

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Old Jun 21, 2007, 03:00 PM #21 of 120


Oh hey, this boss looks awfully familiar. Was it in the very first Contra game? I can't remember.
It looks very similar to the final form of the Stage 6 boss from Super C on NES. I'd upload a picture, but I don't feel like doing the work.

I was speaking idiomatically.
surasshu
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Old Jun 21, 2007, 03:32 PM Local time: Jun 21, 2007, 10:32 PM #22 of 120
It reminds me of the first big boss of Contra on the NES. I think that's the first boss anyway, it sort of depends I guess.



What kind of toxic man-thing is happening now?
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Old Jun 21, 2007, 03:35 PM Local time: Jun 21, 2007, 03:35 PM #23 of 120
Vile Red Falcon Commander has appeared in various incarnations during the Contra series. In the first Contra game, you battle his heart. His appearance in Contra III is the most terrifyingly awesome, though an honorable mention goes to the Skeleton Alien.

Here's a recent speedrun through that level, complete with the skeleton boss getting dismantled rather quickly!

http://www.youtube.com/watch?v=F6a12b2s7rk

Now that I think about it, the Contra III port to GameBoyAdvance was awful. I hope that Konami doesn't merely put Contra IV out without first realizing the steps that will need to be taken to improve upon its nearly flawless predecessor.

FELIPE NO
...
Freelance
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Old Jun 21, 2007, 03:45 PM #24 of 120
Ah, I thought that boss looked familiar! Thanks for the help.

Although I don't like to brag, I feel that winning Contra without losing a single life is a cause for celebration.

My cousin and I in our youths had played Contra many times, and after we won, we'd play again from the beginning in a loop several times over. Those were the fun days.

I can't view the video right now, but I will later.

How ya doing, buddy?

Last edited by Freelance; Jun 21, 2007 at 03:57 PM.
Gechmir
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Old Jun 21, 2007, 05:17 PM Local time: Jun 21, 2007, 04:17 PM #25 of 120
I hope they don't try to whore the stylus in to this game. Maybe I'm old-fashioned, but I'd prefer for it to be all raw D-pad & four buttons. No stylus plz =(

Jam it back in, in the dark.
Hey, maybe you should try that thing Chie was talking about.

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