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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Folklore
I saw no thread on this. Does the game run in 1080p native? That's all I wanna know.
I'll have it tomorrow. Additional Spam: Just tried the demo and it's 720. Fuck. Game does own, though. Love the art direction and music. Jam it back in, in the dark.
Last edited by Zeal; Oct 7, 2007 at 08:22 PM.
Reason: This member got a little too post happy.
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The game plays 480p and 720p only. Still plays quite well so no complaints from me.
Finished the game a couple of days ago (Asian version came out Sept 19th). It was pretty interesting and the story seemed good too. I had a few questions in the end but perhaps they'll be making a sequel of some sort? Can always hope. Anyways, what's with the very end?: Spoiler:
There's nowhere I can't reach.
"This job would be great if it wasn't for the f@#$ing customers!!"
- Randall to Dante (Clerks) |
I'm excited about this game, just have to wait a few more days til I'm able to pick it up. I tried the demo out and it reminded me a lot of Kameo, although better in a lot of respects. Kameo had that Rare-appeal going on that didn't really work for me, but the story and characters of Folklore just seem too appealing to toss aside.
How long is the game and is the dungeon maker/multiplayer thing worth a squat? This thing is sticky, and I don't like it. I don't appreciate it. |