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Smartbomb, Power Up and other video game books
Hey gang, I've been reading a couple of really good books about the history and cultural impact of Video Games, tilted Smartbomb: The quest for art, entertainment, and Big Bucks in the Videogame Revolution by Heather Chaplin and Aaron Ruby, and Power Up: How Japanese Video Games gave the world and Extra Life by Chris Kohler. They're both really well written, informative, and add a note of legitimacy to an industry plagued by political backlash (HIllary Clinton/Joe Lieberman) and legal backlash (led by the ever infamous Jack Thomson). They are just two of many books out there, both of which I suggest reading (though Power-Up is a bit Nintendo-centric) and I was wondering who else out here has read them, plans to, or has read other books on video games and would like to share impressions.
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The only one I've read was an abridged version of Game Over, which is an unofficial history of Nintendo. It was great, and I wish I knew what happened to my copy. :(
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Although this is about books, I think this discussion would find a more receptive audience in General Video Gaming.
I'll move it there presently. |
I've only read Game Over : How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. It's actually an interesting read.
Now I wish I could find my Blaster Master book. |
Hmm. That sounds like an interesting thrust just from the title. I read a bit of it over on Amazon, and it makes me want to read more, though given it's publication date (the last edition was out in 1999) I wonder what the author's ideas and views would look like in hindsight...
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