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Physics in gaming
Yeah, uh, I'm doing a project, and I need to explain where/how physics exists in today's video games. So uh, mind helping out a fellow in need? Maybe how the touchpad of the DS works, or..a certain amount of polygons in a system makes up a 3d render, or something along the line of that. I just have to talk about anything physics in relating to gaming software/hardware.
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