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Market forces and you or "Why popular stuff costs lots" for beginners
OK, well I've just seen the single most evil and ingenious thing on the new Xbox Avatar Marketplace which is going to make someone a lot of money: a lightsaber for 400 points.
400 points! That is a stupid amount of money for nothing. But I'm sure it'll sell quite a few. In fact this whole thing. It's dumb beyond words, but it'll work. Reward shit for in-game achievements: yes. Sell it: hell no. But then they did it on the PlayStation with Home and people seemed to buy shit on there despite common sense, so you know facepalm, etc. |
Holy crap, 400 points? I figured this stuff would only cost about as much as gamerpics. I have to wonder if we'll ever see any new free clothes now that they have an avatar marketplace. It'll be neat to earn accessories and costumes from games, but I'm not paying that much for anything.
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It's worked just fabulous over at Gaia and in games like Pangya. Offer free thing. Make the customization part = gimmemoniesplz.
I mean you guys should have figured this out after horse armor. |
I might be willing to pay 100-150 points for something, but 400? No way. It's not like avatars do that much anyway.
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What does this have to do with Horse Armour? No one's surprised here. Just...annoyed. All we're commenting on is the price point. We saw it coming, but to actually see it regardless still brings pangs of shock and disappointment.
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One's a game function, one's for something that can best be described as a metafeature for a console, with no game integration itself.
Lots of purely visual game upgrades are overpriced (fighting game costumes, for example, or new character colours), but this is a new level of pricing ripoff because, in essence, it's even more useless. But the prices aren't reflective of that. They are even more expensive than the already overpriced themes and gamerpics. At least in the game environment you can interact with whatever it is you wasted money on. The avatars, not so much. I doubt Joy Ride will include support for all the premium avatar content, you won't be driving around while holding a lightsabre or anything. |
Erm, do you think I'm arguing against it's existance as a good business move? All I'm saying is it's not quite the same thing as Acer's Horse Armour example. Different cuts from the same ripoff cloth, though.
And yes. Internet tough guy but buying it anyway is the name of the game for this generation. And we'll continue to be exploited as long as those of us with an iota of self control are outnumbered by those of us without. While I won't be stupid enough to spend any money on this marketplace, the fact that some people are doesn't make it any less depressing. And yeah. Obviously we knew this all already, but it's a new reason to lament about the same old problem, so. |
I think, as Skills is saying, no one is surprised. I'm not, not at all. Especially once Sony proved it was a viable way to make money with micro-transactions in Home. However, that doesn't change the fact that stuff like that should, as far as I'm concerned at least, be free. Or if there must be a cost, why not something completely inconsequential like 5 or 10 points, maybe 80 for the really fancy stuff.
But 160, 320 and 400 points for a lot of shit? What now?! That's the same price, double, or a track pack of songs in Rock Band (probably Guitar Hero too) which can provide a load of gameplay value. 400 points is the price of some older XBLA games, like Uno, which can also provide loads of value. I'm not saying I'm surprised they're charging, I'm saying the prices are fucking crazy, as is anyone who pays them. (And just for the record I also thought that gamerpics should have been free and refused to pay for any; the only time I did so being when I thought I was buying the Puzzle Fighter game, which pissed me off no end because I didn't want to spend money on gamerpics.) Thing is, I like the Avatar idea to a reasonable extent, which I know isn't necessarily the popular point of view here, but I do. And I like having more customisation options, and certainly some fairly cool (if geeky ones). And if I could dress my dude up in COG armour from Gears 2 because I've beaten the game on Insane, then awesome. If I can have a little Halo 3 t-shirt because I own the game, sure why not. Paying for that crap, not a chance. I understand the business reasoning behind it, but that doesn't mean I have to like it. |
I'm not going to lie, I bought one of the SFIV costume packs. I will agree they were somewhat overpriced, but I never complained about the pricing then (and still wouldn't really) and happily paid my money (essentially for the Cammy alt. outfit which I loved the look of so sue me). But then I played enough and used them enough that I didn't mind paying.
Your point is valid though Devo, plenty of people do complain and then go and spend the money anyways. Sometimes it is incredibly difficult though, you only have to look at the issue facing a lot of gamers in the UK with Modern Warfare 2 and them jacking up the price because they know they can. Sure you can argue that people should vote with their wallets, but they miss out on the game, and playing with other people in countries where the price isn't jacked up. It's not always black and white (though in this case it clearly is as the avatar shit has no real value at all and you don't lose anything by not buying it, as Skills says your avatar still exists). |
Sorry Devo, but you're massively over-simplifying the issue there. I'm going to refer you back to the example of Modern Warfare 2. So you're saying because I disagree with the pricing of the game in the UK I should forgo one of my most anticipated titles of the last few years (since I finished MW1 really), forgo the chance to play with all my friends who live in territories where the price isn't being jacked up all for some moral high-ground? That sounds an awful lot like cutting the nose off to spite the face, not trying to vote with a wallet.
In some morally black and white game world it might be that easy, but we live within shades of grey and rightly or wrongly many people shouldn't have to lose out to try and prove a point. |
Just like boycotting rarely works, voting with one's wallet rarely works either. If anything, there seems to be an ironic twist to sales-based results. If only a few people buy a good game (Front Mission 4), then it's fairly likely that other good games won't be made, or at least won't be released in the territory the previous game didn't sell well in (Front Mission 5, widely regarded as the best in the series, not released in U.S.) However, if only a few people buy a shitty game...well, nothing changes, companies still keep putting out shitty games constantly (Sonic). Same principle seems to apply to films. I realize that's completely beside the scope of this argument, but it just goes to show you there is no balanced force at work in game economics. DLC costs the game companies next to nothing to make (maps are probably the only things that do), and cost Microsoft (or Sony) next to nothing to host. They're almost completely profit. So if you don't buy their DLC, they don't care, they're not losing out on anything. And let's say no single gamer buys a particularly BS piece of DLC. So what? They'll just find something more appetizing, but just as cheap to produce, that will lure gamers in.
What really burns me is thinking about general price discrepancies in everything we buy anyway. It costs $4 to give Cammy a sexy jacket and Zangief some pants. Seems quite overpriced (as being such a small percentage of the game's overall content). But then you think...well, what else can I get for $4? A basic cheeseburger meal at McDonald's. Hmm, a few months of gameplay staring at Cammy's ass, or 5 min. of an unsatisfying "burger product". When you think about it that way, the DLC seems like a better deal doesn't it? But no, it's still a shitty deal! ARGH *BRAINSPLODE* Don't even get me started on the fact that a pair of women's jeans costs as much as a PS2 game. Look, the system is never gonna change unless you go work for "X" game company yourself (or more importantly, M$) and bring some honest business practices into the works. That isn't going to happen, so really, take a look at what's being offered and decide whether or not you can buy something better than 48 new BlazBlue character colors for $5. That's the only way it can be justified. I myself have bought 2 Street Fighter IV costume packs, the BlazBlue color palettes, 9 Soul Calibur IV helmets, and the RE5 versus mode. All ripoffs, of course, but really...what the hell else was I gonna do with $5? Drive through a random toll booth? Buy 2 pairs of socks? |
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The only way the pricing structure for games and DLC will change is if more people actively stop supporting it. Not "after X game is released", not "as soon as I get this product", but now. Take a stand, and make sure your friends support you in it. What matters is waht YOU do, and without people starting anything, nothing will get done. Our problem as gamers is that we have no recourse against the companies that make our hobby but denial of purchase. We can't return a product because of shoddy workmanship (bugs) or a poorly done game, especially when companies want to market all games as equal (Is Borderlands equal to Fallout 3 which is equal to Little Big Planet and in turn equal to Lair? The companies that make them would like you to think so). The media helps this further with hype and marketing, as well as developers whoring exclusive pre-order content driving day-one sales which only drives consumer disatisfaction higher when they get a shitty game, and no way to get their hard-earned cash back. Why do you think piracy is so high? Try-before-you throw $60 down the toilet. Of course that's more difficult to do when you play things like the PS3 which can't run pirated content - yet. Games either need to start releasing better as a whole (not going to happen) or games need to come down in price so people feel less ripped off after they buy something. Is "Transformers" a rip-off at $60? How about $20? $10? Terminator Salvation? How about Stormrise? Companies need to get it through their collective skulls that gamers won't support their shit, and they won't until gamers "actually" stop supporting their shit. |
The whole situation is inherently hopeless.
The gaming industry mirrors the movie industry. Hollywood is in town, and they have no interest in leaving. What was once a hobby for social shut-ins, geeks, and :cool: people has now become a favored past time for...social shut-ins, geeks, and everyone else. 'Casual' gets slung around a lot in the gaming community, often as a slur. However, since gaming has become such a popular way to blow hours, the industry can churn out absolute garbage and still make a profit. Better graphics, sub-par gameplay. Michael Bay has invaded video games, and we're sucking his dick one game purchase at a time. There is no gamer collective. There is no hope in voting for our wallets, in spite of my supporting that notion for years. Gamers who genuinely care about their hobby with passion are vastly outnumbered by the retarded many, whom see games as nothing more than childish entertainment with little to zero artistic value. I don't buy shit that's needlessly overpriced because I have bills to pay. I also kind of like having money in my savings, since that's kind of important. I don't need authentic night vision goggles with my copy of Modern Warfare 2. If I need to kill zombies at night, then I'll be sure to head down to Best Buy and fetch me a pair. Here's something you can do, which might contradict what I said previously, but I'm writing on a forum so who cares. If you see a game and a developer trying something new that catches your fancy, if you see that little gem amongst the shit-smothered plastic cases at your nearest Gamestop, support it. Buy it. Go on. Lend a hand and support something that won't get money from the thousands upon thousands of retards on XBox Live. Don't pirate it, and then wonder why nobody's making these games anymore. Only then can you truthfully open your mouth and bitch. And bitch. And bitch. |
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Don't be a fucking idiot. I don't like Activision's pricing policy either, but I laugh at how fucking simple in the head some of you folks are. Buy what you like, and spend what you think the product is worth. If you don't think it's worth the extra 10 bucks or whatever, don't fucking get it. "always wrong", hah. Did you also refuse to buy things like Mirror's Edge, even when the SUPER EVIL OH MY GOD SATAN EA took a risk on it? Or did you boycott them entirely, not showing support for "GEE MAYBE YOU SHOULD DO MORE LIKE THIS?" and in the end teach them FUCK ALL outside of "well people still buy Madden!". If anything, the fact that people will be buying tonnes of Modern Warfare 2 and probably not a whole hell of a lot of Tony Hawk's plastic faggotry or DJ Hero's overpriced widgets (at their ridiculous MSRP) goes to show that people will vote with their wallets either way. And they fucking did, especially in the case of Terminator. GRIN is hemorraging jobs, and it's actually quite sad. I swear, the mental midgets on the internet, man. |
Man, this almost tempts me to buy the stormtrooper armor, helmet, and lightsaber just to piss people off.
Also, the fact that when you're in a party chat, you don't see any accessories that your friends have on that main party screen almost completely defeats the purpose of having that stuff. It is neat seeing random people on my friends list (not in parties) whip out stuff, but the only reason pretty much everybody I know that bought any of that stuff (including myself) was because we were under the impression everyone in your party would whip their stuff out. Me and Tails were crushed that we aren't going to be able to have 8 people on the party screen doing this:
Seriously, you dance forever. Me and Tails were in tears this morning watching it. I've got a dude on my list with the crazy tophat who does the pom pom dance, it is pretty amusing I have to admit. Only being able to see that by going directly to their profile if they're in a party kills it though. |
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Skills, Lord Jaroh and anyone else, you too. You guys going to not buy Modern Warfare 2 because they're screwing the UK over with their pricing here? Almost certainly not. If any of you are not buying the game it's either because you don't want it or can't afford it, not because you're voting with your wallets. And also, how about voting that I like good, well made games. I dislike the pricing policy, but I believe Infinity Ward are great developers and I'd much rather them get a shit ton of money than some piss-ant dev house churning out shitty movie tie-ins or yearly sequels. As Skills said, should I not have bought Mirror's Edge because EA can be bastards? In fact, did you Devo ever try and get your money back for Battlefield 1943, because you were certainly pretty angry about how crap that initial experience was, as much as Skills or I. It's so fucking easy to talk in morally superior way, but unless you back it up with actions it's meaningless. Quote:
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