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GFF Risk 11 Signups
For most of you, school is finished for the year, which means you finally have time to play Risk. I've been procrastinating about putting up this thread, but here it is at last. This time we'll be taking a return safari to Africa.
Game 10 flowed smoothly, so I see no reason to change things. The only thing I'd think about changing would be rotating turns each round (like Zergrinch is proposing for the next Scrabble game), but this could potentially give someone 2 turns very close together, and they could wipe out their foe(s) with little resistance. What do you folks think? Any other changes/additions to consider? The rules for any newcomers:
When you sign up, I need which 3 countries you want to start with. Let's aim to start the game on Wednesday (5/20). I'll start a new game thread, and announce the randomly selected turn order. I'm taking the day off work that day to get new glasses in the morning, but I'll make sure the game gets underway. Players 1. KrelEN: Tunisia, Libya, Eritrea 2. nuttyturnip: Angola, Namibia, Botswana 3. Araes: Senegal, Guinea-Bissau, Guinea 4. Rockgamer: Morocco, Algeria, Western Sahara 5. Tritoch: Democratic Republic of the Congo, Djibouti, Ethiopia 6. knkwzrd: Ivory Coast, Chad, Uganda 7. Frank: Madagascar, Sechelles, Mauritius 8. Yeldarb: Egypt, Sudan, Central African Republic 9. Helloween: Sierra Leone, Liberia, South Africa 10. Hawkeye: Gabon, Congo, Sao Tome & Principe 11. Plarom: Malawi, Mozambique, Zimbabwe Spreadsheet http://nuttyturnip.googlepages.com/Risk-11.jpg |
I'm not signing up, since I'm going to be a bit busy. Just posting my two cents on your anticipated problem.
Here's a couple of possible solutions: 1. Player gets killed only if he doesn't have any countries left AT THE END of his current turn. If he doesn't have any countries at the beginning, he can attack any target of his choice. or 2. Players take scheduled turns, but all actions are considered to have occurred SIMULTANEOUSLY during a round. In case of overlapping attacks, the country goes to the person who throws the highest number. (You can have 1d100 instead of 10 to minimize chances of a tie.) So, players who don't have any countries at the end of that giant clusterfuck get eliminated. To me, the second option is more fair, though it's more of a bookkeeping headache. ------- Other suggestions: I don't recall if you had spies or ninjas in the last game? You could implement them in the second system. Spies can help defense by upping the attack roll requirement (by say 25, so 76-100 = attack succeeds, 1-75 = attack fail). Similarly, ninjas can help attack by lowering the requirement. Hilarity ensues when spies meet ninjas, but I suppose they cancel each other out or something. |
I'm in. I'll take Tunisia, Libya and Eritrea. Bright red please.
As for the turn order rotation... I'm not so sure. Random though it may be, it could result in unfair advantages. |
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What if Player F is Araes, who only plays around 8PM (my time)? Each time he's wiped out, the game would go on hold for 24 hours. If someone is down to one territory, it's not a matter of if they'll be wiped out, but when. No sense instituting what amounts to be a roulette wheel to determine who gets the spoils when it finally happens. Quote:
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Should be back from travel, so I'm in again.
Countries: Senegal, Guinea-Bissau, Guinea Random Color. |
I'll take black, and lay claim Morocco, Algeria, and Western Sahara.
As for the turn thing, it seems more necessary for something like Scrabble where there are inherent advantages on the board that can only be used once, as opposed to Risk where, for the most part, you're only going to be able to attack one or two people regardless of when you take your turn. |
If we don't get a few more folks in on this, nutty's going to have a hell of a time taking the whole of the South while we dick around up North. Has Identity Crisis chosen his areas, or actually joined? Also, if we don't get many more, can we shift our lands? As I'd rather go be a pirate or maybe an islander, rather than sit in a clump.
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Whoa crap. I meant to sign up for this several days ago and it completely slipped my mind!
Alright, I'll take Democratic Republic of the Congo, Djibouti, and Ethiopia. Two of these were chosen based purely on how much fun it is to say the names. Can you guess which? |
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We'll need a few more players to even have a game. You'll be able to annex more land at the beginning, so you can stake your claim on islands then if you so choose. |
I'm back in this.
I'll take dark red, ivory coast, chad, and uganda. |
I'll give it a go! Let's try Madagascar, Sechelles, and Mauritius. I'll go with Dark Green for my color.
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I'm in! Snatching Egypt, Sudan, and the Central African Republic. I'll take blue also.
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Sure, i'm in.
I'll start with Sierra Leone, Liberia, and South Africa |
Thanks for the PM nutty, i haven't been on much as my laptop is currently being repaired (i'm going through withdrawal)
I'll take Lesotho, Swaziland, and South Africa. And purple. EDIT: neglected to check Helloween's post. Moving to Gabon, Congo, and Sao Tome & Principe |
Yea, sure, I'll bite.
I suppose I'll take brown, along with Malawi, Mozambique, and Zimbabwe. |
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