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Mario and Luigi 3: No baby abuse this time (maybe)!
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http://img61.imageshack.us/img61/7884/toadfatjv0.gif Toad heads off to fat camp. http://img95.imageshack.us/img95/4562/screen1vb3.gif Everyone's favorite incomprehensible villain now has his own minions bearing his likeness!
How exciting! I was slightly underwhelmed by the last Mario and Luigi adventure, but this seems to play more like the first Mario and Luigi. Hooray! There also appears to be gameplay footage featuring Bowser. I haven't been able to play as Bowser in an RPG since, well, the last one (okay, Super Paper Mario was more of a platformer than an RPG). I look forward to Bowser's witty dialogue about how he's never able to defeat those pesky plumbers! |
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Looks great, as expected. I've had a lot of fun with the first two M&L games, and this looks like it'll be just as enjoyable. Witty dialogue; vivid, amusing graphics and cutscenes; and top-notch gameplay (at first I didn't like the battle system but I've warmed to it). Plus, obese toads. What more could a gamer ask for? I'll definitely be buying this whenever it's released over here.
Also, those annotations are so lame. -_____________- |
Hahaha, oh man, this game is awesome. If there was anyone here who didn't like Partners in Time, they're going to like this one.
The story so far:
What I like is that Mario and Luigi now have two timed hits in their regular attacks. In Partners in Time, when you succeeded in a timed hit with one of the brothers, their corresponding baby would flip up and do a hit of their own. Now each brother simply does their own little backflip to do a second timed hit. Glad they decided to spruce it up a bit. Look forward to this one, people. |
Jesus, this game keeps getting better. I just fought a battle that was between
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where I had to turn the DS sideways and do the fight with some tastefully done stylus controls. It just highlights how humorous and interesting the game gets while playing as the Mario and Luigi going throughout Bowser's body. Oftentimes you'll need to augment Bowser's abilities to get through a puzzle he's in the middle of, which most of the time means hammering little balls of electricity at his biceps to temporarily strengthen him. However, I've now given him one new, permanent ability (dash-punch) that destroys stronger materials, and then also greatly increased his size for that boss fight I just mentioned by doing a fairly entertaining shooting minigame. As long as this game doesn't suddenly crash into shittiness, this is probably going to be my favorite of any Mario RPG. This says a lot, as I'm an avid Paper Mario fan. Also, here's the catchy boss fight theme I recorded yesterday: Boss Battle.mp3 |
So, this game was finally announced for North America, titled --I shit you not-- Mario & Luigi: Bowser's Inside Story.
I still don't know if that's terrible or hilarious. Additional Spam: After some thought, I've decided that I would've preferred Mario and Luigi's Inside Job. |
I bought this two days ago. Haven't played much of it yet(too many games came out at once and some just have priority over Mario&Luigi) but what I have done so far has been fun. It plays a lot like the previous Mario&Luigi games in that combat is done via timed moves and knowing when to use a certain attack and when not to(jumping on spinies=bad for example). The new villian is Fawful, a mad scientist who makes almost no sense when he talks. Powers so far are jumping, a hammer for Mario so he can hit things, and a hammer for Luigi so he can hit Mario so Mario can go into small places. Bowser has a punch and a vacuum(forces enemies into fighting Mario and Luigi instead) so far and we'll eventually reignite his flame. So far I'm having fun but I'm not amazed by it. This might change but I suspect it'll fall under very good but not good enough for me to replay when I'm done.
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Bought it today. Will post impressions later.
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I didn't jump right on it since I'd played the shit out of the import, but I have it now and it's still as good as I remember. The writing is, as usual, very good.
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