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Phantasy Star ZERO
http://img.photobucket.com/albums/v3...zerobanner.jpg Official site JP http://phantasystar.sega.jp/pszero/outline/ Release date: Winter 2008 (JP) Support players 1-4 via Nintendo Wi-Fi and LAN Borrows heavily from the PSO series. Quote:
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Magazine Scans: Spoiler:
I enjoy playing PSO BB on the private servers, and playing a PSO game on the DS sounds fun, so I'll probably get it. |
Trailer
Gametrailers.com - Phantasy Star Zero - Japanese Debut Trailer Looks like combat is a combination of PSO and PSU. Character customization is more PSO style due to hardware. And there is fucking dodge roll for once. Hell yes. Anime cutscenes are done by Gonzo like they did with Lunar 1 and 2. Looks good so far. Music sounds good so far. |
Looks great. I will definitely pick this up whenever it comes out here.
I really hope that party members can go wherever they want and not be forced to sit in the same zone til everyone else is ready to continue. Especially problematic if someone has to leave suddenly for a long while. Probably not too bad though I guess. Honestly, I'm not liking the character designs so much. A lot of the classes don't have that futuristic-PSO look to them...and yes I know its not really PSO, and only a spin-off. Loving the chat options. Going to make a lot of them. |
I was very skeptical of this game at first, mostly because Phantasy Star Portable been released (which is crazy fun, especially with friends) and PSP's graphics were great. In still shots, PS0 looks terrible, but in motion it actually looks pretty good.
I didn't realize this was going to be a new property; that makes this game even more attractive. I really digging the character designs, but I also like the iDOLM@STER designs as well. The characters designs match the vibrant color schemes used for this game (in contrast to Platinum Games/Sega's other big DS RPG, Infinite Space). The website says that it will take place on "Earth" and "the Moon", and that there will be 3 races and 14 classes. It also stresses that this game is a completely new work. It's the beginning of its own universe. I'm not sure what they mean by saying they want to "go back to the original work." Surely they aren't talking about the original Phantasy Star. They must mean Phantasy Star Online, as it has much more in common with that. |
TGS demo footage
Gametrailers.com - Phantasy Star Zero - TGS 08: Dragon Gameplay (Cam) Ok, is it some trend that GT staff members dunno how to combo in melee combat? Both this video and Fragile's had the characters swinging their weapons ONCE every time instead of a combo of slashes. Barely saw any combat in this video from the character in control. |
So, basically, this game turned out way better than I imagined. Now, don't get me wrong, this is an "average at best" action-RPG, but the options people want are there.
Single-player is basically a glorified offline mode from Phantasy Star Online (which I preferred to the drabness of PSU's story mode), combat is a nice cross between PSO and PSU, both Wireless and Wi-Fi modes (rather than a shitty Wireless-only cop-out we saw with Crystal Chronicles: Ring of Fates), character customization --while not nearly as comprehensive as in Online or Universe-- is still present and varied. Basically, if you've been looking for an online RPG that you can play at any convenient time instead of only when you're at home, this is it. Or going to be it sometime next year, anyway. |
The Dark Shrine is PS0, I don't care about any of the other areas. How long until Sega announces a release date for the US? I'm tired of feeding rare/cool weapons to my MAG because I can't read their names.
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