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-   -   [PC] Voxelstein = Wolfenstein on drugs. Fun with 3D dots. (http://www.gamingforce.org/forums/showthread.php?t=31235)

nanaman Apr 20, 2008 12:05 PM

Voxelstein = Wolfenstein on drugs. Fun with 3D dots.
 
Okay, I just found this really cool game today called Voxelstein. It is a game inspired from Wolfenstein that uses voxel rendering. A voxel is basically the 3D equivalent to the 2D pixel. And it looks awesome. Real awesome.

Read more about it and download it HERE

Lizardcommando Apr 20, 2008 01:20 PM

Wow, that is pretty neat. It's a bit buggy (at least it feels that way for me) but interesting nonetheless.

nanaman Apr 20, 2008 04:52 PM

There is just one level yet. And unfortunately I don't know if you can even open the safe. It's too bad you don't get that many explosives and other stuff to fool around with, but what you can do is go into the config.ini file and change the values. Like changing the "Knife_fStabDelay" to a low value like 0.04 and the "Knife_fHitDistance" to 50 gives you an easy blowtorch mod to cut things up. Also messing with the explosion ratios on the bombs can make up some enormous explosions. You should try it out, it's great fun.

Monkey King Apr 22, 2008 11:15 PM

Quote:

Originally Posted by nanaman (Post 597092)
There is just one level yet. And unfortunately I don't know if you can even open the safe. It's too bad you don't get that many explosives and other stuff to fool around with, but what you can do is go into the config.ini file and change the values. Like changing the "Knife_fStabDelay" to a low value like 0.04 and the "Knife_fHitDistance" to 50 gives you an easy blowtorch mod to cut things up. Also messing with the explosion ratios on the bombs can make up some enormous explosions. You should try it out, it's great fun.

I just spent like an hour just carving the level up with my vibro knife. Imagine if they actually made a Star Wars game like this? If it wouldn't require an obscene amount of RAM, I'd say all FPSs should build their levels like this.

nanaman Apr 24, 2008 11:51 AM

Quote:

Originally Posted by Monkey King (Post 597981)
I just spent like an hour just carving the level up with my vibro knife. Imagine if they actually made a Star Wars game like this? If it wouldn't require an obscene amount of RAM, I'd say all FPSs should build their levels like this.

It'd be really cool if they'd make a lot of games this way, but apparently voxels take up a lot of ram. At first when they were going into the 3D area of games they were thinking about going the voxel way, but since it required so much power they settled down with polygons. Or so I heard. But now computers are getting better so it's possible to start using it more and more. The question is if anyone will bother with it.

Dhsu Apr 24, 2008 12:09 PM

Yeah, notice the game looks like the 3D equivalent of 320x240. :P Every higher resolution would require exponentially more memory (n^3 I would imagine).

Who knows though, there might be a situation in which a polygon/voxel hybrid implementation would result in some cool stuff.

Jurassic Park Chocolate Raptor Apr 24, 2008 12:54 PM

Quote:

Originally Posted by Dhsu (Post 598437)
Who knows though, there might be a situation in which a polygon/voxel hybrid implementation would result in some cool stuff.

http://www.poaoo.com/blog/wp-content...crysis-box.jpg

Jurassic Park Chocolate Raptor Apr 25, 2008 03:22 AM

Quote:

Originally Posted by Garr (Post 598586)
But seriously, wasn't Crysis, in spite of its outstanding visuals, somewhat of a sub-par game?

I can't disagree with this statement, based on what I've played of it. For all I know, it could get significantly better after the second stage though. Too early for me to pass personal judgement.

But I dunno, all I meant was the terrain engine uses voxels to help generate geometry that the heightmap wouldn't normally support. (Caves, cliffs, stuff like that.)

Dhsu Apr 25, 2008 10:18 AM

Awesome, I'm like a reverse prophet.


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