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Voxelstein = Wolfenstein on drugs. Fun with 3D dots.
Okay, I just found this really cool game today called Voxelstein. It is a game inspired from Wolfenstein that uses voxel rendering. A voxel is basically the 3D equivalent to the 2D pixel. And it looks awesome. Real awesome.
Read more about it and download it HERE |
Wow, that is pretty neat. It's a bit buggy (at least it feels that way for me) but interesting nonetheless.
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There is just one level yet. And unfortunately I don't know if you can even open the safe. It's too bad you don't get that many explosives and other stuff to fool around with, but what you can do is go into the config.ini file and change the values. Like changing the "Knife_fStabDelay" to a low value like 0.04 and the "Knife_fHitDistance" to 50 gives you an easy blowtorch mod to cut things up. Also messing with the explosion ratios on the bombs can make up some enormous explosions. You should try it out, it's great fun.
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Yeah, notice the game looks like the 3D equivalent of 320x240. :P Every higher resolution would require exponentially more memory (n^3 I would imagine).
Who knows though, there might be a situation in which a polygon/voxel hybrid implementation would result in some cool stuff. |
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But I dunno, all I meant was the terrain engine uses voxels to help generate geometry that the heightmap wouldn't normally support. (Caves, cliffs, stuff like that.) |
Awesome, I'm like a reverse prophet.
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