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Governments bringing laws to the virtual world
My source article is here.
Basically, the Chinese have already begun by limiting playtime hours for games amongst all citizens. The article suggests though that otehr governments could begin treating online worlds as the real world. Namely, they could begin putting taxes on all in-game transactions. So for example, if you buy a mythical sword of awesomness from some guy who lives in California and pay for it in-game with in-game currency, you would have to pay a real life sales tax to the IRS in the form of a dollar. So what does everyone think about this? Is this just a natural and logical next step in the progression of persistant online worlds, or is it a huge interference in a creation that was meant for fun and to be able to escape from the real world for a bit? I don't play MMO's all that often, but I can say that if I did, this would be a slap in the face. You buy the software, then pay a monthly service fee, and now the government wants to come in and start taxing you on your game? It just seems really rediculous. Games are after all made to escape, if only for a brief time. Real world taxes don't fit all that harmoniously in that picture. |
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This is really retarded. I can't see how any of that actually makes sense. The Chinese are crazy with laws so it's expected. But I can't imagine anybody anywhere else being taxed for a fucking Ultima Sword.
Won't happen. Sorry. |
In Soviet Russia, game 'pwn' you!
Though, with China, it's to be expected. All work and no play makes Johnny an unwavering servant of the Party. |
The only country that needs this law is Korea. I like how thousands die each day in net cafes.
The act will be called Get a Life. |
To the extreme: Damn, I guess I'm charged for manslaughter after killing those Russian guards who really "live" in the US and Canada in Subsistence. Right. Also, mass virtual suicide, LOL.
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If it ever happens, i'm never playing an MMO.
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I don't think the government (and by "the government" I'm speaking exclusively about the US government) could ever legally levy taxes on transactions that occur in a MMORPG. For starters, true sales tax (which is actually a function of the state and local governments) requires the exchange of a good or service of value. You can argue until you're blue in the face that selling a Sword of Fragtaculous Awesomeness is an exchange of goods, but nothing has really happened. A coding flag has been triggered to indicate that you have a weapon you didn't have before. However, it has to take place solely in this virtual world for nothing but the exchange of virtual currency.
Now here's the catch. If I open a store in your local mall and one of the goods I sell just happens to be that Sword of Fragtaculous Awesomeness and you pay me in American Dollars for the item and I go online and give it to you, expect to pay some sales tax on that transaction. It's not different than buying a collectible (baseball, Magic, Yu Gi Oh) card second hand at a hobby shop. It does pose an interesting if not semi-unreleated question: Is opening a store, be it a virtual one over the internet or a brick and mortar one in the "real" world, whose only purpose is for the second hand sale of MMORPG items a viable, long-term business model? Or are you limiting yourself by hitching your fortune to something with a limited shelf life? |
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But obviously, illegal or not, people do it anyway. |
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As for that other law and those crazy chinese Quote:
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Lol, this would never happen in america. People don't care enough.
It's quite apparent that people play MMORPGs for so long without self control, that they die due to lack of food or sleep, or whatever. That's their fault, and their families fault for not caring enough to see the problem here. It's basically up to the family to do what's right for their sons/daughters, not the government. |
Oh the irony of "China farmers."
They want your gold, they want your actual money, they want your EPICZ! I can see it, one turn passes on Civilization and you owe the IRS $10,000. |
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