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-   -   Why do so many media related jobs use mac? (http://www.gamingforce.org/forums/showthread.php?t=28950)

Rekcus Jan 10, 2008 04:52 PM

Why do so many media related jobs use mac?
 
Why is it I always see people using macs when making things? I want to go into a design field, and I want to know if a PC or Mac is right for me.

Audio, Video, Art, Games, why is it always mac!?!?!?



I've heard they more stable and less prone to viruses. is that the only reason?

Is anything better? and would you recommend owning a pc desktop computer for gaming and a macbook for other stuff?

Divest Jan 10, 2008 05:06 PM

I don't know but people who don't use macs are completely retarded anyways. NO DEBATE.

To answer your question: Because macs users are laid back and generally cooler and have a lot more friends. People in the media are also laid back, cooler and have a lot of friends.

This is no coincidence.

Rekcus Jan 10, 2008 05:16 PM

thats stupid, that entire journal entry is stupid.

Does anyone have some real information? Does the code used in a Mac get things done quicker? Like can you convert file formats or create a song using cakewalk or something even quicker on a Mac?

Xardion Jan 10, 2008 05:16 PM

It's to keep themselves from getting distracted since they can't play games.

Chibi Neko Jan 10, 2008 05:20 PM

Quote:

Originally Posted by Rekcus (Post 565429)
I've heard they more stable

Not according to this guy

YouTube Video


But seriously though I love video editing and graphic design, I do it all on a PC and I don't have any issues, however I see all the cool things you can do with Final Cut pro on the mac, I want a mac just for that program.

Divest Jan 10, 2008 05:20 PM

Quote:

Originally Posted by Xardion (Post 565444)
It's to keep themselves from getting distracted since they can't play games.

Hahaha propped so hard.

(But I'm all out of props) :(

Krelian Jan 10, 2008 05:26 PM

Quote:

Originally Posted by Xardion (Post 565444)
It's to keep themselves from getting distracted since they can't play games.

Yeah, like hell. Intel transition = productivity crash.

dusk Jan 10, 2008 05:55 PM

Well, from what I know...

Macs are more user-friendly than PCs.
Macs are easier to set up than PCs, so more businesses that are design-oriented buy and use Macs more than PCs.
Depending on what setup you buy, Macs take up less workspace in the... office or studio space.

Generally, most design-oriented businesses and whatnot have been using Macs more than PCs since way back, so they're more inclined to stay with Macs than PCs. PCs are more for businesses that crunch numbers or do more data-oriented stuff than design stuff. It's easier to design on a Mac when dealing with projects where your file or files will be used on other computers, because you run into much less problems transferring files from one Mac to another, whereas you run the chance of having problems transferring files created on a Mac to a PC, or vice versa. Like I said before, more design biz's use Macs, so it's just safer, if you're doing your own stuff, to do it on a Mac from the get-go.

Fleshy Fun-Bridge Jan 10, 2008 05:56 PM

A number of industry standard media tools got their introduction on the Mac. In 1985, it was Aldus Pagemaker which brought about the whole Desktop Publishing concept. Adobe Illustrator followed in 1987, and then Photoshop in 1990. The Macintosh's graphically oriented nature made it a natural fit with these products, and they were all introduced as Mac-exclusive apps.

So why does everyone use Macs now? Well, that's because that is what everybody else uses. Odds are in your media project you are going to be working with partners that already on the Mac Platform, so you might as well use a Mac too. Its a self-sustaining phenomenon.

If all of this DTP business had gotten its start in Windows, it would probably be a different story today.

Apple knows that the Mac has a significant presence in the publishing/media business. Mac OS X today features a number of core system features that reflect this. ColorSync. Display PDF. Resolution Independence. Core Image. Core Animation. OpenGL (not so good for gaming, but a must for high-end rendering). A robust image compositing engine. Audio Units. There is a lot of technology that the average user rarely runs into but for the professional makes their lives that much easier.

RacinReaver Jan 10, 2008 06:16 PM

Yeah, it's pretty much the same reason people dealing with databases or large amounts of office-oriented files tend towards PCs. Everyone else uses them, so when you're sending something to a client or someone else within your company, you can be sure they're going to be seeing it the same exact way.


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