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Xebra: PSX emulator
Hi there,
I have a strange request. Someone with a PSX bios file and a Playstation ISO / disc (AND a Windows OS) could get the PSX emulator Xebra NYO$B%C%H$d$m$&$<(J (download link at the bottom of the page) and test with the OpenGL stretching mode (enable in the graphics options). I'm currently trying to get this HW-accelerated stretching mode to work with wine, but I don't get any visuals after activating it. Because I have no windows OS on this system I can't compare results when the application is executed in a native environment. Maybe it even fails there, who knows? So someone with a bit of free time could probably do a quick check what happens on Windows if this stretching mode is activated. And no, I'm not the author. I just want to file a bugreport on the wine bugtracker so the guys can fix it. But without knowing how the expected results should look like I can't do a thing. Thanks, liquid |
why using Xebra,epsxe 1.60 best emulator for ps1.I uploaded it before.
http://www.gamingforce.org/forums/ot...tml#post551180 |
No, ePSXe is surely not the best PSX emulator. And certainly not version 1.6.0
i) ePSXe 1.6.0 is old (very old, around 4 years) - talk about bitrot ii) it's unmaintained (mainly because of (i)) iii) it's PSEmuPro plugin-system based, which is certainly flawed (async CD-rom access for example) iv) it's not open-source (that's a problem especially on linux since gtk+ version 1 is slowly dying and the only available binary has a lot of gtk+ bindings) v) the source was lost vi) the version step from 1.5.2 to 1.6.0 broke a lot of compatibility, this would have been fixed but... (see (v)) OK, that's already far off-topic. I wasn't going to discuss the role of ePSXe for the PSX emulation scene. What I want to do is get Xebra to work with wine AND use OpenGL stretching. My primary motivation is not to emulate games (I could get a real PSX for that, these are very cheap on ebay) but to get this software working. For me it's more a technical aspect, as I'm especially interested in emulation techniques and implementations. Coming back to ePSXe. I know how to setup this emulator. So please, no further discussion about it. |
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