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GFF Risk 7 - This time, it's personal
GAME OVER, YELDARB WINS!
Everyone gets 4 turns per day. All players begin with 1 Tank, 1 Energy Boost and 20 gil. LINK TO RULES IN WIKI Additions to the rules -If you control all 6 bodies of water, you gain 2 extra attacks during the day. -Bodies of water do not count towards Warlord status, but they do count towards total number of countries (the ultimate measure of who wins). I think I’ll continue this rule as well, but don’t expect a ton of creativity. At the beginning of each day (starting Wednesday), I will award a new item to all surviving players. These items may be traded, but they will not be transferred as spoils of war. If a player has one of these items in their possession upon death, that item will be lost. Weapons of the Day 7/18 - Simply Majestic Clone: When deployed, an SMC will annoy and distract your chosen opponent with its inane banter, causing them to have a 10% chance of their attacks failing. The effect of the clones is cummulative, meaning if 3 clones are deployed against a player, then that player would have a 30% chance of each of their attacks failing. 7/19 - Legion's Satanic Intervention: Legion will slaughter a goat as a sacrifice to the Dark Lord on your behalf. This has a 5/6 chance of taking one turn from the player of your choice and adding that turn to your own, but a 1/6 chance of giving your opponent an extra turn instead. If your opponent gets the extra turn, they have until the end of the following day to use it. 7/20 - Fjordor's War and Peace: You may employ Fjordor to upload his lengthy tome to one opponent's network, causing it to overload. As a result, said opponent will be unable to submit numbers for attacks and defense for the day (I will supply random numbers instead). This item doesn't prevent them from attacking, it just removes their ability to select which numbers they use. 7/21 - bobo's charity drive: bobo is always looking for money, either to fund his lavish trips to the Caribbean, or other "side" projects. When you use this item against an opponent, bobo will count their total number of actions for the day (including item usage), and take that amount in gil from them and give it to you. For example, if Player X attacks 4 times and uses 2 items, then you would get 6 gil. 7/22 - NYRSkate's Highly Ineffective Mongoose: Use this like a Tank, but it only has a 1 in 3 chance of working. Arms Dealer (15) Tanks: Take over one state on the map. Automatic win in battle. (15) Energy Boost: Gain 2 extra turns for the day. (20) Spies: Find out the items that all other players possess, find out what items are in play (such as Ninjas), and see all numbers submitted in for attacks/defenses against you for one day. This item's use won't be announced. If the user approves, I will go ahead and submit the statistically optimal number on their behalf, to keep the game moving. (20) Chemical Weapons: An opponent loses 3 turns for the day. (20) Satellite Defenses: Defend against all item use for one day (like other defenses, must be used preemptively). This item’s use won’t be announced. THIS ITEM CANNOT BE USED ON THE LAST DAY. (25) Blitzkrieg: Conquer 2 adjoining territories. Automatic win in battle. (30) Atomic Bomb: Take over at least 1 state, with the possibility of taking up to 4 adjoining states. When using this item, post the 4 states you want, in order of priority. I’ll roll a die, and determine how many you’ll actually take (1-4). (30) Ninjas: Send in 2 numbers for every attack and defense you make during one day (doubles your chances of winning each battle). This item's use won't be announced. Limited to 3 uses per game. (35) Death Ray: Conquer 3 adjoining territories at once. Automatic win in battle. Alliance Items: These items are purchased by 2 players together, either by both PMing me or both posting in the thread. The purchase price and the spoils are split evenly. (40) Double Team: Conquer any 2 countries and take 2 turns (which you can use yourself) from an opposing player. (80) Shock and Awe: Conquer 6 adjoining territories and make each affected player lose 1 turn (if they have any remaining). Pending Battles (if the game continues) * = I need a number Chart of who owns what Map, last updated Thursday, 11:30pm:
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I'm annexing Dr.Uzukistan and the Xardocratic Empire on my way out the door!
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I'm not wasting any time and annexing a_country and Brent's Haggis Haven!
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I will annex Colonel Skills' Haven of Virgins
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Annexing CHz.
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Annexing Sprouticus Confederacy.
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Annexing nikiri and Alicetopia.
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I'll take Denicalistia and Acerbanditia
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Annexing Luxitopia and Merv Burger!
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I'll annex Blue Kirbystan and Mucknugglia
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Whoo! I meant to request the color red, but nutty already had it covered.
I'll annex LeHah City! Good luck and god speed, gangstas. Let the missiles fly! |
I thought for SURE you would wanna take Plaromvia, ol' buddy!
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Annexing Gechmiralia.
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Attacking YeOldeButchere Bay and orionmkfso.
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But of course, Zerg, you're my first obstacle! I totally planned on annexing Luxitopia. :p S'alright. Nutty, can I switch from LeHah City to the Elixirian Ocean? I don't believe anyone has taken it yet. |
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I'll annex Lehah City as I ponder what to do for my turns today.
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Annexing Lukagenegro
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Attacking Colonel Skills' Haven of Virgins and Bay of Mo0 for now, more to come later.
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I will attack Dullenplainsylvania US of IC SR of Bradylama and save one more turn for later |
Yeah I'm sure that I want to attack you, and who says an alliance can't happen now?
Last 2 attacks on Smelnickaragua and wvlfpvpia |
holy crap. I missed out on things this morning hardcore. stupid work. Well, guess I'll annex to Plaromvia
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Any chance the ocean can be a different color? Let's say, dark dark blue or black? :D
[1 1/4] Capo [1 2/4] Lukage |
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Our first battle result of the game: -Domino/ctu for CS Haven of Virgins: ctu defends |
Not posting any attacks yet, but I'd like to point out how happy the map looks when flipped upside down.
Spoiler:
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