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-   -   GFF Risk 6: United States of Anarchy (http://www.gamingforce.org/forums/showthread.php?t=22141)

nuttyturnip Jun 12, 2007 07:34 AM

GFF Risk 6: United States of Anarchy
 
GAME OVER; IDENTITY CRISIS WINS!

Everyone gets 4 turns per day. All players begin with 1 Tank, 1 Energy Boost and 20 gil. The wiki is mostly up to date, but there might be a few of the new things that I haven't changed yet.

LINK TO RULES IN WIKI
Minor Rule Changes for This Game:
-Becoming a Warlord requires 9 states (instead of 8).

-The definition of Spies, Satellite Defenses, and Atomic Bombs have been greatly altered.

-Trading countries on a 1-1 ratio is allowed (must trade equally). Items/Gil/Turns may still be given away.

-Ninja use will be limited to 3 times per game.

-Shock & Awe becomes an Alliance Item (and conquers 6 states for an even number)


Major changes:
-At the beginning of each day (starting Wednesday), I will award a new item to all surviving players. These items may be traded, but they will not be transferred as spoils of war. If a player has one of these items in their possession upon death, that item will be lost.

Weapons of the Day
6/13: Sexy Beam: Use your wily charms to take 10 gil from one other player.
6/14: Mime of Distraction: Use the power of pantomime to make one player lose one turn.
6/15: Friendly Gesture: In the interests of goodwill, you grant a player (other than yourself) an extra turn. This doesn't take turns from you.
6/16: Highly Ineffective Mongoose: Use this like a Tank, but it only has a 1 in 3 chance of working.

Arms Dealer
(15) Tanks: Take over one state on the map. Automatic win in battle.
(15) Energy Boost: Gain 2 extra turns for the day.
(20) Spies: Find out the items that all other players possess, find out what items are in play (such as Ninjas), and see all numbers submitted in for attacks/defenses against you for one day. This item's use won't be announced. If the user approves, I will go ahead and submit the statistically optimal number on their behalf, to keep the game moving.
(20) Chemical Weapons: An opponent loses 3 turns for the day.
(20) Satellite Defenses: Defend against all item use for one day (like other defenses, must be used preemptively). This item’s use won’t be announced. THIS ITEM CANNOT BE USED ON THE LAST DAY.
(25) Atomic Bomb: Take over at least 1 state, with the possibility of taking up to 4 adjoining states. When using this item, post the 4 states you want, in order of priority. I’ll roll a die, and determine how many you’ll actually take (1-4).
(25) Blitzkrieg: Conquer 2 adjoining territories. Automatic win in battle.
(30) Ninjas: Send in 2 numbers for every attack and defense you make during one day (doubles your chances of winning each battle). This item's use won't be announced. Limited to 3 uses per game.
(35) Death Ray: Conquer 3 adjoining territories at once. Automatic win in battle.

Alliance Items: These items are purchased by 2 players together, either by both PMing me or both posting in the thread. The purchase price and the spoils are split evenly.
(40) Double Team: Conquer any 2 countries and take 2 turns (which you can use yourself) from an opposing player.
(80) Shock and Awe: Conquer 6 adjoining territories and make each affected player lose 1 turn (if they have any remaining).


Pending Battles
* = I need a number
Tritoch/Plarom* for Virginia
Tritoch/Plarom* for DC
Tritoch/Plarom* for Alaska
Tritoch/Plarom* for Alabama
orionmk3/Tritoch* for Tennessee
orionmk3/Tritoch* for Lake Michigan
Identity Crisis/Plarom* for Utah
Identity Crisis/Plarom* for Louisiana
Identity Crisis/orionmk3* for Lake Huron
Identity Crisis/orionmk3* for Missouri

Chart of who owns what
Map, last updated Monday, 11:10pm:

Yeldarb Jun 12, 2007 08:43 AM

I'm so lucky, and it's 9am. So I'll annex Tennessee and Arkansas.

Smelnick Jun 12, 2007 10:41 AM

Well. Talk about like. I'm going to annex to Montana and Wyoming.

The Plane Is A Tiger Jun 12, 2007 10:42 AM

I'll go ahead and annex Maine BY THE POWER OF GREYSKULL!

Hey Smelnick, you only get one of those. We're not cool like those list people. :(

Domino Jun 12, 2007 11:04 AM

Shiny, two states. I'll annex Illinois and Nebraska

nuttyturnip Jun 12, 2007 11:10 AM

I'm trying to keep the chart as up to date as I can today (got nothing better to do). I didn't put Smelnick's choices down, since he's got to pick one of those first.

Smelnick Jun 12, 2007 11:12 AM

Oh, Wyoming first then. Helps to read the rules eh?

Dullenplain Jun 12, 2007 11:13 AM

Oklahoma it is.

Identity Crisis Jun 12, 2007 11:19 AM

I'll be taking Maryland now that :nazfail: has been temporarily evacuated from its premises.

Plarom Jun 12, 2007 11:40 AM

Mmm.. It feels good returning to our Risk roots! Connecticut and Rhode Island need some serious annexing!

orion_mk3 Jun 12, 2007 12:48 PM

Missouri and Arkansas for teh annex, please.

Alternate choices: Kansas and Montana.

nuttyturnip Jun 12, 2007 12:55 PM

How's about Missouri and Kansas, since Yeldarb already took Arkansas. With a little paint, it's just as good.

orion_mk3 Jun 12, 2007 01:45 PM

I'd prefer the mighty Ur-Kansas, but regular Kansas is dandy.

ctu Jun 12, 2007 01:46 PM

*WTF* I thought I posted something ehre and now it won't even show :(

I would like to annex Vermont

Smelnick Jun 12, 2007 01:48 PM

for another turn I'll annex to Montana as well.

nuttyturnip Jun 12, 2007 01:55 PM

Smelnick is 0-2 so far. You're only allowed to annex 1 state (unless you're one of the chosen people), because I'm trying to distribute territory as evenly as possible. You can use your turns to attack if you want (but you can't attack Montana, at least not yet).

Smelnick Jun 12, 2007 02:11 PM

Wow, sorry bout that. I'm a little off lol.

ctu Jun 12, 2007 02:12 PM

I check the wikki and I did not see a answer to a question I have, but are items like tanks 1 time use only? I am sure they would have to be, but I like to ask first and not assume anything

Ryuu Jun 12, 2007 02:24 PM

Annexing Delaware.

nuttyturnip Jun 12, 2007 02:24 PM

Quote:

Originally Posted by ctu (Post 450842)
I check the wikki and I did not see a answer to a question I have, but are items like tanks 1 time use only? I am sure they would have to be, but I like to ask first and not assume anything

Yes, all items are one use only. Some items, like Ninjas or Satellite Defenses, stay in effect for one day, but then you'd need to buy more.

Something else to emphasize for the new folks: everything happens chronologically. In other words, if someone attacks you, you can't defend against it by purchasing Ninjas after they attack. You have to PM me to tell me you're using an item like Ninjas before it takes effect. Items such as Chemical Weapons, Ninjas, Satellite Defenses and Spies, you can tell me the night before you want to use them, and I'll make them active the following day, but any other item cannot be used preemptively (i.e., telling me you want to use Tanks first thing the next morning).

Hope that's not too confusing.

ctu Jun 12, 2007 02:29 PM

Quote:

Originally Posted by nuttyturnip (Post 450851)
Yes, all items are one use only. Some items, like Ninjas or Satellite Defenses, stay in effect for one day, but then you'd need to buy more.

Something else to emphasize for the new folks: everything happens chronologically. In other words, if someone attacks you, you can't defend against it by purchasing Ninjas after they attack. You have to PM me to tell me you're using an item like Ninjas before it takes effect. Items such as Chemical Weapons, Ninjas, Satellite Defenses and Spies, you can tell me the night before you want to use them, and I'll make them active the following day, but any other item cannot be used preemptively (i.e., telling me you want to use Tanks first thing the next morning).

Hope that's not too confusing.

So if I wanted to use my tank I would say I was going to use it when I am declaring my attack on my target state?

nuttyturnip Jun 12, 2007 03:02 PM

Quote:

Originally Posted by ctu (Post 450854)
So if I wanted to use my tank I would say I was going to use it when I am declaring my attack on my target state?

Items are independent of turns/attacks. You get 4 turns each day. In addition to that, you can buy and use any number of items you want, as long as you've got the money. In other words, you could make a post like this (you don't have to post everything at once, if you don't want to):

Quote:

I'm attacking Kansas, North Carolina, California and Wisconsin.

I'm also using Tanks to take South Carolina.
Some people like to post all at once, while others post an attack here and there, waiting to see how other battles turn out.

ctu Jun 12, 2007 03:09 PM

ok thanks :) I got it now.

I will use two turns and annex New Hampshire and Maine into my ownership

nuttyturnip Jun 12, 2007 03:12 PM

Quote:

Originally Posted by ctu (Post 450872)
ok thanks :) I got it now.

I will use two turns and annex New Hampshire and Maine into my ownership

Well...

As I already told Smelnick, you can't annex anymore states, so that rules out New Hampshire. Tritoch already owns Maine, so if you want to attack it, you can do that.

ctu Jun 12, 2007 03:15 PM

Quote:

Originally Posted by nuttyturnip (Post 450875)
Well...

As I already told Smelnick, you can't annex anymore states, so that rules out New Hampshire. Tritoch already owns Maine, so if you want to attack it, you can do that.

Oh I guess I need to pay more attation to the list, but I thought you said I could use a turn to take a state (or can I only take states that are owened for the rest of the day now?


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