| killmoms |
Mar 17, 2006 03:30 PM |
Quote:
Originally Posted by Magic
Not really necessary when they're both running on the same processor. Seriously, I don't think Cedega for Intel Macs is a difficult concept. Heck, if the game companies are smart then they'll start making ports since it won't be nearly as hard as it used to be.
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Common misconception. The MAIN difficulty in porting games to the Mac is no DirectX. So not only do they have to switch their rendering engine over to OpenGL (unless it lives there already), they have to move their sound engine over from DirectSound, not rely on DirectInput, and all the other libraries DirectX provides for game-makers. THAT'S the main problem with porting games to the Mac—not the fact that they used to run on PPC (though that was occasionally still a concern, but not nearly as big a one as the others).
EDIT: Figured I should comment some on the original point of the thread—seems to me this isn't that surprising. They're running on mostly common hardware now, and for the last bit I was assuming it was only a matter of time until some intrepid souls worked up a hack that'd work. From the screenshots I've seen, there are plenty of unsupported devices (most notably the video card, which is simply running in VGA compatible mode, quite a problem for those who intend to run games in Windows on their Macs—but also things like the Ethernet driver, etc.). So I'm not sure how reasonably "functional" this method is, yet.
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