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PETER MOLYNEUX IS A GENIUS
Peter Molyneux took some time out of his rigorous schedule of developing treatments for AIDs and making peace in the Middle East to tell Computer and Video Games about how he's going to revolutionize gaming!
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Well, he got where he is by doing things a bit differently. There's no reason for him to stop pumping that same well now.
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He got where he is because of Bullfrog. It's no coincidence that all of his "games" have been failures since he sold the company.
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Popular failures, maybe, but received well by most people who actually played them.
...Is there something you'd like to get off your chest, brady? |
I wholeheartedly agree with Brady. The man's lost it and should retire rather than continue making crappy games. The Lionhead games are still failures compared to what Bullfrog came up with, there's simply no denying that.
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It's okay Brady. We all know you don't actually like videogames =/
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I'm with Brady. I think Molyneux has lost it. Especially with what he's saying and what Brady quoted. Unless it's taken out of context, more intensity with one hit kills? What is he smoking? Sounds a lot like that GTA wannabe game a while back....I believe it was called Manhunt, where the only purpose of the game was to push a button and watch what happens. 80% of players use only one button at a time? Maybe he's never played Super Mario.
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No, we don't need a block button. Because in real life, nobody defends themselves. In fact, body armor is just a myth.
His theories would make boxing games rather interesting! |
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Excuses excuses. People are disgruntled about this shit because he's passing off old-hat ideas as if they were a modern Athena springing forth pre-developed from his massive cranium, praise be to Molyneux. People don't like Molyneux anymore because he's a liar. |
Well, look, I'm not saying he's infallible, or that all of his suggestions are molten gold, but I honestly don't get the disproportionate level of MOLYNEUX, MORE LIEK MOLYCOCKS that seems to surface any time he opens his trap. It's not like hype or not being able to deliver everything promised is exclusive to the guy.
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I've got to agree with Brady. I don't like to have to say it, but since he left Bullfrog, he's been long on ideas, short on execution. Now even the well of ideas seems to be running dry.
Here's a list from Wikipedia of Lionhead games for which Molyneux has been responsible. * Black & White (2001) (Concept/Design Leader/Programmer) * Fable (2004) (Designer) * Fable: The Lost Chapters (2005) (Designer) * Black & White 2 (2005) (Lead Designer) * The Movies (2005) (Executive Designer) * The Movies: Stunts & Effects (2006) (Designer) Which of those was a genre-busting triple-A title, exactly? I've played most of them, and none of them seemed as exciting to me as the title he worked on for BullFrog. I'll admit that Black & White was an interesting concept, but the execution was wanting. |
Brady is right though. Having been fairly close to the industry for a while (and hoping to work in it eventually) I have seen a lot of people proclaiming to have thought of great ideas, only for them to turn out to be highly contrived and lacking any real innovation whatsoever. If you're a fanboy who thinks Molyneux is the reincarnation of Jesus Christ, then continue in the delusion. Just because he had a few good game ideas doesn't mean he shits pearls and pisses liquid gold. He tends to overhype games (basically lie, or he just has a poor grasp and understanding of what his team is capable of, who knows) without delivering what he promises. Good for marketing, bad for the reputation. People need to scrutinise everything they see and read rather than just assume things.
No developer is immune from screwing up, no matter how great or well respected they are. That includes companies like Valve for example. Episodic gaming is a big fucking let-down in terms of playtime versus cost. It's just a way for the game developers to make more money during some hard times. I'm not sure how long people will tolerate that. Mark Reign and I agree that it probably won't last too long and certainly isn't a revolution in how games are delivered. Molyneux isn't being very creative these days if those are examples of his world beating ideas. One-hit kills, oh like America's Army you mean? And when I am playing a console I use more than just one button; god only knows those things are covered with buttons these days and they all have a function. To be honest it's a little hard to believe that a seasoned veteran of the industry would really say something like this, something so... dumb. |
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As far as I can tell, Peter Molyneux games are still about as good as they ever were, but the world has come to expect more. All his games (and I mean all of them) are great conceptually and not executed as well as they could be--but still pretty good.
Apparently this isn't good enough for gamers anymore. I still like every game he creates though. Fable was great, as was Black & White. It does irk me though that he says the game industry can learn something from movies. Nothing could be further from the truth, we can learn absolutely nothing from the movies or the movie industry. Every step towards making games more like films is a step away from the very nature of the medium, and for him to proclaim this as a desirable direction is... well, terrible. |
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