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-   -   [General Discussion] Tired of hearing about cheap weapons in multiplayer games? (http://www.gamingforce.org/forums/showthread.php?t=10727)

Lizardcommando Aug 14, 2006 03:16 PM

Tired of hearing about cheap weapons in multiplayer games?
 
NOTE: I didn't know if this would go here or in the Multiplayer section, so if it needs to be moved, you can do so.

Which weapons are you tired of hearing people bitch and complain about in multiplayer games?

For me, I hate people bitching about the XM16E1 being a cheap always-gets-headshots-easily gun in MGO. First, it was the M37 and Flamethrower for being too powerful, now it's the XM16E1 for being too accurate. Now that's just fucking ridiculous. What are those guys going to be bitching about next? The knife being too cheap since you can stab someone in the head and get an instant kill? Please.

Another gun that people seem to bitch and complain about is the BFG9000 from Doom/Doom2. Yeah, that gun could kill you instantly if that green blob of death hits you or if you're in its line of fire, but it's not you can easily dodge it by getting out of the shooter's line of fire!

For those people who bitch about these weapons, I usually say that if it's in the game, it's fair. Every gun has their pros and cons and their weaknesses. You find those weaknesses and use them to your advantage!

So anyone else have any other weapons that they hate hearing people complaining about?

TheKnightOfNee Aug 14, 2006 03:25 PM

I'm tired of people bitching about cheapness in pretty much every game. The only things that are cheap and shouldn't be used are entirely broken things, such as infinites in fighting games, or items that cause some sort of glitch. Half the people who play Dance Dance Revolution bitch that it is cheap to use the speed modifiers in the game that make the notes scroll faster, or that holding on to the bar while playing is cheap and shouldn't be done. When I used to play Gunbound, every single game someone would complain about how double teaming wasn't allowed, even though everyone was on a fricking team, and it was a team game.

Instead of trying to get better at the game and learn new techniques, a lot of people just whine and instead try and bring their competition down to their level.

YeOldeButchere Aug 14, 2006 03:40 PM

Quote:

Originally Posted by TheKnightOfNee
Instead of trying to get better at the game and learn new techniques, a lot of people just whine and instead try and bring their competition down to their level.

Which is a perfect opportunity to send a laser guided RPG rocket straight in their face. Then do so again while they bitch some more.

Although my usual stance is that "if it's in the game, it's meant to be used", there are some exceptions. While developers try to make things balanced, they're not perfect. Example, the AWP in counter-strike. Now, I haven't played in quite some time, so perhaps it has changed since then, but a one hit kill sniper can be annoying. Which is precisely why people have developped various mods that allow banning said weapon if the majority of people don't want it. And if the majority of people don't want it, there's a good chance it's unbalanced or abused. That, or you're playing with a bunch of whiny bitches and it doesn't matter because you'd eventually leave for other reasons.

If no one has bothered adding a way to ban particular weapons or no one bans the weapons you feel are cheap, then just shut up and stop whining.

Skexis Aug 14, 2006 04:05 PM

My problem is usually with people who go for powerups, like quad damage, and have it timed so that they make a round killing people and get back to the item just as it spawns.

The UT sniper rifle is pretty irritating as well, though, especially given how easy it is to pop off a headshot.

Newbie1234 Aug 14, 2006 05:18 PM

Indeed it gets annoying when one's own stupidity is mistaken for someone else's cheapness.

electric_eye Aug 14, 2006 08:20 PM

Quote:

Originally Posted by Lizardcommando
Another gun that people seem to bitch and complain about is the BFG9000 from Doom/Doom2. Yeah, that gun could kill you instantly if that green blob of death hits you or if you're in its line of fire, but it's not you can easily dodge it by getting out of the shooter's line of fire!

I don't know if it's the instant kill factor from the shot that makes it cheap, it's rather the big blast immediately afterwards which is hurting. I'm sure anyone who is anybody surely knows how to strafe in Doom. In the Doom games, the earlier baddies with the machinegun, pistols are most likely to harm you because the projectiles are much easily avoided. However get caught and it hurts.

I've never played MGO and I want to what you mean when people say that the XM16E1 is too accurate? Is there an auto-aim to the head in this game? If not then surely those complaining must be too immobile during play?

zzeroparticle Aug 14, 2006 08:23 PM

To be fair though, if you've got a certain weapon in a game that's so good that everyone uses it and is really the only viable strategy that allows for victory in a certain game, then yes, it's probably too powerful and should be banned or else the game quickly becomes degenerate. The best example of this that I could find was banning Akuma in Super Turbo Street Fighter II tournament games because of how cheap he with his air fireball move. It was something the game wasn't meant to handle.

Aside from extreme examples like the above, most games don't have a dominating strategy that can't be countered in some way or another. That's why people who complain about camping in FPS games annoy me so much as well as people who whine and demand "10 min NO RUSH PLZZ" games on Starcraft. If only they'd learn how to defend or try out different tactics to counter them.

Lizardcommando Aug 14, 2006 08:35 PM

Quote:

Originally Posted by electric_eye
I don't know if it's the instant kill factor from the shot that makes it cheap, it's rather the big blast immediately afterwards which is hurting. I'm sure anyone who is anybody surely knows how to strafe in Doom. In the Doom games, the earlier baddies with the machinegun, pistols are most likely to harm you because the projectiles are much easily avoided. However get caught and it hurts.

That big blast afterwards is what I think makes the gun so lethal. If you're up against someone who can effectively weild that beast, you'll die pretty fast, even if you try strafing away from the blast and the opponent armed with that gun. There's a whole FAQ on the BFG9000 that explains how that gun works and whatnot.

Quote:

I've never played MGO and I want to what you mean when people say that the XM16E1 is too accurate? Is there an auto-aim to the head in this game? If not then surely those complaining must be too immobile during play?
Basically, if you're crouching or in the prone position and you fire that gun, there's barely any recoil on that gun unlike with the AK47. You still have some recoil to work around even if you are crouching or prone. You can't auto-aim at the head with the Auto-aim lock with any of the guns in MGO.

To be honest, the whole XM16E1 being too accurate arguement is actually a tad bit new to me. I've only heard a few people bitch about that gun online and on some messageboards.

electric_eye Aug 14, 2006 08:48 PM

Quote:

Originally Posted by Lizardcommando
That big blast afterwards is what I think makes the gun so lethal. If you're up against someone who can effectively weild that beast, you'll die pretty fast, even if you try strafing away from the blast and the opponent armed with that gun. There's a whole FAQ on the BFG9000 that explains how that gun works and whatnot.

That's what I was thinking, I thought you were going about on about the shot itself. I haven't played Doom multiplayer but I imagine in smaller areas perhaps it's murder.

Firefly Aug 14, 2006 10:49 PM

Here's a trick I discovered by accident in the original Quake w/expansion pack one (the one which adds proximity grenades, lava nails, etc. to the arsenal) and am curious as to whether anyone else here has run across it: it is very possible to lob a prox-bomb in such a way that it settles 'inside' a health pack. Until the bomb expires, woe unto anyone who rounds the corner in need of health.
I ended up catching a couple of people that way; it was very amusing.


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