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Games: Make 'em yourself!
Really interesting, this. Essentially homebrew games for Xbox 360:
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Pretty good. I'd love to see what people could make of great little things... |
Good to see it's pretty reasonably priced. With any luck, this'll mean a few more different styles of games will emerge for the Xbox. I'm sure there'll be a load of crap produced but easier access for fledgling developers to a wider market can surely only be a good thing.
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Sounds pretty interesting. So, if you were to make a game using that program and it actually makes its way onto the Xbox360, would you still be able to hold the rights to, say, characters or stories you create for that game?
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This is definitely an interesting idea in theory and looks like something meant to attack Nintendo's Wii. Allowing indy games will inspire guys with less of a budget to develop for the 360 instead of the Wii. I can't wait to see what crazy games come out as a result of this.
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This is VERY cool, it's like that .. uh, what was it, Net Ya...ka..zooie.. banjo.. homebrew thing Sony had going for the original PlayStation. They'd chuck the best ones on the official PlayStation magazine demo discs, good stuff. Except this is going to be on a much larger scale (coz lol xbox is huge lol). I imagine the Creators Club is going to contain a lot of games using stolen Naruto GBA sprites though.
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And people thought the Wii's controller was innovative.
I've been thinking of delving into game-creating for the last couple of weeks, so this is pretty cool to hear. If nothing else, it's like MS will have an almost global "R&D" department. Very cool. |
This sounds kind of similiar to what Sony is doing on the PS3, doesn't it? Only it sounds like on the PS3 it's not just games. But more like any software you like. Since it's running on Linux.. But when I heard about something like this on the PS3 it sounded like there wasn't going to be any support offered. You're really on your own or something. It's been awile though.. so I could be wrong.
I think this is a pretty good move by Microsoft though. It could allow alot of lower budget groups to create games. So now every game for our consoles doesn't have to cost upwards of millions of dollars. |
I think it's a clever ploy to offset the cost of having to do market research and distilling a few innovative game ideas from the mass of crap ones. Someone will come up with an idea that breaks the mold and then Microsoft buys them out and runs with it. Considering the poor state of the games industry at the moment and spiraling development costs, it's a good idea.
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wOOt! About time, I suspected this move way back when the XNA was first annouced. Great stuff, really great stuff.
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I sure hope Microsoft has a gigantic (lol cuz xbox is hueg) team to check for quality, because for starters, I wager 95% of all games of this kind use stolen material: stolen graphics, stolen code, stolen music, and made with stolen software. XD
Having said that, I really like this idea in principle. There's a lot to be said for this approach, I feel it will open the games market up for much smaller teams, which is a good thing, cause diversity is always nice. Besides, some fan games are just plain ol' awesome, and they deserve all the exposure (and revenue) they can get. |
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I suppose you're right that the $99 price tag will scare the worst of 'em off, but it's really not a lot of money considering what you can potentially get in exposure. People tend to make these kind of games for fun at first and then try to release them, forgetting that those textures came from Quake 2, and the songs were downloaded from modarchive.com. That is the kind of thing I think Microsoft has to check for, as much for their sake as the "bad" developers'. (Although they will probably try not to be held accountable for what appears on that service.) As for why, people will do all kinds of crazy shit for 15 minutes of fame. XD |
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