Wizard of Oz: Beyond The Yellow Brick Road
Teh informationz, screenz, previewz
Coming this fall. Developed by Media.Vision and published by XSeed. Negative on flying monkeys. Repeat: lacks flying monkeys. http://rpgland.com/content/media/2009/07/wizardbox.jpg Quote:
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Awesome, maybe reading comprehension will help me through this game a little bit better. I played the Japanese version up until the flower castle boss and then kept getting worked.
That said, it's one of the best-looking DS games by far, and the Sakimoto soundtrack is awesome. |
Why does this sound like a bad VH1 special.
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Wizard of Oz + RPG+ Handheld system? Win!
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I just like the fact that the game is called "Rizzoad" in Japanese.
It's like they made the game for niggers. |
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I might just check out this game. Media.Vision are the guys behind the Wild Arms games, but this looks pretty... different. |
Woah, this game comes out next week. Totally snuck up on me.
I've gotta finish up Mario & Luigi 3 pronto to make room for this. |
When I'd played it for the preview (beat the Yellow Brick Road and first witch), I was still going strong and the game was alright.
But after a while, certain things got on my nerves and some sloppy game design choices/oversights became more and more noticeable. It added up to a below average experience. |
Ah, oh well. Despite of that review I am still gonna pick it up. I just can't pass on Wizard of OZ jrpg.
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I think it's a solid 7. It does nothing particularly noteworthy, which more or less sums up all the work of Media Vision.
I'd say it's worth a purchase if you like a bright and cheery atmosphere. |
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I feel it's better when it can actually be explored, though. |
This isn't the first game to eschew non-linearity, and one of my favorite RPGs (Valkyrie Profile) also had dungeons built like stages of an action game or platformer. Certainly it's not the best design choice and it's not going to win any awards, but I found it to be worth the money in the end. It's hard to find heartwarming games, especially in a genre that seems to prize moodiness, swordplay and effeminate men.
You can't tell me you didn't smile fondly when there was that drawing of Dorothy and the Scarecrow skipping toward Oz Castle. |
Reading that review, that trackball thing actually sounds kind of annoying.
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If you're pushing the trackball more than once every three or so seconds, you're not doing it right. It wasn't a very bright design choice, as I've been saying about a lot of things, but it's a mild inconvenience at worst. Honestly, I found it kind of enjoyable.
I seem pretty biased, yes, but I did not have any preconceived notions for the import. I just played it and liked the package as a whole. |
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