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-   -   [PS2] Wild Arms: Vth Vanguard (http://www.gamingforce.org/forums/showthread.php?t=8716)

Cetra Jul 6, 2006 03:13 PM

Wild Arms: Vth Vanguard
 
New scans and information released!

http://img469.imageshack.us/img469/7...50018zt.th.jpg http://img457.imageshack.us/img457/9...50022rp.th.jpg http://img310.imageshack.us/img310/8...50038dc.th.jpg

http://img310.imageshack.us/img310/9...50045qm.th.jpg http://img319.imageshack.us/img319/5...50050yb.th.jpg

General Information

The fifth game will be returning to the traditional style of Wild Arms. The game takes place on Filgaia as always but the game will be structured like the first three games where there will be a world map with dungeons and towns scattered around. No word if the search function will make a return.

Dungeons will be more similar to the first three games, being structured like 3D puzzle maps. However the ability to jump slide and use Accelerator to 'slow time' will be available to use in dungeons so I would expect some of the platforming aspects of WA4 to return, though not to such a degree as they were used in WA4. No word on how the tool system will be handled as of yet. The encounter avoidance system from WA5 is also based off of the system defined in WA4.

The HEX battle system of Wild Arms 4 will be making a return in Wild Arms 5. It's said to be greatly refined and the battle camera has been largely reworked to give the player a 'battlefield' level view of the action rather than a top-down perspective used in WA4.

Character Information

Returning to the original Wild Arms, there will only be three main characters. Unlike past games, there will not be a prologue to introduce each character. The three characters are as follows:

Dean Stark

16 year old boy raised in a quiet town who dream about becoming a Golem Hunter. Considered the 'main character' of the game.

Avalil Van Freul

20 year old non-human girl who falls from the sky in the left hand of a Golem. Seems she has lost her memory and can only recall the phase Johnny Appleseed. (what?) Unlike most characters of this archtype, she is actually talkative and full of life.

Rebecca Streisand

16 year old girl. Not much is know about her at this point other that she is the traditional ARM user of the group.


Here are a few in-game shots courtesy of Rpgamer:

http://img486.imageshack.us/img486/7669/wa5018jx.th.jpg http://img408.imageshack.us/img408/3253/wa5022ho.th.jpg http://img417.imageshack.us/img417/4882/wa5032gy.th.jpg

Onyx Jul 6, 2006 06:20 PM

Excellent. I'm pretty excited for this game. I think WA4 was a step in a good direction, and it's good to see that they didn't abandon some of its features completely. I really liked the platforming aspects.

The main character seems like a polar opposite of Jude from WA4, and much more mature. That will be good. I just hope they don't pull the "cliche I don't remember who I am" card with Avalil. It's so old. I hope there's a twist.

Hopefully we get this.

Final Fantasy Phoneteen Jul 6, 2006 06:54 PM

Is... is his weapon a shovel?

Rei no Otaku Jul 6, 2006 07:21 PM

Really glad to see they're keeping the features from WA4. I really liked that game, and was afraid it would be the odd one out. Hope it gets a timely localization. XSEED did send me a survey about the next WA game, so I hope they're already thinking about picking this one up.

Gechmir Jul 6, 2006 07:27 PM

Quote:

Originally Posted by Generic Badass
Is... is his weapon a shovel?

Noticed the exact same thing ;D

Beware, evildoers! I shall give it to you in SPADES!

Good to see the main character has a cool outfit unlike most games out of Japan lately...

Mucknuggle Jul 6, 2006 07:34 PM

Damn. WA5 is coming out and I haven't even played 4 or Alter Code F yet! I've definitely got some catching up to do.

I can see the shovel working... somebody in Suikoden V fought with farming equipment.

Cetra Jul 6, 2006 07:42 PM

The 'shovel' is a Chinese weapon which I cannot recall the name of at the moment. It's more of an axe but yeah it does look like a shovel. The name was something that roughly translated to "Crescent Heaven Blade Shovel" or something ridiculous like that.

SouthJag Jul 6, 2006 07:42 PM

Regardless of the shovel, this game's gonna rock. I'm glad to see the Wild Arms series continuing on the upswing, instead of taking Suikoden's downward spiral. I'm still playing 4 right now, but I'll be done with this one long before the Fifth Vanguard gets here.

Plus, while I can't see X-Seed refusing to pick this up, does anyone know the sales figures of Wild Arms 4? I...can't say I've heard of anyone in my area even playing it, much less knowing what it is.

Gechmir Jul 6, 2006 07:59 PM

Uhm. Play Suiko V. That's an upswing if I've ever seen one.

Have yet to touch Alter Code F and I don't think I'll try IV. I've heard disappointing things about it.

SouthJag Jul 6, 2006 08:04 PM

I guess I've got a bit of a grudge against the Suikoden games, had one since 3 came out. I've heard that 5 is getting back on track to being a good game, but that it's ultimately still average and still lacking compared to Suikoden 2. I'll wait until one gets up to Suikoden 2's level.

Alter Code F, though, was kinda boring. They really could've done so much more with regards to remaking the first game, but I think they just stopped a little too short. Wild Arms 4 though is awesome -- I'm disappointed in myself for having owned it from January 16th and not even opening it until a couple weeks ago. Since 4's only $20 now, I'd highly recommend you grab a copy, Gech.

Rei no Otaku Jul 6, 2006 08:26 PM

Quote:

Have yet to touch Alter Code F and I don't think I'll try IV. I've heard disappointhing things about it.
WA4 was excellent. I thought it was easily the best in the series. While it was a bit short, the gameplay was great and the characters were really likeable. I love Raquel.
Quote:

I've heard that 5 is getting back on track to being a good game, but that it's ultimately still average and still lacking compared to Suikoden 2. I'll wait until one gets up to Suikoden 2's level.
It is at the level of Suikoden 2, and the only reason someone would say otherwise is because they're steeped in nostalgia.

Gechmir Jul 6, 2006 08:29 PM

Suiko V is on a level of II, definitely ;D I recommend it, Jag.

Well, if ya'll recommend it and you're fans of the series, then I'll give it a crack. The reviews I saw could've been from newbies who never tried the series before =d

Golfdish from Hell Jul 6, 2006 08:35 PM

Let me put it this way: I played the crap out of Suikoden V for over a month after getting caught up in it. Not only do I honestly think it's better than 2 (MOST parts...nothing quite as emotionally raw as 2's best parts, but improves on most everything else very nicely. Especially the gameplay/party set-up options), but I'm slowly and painfully sailing through Suikoden IV now, just to:

A: Ease the fact that Suikoden V is over.
B: See how IV ties into V and the rest of the series.
C: See how many stars I can get on my own, as I have no plans on doing a perfect 108 run here.

But yeah...I can definitely see how IV can rub fans of S2 the wrong way. Lack of direction, horrible characters, 4-man parties, the opening sections are painful and nothing you do really seems important. Very eerily reminds me of Chrono Cross (not a good thing).

Um, yeah...You owe it to yourself to play V.

As for the game in the actual topic...Best news is Naruke coming back to do the music. Then again, WA4's music really grew on me, once I weeded out some of Masato Kouda's lousier tracks and the varied styles grew on me.

I have WA4 now and I'm planning on going through it as soon as I finish...*shudder*...Suikoden IV. Then again, if something something doesn't happen REAL soon to explain where I have to go next, I might be starting WA4 sooner than later.

I did play the intro though...Love the new battle system and the Klonoa-style platforming. Definitely looks like fun. Not crazy about Vth going from 4 down to 3 characters...The more, the better.

Mucknuggle: Were you thinking of Goesch (a big farmer who fought with a giant log)?

SouthJag Jul 6, 2006 08:43 PM

Goldfish, do you have the WA4 soundtrack (or for that matter, anyone) that you could upload to YSI, perhaps? I seem to be missing mine...

Gechmir Jul 6, 2006 08:53 PM

Off-topic, but how does WA IV's soundtrack live up to its predecessors?

Still huffy that Alter Code F didn't have a theme for Zed ;__; BLASPHEMY. I read about it ><

Golfdish from Hell Jul 6, 2006 09:10 PM

Jag: Uploading now. S-L-O-W-L-Y.

Gechmir: It's very different, I'll say that. It's four different composers, each with their own styles and none of the others really tend to sound like Naruke. She has about 1 disc worth of material (her tracks are practically unmistakable if you're familiar with her style), Masato Kouda has about 2 discs (half of his tracks tend to be too atmospheric for my liking, but he does have some great stuff like "Dark Grey Back Ry" and especially "Nightless City Guara Bobelo", which has a spot in the BSC...I'd say he leans towards jazz compositions but he's really all over the place) and the other two, Ryuta Suzuki and Nobuyuki Shimizu, combine to do about 1 disc worth of material...They probably had my favorite tracks on the whole thing ("Manifestation from Hell", "Howling at an Unstoppable Fate" and "Black Trigger" come to mind immediately). Lot's of straight action themes from them. It's too diverse to really describe...Worth the listen. Just be warned that not every track is gold (probably Kouda stretching himself too thin) Me personally, I'll say it's my second-favorite after Wild Arms 3, followed by 1, Code F then 2 (I loved the music in 2 as well, but it doesn't work too well in straight-soundtrack form). I can't wait to see where Vth fits into that mix...

Edit: Sigh...Might want to try an FTP or direct connect...My upload keeps dying. Sorry.

Prinnydood Jul 7, 2006 08:25 AM

I hope that go back to the old western theme again..I think thats what really makes the series unique...I never played 4 but I heard the setting was kinda futuristic or techy almost? Could be wrong..

Monkey King Jul 7, 2006 09:57 AM

Eww, they're bringing back the hexes? I hope they're doing a serious overhaul, because the implementation in Wild Arms 4 is sloppy at best. The combat system varies between killing bosses in three hits and "No matter what I do, the boss gets two moves before I can even act and instantly kills Arnaud and Yulie. Yay." A LOT of room for improvement there.

Glad to hear they're going back to more world map exploration. RPGs just are fun unless you're getting your ass lost out in the woods. Not sure I like how tightly they've pulled in the camera in dungeons, but those may just be promotional shots.

I hope they've kept their writers around, since the plots have wound up being the strongest draw for me with this series. Even when they start wallowing in RPG cliches, they manage to present them in a coherent fashion, which is quite refreshing. I don't demand surprises, just don't insult my intelligence.

<3 jailbait female lead.

Dhsu Jul 7, 2006 10:46 AM

Haha, the "-th" suffix doesn't work at all with Roman numerals. People are gonna call it "Veeth Vanguard" or something ridiculous.

Looking forward to this, though. Big fan of the series.

Summonmaster Jul 7, 2006 11:36 AM

I'm going to wet my pants over the eventual newest release of Wild Arms yet again! With a fifth in the works, I'm guessing that the 4th held it's own despite mixed feelings over some of the new in-game systems.

I am excited that there are two girls supporting the main character this time. Very nice, seeing as how WA3 had Virginia as the female lead, and WA4 had Raquel as the overkill princess. I was sort of hoping that they'd continue to break convention with the guy being the mage type, but I don't think spellcasters would have use for shovels.

I like the encounter avoidance system in WA5 since you could totally skip it without sacrificing ENC gauge points anymore, although by the time you were able to seal off encounters, you had already cleared the dungeon most of the time. Plus, a good amount of the time, you had to beat stronger than average monsters due to detonation status in order to work for your break point rights.

I'm a bit suspicious about there being no prologue this time around. I know WA4 didn't do the "separate characters uniting" thing that was done for the first three, but I really liked that concept. Hopefully they can still retain the feel of "we all met by fate" that I love so much.

I loved the hex system as well, even though some people hated it. The trade off of having all characters in one hex as opposed to separate hexes is a neat balance. Even if you beefed up your hex(es) with Arnaud, and weakened the opponents' hex(es), you could be in danger if you were sloppy still.

Geting excited about this already :D

Dee Jul 8, 2006 12:28 AM

Seems funny that half this thread is about Suikoden when it's over WA.

The only experience with WA I've had was with 3, and even then I thought it was average. My brother is bugging me to buy 4, but I've read some pretty negative reviews on it. I think I'm going to buy it anyway for his sake. =p

The graphics look pretty nice. Oh, yeah, SHOVEL. Cool.

Then my own comment on Suikoden. XD Goldfish, take everyone's advice and do not finish IV. It will literally break your heart as it did mine. I haven't played V yet but from reading the comments on this thread it makes me want to rush out and play it immediately. I'm skeptical about the "better than II" opinions; I'll have to play it for myself. The literal heartbreak with the "bad ending" with II led me to leave the game unplayed for a week before I can return to it again. The emotions were that bad for me.

Miles Jul 8, 2006 01:09 AM

I'm glad to see that the ability to jump remains. The platforming bits in number 4 were probably one of my favorite parts of the game.

If XSEED does pick this up and localizes it (which I'm sure they will), I hope the game will have a more polished feel to it. I'm sorry, but text flying off the TV screen is a big no-no to me. I enjoyed the voice acting though.

While on the subject of XSEED, anyone know what's going on with them lately? I expected them to at least announce a new title or two during E3, but nothing has been announced since the release of Shadow Hearts 3. I was thinking about emailing them with a few suggestions. Probably a few PSP titles worthy of translation. Some of which include a few Falcom ports such as Gurumin and the Legend of Heroes 6 game.

Cetra Jul 8, 2006 04:25 AM

Wild Arms 4 had text overflow problems as well? The only text related problem I recall was the issue with Judes first ability. Though I could be completely wrong as I pretty much played WA4 and WA:ACF back to back and may be confusing the two. I know ACF had tons of localization issues and a ridiculous level of text overflow problems.

ZeroSlash Jul 9, 2006 02:19 AM

I really enjoyed Wild Arms 2 and 3 but I've yet to get my hands of WA 4 because every store I go to is either sold out or still selling it for $40. None the less, this is some good news and something to look foreward too.

Dee Jul 9, 2006 12:44 PM

I believe WA4 is up online for $20, last I've seen it. Check Amazon or something.

Freddy Krueger Jul 9, 2006 02:31 PM

I loved WA4 and didnt really care for the 1st or 2nd one "cant remember which it was, it was long ago. So I'm glad its gonna be like 4, now if they can just make another Dragon Quest game like 8.

SouthJag Jul 10, 2006 08:51 PM

http://www.gamespot.com/news/6153748.html

Most notably, in the last paragraph the 5th game's writer says that he'd enjoy doing a Wild Arms 2 remake, time permitting. Actually, I'd love to see a remake of the second one -- the translations errors and often unpronounceable words in the second game made it a tad difficult to follow the story at times, however the second oen remains my favorite of the series so I'd really like to see it come back.

Final Fantasy Phoneteen Jul 10, 2006 10:13 PM

From what I've seen, diehard Wild ARMs fans seem to love the second game, but those who're interested in RPGs in general hate it. I would love a remake, personally.

Golfdish from Hell Jul 10, 2006 10:45 PM

It's funny that I could never get entirely into 1 or 3 (I gave up on 3 somewhere in the last chapter because it just dragged on like crazy), but the pacing of 2 was JUST perfect. Just when I was starting to get bored with a section (the lizard parts were kind of random), the story would take a nice turn or some new character would pop up. I remember it had some good puzzles in there as well and a good final dungeon/boss encounter...Aside from that one horribly translated puzzle which I had to get an FAQ for. And dammit...Ashley, Brad, Lilka and the assasin chick (forgot her name) showed how to do stock RPG characters the right way. Virginia and Co. never did a thing for me once the game got rolling, but I liked the WA2 cast from the moment they were assembled.

A remake would do wonders for the music. I'd actually settle for a rip with looped tracks, but an all-out redo would be highly appreciated as well.

Graphically though...This game is screaming for an overhaul. I know graphics aren't everything, but the battles were just an eyesore.

Personally, I would jump at the chance to play an updated version of WA2. This game sits on the outer cusp of my favorite RPG list and I wouldn't mind revisiting it.

Summonmaster Jul 10, 2006 10:47 PM

I'm the exception to that observation. I dislike WA2 because it was so ugly when I finally got the chance to play it. The controls annoyed me too so I traded it in prematurely. Therefore I'd like to see a remake of WA2, but possibly with voice-overs unlike Alter Code F.

Other than WA2 though, I'm just nuts for the rest of the series so far, and hopefully V can add an ever nicer reiteration to the Wild Arms feel.

SouthJag Jul 10, 2006 11:08 PM

I love every game in the series equally -- save maybe for Alter Code F -- but Wild Arms 2 just kinda struck a chord with me I guess. I really preferred it's battle system and multiple character setup to Wild Arms 1 (and ACF). I also liked that the main character was not the only wielder of an ARM, as Brad was too.

I also liked the deeper in-game mythology, and transforming in Lord Blazer was awesome.

Golfdish from Hell Jul 11, 2006 12:53 AM

Quote:

Originally Posted by SouthJag
I also liked that the main character was not the only wielder of an ARM, as Brad was too.

True, but Lilka kicked everyone's ass because she had unlimited ammunition. Fireballs and Freeze spells for all!

This thread made me pop in the old game for a bit tonight. I had forgotten it was mostly sprite-based, outside of the battles. The characters-in-battle designs look like...the creators tried their best to come up with something, but just couldn't make ends meet. The characters are so messy, but they seem to have so much detail...Very strange seeing after so long away from it.

Technically, I guess this one would be considered "old-school" now.

Monkey King Jul 11, 2006 09:38 AM

Quote:

Posted by Summonmaster
Therefore I'd like to see a remake of WA2, but possibly with voice-overs unlike Alter Code F.
Ugh, I hope not. Wild Arms 4 would be better off without any voice acting at all. "My flashing blade will pierce the darkness!" is only cool the first 50 times Raquel says it, then it gets annoying fast. And I don't know who this woman is who voices every child character in every last anime and video game ever, but I wish they'd quit hiring her. I keep hoping Jude will fall in a meat grinder, he is so annoying to listen to. Death to child protagonists everywhere.

Summonmaster Jul 11, 2006 10:13 AM

"Jump!... One More!"
I turned my voice frequency to max, since I didn't mind. I forgot whether you could turn it off completely in the options screen or just put it to a minimum. You're right though about how it loses it's effect and she's still saying it at the end of the game. Finest Arts distracted me from noticing too much.

Onyx Jul 11, 2006 02:24 PM

If WA2 was remade, I wouldn't even give a damn about the game. I would gobble up the soundtrack like a rabid turkey. Most fans don't like 2, but most people agree that it had a stellar soundtrack.

I think a WA2 remake would be a good thing. WA2 was an underrated game with some minor flaws, and it had a lot of potential.

Peter Aug 1, 2006 07:37 AM

I haven't played the fourth Wild Arms, so I'm not in a position to comment on this so-called Hex system, but it looks to me that it's a welcome change from the traditional system that the games use.

As for the whole WA2 game, I'm still playing that one (just finished the first disc), and it's actually a pretty nice game, if you don't mind some of the localization errors and the horrible, horrible graphics. I've heard people complain more about the second disc, so I'll hold my judgement until I finish that.

Dee Aug 5, 2006 11:25 AM

After playing around 30 hours of WA4 and getting around to the last dungeon (I got far enough -- like one screen over -- to get back into the world map), I can thoroughly say I was disappointed with this game. Although the only other WA game I played was 3 (I only played like a half hour of 1), it seemed like the story of 4 was some bad anime script left on the chopping block. I liked 3 a lot better in comparison to 4.

I can rant much more (probably do so when I actually finish the game), but here I'll start on the Hex system. Talk about horrible. Simply horrific. I didn't like it one bit; there leaves little room for flexibility and more room for sheer annoyance. Yulie dies pretty much half the time unless I on purposely draw her into a corner (despite her attack which can deal more damage than Arnaud). And if you just Intrude with Raquel you pretty much got the battle to your grand advantage. Not only that, I never felt the need to level (which was great, actually) since the boss battles were extremely easy. Extremely easy. Sometimes they are tricky, but after the first couple of moves you understand what little magic trick or whatnot to get over this small obstacle. All I do to "level" was throw a Lucky Card and I'm game for the next area.

Now the story... hoooo. It's like a deflated balloon. Firstly, I dislike main characters who are within the age range of 13-18; unfortunately 99% of RPGs follow this "rule". More often than not I found it very juvenile with classic anime-ish plot twists (character dies, noooo, character dies, noooo). I never really connected with any of the main characters, sadly. They were all very one sided. Lambda was also dry.

Good things: Side view. That was pretty interesting. The ACB or whatever thing you activate with R1. I liked that. Some of the puzzles in WA4 were fun.

Bad things: Things described above. Probably a few more things I couldn't think of now. Also... the voices! GAHHHRHHRHH. "Razor sharp intellect! What's above my head!" It was almost as annoying as SO3. And I felt sometimes when the antagonists read dialogue it was painfully slow and clear that they were just reading the script in front of them. It was sad.

I know I'll probably get blasted for this, but now I know where the bad reviews come from. WA4 couldn't hold up. It had the Suikoden IV (S4 was truly a bad game) phenomenon, the "Huh? That's it?" Time to begin Suikoden V.

Final Fantasy Phoneteen Dec 31, 2006 10:47 PM

Revive, playing the import. Actually not half bad, and it looks great in motion. I can't approve of these cheesy-ass animu story sequences, though. I will never play this damn game in front of anyone. They got rid of the traditional overheard world map (they might've done this in Fourth Detonator, but I never played it), and went with a Dragon Quest VIII-ish behind the back type deal.

To my surprise and slight disappointment, Dean doesn't end up using a shovel. Once you get through the first (real) dungeon, he ends up breaking it after whacking the boss on the head. Instead, he uses dual ARMs that have these weird, glowing blade/baton things sticking out of the butts. So he uses melee attacks, but fires the guns as he's doing so.

Another really neat feature is the field boss. From what I can tell, each dungeon has a purple orb thing near the end. If you inspect it and beat the optional boss, you're given the option to flip encounters on or off in that entire field. Very useful, and a fairly innovative feature. That orb turns white and I think heals you if you inspect it again, but I never checked it out.

All in all, pretty promising. I'd be pretty surprised if nobody picked this up.

EDIT: Oh yeah, this game's opening has some of the worst fucking engrish I have ever seen. My God.

Cetra Jan 1, 2007 02:05 AM

Quote:

I can't approve of these cheesy-ass animu story sequences, though. I will never play this damn game in front of anyone.
Aw, come on it wouldn't be Wild Arms without a massively cheesy story and characters.

The world map was basically removed in WA4 and replaced with a Final Fantasy Tactics style map so the behind the back style is something new. The encounter avoidance system also sounds exactly like it was for WA4 and one aspect I enjoyed.

Quick question though. How is the character dialog handled? In WA4 they did this comic book style cut-in for the dialog which did nothing but chop up the flow of the game making them extremely annoying.

Final Fantasy Phoneteen Jan 1, 2007 01:45 PM

Dialogue is played out through real-time cutscenes. Nothing at all like a comic book. The voice acting is a little weird, just because it only seems to be used during important sequences. Otherwise, conversations are silent (with the exception of an occasional grunt/cheer, ala Skies of Arcadia).

Music's solid as expected, but I haven't liked any of the battle themes thus far.

dark1x Jan 1, 2007 11:04 PM

I'm loving the game myself...

While still very Wild Arms, it also gives me a Skies of Arcadia vibe, which is most certainly a good thing.

Gameplay wise, this is pretty much the best the series has to offer. The hex system returns with a few new twists, battles are more challenging, and the game is simply fun to play. I do appreciate the fact that you are healed after each battle, that random battles do not occur overly frequently (and can be disabled within each dungeon after purifying the sol niger within each dungeon), and that each battle is challenging in and of itself. Most normal enemies could potentially wipe out your party in just a couple turns, if you aren't careful. The game encourages you to take full advantage of everything you've got. Boss battles also take advantage of different battle fields with layouts that add strategy to the whole ordeal. Add in the continue system when you die, and I can say that boss battles have been a highlight here.

Like the 4th Detonator, you are able to run, jump, slide, etc. throughout the environment. This time, however, the game offers a free camera (right stick) and active ARM usage during exploration. The world map has taken a more DQ8 approach and is fairly expansive. The search feature has returned, but is only required for the location of treasure (though there was one item earlier that you had to search for, but the game told exactly where to look so it wasn't a big deal).

The story and characters here are HUGE step in the right direction, though. I'm enjoying the plot so much more than the previous games. They have done a much better job fleshing out the characters this time around and all of them are very likeable. I believe a Japanese sci-fi novelist was actually responsible for the story this time around as well. They do a fantastic job capturing the various dialects and accents in writing here and it makes for some enjoyable scenes.

I actually like the presentation as well. Yeah, it's straight anime, but it's entertaining. Of course, the fact that the writing and character building is much stronger than the previous games in the series really helps as well.

Quick synopsis (very light spoilers)...

Spoiler:
Once again, we are in Filgaea (or however you want to write it), but only in name. It seems that there are things known as Golems scattered about the world and they are believed to be a part of a lost technology. The main character, Dean, has been obsessed with them ever since finding his first bolt when he was a young boy. He idolizes a famous Golem Hunter (the name escapes me) and hopes to one day become one himself. He lives in a small village with a number of folks including his good friend Rebecca. Dean and Rebecca go out exploring one day and Dean approaches her about leaving the village in order to follow his dream, but it's clear that she isn't ready just yet. Things heat up while they are out when a large piece of a golem comes crashing down into a cave. Upon investigating, they find a girl sitting in the hand of a golem's left arm. Dean manages to scoop her up just before the floor collapses. She remembers only two things; her name (Avril) and the name "Joney/Johnny Appleseed". After a conversation back home, Dean decides to start his journey by helping Avril. Obviously very fond of Dean, she decides to join up. The trio reminded me very much of Vyse, Aika, and Fina from Skies of Arcadia, of course, but there is much more to them. From there, you end running into all sorts of characters including a fellow hell bent on destroying every golem he finds as a sort of revenge, a golem hunter who you help out of a pinch, and plenty of others. There are, of course, additional factions who you are often given a peak out (clearly of a different level of technology) who are also searching for J. Appleseed as well as Avril herself. I've just arrived at the technologically advanced city of Lailabel with about 13 hours on the game clock. There is, of course, more to the story (as there are TONS of scenes throughout), but I don't wish to spoil too much.


Oh, and the audio is fantastic. Unlike Generic Badass, I really love the soundtrack. Nearly every track has been memorable and every battle track rocks. I'm sad to see Naruke go (though she is credited with 3 tracks in the manual), but the results here are incredible. This might just be the best soundtrack yet (in the series).

Visuals are solid as well. Great models and clean backdrops abound. Dungeons, battle scenes, and town are all 60 fps while the overworld map and cutscenes are 30 fps.

Still have a ways to go (as I said, I'm only 13 hours in), but thus far, I'm going to say that this is far and away the best game in the series.

Summonmaster Jan 2, 2007 12:10 AM

Quote:

Originally Posted by dark1x
I do appreciate the fact that you are healed after each battle,

So it doesn't work like in Alter Code F where they had the VIT gauge then? I always felt annoyed whenever it went empty, and the enemies start to chip away at your actual life.

I really hope that the story stays as cheesy as always because that's one of the main reasons I am drawn to Wild Arms, for the cheesy "teamwork beats everything" mentality. Although I loved the "comic book" presentation in 4, I think cutscenes in 5 would also be very welcome as well.

I'm currently addicted to Nana Mizuki's "Justice To Believe" which is the opening theme I think? I hope the rest of the music has as much of an impact as that. I look forward to what each boss battle song will sound like.

arch_slayer Jan 2, 2007 01:23 AM

I'm almost finished with this game, and I strongly recommend it. For me, it surpasses Wild Arms 4 in almost any way (except for the really annoying box puzzle that took me 20 minutes for no reason, but that's just me being stupid).

My favorite theme is already enough of a spoiler, but it's listed below. The spoiler will tell you one of the cameo's in the game:

Spoiler:
I'm in love with the Knight Blazer re-mix, which you don't actually get until AFTER the game, when you unlock the cameo.


The battle system is very strategic, and the speedup option in the game really speeds up the battles. The graphics are amazing, and the plot is a lot longer.

But, really, the best part of the game is in the music, and I've already found a ton of different types of music in there, from synth to heavy metal.

It's time for Rebecca's deep Engrish thoughts:

chuck looked as if he mingled sentiments,
he couldn't stand between the two, so his pride can't stand to give her our trouble anymore.
But I can well appreciate Dean's feeling, but I'm little jealous of avril, because all those things are for her

At this time, I was able to make great friends to Avrial really, She is a person necessary as the same with Dean for me. I would like be with her forever.
But, I had not understood Her resolution yet, therefore, I was sad and tears did not stop when I understood her words. Nothing could be absolutely much for Her Resolution.

Just a taste of what you're missing out in the Japanese edition.

dark1x Jan 2, 2007 12:04 PM

Ah yes, the Engrish is pretty bad, isn't it? I pretty much ignore it and listen/read the Japanese instead. It's pretty bizarre that they even bothered with it, but hey...

Final Fantasy Phoneteen Jan 2, 2007 01:19 PM

It gives stuff flair. That's why you find it on all sort of items in Japan.

Anyway, I just got through the Abandoned Path. I'm a little reluctant to dive into this just because a localization is still not all that unlikely.

dark1x Jan 2, 2007 09:01 PM

Quote:

Originally Posted by Generic Badass (Post 355712)
It gives stuff flair. That's why you find it on all sort of items in Japan.

Anyway, I just got through the Abandoned Path. I'm a little reluctant to dive into this just because a localization is still not all that unlikely.

You've been playing without being able to understand it or would you just prefer the English?

I can't imagine playing through an RPG like this without knowledge of the language it is written in. I did attempt a Korean RPG a couple years ago and gave up very early on as it just wasn't any fun without understanding it.

Final Fantasy Phoneteen Jan 2, 2007 10:47 PM

A little bit of both. My english is far better than my Japanese, and as such prefer it.

I feel the same way about the second part, unless there's great motivation to play through the game.

heero_yud Jan 8, 2007 08:07 PM

help
 
Can anyone help me? I am already in the floor 9 of the sector O but i can't solve the puzzle. I also read the faqs in gamefaqs.com but I can't too. Please help me! Thank you first.

heero_yud Jan 11, 2007 06:22 AM

Quote:

Originally Posted by Onyx (Post 196022)
If WA2 was remade, I wouldn't even give a damn about the game. I would gobble up the soundtrack like a rabid turkey. Most fans don't like 2, but most people agree that it had a stellar soundtrack.

I think a WA2 remake would be a good thing. WA2 was an underrated game with some minor flaws, and it had a lot of potential.

I agree with you. And I also like the WA2 story.

Cetra Jan 26, 2007 01:01 PM

There was a short quote in the February 2007 issue of EGM stating Wild Arms 5 will be coming to the US this summer. No word on who is handling the localization.

Tyr Jan 26, 2007 03:13 PM

I am sure it hasn't been reported officially in any media channels but its widely rumored that Xseed is the one that is going to localize the game and could be out as soon as May.

Summonmaster Jan 31, 2007 09:53 PM

Now that the soundtrack is out on gamemp3s, I can say that I am starting to miss Michiko Naruke's work. I loved a lot of Kouda's songs in Wild Arms 4, and while Vth Vanguard's OST is far from bad, it's not very catchy. Noriyasu Agematsu's stuff is all right, but it doesn't particularly compel me. At least Justice to Believe is really nice still :)

Hindman Jan 31, 2007 11:29 PM

Quote:

Originally Posted by Tyr (Post 373605)
I am sure it hasn't been reported officially in any media channels but its widely rumored that Xseed is the one that is going to localize the game and could be out as soon as May.

It's only a rumor right now because they do not have a contract. We all know they're interested (they expressed this last year), but all parties involved have not agreed to a localization deal yet, and no winning bidder has emerged.

Final Fantasy Phoneteen Mar 23, 2007 03:05 AM

And boom, XSeed announced it has procured the North American publishing rights (along with a couple other shitty games no one will remember).

Clicky

Monkey King Mar 24, 2007 05:52 PM

Suits me just fine. XSeed's done a pretty good job, so far. I just hope they're a little more careful about selecting voice actors. Hard to get into a game when you keep hoping the main character will fall down a well, y'know?

Cetra Aug 10, 2007 09:03 PM

Hello quality artbook. It will be packed in free with all copies of Wild Arms 5.

http://img300.imageshack.us/img300/7...packfp1.th.jpg

Summonmaster Aug 11, 2007 12:33 AM

All copies!? Or first 100 or so?
That's almost too sweet of a deal.

Cetra Aug 11, 2007 01:15 AM

Quote:

Originally Posted by Summonmaster (Post 487786)
All copies!? Or first 100 or so?
That's almost too sweet of a deal.

Actually the wording over at XSeed is 'all launch units' so who knows how many that covers. It's an 80 page artbook though that covers the entire Wild Arms series.

http://www.xseedgames.com/news.php?id=25

speculative Aug 11, 2007 11:51 AM

That's a pretty sweet deal! I might actually have to pick up a copy of this at launch. (It would also lengthen the life-span of my PS2 until the PS4 comes out at the rate I complete games lol...)

Hindman Aug 27, 2007 08:20 AM

http://rpgland.com/content/?p=1186
^ 12 movies and 14 screens.

Samples:
http://www.rpgland.com/content/media.../wa5a22_13.JPG http://www.rpgland.com/content/media.../wa5a22_11.JPG
http://www.rpgland.com/content/media.../wa5a22_03.JPG http://www.rpgland.com/content/media.../wa5a22_10.JPG

SouthJag Aug 27, 2007 08:44 AM

I was gonna pass on this game (which is truly a shame -- I've purchased every game in the series thus far), but the awesome stuff the actual games comes with warrants a purchase. I think it comes with an artbook covering the whole series.

I really wish the series would return to something like Wild Arms 3, cel-shaded and back to that battle system. The HEX system is a little unnerving and they just haven't been able to pull off a really nice 3D look -- everything seems exceptionally blocky. They'd be able to convey so much more if the developers went back and did some cel-shading instead.

Final Fantasy Phoneteen Aug 27, 2007 09:28 AM

Thank you for that excellent lesson on how a goddamn IP works. Now get the fuck out.

lol

Hindman Aug 27, 2007 09:30 AM

Yeah I wrote that one down. Who says you can't learn anything from video games?

Cetra Aug 27, 2007 12:17 PM

Well the cheesiness of Wild Arms is part of its charm I guess.

Ashton Aug 27, 2007 02:34 PM

Oh god it's out tomorrow, i still haven't finished Romancing SaGa, Persona 3, Suikoden V, Pokemon, and .hack GU 2

Oh well just another game to make space for on my memory card!

Final Fantasy Phoneteen Aug 27, 2007 09:29 PM

I'm ready for it, kind of. Pokemon's on the back burner while I chip away at Persona 3, but I'm kind of losing motivation after I read what we're missing out on with Fes.

I played the import months back, and it was pretty darn good. I wanna see how they handled the opening's fucking ridiculous engrish.

Monkey King Aug 28, 2007 01:38 AM

Quote:

Originally Posted by SouthJag (Post 495474)
I really wish the series would return to something like Wild Arms 3, cel-shaded and back to that battle system. The HEX system is a little unnerving and they just haven't been able to pull off a really nice 3D look -- everything seems exceptionally blocky. They'd be able to convey so much more if the developers went back and did some cel-shading instead.

I'll take the blocky 3D models, myself. The cel-shading in WA3 was hideous. I love that game to death, but the graphics looked like ass.

Agreement on the hex battle system, though. They're supposed to have been revamping it considerably in the 5th game, but I'll be quite disappointed if it's as slap-dash as WA4.

The promise of a free art book is all kinds of sexy. I'll have to jump on this one fast.

Summonmaster Aug 28, 2007 08:54 PM

I'm hoping it's not last-minute delayed or anything since I've been waiting all month and longer for this, being a Wild ARMs junkie and all! Went to EB today to check just for the slim possibility they got it on the ship date. My only disappointment going into it is how Justice to Believe will sound in Englsh *shudder*

Forsety Aug 28, 2007 09:00 PM

Nah, it was confirmed in an interview somewhere (RPGLand maybe?) that they kept the Japanese version for the opening this time.

Taco Aug 29, 2007 10:41 AM

I just picked up Wild Arms 5 (Last and/or only copy at that Gamestop), and suddenly a surprise 80 page series art book out of nowhere. I had no idea they bundled extras with it, so that was a very nice surprise.

I haven't gotten a chance to play yet, though, since one of my roommates picked up Dynasty Warriors: Gundam and will be monopolizing the TV with that for quite some time.

Edit: Got a chance to hijack the TV and play through the intro. Extremely satisfied thus far with the game. There's no japanese voice track, so purists are out of luck, but I find the english voices very fitting. Dean's voiced by Yuri Lowenthal (Arnaud from WA4, Luke from Tales of the Abyss) and Rebecca by Wendee Lee (Raquel from WA4, countless other roles).

My only gripes so far are that the battles feel a bit slower than WA4's due to the game positioning attacking characters at the edge of the hex they're attacking from before playing the attack animations. Also it seems to take a bit longer to load than WA4 in terms of transferring from the field screen to the battle screen. I also found Jude's "Juuump!" voice in WA4 hilarious, and Dean doesn't have his own "Juuump!" to speak of :(

Minor gripes of an otherwise extremely fun game.

Edit2: Also confirming that Justice to Believe remains in Japanese. I didn't think they'd let the localization team grab an English vocalist after paying big bucks for an out-of-house performer like Nana Mizuki.

Elixir Aug 29, 2007 06:35 PM

Quote:

Originally Posted by Ashton (Post 495632)
Oh god it's out tomorrow, i still haven't finished Romancing SaGa

And you probably won't ever finish it.

And nothing of value will be lost.

Additional Spam:
Quote:

Originally Posted by Cetra (Post 487716)
Hello quality artbook. It will be packed in free with all copies of Wild Arms 5.

http://img300.imageshack.us/img300/7...packfp1.th.jpg

Damn, that's beautiful. I am so sold. I wonder if the art book, being only 80 pages, is taken from this art book which was released with 256 pages? Anyway, I'm not much of a fan of 3D RPGs, but I'm definitely getting it since I'm a Limited Edition whore.

Ashton Aug 29, 2007 09:42 PM

What are you talking about? I enjoy Romancing Saga immensely. One of the most fun games i've played in a while. Speaking of games i won't finish in a while, Grim Grimoire is going to be covered in dust while i play WA5.

And WA5 is fun. Though the dub is pretty bad. I never played WA4 so this hex thing is pretty new to me. I like it a lot, especially the elemental hex thing, makes positioning a bit important.

Hindman Aug 29, 2007 10:21 PM

Quote:

Originally Posted by Ashton (Post 496869)
What are you talking about? I enjoy Romancing Saga immensely. One of the most fun games i've played in a while.

QFMFT

Quote:

Originally Posted by Ashton (Post 496869)
And WA5 is fun. Though the dub is pretty bad. I never played WA4 so this hex thing is pretty new to me. I like it a lot, especially the elemental hex thing, makes positioning a bit important.

Yeah WA5 is definitely a good buy. Good battles, fun dungeons (at least after the first 10 hours or so), solid overworld exploration, nice graphics and music. Could've used better voice acting (here's looking at you, Carol) and a bit of a lower encounter rate in the overworld, but oh well. Very good game.

Ashton Aug 29, 2007 11:19 PM

The encounter rate in the first dungeon truly annoyed me

Until i found that crystal thing that lets you TURN OFF ENCOUNTERS

Jesus Christ. So awesome.

Forsety Aug 30, 2007 10:54 AM

Yay, other people who enjoy Minstrel Song too. We are truly a rare breed. One of the rare RPGs I beat and then had an overwhelming sensation to replay and beat a second time.

I'm not sure if I want to start on Wild Arms yet, or finish Persona 3 first. At the rate I'm going I may not finish it for awhile, so maybe I should just go ahead and play both intermittently. :'(

valiant Aug 30, 2007 11:30 AM

Wow, Rebecca's voice acting is slightly annoying. Though, I am enjoying the game so far. Likewise, I like the music so far. It is pretty catchy regarding its theme. However, like everyone else, I will be having a hard time trying to play this and Persona 3...then soon Growlanser V and then Soul Normad...what a busy month. Wonder if there will be any other good ones coming out for PS2 after that.

Taco Aug 30, 2007 11:42 AM

Quote:

Originally Posted by Ashton (Post 496911)
Until i found that crystal thing that lets you TURN OFF ENCOUNTERS

Sol Nigers, which you attack to purify and turn them white.

I laughed forever.

Ashton Aug 30, 2007 12:18 PM

seriously how did they think that that was a good idea?

It's a good thing i just beat Persona 3.

PS: While becky seriously gets on my nerves, one line had me in stitches.

Spoiler:
(I had no idea that Dean was into little girls...) Refrencing Carol when he beats a boss with her


Otherwise her voice needs to die.

A lot of these cutscenes are hilarious, i'm glad they're putting at least a little humor into a rpg.

Hindman Aug 30, 2007 01:29 PM

For reference, Sol Niger means "Dark Sun" in Latin.

I can't tell if you guys are joking or serious with your reactions to a simple name of an item....

Ashton Aug 30, 2007 03:05 PM

I'm joking. Who's actually serious about this?

Hindman Aug 30, 2007 03:12 PM

Well looking 2 posts up, it kinda looked like you were ;)
Just had to ask cause I couldn't tell.

Ashton Aug 30, 2007 04:23 PM

Oh, i just think the name is retarded, but i'm not up in arms or anything about it.

Speaking of retarded names: TrekStor [MP3 players - USB sticks - hard drives]

Taco Aug 30, 2007 04:29 PM

Yeah, they couldn't think of more awkward terminology to use. I was playing with a bunch of friends around when I got to the first one, we all had a good laugh. Probably freaked everyone out in the next apartment over, too.

In other news, I just got to the point where Greg joined me party. I don't think he'll ever leave the battlefield.

Ashton Aug 30, 2007 05:55 PM

I just noticed i had a piece of equipment in my inventory called a black suit.

From this moment on this should be a 'Becky's got back' thread. Post becky's booty asap.

This is the second wild arms with a walking turn on. Two of them!

Summonmaster Sep 1, 2007 11:09 PM

Lol Rebecca's black suit. slightyl risque.


I just got to Gounon and the timeline is sort of bothering me now. I know it's purely fanservice that the cameos are present and the characters are here are vaguely named so that you can't definitively point their cameos out as canon, but:
Spoiler:
Paladienne (Yulie) asks you to find her brother but then by the end of Wild Arms 4, Kresnik is already dead. As well, you see Raquel and Arnaud in the Mirapulse pub but then if Kresnik is still alive, then that sort of implies that the quartet never met yet. :s

Hindman Sep 2, 2007 12:25 PM

They're not connected stories. There is no "timeline." Don't let it get to you ;)

rpgcrazied Sep 2, 2007 08:48 PM

hows everyone liking it so far? I just bought 3/4 today.. an order 5 online.. im kinda new to the series. I tried getting alter code f, but it was 40 used!

jb1234 Sep 2, 2007 10:20 PM

I'm about six hours in. I don't find the story or characters all that interesting but I'm enjoying the game nonetheless. I do wish they'd restrained themselves on the more childish cutscenes (and Dean is basically a walking "I'll never give up!" stereotype) but I enjoy the battles enough to keep playing.

Here's hoping the story actually does something interesting (although considering it's a Wild Arms game, I'm not hoping for much).

DarknessTear Sep 3, 2007 06:11 PM

Quote:

Originally Posted by Taco (Post 497133)
Sol Nigers, which you attack to purify and turn them white.

I laughed forever.

I hope you're pronouncing Niger wrong. Also, Sol Niger means Dark Sun.

Edit: Oops! I'm way late on saying that.

Uhhh.. to add something to this post that isn't old... I'm 36 hours into the game and at the
Spoiler:
Cradle

Hindman Sep 3, 2007 09:26 PM

Quote:

Originally Posted by jb1234 (Post 498669)
Here's hoping the story actually does something interesting

http://www.fencingonline.com/swashbu...ture%20118.jpg
"Get used to disappointment."

rpgcrazied Sep 3, 2007 10:36 PM

I should get V on thursday(in the mail)

ive played 10hours of Wa4, and i think im already half way done.. its a good game.. but why so short? ;/ I hope 5 is longer?

Summonmaster Sep 3, 2007 10:36 PM

At this moment I'm fighting the Memorial Shrine's Sol Niger and I have one glaring gripe. Up until this point, the game makes you manually get out of dungeons and such, going through all the long rooms again. This last event was the only time so far where you didn't have to travel from one town all the way to another (Laila Belle and Mithysmere). Granted there were scenes and such along the way out, but it's still somewhat annoying to not be instantly transported out or back to town.

Forsety Sep 3, 2007 11:02 PM

Wild Arms 5 is a fair deal longer than 4 so don't worry too much about that. I think 5 is supposed to be 40 or so, longer if you do all the sidequests.

I don't think you're quite halfway done with WA4 either. I think I clocked in about 29 hours with 4 and I was moving at a pretty brisk pace. It's possible though, maybe I left the game on a few times and forgot, but I'm pretty sure you'll wind up at 25~30. Somewhere in there.

Hindman Sep 3, 2007 11:08 PM

Quote:

Originally Posted by rpgcrazied (Post 499063)
ive played 10hours of Wa4, and i think im already half way done.. its a good game.. but why so short? ;/ I hope 5 is longer?

5's main quest is like, 40-45 hours. If you do other stuff, it can be like, 60 without a problem, I'd wager.

rpgcrazied Sep 3, 2007 11:13 PM

Well I just got to Neve d'Argento in 4, how far is that?

Final Fantasy Phoneteen Sep 4, 2007 12:49 PM

Just saved Chuck from the execution. Story is complete and utter cheese, but combat is very enjoyable. I never turn encounters off though, so I think I'm a bit overleveled. The Spriggan bosses in the mines were never the problem the tutorial claimed them to be, and all I did was out-muscle them (Avril and Rebecca on one, Dean soloing the other) instead of using the Ley points.

rpgcrazied Sep 4, 2007 04:50 PM

is the artbook hardcover? it looks it on the website

Summonmaster Sep 5, 2007 09:27 PM

The artbook is actually paperback, but still good nonetheless.

Does anyone know the track name of the song that plays in Mithysmere? I've taken quite a liking to it's somber mood but have deleted many tracks of both volumes of OSTs out of incorrect first impressions.

Taco Sep 5, 2007 09:36 PM

Quote:

Originally Posted by Generic Badass (Post 499272)
I never turn encounters off though, so I think I'm a bit overleveled.

You're not, trust me. I haven't once turned encounters off, hell, I've gotten lost in a couple of areas, and I STILL struggle with random encounters, and I'm not quite 20 hours in yet.

rpgcrazied Sep 5, 2007 09:48 PM

It comes tomorrow! not to soon too, cuz I beat WA4 today at 25 hours ;/ Raquel rocked.. she was 2hitting bosses.. lol 15k a hit :P

I hope I can squeeze a tad more in V? guess we shall see

Final Fantasy Phoneteen Sep 5, 2007 10:59 PM

Quote:

Originally Posted by Taco (Post 499851)
You're not, trust me. I haven't once turned encounters off, hell, I've gotten lost in a couple of areas, and I STILL struggle with random encounters, and I'm not quite 20 hours in yet.

I dunno. Have you been scouring out the hidden chests on the world map, too?

I've been manhandling everything so far, so it's hard for me to think that I'm not a bit stronger than I should be.

rpgcrazied Sep 6, 2007 11:28 PM

I just got the game, played a few hours.. seems pretty good ;0 step up from 4! glad for that

Elixir Sep 7, 2007 02:40 AM

Hey guys, an undub is now available if anyone cares - and people should care, because dubbing over Nana Mizuki is a crime. And the American VAs aren't all that great.

No. Hard Pass. Sep 7, 2007 05:14 AM

Quote:

Originally Posted by Hindman (Post 499019)

This may be the post of the fucking year.

I ordered this, just waiting on it and the guide.

rpgcrazied Sep 7, 2007 03:03 PM

woot, i just got a costume from searching the world map for dean ;p wasnt expecting that

Ashton Sep 7, 2007 03:17 PM

Quote:

Originally Posted by Elixir (Post 500433)
Hey guys, an undub is now available if anyone cares - and people should care, because dubbing over Nana Mizuki is a crime. And the American VAs aren't all that great.

Oh thank god I can't stand Becky's voice any longer.

Summonmaster Sep 7, 2007 05:08 PM

Finally got the Monowheel, which gladly replaces manually running to and from every long stretch of road between cities and dungeons.

The story is still pretty messy so far, with there being more the ever-shifting reference to what exactly this Johnny Appleseed is. The revelation better make sense because I can't keep track of all the switching descriptor pronouns for it.

rpgcrazied Sep 8, 2007 04:53 PM

Guess im nearing the end maybe? 25hours and..

Spoiler:
just beat nightburn,then a cave fell on him.. i think hes dead? lol

Ashton Sep 8, 2007 05:06 PM

Speaking of which

Spoiler:
I require pics of Nightburn, he is awesome. Anyone know his English VA? It's the only decent one there.

rpgcrazied Sep 8, 2007 05:13 PM

not on the credits?

Forsety Sep 8, 2007 05:21 PM

You're not near the end, you're maybe a bit past half, though it's hard to gauge cause I'm not sure how many side quests you are bothering to do. Either way, that's no where near the end. The game is considerably longer than 4 was to say the least.

rpgcrazied Sep 8, 2007 05:29 PM

oh.. well i want to do it all, specially get the cameo outfits for 2nd playthru :P

mainly jets!

Ashton Sep 8, 2007 08:18 PM

Ugh i just unlocked the black market

These prices are recockulous. This with the fact that the real leveling trick was taken out means i can't really buy things in any form of a timely fashion. Christ.

rpgcrazied Sep 8, 2007 09:02 PM

im gonna use carols levels lol, cuz i hate her :P

Forsety Sep 8, 2007 10:38 PM

It's not that hard, you can level people like carol, and whoever else you rarely use to 40~45 (in the optional dungeons with a lucky card/monopoly card you can do this all in a single battle for one character) and use their levels for level 20 apples and work with those to get the items you want, not to mention easily max everyone out when you are done. It's a little time consuming, but it shouldn't take more than a few hours.

rpgcrazied Sep 9, 2007 12:28 AM

man i cant wait to fight

Spoiler:
Those four sentinels, I sure do hate getting one shoted by them.. lol

Ashton Sep 9, 2007 11:05 AM

Quote:

Originally Posted by rpgcrazied (Post 501077)
im gonna use carols levels lol, cuz i hate her :P

I hate you

Talaysen Sep 9, 2007 01:28 PM

Quote:

Originally Posted by Ashton (Post 501074)
Ugh i just unlocked the black market

These prices are recockulous. This with the fact that the real leveling trick was taken out means i can't really buy things in any form of a timely fashion. Christ.

Getting those levels is actually easier now that you can steal levels from three people down to L1 without hurting the people who actually fight.

rpgcrazied Sep 9, 2007 09:24 PM

god..

Spoiler:
Persephone time.. and she heals! im only 47, i guess i should go train somewhere.. shes kicking my ass

I did beat the sol niger, so dunno why she is besting me. That gatling attack, kills you in one hit

Ashton Sep 10, 2007 12:34 AM

Spoiler:
I didn't do the towers unil i was well into my 60's, and I left them in my 70's.

I'm now at the end with everyone at 100 with sheriff stars and a few violators.

rpgcrazied Sep 10, 2007 01:07 AM

where did you train?

Ashton Sep 10, 2007 02:08 AM

Ok, looking back, and checking your level, this is the best way to go about leveling quickly.

Spoiler:
First off you'll need the following items.
Hen Badges
1 Growth Egg
Force Carrot
Speed Skates
Two Dog Leashes
Optional
Punching Glove
King's Crown

And Asgard. I'll talk about these items here as well.

First off, make Hen Badges and a Growth Egg. Put the Hen badges on Dean and anyone else you want, and the Growth egg on him as well.

Next, you'll need speed skates. If you can make them, that's the best.

Finally, the hard part.

Warp that first dungeon place(very first, the one that dean went to with his shovel and had tutorials and such), get on asgard and hover over the water to the nearby Aztec temple-like place.

Leave and then warp to Wayward Path(S) in Northwest Filgaia. Look to the southwest, and on the mountain range on the right is an area Asgard can Falcon Punch through. Go through and north is Inferno. (By the way, south is TF System Tower F).

Go to inferno, Leave and Save. Come back.

This is the fun part. You'll have to run from every fight, in and out of here.

F1: A chest with 2 duplicators, you'll need them, take N crystal.
F2: Take SE crystal. (directly to the east as you enter)
F3:Turn directly east, jump and use your anchor hook, take the crystal
F4: Take SW crystal.(Directly to the west)
F2: Take W crystal.
F6: Stomp dive the blue switch in NW corner to change position of big bridge,
then get across the bridge to S side, open chest for two Holy Berries, take
W crystal.
F7: Take SW crystal.
F6: When you get back, the bridge's position has reset, now you can reach E crystal.
F2: Step on blue floor switch to cause the bridge to start rotating. Hop on
rotating bridge and use AH to reach N side, open chest in NE corner for
5 Mega Berries, take N crystal
F8: There's a save point in SW corner, stand on AH floor plate and use AH to
hook on white orb above you. While you're traveling, drop down onto rotating
bridge and make it to W crystal.
F11: Stand on AH floor plate and use AH to hook on white orb above you, then drop off on the other side, take NE crystal.
F13: Use Duplo on Duplo chest for what we've came here for, the Full Carrot. Take the S crystal.
F11: Head back across using the AH, take E crystal.
F8: Save point. Take S crystal
F2: Go SW up the stairs to reach the S crystal to F1 and leave.



Now, The full carrot makes it that if you get the first turn in a fight, you get a full force bar. With a full force bar, you can summon Equites. With the speed skates, you always get the first turn. The summon gets stronger when you're with your allies, and the dog leashes make sure that your other two characters are always paired up. The sword medium makes sure you are able to move to them whenever. Dean at level 100 does 20k damage per enemy. The most EXP i've gotten was in Coyctus and was (88k x 2) X 6 (Monopoly Gourd which i'll get to in a moment). The Kings crown aids in leveling in coyctus because one enemy in there takes half damage from physical attacks, and you can finish them off.

You only need to be level 70-72 to beat up the towers. After which, get to the black market (Hmm, what was it now, it was something > Girl in that city near the desert > peaches to Jet > Fang to guy in Laila Baile for the black pass). You can whore out your other three characters for itams. I reccomend you first get the 20+ level carrots to get dean to 100(Really he should be 80 by the time you're out of there and you'd only need one), then start getting sherrif stars (all the A badges), the school outfits, Violators (Basically just get TIny flowers, Gunstar Signs and Chick Badges, those are the hardest of the lot to get, and you'll only need 3), and various badges that are hard to get.

Just a checklist
First 3 characters to level 100
6 Sherrif Stars
3 Violators
1 of each costume

After you get everything, get 6 Level apples (faster than getting 3), ever those three to 60 and level them up to 100.

That's pretty much what I did, took a few hours of work.


Phew.

rpgcrazied Sep 10, 2007 11:38 PM

Thanks for that..

sheesh

Spoiler:
i managed to kill Kartikeya, first time..took like 30min!but i cant do it soloing with greg.

Heavy Crush does take alot off, but he doesnt have that much MP and it takes 94mp a cast. I wish you could save after the first one ;/


I swear, im gonna level to like 100 and just destory these last bosses. Im only like 57 right now.

Ashton Sep 11, 2007 03:25 AM

Spoiler:
Make the badge that makes mp consumption half. It's A rank and i don't feel like seeing what it is.

Also give him a laurel crown, mist cloak and a red pepper. You'll restore like 1k hp per round and dodge half of his physical attacks.

Final Fantasy Phoneteen Sep 11, 2007 10:28 AM

Elder Record. It's very easy to make, and I've had one since Tim first appeared.

rpgcrazied Sep 11, 2007 12:54 PM

Thank you! i finally got him! now i still have
Spoiler:
Elvis an FEREYDOON
:(
left

Talaysen Sep 11, 2007 12:56 PM

Spoiler:
Hint for the duel fights:

USE GEMS (and the Sea Medium).

That is all

rpgcrazied Sep 11, 2007 01:54 PM

Spoiler:
I did it, thanks for the tip.. I did use the sea medium.. didnt use any gems.. Doom Bringer was doing an ok job. I only healed like 3 times. Elvis is the only one left! Any tips for him? I hate carol.. lol

Ashton Sep 11, 2007 02:46 PM

Spoiler:
Sea Medium is the worst idea i've ever heard. Power Medium+those badges i told you and i killed Elvis in 3 turns. Heavy Crush > Hi-Blast or Gems. there's ALWAYS a weakness panel for them in the solo fights.

Honestly I did Perspherone > Ferydoon > Elvis > Kartekiya, that's pretty much easiest to hardest. Hell, Kartekiya was the only one that actually ended up attacking me.

rpgcrazied Sep 11, 2007 02:58 PM

Spoiler:
yay, finally! all towers done.. Tower O time. Is the black market open yet, or do i have to do O first?

Ashton Sep 11, 2007 05:11 PM

Spoiler:
It's open, just be sure to get the black pass of course. Do you have the wolf fang or whatever it was called from Jet?

rpgcrazied Sep 11, 2007 06:09 PM

yeah, but i dont think i want to sacrifice levels right now, should get
Spoiler:
Tower O
done first.

considering the first boss w/o dean beat me down. lol

Ashton Sep 11, 2007 06:44 PM

Spoiler:
remember my leveling trick, you don't even have to touch dean or your main 2 character's levels. I first got dean to 100 then those two, THEN started getting badges. I didn't do Tower 0 until everyone was 100 and had a sherrif star.

Talaysen Sep 12, 2007 07:35 PM

Quote:

Originally Posted by Ashton (Post 502154)
Spoiler:
Sea Medium is the worst idea i've ever heard. Power Medium+those badges i told you and i killed Elvis in 3 turns. Heavy Crush > Hi-Blast or Gems. there's ALWAYS a weakness panel for them in the solo fights.

Spoiler:

Worst idea? While it's a longer strategy, it's also much much safer since you pretty much can't lose.

Also, it's a strategy you can use regardless of what badges you have, so for people who don't want to spend time getting the right badges or overlevelling, it works. I was only level 45-55 without Sheriff Stars (except one on Dean but that doesn't count for duels)/Violators/Dual Casts and still won easily.


Quote:

Originally Posted by rpgcrazied (Post 502210)
yeah, but i dont think i want to sacrifice levels right now, should get
Spoiler:
Tower O
done first.

considering the first boss w/o dean beat me down. lol

Nothing in that tower is harder than that first boss, anyways. You shouldn't need to abuse the Black Market yet. In fact, save that for the optional stuff if you want at least some challenge for the rest of the main game.

Ashton Sep 12, 2007 09:42 PM

But.. but..
Spoiler:
There IS no main game left, that's the last dungeon.

How can you not lose thanks to the sea medium? While the first 3 busses never hit me and i got them down in 3 shots, Kartekiya actually attacked and i'd be dead several times over without the extra hp the Sword medium gives you. The high HP, along with a Red Pepper for extra hp regen, a laurel crown to double hp regen, and I was pretty fine. I never mentioned using sherrif stars for the towers, that's crazy hard to do.

As an alternative to using dean in that first fight, give avril a power medium, and a sea/mountain for the other two.

Talaysen Sep 13, 2007 03:00 AM

Quote:

Originally Posted by Ashton (Post 502657)
But.. but..
Spoiler:
There IS no main game left, that's the last dungeon.

How can you not lose thanks to the sea medium? While the first 3 busses never hit me and i got them down in 3 shots, Kartekiya actually attacked and i'd be dead several times over without the extra hp the Sword medium gives you. The high HP, along with a Red Pepper for extra hp regen, a laurel crown to double hp regen, and I was pretty fine. I never mentioned using sherrif stars for the towers, that's crazy hard to do.

As an alternative to using dean in that first fight, give avril a power medium, and a sea/mountain for the other two.

Spoiler:
I meant go in and fight the final boss, then reload an earlier save to do optional stuff. If you do it the other way around, the final boss won't be any fun at all. I guess you have to go through the dungeon an extra time to get a clear save with optional stuff done, but I thought it was worth it.

The Sea medium was the one with healing, wasn't it? With that, you can stay on a Leypoint and heal forever, using gems as often as possible (which is pretty often).

Kartikeya's attack shouldn't even do 3000 damage, while your HP should be over 4000 by then (unless you use GC points), so there's no overkill here. You also can step out of the way of his Lock-On Death attack most of the time, so he may not even get off that move. I used the Sea Medium strategy and found the battle pretty easy, so I know it works. I never said it was the best strategy, just that it works.

I was just noticing in an earlier post you mentioned Sheriff Stars, but re-reading it, I realize you said AFTER the towers, so I apologize. You do mention levelling to 70 which is quite overkill. I went into the first one at 45 or so and just waltzed through them in order (Kartikeya's was last, so I was around 55 or so by then). Heck, I barely hit 70 by the end of the game.

Ashton Sep 13, 2007 12:26 PM

Spoiler:
Oh, well I walked out of the towers at 70(dean at 78).

How could you get your hp over 4000 with a sea medium, at level 50ish when at 100 a person with a sea medium has 5400 hp at best? I could barely break the required 5000 to survive.. Either Fery's or Kartekia's special attack, which did 5000 damage. I couldn't even have that much on dean, so it ended up having to trap him in the corner and revive him every time he died. And since he's the only one that did any reasonable damage (Finest Arts was like, 7 or 8k back then)

Talaysen Sep 13, 2007 01:32 PM

Quote:

Originally Posted by Ashton (Post 502913)
Spoiler:
Oh, well I walked out of the towers at 70(dean at 78).

How could you get your hp over 4000 with a sea medium, at level 50ish when at 100 a person with a sea medium has 5400 hp at best? I could barely break the required 5000 to survive.. Either Fery's or Kartekia's special attack, which did 5000 damage. I couldn't even have that much on dean, so it ended up having to trap him in the corner and revive him every time he died. And since he's the only one that did any reasonable damage (Finest Arts was like, 7 or 8k back then)

Spoiler:
At level 55 or so? 4000 HP's about where you'd be at. Even if you're not, some Silver/Golden Suns will fix that. You still have more than 3000 so Kartikeya's duel fight won't overkill you.

For Fereydoon's 5000 damage attack... you're not supposed to survive it. That's why you have revival. But that's not a duel anyways. The normal fights take different strategies.

And for some reason my Finest Arts was doing 11k there. Not sure what I was doing differently. I know I had a Beserker Badge but I don't remember if I had a Cat's Paw by then.

rpgcrazied Sep 13, 2007 05:37 PM

I beat the game at 67hours.. thats only a few puzzle boxes, an a couple pillar bosses done :) didnt touch the optional dungeons.. or any other bosses.

Im gonna replay for 100% now

Summonmaster Sep 13, 2007 07:11 PM

No comment on the ending or how things are wrapped up? I hope it's still satisfying enough, or that the second and third playthroughs provide alternate endings with this I read about different versions of the last boss or something.

Right now I just finished Harmonde, so I guess I'm still not close to the end of the game, even going by the soundtracks with song for that town not being towards the end. As for this point, I'll have to say that everyone seems to have had a destined rival battle, and the game loves to use the mechanic of "fights you're meant to lose." Still looking for the name of the song that plays in Mithysmere :(

rpgcrazied Sep 13, 2007 07:47 PM

nah, ill let you experince it.. :) i will say the later bosses get hard.. well they did for me.. specially the tower bosses.

Forsety Sep 14, 2007 01:56 AM

Yeah, the game seems to fly pretty fast until you get near the end, at which point it definitely becomes a much longer game than you're expecting to be. I was happy, though, I really didn't want it to end in under 30 hours like IV did.

The storyline wasn't bad but I admit the way it was handled was pretty corny. Corny doesn't have to mean "bad" though, just "corny". I liked it well enough and the cast of characters (aside from Carol...) were good enough for me. Greg especially. All in all, this comes close to Persona 3 for me for best RPG of the year so far. Plenty of extra shit to do and a reasonably long main quest. Two important things I look for in my RPGs.

rpgcrazied Sep 14, 2007 11:05 PM

playing the game again with all your armors, and arm clips makes the game easier.. lol, im 2 shotting these early bosses.

Ashton Sep 14, 2007 11:39 PM

I regret playing this game before Wild Arms 4. Talking to people in it gets old very, very fast. I don't think i'll play it at all :(

Now to find Grandia 3...

rpgcrazied Sep 15, 2007 07:56 AM

well, its only 25hours long. lol. Its not that bad of a game. ya, its more corny.. but its still a fun time.

Forsety Sep 16, 2007 03:57 AM

I had just noticed that the EX File logs the lowest level you beat the game at and the fastest time too. I hate when games do that, because then I feel compelled to challenge them. I could just rush right through though, I managed to get everything the first time in about 80 hours. Nine Lives costume is adorable. Love the way they play Knightblazer's theme for normal battles when you wear it. Eheh.

rpgcrazied Sep 16, 2007 08:39 AM

I want that costume ;/ but getting all the freaking chests is a bitch, specially the world map ones.

speculative Sep 17, 2007 02:46 PM

Story-wise, can you play this game without having played the other 4, or would it make much of a difference?

Hindman Sep 17, 2007 02:52 PM

Quote:

Originally Posted by speculative (Post 504490)
Story-wise, can you play this game without having played the other 4?

Indeed.

Forsety Sep 18, 2007 03:19 AM

All you'll miss out on this game is the meaning behind the extra costumes and the cameos. They don't outright name the cameos their actual names anyway, and you can enjoy the costumes when you get them just cause they look neat and have good stat boosts.

Marina Sep 19, 2007 09:12 AM

So it's a good game? I've seen it's low rated from many site.
I'm a fan of WA1-3, still haven't play 4 yet.
Is it have benefit from WA4 save data?

Final Fantasy Phoneteen Sep 19, 2007 10:12 AM

I haven't seen many low ratings. Mostly average, which is what the game is. It doesn't do anything groundbreaking, but it's a solidly executed RPG with little to really dislike.

Summonmaster Sep 19, 2007 01:42 PM

It is a dead average RPG, and this coming from a die-hard Wild Arms junkie. However, for me at least, the hex system has a very strange lure to it and makes battles exciting. Can't say the same for others who apparently hate the hex system.

No perceivable benefits from Wild Arms 4 data so far. Just won't be able to recognize the WA4 cameos when you see them, that's all.

Elixir Sep 21, 2007 03:02 AM

So I just beat this game tonight.

This game is a gigantic piece of shit and nobody should buy it. The biggest redeeming feature is the box art and amazing battle system. Really the battle system is fantastic and a wonderful step up from WA4 but as for the story god what the fuck happened there.

If anyone cares the art book is basically a ripped up version of this shit and this shit.

Forsety Sep 21, 2007 07:25 AM

You forgot to affirm to us that your opinion is fact by reminding us you have excellent taste in video games.

rpgcrazied Sep 21, 2007 08:48 AM

then why did you beat it, if you hated it? uhh ok.

and its your opinoun.. nothing more. I like the game.. and to me, you dont have excellent taste in video games.

good day

Ashton Sep 22, 2007 12:53 AM

Quote:

Originally Posted by Elixir (Post 506233)
So I just beat this game tonight.

This game is a gigantic piece of shit and nobody should buy it. The biggest redeeming feature is the box art and amazing battle system. Really the battle system is fantastic and a wonderful step up from WA4 but as for the story god what the fuck happened there.

If anyone cares the art book is basically a ripped up version of this shit and this shit.

You lost all rights to your Avatar, because I, Ashton, who has the most excellent tastes in video games and video game culture, and have played every RPG in the past, present, and future, finds that Wild Arms V is as good as Persona 3

And that, as they say, is that http://xs318.xs.to/xs318/07324/emot-kamina.gif

Taco Sep 24, 2007 09:40 AM

Returning to this game after Eternal Sonata, I've run into a bit of a problem. I've just gotten to the point where I need to get take care of the TF Towers, but the boss of the earth one continually kicks my ass. His instant death/5000 Damage (instant death regardless to my party) attack annoys the crap out of me, and since he uses Stone Bullet I can't put Avril on a wind hex to out damage his heals.

My party is around level 52, am I underleved for this point? I never ran from any fights and hadn't had any major trouble on a boss fight up until this point.

Talaysen Sep 24, 2007 07:07 PM

Quote:

Originally Posted by Taco (Post 507451)
Returning to this game after Eternal Sonata, I've run into a bit of a problem. I've just gotten to the point where I need to get take care of the TF Towers, but the boss of the earth one continually kicks my ass. His instant death/5000 Damage (instant death regardless to my party) attack annoys the crap out of me, and since he uses Stone Bullet I can't put Avril on a wind hex to out damage his heals.

My party is around level 52, am I underleved for this point? I never ran from any fights and hadn't had any major trouble on a boss fight up until this point.

Nah, your levels are fine. A few tips (putting in spoiler tags in case other people don't want to see strategies, no plot spoilers here):

Spoiler:

If you have a reviver, getting killed isn't that big of a deal. Stick him/her on a leypoint for Ley MP Regen, and just revive/heal. Earth hex is probably best for that, since you can halve Stone Bullet from there. Your characters should get instant turns after reviving, so move them back out and attack. You can also still try to use the Wind LP for your attackers, though I suggest only putting one there so he can only kill one at a time. Stone Bullet shouldn't kill you on the Wind LP anyways. (Note: I'm assuming Sea Medium here. Otherwise this won't work too well.)

If you have any badges that resist earth, use them. Especially for your healer/Wind elemental attacker.

Give Dean the Sword Medium and spam Sonic Vision as much as possible. If you can get a Punching Glove, that helps even more. You should be able to synth one by this point (I actually was able to get a Sheriff Star before that fight). That should do 10k+ damage for 50 FP. Not bad. (Luck Medium works here as well, but the damage will be less.)

When he charges up for his big attack (the instant death+damage one), if you can, MOVE away from him. He can only use it on hexes adjacent to him, so if no one is there, he'll just guard and waste his turn. Having Jump/Isolate/Gather around helps here, but I didn't bother with those. If you have Holy Grails and can block the instant death, try using Invincible as well. It might help.

Also, I'll note that you're supposed to do that tower second, but it shouldn't make a big difference. I was probably around your level there anyways (thinking I was a level or two below honestly), so you should be able to do it.

Hope at least some of that helps. Good luck.

Taco Sep 24, 2007 07:27 PM

Spoiler:
I have a Punching Glove for Dean, and with his Finest Art he only does about 3500 a hit. I haven't missed any purchasable weapon upgrades and I've put all of the Dragon Fossils I've found in the Attack stat, so I don't know where all of my damage has gone. I've been doing really low damage on regular enemies for a long time in the game, too.

Edit: Ah, I've had him with the Luck Medium for the whole game mostly for stealing items. I'll try it with the Sword medium.

Forsety Sep 24, 2007 07:36 PM

That's weird since Dean has the double critical skill and finest arts ignores defense. The norm for level 100 without any sort of combo chain influencing the damage is probably about 15k, but even all the way down in the 50s I think Dean was managing at least 8000 damage for me. You can try to manipulate the turn order so that Dean goes the last of your three characters (give the others speed skates or the like) to rack up some chain damage and maybe use Avril with a violator if you can go make one to possibly inflict some extra DP damage for extra turns (to lengthen the chains sometimes).

Otherwise you'll just have to go level up somewhere. If you can survive a single fight in the abyss you can level up very rapidly there (55~100 in under 2 hours) but I'm not sure if you want to do that before you beat the game or not. I know I waited to level up and do the super bosses until I had already seen the ending once... but eh, not everyone is like that.

Talaysen Sep 25, 2007 12:48 AM

Try giving him a Berserker's Badge and Cat's Paw to boost the damage some.

Ashton Sep 25, 2007 01:58 AM

Quote:

Originally Posted by Talaysen (Post 507759)
Try giving him a Berserker's Badge and Cat's Paw to boost the damage some.

This. This is pretty much what i did for the entire game. Dean attacks, someone heals, and another has a mountain medium to lock out so they can't move. Never cluster up unless you know you can take the damage (for more force meter chargin) and Finest arts over and over. That's it.

Now that I'm 100, it's more Dean/Rebecca with both having a Sherrif Star/Cat's Paw/Berserker's Badge/Violator/any other badge i think is good, and anyone else healin.

Taco Sep 25, 2007 08:45 AM

I switched out his medium for a Sword Medium and that did the trick. Now Dean is doing some real damage as opposed to just relying on Avril's casting (She's a healer now) to do the majority of the damage. I beat the G Tower and the subsequent 1 on 1 fight without any trouble, and the 1 on 1 fight in the M Tower only took me two tries (The damn boss crit me when she had just a sliver of health left and I died ;_; )

I've run out of Duplicators, though, and I've found a TON of Duplicator chests. I've gotta find out where I haven't gotten any from yet.

Forsety Sep 25, 2007 11:33 AM

Nobody else likes Chuck with his damage up skill and a 100% orange user to keep reviving him at 100 hp? He's actually about as strong as Dean that way; which is a feat cause Dean is typically in a class of his own. =P

Taco Sep 25, 2007 11:46 AM

I've actually taken a liking to using Chuck, he may replace Rebecca since even with all of her stats focused in attack he still outdamages her. Not to mention Chuck and Dean's combo move does a nice chunk of damage, too.

Ashton Sep 25, 2007 12:52 PM

Rebecca (And Advil) are really, to a point, more for DP damage than outright damage. Sure chuck can do a ton, but Becky can make an enemy never, ever attack. I've had her empty a full clip with one command. the monster she was fighting didn't die, but it was pushed off the turn meter.

Forsety Sep 25, 2007 01:05 PM

I guess I don't see the point, since a 100% Orange user is already basically invincible. Throw on a Terrace Tiara and you have a un-killable infinite reviver so Dean and Chuck can just go to town on the enemies. They really weren't thinking too hard when they made that badge.... cheapest badge ever. =P

Talaysen Sep 25, 2007 01:41 PM

Quote:

Originally Posted by Taco (Post 507860)
I switched out his medium for a Sword Medium and that did the trick. Now Dean is doing some real damage as opposed to just relying on Avril's casting (She's a healer now) to do the majority of the damage. I beat the G Tower and the subsequent 1 on 1 fight without any trouble, and the 1 on 1 fight in the M Tower only took me two tries (The damn boss crit me when she had just a sliver of health left and I died ;_; )

I've run out of Duplicators, though, and I've found a TON of Duplicator chests. I've gotta find out where I haven't gotten any from yet.

Congratulations.

Anyways, you can buy Duplicators in the Black Market later.

Quote:

Originally Posted by Forsety (Post 507932)
I guess I don't see the point, since a 100% Orange user is already basically invincible. Throw on a Terrace Tiara and you have a un-killable infinite reviver so Dean and Chuck can just go to town on the enemies. They really weren't thinking too hard when they made that badge.... cheapest badge ever. =P

There's a reason it takes a Sheriff Star to synth. Things that hard to create are kind of supposed to smash the game to pieces. Though honestly, it's not that hard to get if you know what you're doing, but so it goes.


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