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Rocca Mar 3, 2006 02:49 PM

Tales of Legendia.
 
So this has been out for some time now and I for one truly enjoy it. It's been getting a lot of flack from gamers for it's "Toy Story" like visuals, but I find the overall visuals amazing.

So has anyone finished/picked this up yet? At the moment, I'm storming through the Character Quests and having a blast.

Rei no Otaku Mar 3, 2006 02:57 PM

I'm playing this as well, and yes it's a great game. I just started the character quests myself, and I'm loving it. Some great characters in the game, and they're all very endearing.

My favorite character is Chloe. She's so cute, and I like how she appears tough but has that softer side to her.

Vkamicht Mar 3, 2006 03:05 PM

Finished it in Japanese, loved it, started playing it in English but then my PS2 died.

It sucks that the localization got chopped up AGAIN. In the original game, the Character Quests were voiced just as much as the main section, but now it is complete silence. Mimmy had voiced scenes as well.

Rocca Mar 3, 2006 03:17 PM

Quote:

Originally Posted by Vkamicht
Finished it in Japanese, loved it, started playing it in English but then my PS2 died.

It sucks that the localization got chopped up AGAIN. In the original game, the Character Quests were voiced just as much as the main section, but now it is complete silence. Mimmy had voiced scenes as well.

I haven't played the Japanese version, but I did hear about the voices getting slashed off the American version for the Character Quests, which was most disappointing. I noticed it right off the bat too, after the main quest. Save every random skit from time to time, they don't say a word. :( Not a huge complaint, but still pretty hurtful.

I really do not believe the kind of hate Legendia has been recieving. Even though EGM (Ziff Davis) aren't really to be taken seriously over their RPG criticism, they gave Legendia a 5.0. A 5! The injustice. Some fabulous websites like Got-Next gave it an 8 though, which is nice. ;D

Quote:

Originally Posted by Rei no Otaku
My favorite character is Chloe. She's so cute, and I like how she appears tough but has that softer side to her.

Hah, I love Chloe alongside with Norma for her upbeat behaviour. The softer side in Chloe is really cute to watch unfold and everytime she wants to tell Senel something intimate she shies away. It's awesome. I suppose you started Will's Character Quests?

RYU Mar 3, 2006 03:43 PM

me too,i love it,is really great but is too short is only 30 hours to finish game

Vkamicht Mar 3, 2006 04:01 PM

Quote:

Originally Posted by RYU
me too,i love it,is really great but is too short is only 30 hours to finish game

That sounds about right for the 'main quest', but that's not the end of the game. The character quests are basically the 2nd half of the game, not doing them is losing half the experience. Because the dungeons are re-used they are almost entirely story/character driven. But still, they have the true ending of the game and tie up almost all lose ends around the plot.

yangxu Mar 3, 2006 05:35 PM

It's unfortunate that Namco US decided to remove all the voice acting for the character quests... I can't believe they would be so cheap at trying to save every bit of their money to avoid paying the VAs for the works they suppose to finish.

Rocca Mar 3, 2006 05:46 PM

Quote:

Originally Posted by yangxu
It's unfortunate that Namco US decided to remove all the voice acting for the character quests... I can't believe they would be so cheap at trying to save every bit of their money to avoid paying the VAs for the works they suppose to finish.

Well they have been producing a Tales game nearly every year now, so maybe it's a good thing for them to be cost efficient. In the last five years we had the real Tales of Destiny II, Rebirth, Symphonia, Symphonia PS2, Legendia, Abyss and the GBA games. And I'm probably forgetting a few more. Sucks though, I feel ya.

SouthJag Mar 3, 2006 05:52 PM

I was playing this right up until Grandia 3 came out, which I am now a little more in favor of. Legendia's still quite good though and I plan to go back to it once Grandia 3 is done.

I really like the game as a whole though -- the characters are cool, although Shirley does get on my nerves quite a bit. I'm getting tired characters like Shirley in general. I'm really enjoying Jay, Norma, and Grune though.

Jay's cool because he's really smart and a smart-ass, and Norma's personality is great. It's awesome when her and Jay do their victory skit and she asks him to dance while she sings. "Norma's the best, ever, YAY!" XD And Jay's break-dancing. XDD I like Grune just because of what she does to Senel to cheer him up. Grune's also so air-headed it's funny.

Rei no Otaku Mar 3, 2006 06:19 PM

Quote:

Originally Posted by Rocca
I haven't played the Japanese version, but I did hear about the voices getting slashed off the American version for the Character Quests, which was most disappointing. I noticed it right off the bat too, after the main quest. Save every random skit from time to time, they don't say a word. :( Not a huge complaint, but still pretty hurtful.

I really do not believe the kind of hate Legendia has been recieving. Even though EGM (Ziff Davis) aren't really to be taken seriously over their RPG criticism, they gave Legendia a 5.0. A 5! The injustice. Some fabulous websites like Got-Next gave it an 8 though, which is nice. ;D



Hah, I love Chloe alongside with Norma for her upbeat behaviour. The softer side in Chloe is really cute to watch unfold and everytime she wants to tell Senel something intimate she shies away. It's awesome. I suppose you started Will's Character Quests?

Not even. I'm still in the introduction part. I just fought Moses in the arena, which was hilarious btw.

Norma: Yay, go Senel!
Moses: Hey, where's my cheering section?
Jay: Yeah Moses! Go out there and die!

I'm kind of ticked that Senel doesn't go for Chloe. I feel so bad for her. Especially since I don't care for Shirley much at all...

The reviews for this game are a prime example of why I don't listen to reviews at all. This game gets mediocre reviews, when a boring game with an archaic battle system like DQ8 gets high scores.

rpgcrazied Mar 3, 2006 07:20 PM

I loved it.. just a shame though, they should've localized Tales of the Abyss.. it looks like the ultimate Tales game.

Im still hoping to hear a NA release at E3..

Zeta26 Mar 3, 2006 07:29 PM

Well, it's just as yangxu said. That the only downside to the game is that the english voice actors have been cut off from the character quests. The only time you'd hear them is during the anime scenes. Which I think is a total bummer. Because I had high hopes for the game.

If Namco does get Abyss in the U.S which there's no doubt that they probably will due to the picture of the end of the Legendia manual. They'll probably go all out. Since there seems to be more stuff going for Abyss than in Legendia. Like the increased Special Attacks (Normal/High Ougis). And plus that Limit Break-esque attack, Overlimit.

Vkamicht Mar 3, 2006 08:37 PM

Abyss didn't have as great of a cast of characters as Legendia, and no Tales game can beat Legendia's soundtrack. Gameplay alone Abyss holds its own VS all other Tales games. It seems to take the best parts of all the different Tales games and put them together in one nicely polished package. Fans of Symphonia will love the battle system, fans of a system like SO3 might enjoy the free run option (lets you leave your line), it even borrows some ideas from Tales of Destiny 2 (jp), such as setting extra abilities to your skills which can level up as you use them (extra damage, for example.)

But yeah. I think Abyss has a high chance only because of the sheer numbers of rabid Symphonia fans.

Rocca Mar 4, 2006 12:35 AM

Quote:

Originally Posted by Rei no Otaku
Norma: Yay, go Senel!
Moses: Hey, where's my cheering section?
Jay: Yeah Moses! Go out there and die!

I'm kind of ticked that Senel doesn't go for Chloe. I feel so bad for her. Especially since I don't care for Shirley much at all...

The reviews for this game are a prime example of why I don't listen to reviews at all. This game gets mediocre reviews, when a boring game with an archaic battle system like DQ8 gets high scores.

Not every place graded it badly. Got-Next.com rated Legendia an 8 and the reviewer was spot on with everything about it. I guess you just can't trust the big corporations when it comes to some reviews. A lot of money goes around. Anyway...

That arena scene is awesome! I laughed when Jay wanted Moses to literally die. And I'm also really disappointed that Senel doesn't go for Chloe. Shirley does nothing for me at all, and I find it adorable whenever Chloe shies away from Senel.

Chloe: Oh...n..nothing.

XD

Quote:

Originally Posted by Vkamicht
Abyss didn't have as great of a cast of characters as Legendia, and no Tales game can beat Legendia's soundtrack. Gameplay alone Abyss holds its own VS all other Tales games. It seems to take the best parts of all the different Tales games and put them together in one nicely polished package. Fans of Symphonia will love the battle system, fans of a system like SO3 might enjoy the free run option (lets you leave your line), it even borrows some ideas from Tales of Destiny 2 (jp), such as setting extra abilities to your skills which can level up as you use them (extra damage, for example.)

But yeah. I think Abyss has a high chance only because of the sheer numbers of rabid Symphonia fans.

Well said, the AD Skill System was pretty interesting, but you could just leave them all on, so there was no real strategy. Of course, turning some off only made things harder, but there's no point to do that. I agree pretty well with everything you said about Abyss. It's nice, but I didn't care at all for the characters as much as I did in Legendia. The localization was amazing. Not to mention Go Shiina did an excellent job and I couldn't be prouder. It's a great little gem that I hope more people pick up. I'm glad this came to America instead of Abyss.

Quote:

Originally Posted by Zeta26
If Namco does get Abyss in the U.S which there's no doubt that they probably will due to the picture of the end of the Legendia manual. They'll probably go all out. Since there seems to be more stuff going for Abyss than in Legendia. Like the increased Special Attacks (Normal/High Ougis). And plus that Limit Break-esque attack, Overlimit.

Ha, I thought I was the only one who noticed the back cover for the manual. A nice subliminal suggestion if I do say so myself. Abyss is okay, but I wouldn't automatically label it as the best of the series (to many Rebirth and Legendia are far better). It's already obvious through my sig, but I replayed each one recently just get a 2nd impression from them and Abyss to me is still so-so (even though the production values are insanely high).

But if they do bring this stateside, here's hoping they actually keep the hi-ougis for once. ;D

Vkamicht Mar 4, 2006 01:36 AM

I know a ton of people want Rebirth over here badly, mostly based on the high quality 2D graphics alone. For some reason I couldn't get into that game as much as the others. I played through it once and tried to start again with grade shop bonuses but just got bored.

On the other hand, my Tales of Destiny 2 (jp) play time is like, 250 hours. Some of this is the auto-level trick, I let the game run overnight 2-3 times.

It took me 105 hours to finish Legendia the first time, but I left my PS2 on a couple of times accidentally, unlike ToD2j.

Rocca Mar 4, 2006 01:37 PM

Quote:

Originally Posted by Vkamicht
I know a ton of people want Rebirth over here badly, mostly based on the high quality 2D graphics alone. For some reason I couldn't get into that game as much as the others. I played through it once and tried to start again with grade shop bonuses but just got bored.

On the other hand, my Tales of Destiny 2 (jp) play time is like, 250 hours. Some of this is the auto-level trick, I let the game run overnight 2-3 times.

It took me 105 hours to finish Legendia the first time, but I left my PS2 on a couple of times accidentally, unlike ToD2j.

Oh no? I truly enjoyed it. Especially a certain sequence between Veigue and Tytree on the beach. That was pretty rad. Auto-level trick? You see, aside the Nakiriri Dungeon games on the GBA, Destiny 2 remains the only Tales game I've never played. I suppose you really recommend it if you played nearly 300 hours of it.

I'm taking my sweet ass time in Legendia and I'm only at 60 hours. For some reason, I really want to push it to 300+ hours. :P

Vkamicht Mar 4, 2006 01:53 PM

ToD2 is a love or hate game.

Here's why: the battle system has many features never seen in a Tales game, those that like this game have found ways to appreciate them or ignore them, but most people who hate this game hate it because of them.

1. Magic is your main damage source. Your fighters can still dish out enough damage for most of the game, but there are certain boss fights where you spend most of your time guarding your casters while waiting for them to do the major damage. You can still do big combos, and fighters use hi-ougis like crazy. The system is very fast paced.

2. SP bar. This is similar to Star Ocean 3's guts/fury guage. I liked this, but I guess most people like to spam their attacks endlessly. Doesn't recover nearly as fast as it does in SO3, but guarding attacks helps raise it faster.

3. If you go behind an enemy, your max SP and TP are cut in half. That's right, you can't swarm an enemy from both sides without a penalty. To top it off, some enemies can teleport and will teleport over to your side, and anyone left on the enemy's side of the battle field takes a penalty. It's just simply not fair.

On the other hand, we have things like ACTION ENCHANTS, which let you set special abilities onto your attacks (as I mentioned before). Man, I love these things, I wish all Tales games had this system. Some of the passive enchants are a little useless (increase damage doesn't help much) but being able to extend your skills for extra hits, and extend ougis into hi-ougis is very fun.

I don't know much about the story except what I read in someone's translation guide, I mostly play this game for the battle system and bonus dungeon stuff. I recommend it, but someone else will probably tell you not to waste your time.

Talaysen Mar 4, 2006 02:20 PM

Tales of Legendia, eh? Honestly, I hate the game. The characters all fail, with the exception of Grune, who can't fail because she's an airhead. It does get bonus points for having a lot of character interaction, though. Story seems dragged out quite a bit, and I'm getting tired of getting close to my destination and the game goes "OMG PWND TRY AGAIN" in the plot. Battle system isn't too bad, but it's kind of boring in my opinion.

The only thing I like about the game is the music, which is simply amazing. Other than that, I can't stand the game.

I will note that I'm only at the end of Chapter 5. So if it gets a lot better after this point, great. But right now, it's looking like a massive pile of fail.

yangxu Mar 4, 2006 03:13 PM

Rebirth has a really mediocore story, a very simple theme about race difference with a crappy ending that didn't stir up any sympathy in me... what's horrible about Rebirth's battle system is that you can't ask anyone to heal you, each character's skills are executed whenever AI sees fit, so when you're almost screwed over by a boss and see Annie at the back casting Grave, it's like "I'm dying here honey, use your brain a little and heal me..."

On another note, since when did Apple Gel become a rare item in Rebirth... it's supposed to be a cheap healing item that can be bought anywhere in the shop, but they made it a rare item with a poor healing effect... -___-ll

Vkamicht Mar 4, 2006 03:28 PM

Quote:

Originally Posted by yangxu
Rebirth has a really mediocore story, a very simple theme about race difference with a crappy ending that didn't stir up any sympathy in me... what's horrible about Rebirth's battle system is that you can't ask anyone to heal you, each character's skills are executed whenever AI sees fit, so when you're almost screwed over by a boss and see Annie at the back casting Grave, it's like "I'm dying here honey, use your brain a little and heal me..."

I had this problem too, and the only way I stopped myself from dying in random battles was to limit Annie's circles to 2x the healing circle and gave her 2x the resurrect skill.

One thing I like that came with the force cube was the ability to have 8 skills set. Yeah, you can't do ougi without a regular skill, but I still thought it was an interesting idea.

Rocca Mar 4, 2006 03:29 PM

Quote:

Originally Posted by yangxu
On another note, since when did Apple Gel become a rare item in Rebirth... it's supposed to be a cheap healing item that can be bought anywhere in the shop, but they made it a rare item with a poor healing effect... -___-ll

? There are Apple Gels available everywhere in Tales of Rebirth. Are you sure you're talking about the right item? Maybe you mean Miracle Gels.

edit: My bad, I was thinking of the red gel icon allocated to Gel items.

Vkamicht Mar 4, 2006 03:33 PM

The red, 30% healing gummi in Rebirth was not available in shops anywhere if I remember right. This is unlike most Tales games. Instead you had that purple, 50% recovery gummi... can't remember what the name of it was.

Single Elbow Mar 4, 2006 04:12 PM

Currently at Fallen Lands, Chapter 6.

Sure, it's my most focused game at the moment. Started out at a rent, ended in a purchase. I won't say it's topnotch, but it's very good (and no, don't tell me why Symphonia rules over this because it won't matter anyway. No, this is my FIRST tales game and I don't care about that either). Sure, characters are quirky and the system is quite entertaining but the story seems headcrashing to a forgettable account. Romance links are also shoddy as Senel seems to be on a one-minded track while the other party members see each other on a rocky-road relationship. Chloe's a hopeless case while Norma exists as a comedic stand-out (like Mimi, that wonder bimbo of a baker) while Moses seems to be the one who ends up being ostracized very much in intelligent conversations much to the dismay of Jay (I mean hell, this kid don't strike me as mysterious, I think he's just pretentious) and among characters of the war between humans and the water people are just.. well, relatively decent.

But I'm having fun. Small moments of quirkiness always please me but some lines are just flat-out dull. The combat system isn't like The End of Time or Symphonia, a free-for-all slugfest but upgrading base eres to arcane eres is fun for me and always take a lot of my time off. There's also the concept of baking when I'm out of items which is good.

For all that, I deem it a good adventure but now since I'm in Chapter 6, I'll need to focus more since the story is going head-on to disaster.

8/10.

yangxu Mar 4, 2006 05:32 PM

Quote:

Originally Posted by Vkamicht
I had this problem too, and the only way I stopped myself from dying in random battles was to limit Annie's circles to 2x the healing circle and gave her 2x the resurrect skill.

One thing I like that came with the force cube was the ability to have 8 skills set. Yeah, you can't do ougi without a regular skill, but I still thought it was an interesting idea.

That works, though in Rebirth, I tend to rely on items a lot more often than spells, which decreases the grade rating at the end of each battle, oh well... =/

The Force Cube is a major change to the traditional Tales battle system, I like the idea, too. The fact that you can pull out a skill with an ougi in consecutive manner is very satifying... the only problem with this is the damage decreases as the quadrants in the Force Cube begin to drain, but thanks to the new trilinear system, you can switch positions freely to restore the lost forces while the AIs help you defend for the time being.

ToD2 and Rebirth seem to have the same way for counting damages you deal to an enemy... the numbers that pop out when you execute combos are the sum of the total damage you delt to that particular enemy... when I first saw a clip of Judas pulling out his final hi-ougi, I was totally amazed by how much damage he was able to pull off (first 5xx times 4, then 2xxx times 7, etc), but when I got my hands on the game and used a miracle lens on the enemy, I realized that it's the total damage he did, not individual damages represented in Phantasia or Eternia, lol.

Quote:

Originally Posted by Rocca
? There are Apple Gels available everywhere in Tales of Rebirth. Are you sure you're talking about the right item? Maybe you mean Miracle Gels.

edit: My bad, I was thinking of the red gel icon allocated to Gel items.

Yeah, it's rather confusing since they messed around with the healing items in Rebirth... I don't know if Namco wanted to make the game harder or what, but whatever the reason is, changing something like that is somewhat unnecessary... If I need to heal outside the battle, I usually turn to cookings since many recipes have multiple healing effects.

Vkamicht Mar 4, 2006 06:09 PM

I assumed they changed the default healing item to be 50% instead of 30% because of the major change to game mechanics; nobody has a real "heal" spell anymore.

Aren't they somewhat expensive, though?

Rocca Mar 4, 2006 06:29 PM

Quote:

Originally Posted by yangxu
That works, though in Rebirth, I tend to rely on items a lot more often than spells, which decreases the grade rating at the end of each battle, oh well... =/

The Force Cube is a major change to the traditional Tales battle system, I like the idea, too. The fact that you can pull out a skill with an ougi in consecutive manner is very satifying... the only problem with this is the damage decreases as the quadrants in the Force Cube begin to drain, but thanks to the new trilinear system, you can switch positions freely to restore the lost forces while the AIs help you defend for the time being.

Yeah, it's rather confusing since they messed around with the healing items in Rebirth... I don't know if Namco wanted to make the game harder or what, but whatever the reason is, changing something like that is somewhat unnecessary... If I need to heal outside the battle, I usually turn to cookings since many recipes have multiple healing effects.

I didn't use that many items at all in Rebirth, but that's only because I seriously overleveled before every new dungeon/city/boss battle. And I seriously mean a good 5 levels over everytime, so that might explain it (level 70 and everything). Cooking was really helpful toward the end. The toppings system was pretty cool too.

And it's strange, but I absolutely never used Annie in battles. Her healing circles really did nothing for me so I stook to really strong HP Regeneration. At any rate, my party was almost always composed of Veigue, Tytree, Mao and Eugene (swapped in and out with Hilda). Tytree used to start losing mad health at one point, so I just gave him a Black Onyx and he was fine since.

yangxu Mar 4, 2006 07:44 PM

Quote:

Originally Posted by Rocca
I didn't use that many items at all in Rebirth, but that's only because I seriously overleveled before every new dungeon/city/boss battle. And I seriously mean a good 5 levels over everytime, so that might explain it (level 70 and everything). Cooking was really helpful toward the end. The toppings system was pretty cool too.

And it's strange, but I absolutely never used Annie in battles. Her healing circles really did nothing for me so I stook to really strong HP Regeneration. At any rate, my party was almost always composed of Veigue, Tytree, Mao and Eugene (swapped in and out with Hilda). Tytree used to start losing mad health at one point, so I just gave him a Black Onyx and he was fine since.

Wow... Level 70... ever since I got pawned by the enemies under the temple where Shaorin resides, I started using holy bottles like mad, it's good for avoiding random battles and speeding the story up a bit, but of coures, the downside would be a severely underleveled team taking on a boss fight more than I could handle. Fortunately the final boss wasn't too hard (I had a much much harder time trying to take down the four stars near the entrance of the Beast Mountains than trying to kill the final boss).

The only reason I use Annie is because she has a strong hi-ougi with Eugene, useful during boss fights... other than that, she's pretty useless. And dammit, I can't accept the fact that Mao is a boy @#$@%^@#$.... whoever chose his voice actress is a evil evil man.... :biggrin: Tytree's position is practically reserved in my party because he could really keep the enemy busy with his combos.

Vkamicht Mar 4, 2006 08:01 PM

I never used Mao and Tytree because... I don't know why. I generally like to keep a party of "normal" people and those two didn't fit that description.

So Veigue, Eugene, Annie and Hilda the whole game.

Rocca Mar 4, 2006 11:22 PM

I feel bad that this is the Legendia thread and we're only talking about Rebirth (not our fault its great).

At the current moment, I'm in the midst of finishing ChloƩ's Character Quests and one of my characters died for the first time in the entire game. Field of Effect monsters seem to be popping up everywhere now. I'll try and finish Chloe's quest by Sunday evening.

Quote:

Originally Posted by yangxu
The only reason I use Annie is because she has a strong hi-ougi with Eugene, useful during boss fights... other than that, she's pretty useless. And dammit, I can't accept the fact that Mao is a boy @#$@%^@#$.... whoever chose his voice actress is a evil evil man.... :biggrin: Tytree's position is practically reserved in my party because he could really keep the enemy busy with his combos.

Would that be Shouha Rekkousen? If so, the one where Eugene goes all haste-mode and stabs the foe 30 times is wicked. It's my favorite along with Mao and Tytree's team up, but it's the one I pulled off the least (like four of five times). And you're damn right Tytree should be reserved because he is awesome. His end battle quotes are hilarious.

Double Post:
Quote:

Originally Posted by Vkamicht
I never used Mao and Tytree because... I don't know why. I generally like to keep a party of "normal" people and those two didn't fit that description.

So Veigue, Eugene, Annie and Hilda the whole game.

Wow, really? Some of Mao's move like Shadow Cross are awesome (although I think Hilda can pull it off too). Tytree has some seriously low health, but his moves rack up the combo meter like crazy. Worth a shot!

yangxu Mar 5, 2006 02:12 AM

Quote:

Originally Posted by Vkamicht
I never used Mao and Tytree because... I don't know why. I generally like to keep a party of "normal" people and those two didn't fit that description.

So Veigue, Eugene, Annie and Hilda the whole game.

Haha, you know, every one of them went
Spoiler:
berserk
at a certain point during the game, so none of them is normal in that sense... :D But I do know what you mean.

Quote:

Originally Posted by Rocca
At the current moment, I'm in the midst of finishing ChloƩ's Character Quests and one of my characters died for the first time in the entire game. Field of Effect monsters seem to be popping up everywhere now. I'll try and finish Chloe's quest by Sunday evening.

What levels are your characters at? If you trained like you did in Rebirth, I'm sure your characters can take on the arena battles easily now (fighter class, at least). The rewards are pretty good, though some battles are REALLY hard...

Dopple Mar 5, 2006 03:39 AM

Hey I didn't expect to meet so many other Tales fans here.

First of all... STOP BASHING NAMCO. They didn't cut Character Quest voices on purpose; they did not cut to save money. There's a Q&A thread about the cuts in the official TOL forums.

You'd have to have high expectations to not agree that the localization is good. The first half is amazingly well done (good voices!), while the second half is a bit disappointing with no voices. Namco was pressed for time, and the decision to cut out CQ voices was made when TOL was still unreleased in Japan. If you hear "Character Quests", you would think it's just a sidequest, but... oops. I do say that they should have done a bit more research before cutting, but mistakes are for learning.

I don't mind if people don't like the game, but bashing Namco because of the cuts ticks me off. They really spent a lot of effort on Legendia, I can tell, and if we encourage them (give suggestions rather than complain and whine) we may get Tales of the Abyss. Calling their current efforts cheap may make the company think we're too demanding of a series, and they obviously won't pour tons of money into a series that hasn't sold well here in the past.

The Tales of Phantasia localization is something to be ashamed of, though. There's another thread about it so I won't go into it.

Ahem. Anyway, Tales of Rebirth. ^_^ Cool game, but the difficulty is quite high, mainly because healing is so limited. The Duel the Sun extension is cool, but the requirements to pull it off are a bit too high. Two controllers?

ShadowScythe Mar 5, 2006 07:45 AM

glad i got this game, it's so cute! the music is nice too...
the plot's interesting thus far (i'm maybe 25% way thru the game...^^;;)

i do wish that tales of rebirth and tales of abyss will be released in the US tho...really wanna play both of those...

Rocca Mar 5, 2006 09:17 AM

Quote:

Originally Posted by yangxu
What levels are your characters at? If you trained like you did in Rebirth, I'm sure your characters can take on the arena battles easily now (fighter class, at least). The rewards are pretty good, though some battles are REALLY hard...

Everyone save Grune are at level 71. There's a Duct in the South East regions of the Quiet Lands that takes you to a remote island with Gentleman monsters. They're ridiculously weak and easy, so comboing them is very simple. If you can combo properly, they dish out +2 Grade and 2000 EXP minimum every time.

By the way, what's everyone's Max Combo in Legendia? I only managed 253 hits and that's without a Climax Mode. Kinda sucky, I've always done much higher in the other Tales games. :(

Vkamicht Mar 5, 2006 12:56 PM

Quote:

Originally Posted by Rocca
By the way, what's everyone's Max Combo in Legendia? I only managed 253 hits and that's without a Climax Mode. Kinda sucky, I've always done much higher in the other Tales games. :(

999... it's extremely easy once you know how to do it. Chloe and Senel both have a multi hitting attack, control one and set the other's skill to L2/R2. Tell them to use it, and before it ends, use yours, just keep spamming L2 also so the computer doesn't go off and do something else. If the enemy has enough HP you can get to 999 hits.

Oh, and there's a video of someone doing it on that YouTube place.

Rocca Mar 5, 2006 01:21 PM

Quote:

Originally Posted by Vkamicht
999... it's extremely easy once you know how to do it. Chloe and Senel both have a multi hitting attack, control one and set the other's skill to L2/R2. Tell them to use it, and before it ends, use yours, just keep spamming L2 also so the computer doesn't go off and do something else. If the enemy has enough HP you can get to 999 hits.

Oh, and there's a video of someone doing it on that YouTube place.

Oh, I know the technique, I've just always been too lazy to set everyone to stand away while comboing and try to max out my efforts with a normal party. Swallow Storm and Sword Rain: Omega are the best bets to reach 999. I forget whether the better method is to unequip Senel and Chloe's best weapons or to set the game on hard and use an All-Divide, but either strategy should lengthen the battles.

I reached 1'000+ in Symphonia thanks to Photon and a couple other tricks.

About YouTube: That place is spawning quite a huge list of Tales fan films and performances. It's kind of nice to see so many people uploading stuff there. So far, it's the best alternative to Holystar's RPG Media Files.

Vkamicht Mar 5, 2006 01:32 PM

Quote:

Originally Posted by Rocca
About YouTube: That place is spawning quite a huge list of Tales fan films and performances. It's kind of nice to see so many people uploading stuff there. So far, it's the best alternative to Holystar's RPG Media Files.

On the other hand, there have been reports of people uploading movies taken from Holystar's webpage and crediting themselves for it. That's to be expected, I guess...

yangxu Mar 5, 2006 01:36 PM

Quote:

Originally Posted by Dopple
You'd have to have high expectations to not agree that the localization is good. The first half is amazingly well done (good voices!), while the second half is a bit disappointing with no voices. Namco was pressed for time, and the decision to cut out CQ voices was made when TOL was still unreleased in Japan. If you hear "Character Quests", you would think it's just a sidequest, but... oops. I do say that they should have done a bit more research before cutting, but mistakes are for learning.

I don't mind if people don't like the game, but bashing Namco because of the cuts ticks me off. They really spent a lot of effort on Legendia, I can tell, and if we encourage them (give suggestions rather than complain and whine) we may get Tales of the Abyss. Calling their current efforts cheap may make the company think we're too demanding of a series, and they obviously won't pour tons of money into a series that hasn't sold well here in the past.

Do you mind giving me the link to their official forum? I can't seem to find it on the website... =/

For now, I'll respond based on what you wrote, forgive me if I misunderstood something.

How are they pressed for time to make a decision to cut out the English version's CQ voices when the Japanese version hasn't even released? If Legendia turns out to have a crappy sales in Japan, I doubt they'll even bother to release it here.

A large coporation like Namco should know what's appreciated by gamers and what's not, not to mention that they treat gamers in two different countries differently. If they want to have good sales, if they want positive comments instead of complaints, then they should at least try to keep things they can keep from the Japanese version. Instead of removing the intro's theme song and recomposing a totally new instrumental track just to make the game feel more "mainstream", they could focus on more voice acting. They could even leave the Japanese voice track on without any English dub and I bet the game will sell as well as it did as the current half-voiced-game. When they have spent so much effort on this game, I don't think there's no reason to go an extra step and finish something that's supposed to be there.

Double Post:
Quote:

Originally Posted by Rocca
Everyone save Grune are at level 71. There's a Duct in the South East regions of the Quiet Lands that takes you to a remote island with Gentleman monsters. They're ridiculously weak and easy, so comboing them is very simple. If you can combo properly, they dish out +2 Grade and 2000 EXP minimum every time.

Ahh... I haven't bothered visiting the Quiet Lands ever since the main quest's done. Thanks for the tip Rocca... I remember fighting Gentlemen back in Gnome's cave in Eternia, I couldn't stop to give it a O__o expression when I first saw them...

Rocca Mar 5, 2006 01:53 PM

Quote:

Originally Posted by Vkamicht
On the other hand, there have been reports of people uploading movies taken from Holystar's webpage and crediting themselves for it. That's to be expected, I guess...

Yeah...the Rebirth hi-ougi exhibitions are a clear example of someone completely ripping off Holystar. I'm just glad somoene didn't entirely copy and paste his archive to YouTube.

Lacerta Mar 5, 2006 01:54 PM

Quote:

Originally Posted by yangxu
Do you mind giving me the link to their official forum? I can't seem to find it on the website... =/

http://tales.namco.com/forums

The topic in particular is here

The part of his post in regards to CQ.

Quote:

Originally Posted by Fuzzy Critter
"WHY IN THE NAME OF ALL THAT IS GOOD AND HOLY WOULD YOU IDIOTS DO SOMETHING LIKE THAT?"

It's not because we enjoy it.

The Tales series has a solid track record in Japan. Legendia had somewhere around twice the amount of voiceover of previous installments, which you can do when you have evidence that it will pay off.

Tales in the US, though, has a somewhat spotty record. Symphonia did really well, but Destiny I and II didn't. Legendia was developed for PS2, a platform that has its share of RPGs, and in the US it is the first PS2 Tales game. (I don't want to get into a platform battle here. It is what it is.)

There were a lot of unknowns around how Legendia would do here, which meant that we couldn't justify the jump in voiceover quantity. Cuts were on the table from day one.

WHY THE CHARACTER QUESTS?

The fact that cuts were made was not my call. Something was going to get cut regardless of what I thought. In the end, though, what got cut...yeah, that was my call.

The Japanese version was still in development when we first started talking about localizing Legendia for the US. The decision of what to cut had to be made early on, so I couldn't play through the entire game and see exactly what they were. My understanding here then, was that the CQ were side quests, just addition content for the people who want to know more about the characters that would be like an unlocked start menu item once you cleared the "real" game.

So the fact that there was a lot of voicework devoted to side quests made that section especially vulnerable.


Rocca Mar 5, 2006 02:00 PM

Quote:

Originally Posted by yangxu
Do you mind giving me the link to their official forum? I can't seem to find it on the website... =/

A large coporation like Namco should know what's appreciated by gamers and what's not, not to mention that they treat gamers in two different countries differently. If they want to have good sales, if they want positive comments instead of complaints, then they should at least try to keep things they can keep from the Japanese version. Instead of removing the intro's theme song and recomposing a totally new instrumental track just to make the game feel more "mainstream", they could focus on more voice acting. They could even leave the Japanese voice track on without any English dub and I bet the game will sell as well as it did as the current half-voiced-game. When they have spent so much effort on this game, I don't think there's no reason to go an extra step and finish something that's supposed to be there.

Double Post:


Ahh... I haven't bothered visiting the Quiet Lands ever since the main quest's done. Thanks for the tip Rocca... I remember fighting Gentlemen back in Gnome's cave in Eternia, I couldn't stop to give it a O__o expression when I first saw them...

Regarding Legendia's cut of English voices: I guess it all boils down to time and money. Even though Legendia and Abyss were made by two entirely different teams, that does sound like a lot of work. In the beginning, there was even talk of each character in Legendia having their own special hi-ougi, but the idea was canned once the Japanese launch was near. I think Holystar still has a .rar file of the canned hi-ougi voices.

It doesn't bother me all that much that the voices were omitted after the Main Quest. If anything, I'm glad they stopped it there instead of mid-way in either the Main or Character Quests. Speaking of Japanese tracks, you reminded me one of the reasons why I loved Destiny on the PSX for so much; how they kept all the original japanese voices during battles. That was truly cool, albeit lazy, but I'm 100% sure I would have preferred those voices instead of lame English dubs.

I think it would be nice, granted developers had the disc space, to always include Japanese and English voices. Capcom is notorious for this in its Onimusha series, Shin Onimusha JAP is entirely dubbed and subbed in English or Japanese. It's why I imported it instead of waiting for the American release this Spring. ;D

Hah, the Gentleman do give a "wtf" moment, and even though their attacks are really annoying, they do no damage and are clearly there for pure combo purposes.


Quote:

Originally Posted by Fuzzy Critter
The Japanese version was still in development when we first started talking about localizing Legendia for the US. The decision of what to cut had to be made early on, so I couldn't play through the entire game and see exactly what they were. My understanding here then, was that the CQ were side quests, just addition content for the people who want to know more about the characters that would be like an unlocked start menu item once you cleared the "real" game.

So the fact that there was a lot of voicework devoted to side quests made that section especially vulnerable.

Well said. Personally, I think it's much smarter to have cut the Character Quest voices than anything, since it's unlikely that as many people who finished Legendia's Main Quest would still continue. At any rate, it doesn't bother me all that much, and if it bothers some, they could always just import the Japanese or Asian version to see full voices (granted you understand Japanese).

Vkamicht Mar 5, 2006 02:08 PM

Quote:

Originally Posted by Rocca
In the beginning, there was even talk of each character in Legendia having their own special hi-ougi, but the idea was canned once the Japanese launch was near. I think Holystar still has a .rar file of the canned hi-ougi voices.

Actually something interesting about this, apparently the producer for the original game said that the extras were cut out of development to make sure the game made it to America on time.

Rocca Mar 5, 2006 02:11 PM

Quote:

Originally Posted by Vkamicht
Actually something interesting about this, apparently the producer for the original game said that the extras were cut out of development to make sure the game made it to America on time.

Hah, so any or all cuts would seem to be linked to deadlines. That's not so bad, I guess.

yangxu Mar 5, 2006 02:44 PM

The problem with cutting CQ's voices is, people see CQ as sidequests, so it doesn't matter if there are voices in there or not... but the fact is, CQ contains another huge portion of the game's story (unlike sidequests from Symphonia or Phantasia) that goes on for a good 15 hours...

The way I see this is that it all goes back to the words "Character Quest", if they weren't there, or if the whole chapter separation screen was never there, perhaps the whole game would be dubbed. Rebirth had a similar trend as far as how the story's told,
Spoiler:
you beat the "final boss" Beast King that planned to elimiate the Huma race after about 20 hours, but you get the true boss much later.
If the development team puts the first ending theme and staff scroll there and classifies the next part into something like CQ, I bet when Rebirth is localized, the second half of the game will be unvoiced for that reason.

Quote:

Originally Posted by Vkamicht
Actually something interesting about this, apparently the producer for the original game said that the extras were cut out of development to make sure the game made it to America on time.

That's really too bad, I'd prefer seeing some hi-ougis in Legendia like the other Tales games...

Quote:

Originally Posted by Rocca
Speaking of Japanese tracks, you reminded me one of the reasons why I loved Destiny on the PSX for so much; how they kept all the original japanese voices during battles. That was truly cool, albeit lazy, but I'm 100% sure I would have preferred those voices instead of lame English dubs.

I think it would be nice, granted developers had the disc space, to always include Japanese and English voices. Capcom is notorious for this in its Onimusha series, Shin Onimusha JAP is entirely dubbed and subbed in English or Japanese. It's why I imported it instead of waiting for the American release this Spring. ;D

No kidding, I swear leaving the Japanese voices be in the localized ToP would avoid a lot of complaints... "IT ENDS, HYEAAA... INdigNAtion~~!"... -___-lll

That's why I like .hack series even though Bandai decided to release something that could be on two DVDs into 4 separate DVDs... the complete Japanese voiceover is kept there for gamers to choose.

Rocca Mar 5, 2006 09:58 PM

Quote:

Originally Posted by yangxu
No kidding, I swear leaving the Japanese voices be in the localized ToP would avoid a lot of complaints... "IT ENDS, HYEAAA... INdigNAtion~~!"... -___-lll

That's why I like .hack series even though Bandai decided to release something that could be on two DVDs into 4 separate DVDs... the complete Japanese voiceover is kept there for gamers to choose.

Just thinking of Rutee's "BuuuHhLahdEeee TeeeEaaaAArrrR" makes me all warm inside. Maybe that's one of the pluses of playing imports nowadays. The voices are intact and in their original form, so when you hear characters like in Abyss yell stuff, you know that it was tailormade for the audience, and not just slapped on a figure for translation.

And regarding Legendia progression, I opened up Moses' Character Quest right before seeing Dave Chappelle's Block Party. This is one fine night. ;)

Single Elbow Mar 11, 2006 03:46 AM

So currently at the Character Quests Intro. Well, how long would this take (and when the "main" quest had voices in cutscenes for the most part, I'm surprised they took it off here. Quite the letdown at least for me.

Rocca Mar 11, 2006 10:59 AM

Finished the Character Quests and opened up 2nd Play as well as the Grade Shop. Thoughts? Really awesome. The Character Quests were more fun than the actual Main Quest.

The final boss
Spoiler:
Schwartz, who is basically the polar opposite of Grune (they're like twins) was a real pain even at level 85. The fact that Grune and Schwartz both "die" was kind of cool, albeit sad. I also liked Grune a lot better when she had no memory and didn't act like a goddess (since she is). The summons coming to life was also pretty cool.


So yeah, then the Grade Shop opens and you can buy just about everything available in the shop for about 450 Grade. Good thing I stocked 900. :)

Quote:

Originally Posted by Terminus
So currently at the Character Quests Intro. Well, how long would this take (and when the "main" quest had voices in cutscenes for the most part, I'm surprised they took it off here. Quite the letdown at least for me.

Probably like, 30 hours? It's not exactly short. Another thing, try to go through each quest slowly. I've found myself getting tired of playing the CQ's after long 10 hour runs. It's not like the Main Quest so you have to take it bit by bit to appreciate it. If that made any sense.

Manny Biggz Mar 17, 2006 09:42 PM

I completed the full game last week, and I must say that I highly enjoyed it. The battle system was good, but i CANNOT STAND random battles because they happen too damn often. I found myself using holy bottles throughout the CQs. Either way I look at it as the "main" quest being Senel, and Shirley's CQ. It seems to make more sense that way. Also did anyone else feel good after the end of chapter 4? Just one thing that bugged me about that chapter, and about the events in the CQs.

Spoiler:
All of that build up to Vaclav, and he turns out to be absolutly pathetic! Stingle was the true challenge! I also cannot stand how so many people pull a complete 180 during the CQ. Mainly Mauritz(SP?) It just seems so stupid to be completely fine with everything after the way he was acting at the end of the game. Even if it was only because he was under control of the raging nerifes, it's sill pretty retarded IMO.


Other than those small nit picks, a VERY enjoyable game. Oh, and IMO the music his HIGHLY overrated. It seems everyone just likes unique sounding stuff these days.

Rei no Otaku Mar 17, 2006 10:44 PM

Quote:

Oh, and IMO the music his HIGHLY overrated. It seems everyone just likes unique sounding stuff these days.
*shrugs* To each his own. I found the soundtrack to be absolutely outstanding.

And yes about your spoiler.
Spoiler:
Maurits' 180 was ridiculous. I was quite angry he even survived the battle. The only person I hated more than him was Walter. Couldn't stand either of them.

Manny Biggz Mar 17, 2006 11:08 PM

Yea, I guess i'm in the minority about the music. I'm not saying I hated it, but I only found about 2 songs that I would listen to outside of the game. IMO the best song was the very crazy one they played in some of the monuments in the quiet lands. And in response to your response about my spoiler:

Spoiler:
I loved how Walter wasted his last energy summoning that absolutly pathetic machine. A wasted death for a character that quite honestly wasted my time.

B4-Hunter Mar 18, 2006 05:35 AM

Well I'm after 15th hour of gameplay and I just switched to Grandia III =P Maybe later I'll pop it back to PS2.

Dopple Mar 18, 2006 07:40 PM

Well I like the music for the music. I love how many of the tracks are orchestral; it sets a very pleasant mood... not sure how to describe it. It's definitely different than your normal game soundtrack, and it shines because the composer does it well. The tracklist is a tad short (they keep reusing songs over and over) but I still haven't gotten sick of any of the tracks. Unlike most RPGs, I enjoy listening to nearly all the tracks when not playing the game.

Perhaps it's because I play classical piano that I can appreciate this type of music a bit more... I loved Symphonia's orchestral opening, but the majority of people complained that they wanted Starry Heavens.

I really dislike the orchestral opening for Legendia though. It's BOOORRIIINGG.

yangxu Mar 18, 2006 08:44 PM

Would be nice if they could redo all the ToP musics the symphony orchestra way... since a majority of tracks in there are string based...

Rocca Mar 19, 2006 11:54 AM

Quote:

Originally Posted by Dopple
I really dislike the orchestral opening for Legendia though. It's BOOORRIIINGG.

I wouldn't say I dislike it, but it does get a little tedious when its on for too long. Too bad they didn't bring over DAI's TAO theme.

Single Elbow Mar 21, 2006 01:15 PM

The music has its moments though, like Legaia 2: Duel Saga. Some pieces are awesome and just good to tune in with.

If you ask me, some FF music are repeated over and over again with some minor variations. Now that's something I can't really stomach.

Now currently at Norma's quest. Yeah, "bubbles" would be appropriate.
Spoiler:
Never even crossed my mind that she was a polar opposite when her master Sven was alive.


And could somebody clarify for me Will's story?

Spoiler:
So he came to the Legacy and took Amelia with him and has ben branded a criminal, Amelia and Will at field of flowers and name a flower on their daughter. Did I miss something very important?

Manny Biggz Mar 21, 2006 04:24 PM

Quote:

Originally Posted by Terminus
The music has its moments though, like Legaia 2: Duel Saga. Some pieces are awesome and just good to tune in with.

If you ask me, some FF music are repeated over and over again with some minor variations. Now that's something I can't really stomach.

Now currently at Norma's quest. Yeah, "bubbles" would be appropriate.
Spoiler:
Never even crossed my mind that she was a polar opposite when her master Sven was alive.


And could somebody clarify for me Will's story?

Spoiler:
So he came to the Legacy and took Amelia with him and has ben branded a criminal, Amelia and Will at field of flowers and name a flower on their daughter. Did I miss something very important?

In response to your question about Will's CQ:

Spoiler:
This is off the top of my head so not sure if I remmeber everything correctly. Will falls in love with Amelia, but her father tries to seperate them. He tells her to run off with him to the Legacy. She agrees and her father (who is apparantly a very rich and important man) wanted will to be punished, and I think executed because of "kidnapping" his daughter. Somewhere during this time Amelia gives birth to their child too. Amelia asks her father not to be too harsh so instead Will gets exiled to the Legacy. Amelia eventually dies, and will blames himself a bit because he thinks taking her to the Legacy was one of the things that led to her weakened state. The flower field was their favorite place, and I guess they just wanted to name the new flower they found the same as their daughter. Not really much to explain about the field scenes actually. Either way this is from pure memory of about 3 weeks ago so I could be wrong about some things, but I believe i'm close.


I would say Chloe had the best CQ if it weren't for:

Spoiler:
Stingle (who was a bad ass boss fight) ending up being a complete good guy, and Chloe just forgives him, and acts like they're friends. This is just as stupid as Mauritz's 360 personality shift.

Single Elbow Mar 26, 2006 03:49 PM

Thanks.

Now I'm in Norma's quest and so far, I see is melodrama. Seriously, this needs to go. The melodrama thing.

Spoiler:
I also bought the artbook for Legendia. Hooray for more computerized imaging than actual artwork! Why in the world are there more polygons than pencil shades? WHAT IS THIS ARTBOOK?!

Edit. Norma's giving up.. "hay guyz im givn up alrdy cuz i cna fnd it. d evrlyt i mena" thing that's grating on my nerves. Hooray. I hopes this picks up. Really.

LS Mar 26, 2006 05:48 PM

I've had this game for quite some time now, but i dont know it didnt do the same attraction as ToS, I've rather play Shadow Hearts 3 but i was just wondering how is the ending of the game? is it good? is it epic?

Manny Biggz Mar 26, 2006 11:57 PM

The game is quite epic in itself. The ending I wouldn't call Epic, but it wraps everything up nicely, and leaves just about no loose ends. Only thing really left out in the open is:

Spoiler:
Who hired the ninja's to kidnap Shirley? Also the whole tense situation about the lower continents wanting to use the Legacy as a weapon for themselves.

Rocca Apr 6, 2006 10:07 PM

Quote:

Originally Posted by Manny Biggz
The game is quite epic in itself. The ending I wouldn't call Epic, but it wraps everything up nicely, and leaves just about no loose ends. Only thing really left out in the open is:

Spoiler:
Who hired the ninja's to kidnap Shirley? Also the whole tense situation about the lower continents wanting to use the Legacy as a weapon for themselves.

Spoiler:
No one did. It was of their own will to give to the highest bidder.

Radius-86 Apr 10, 2006 10:59 PM

I haven't heard much praise for Legendia, so I'm rather worried about picking it up to play after my final exams are over. Most posts here are supportive of the game (well, what else would I expect?), and well, I will take all your words for it rather than IGN's 7.7 review. I kind of wish I didn't play Symphonia first, as I'm sure that will have an effect on my impession of Legendia - since Symphonia is widely considered to be superior to Legendia in many aspects (although that is still entitled to opinion).

yangxu Apr 11, 2006 02:10 AM

One thing Symphonia can't overdo Legendia is its voice acting... Legendia has SUPERB VA this time around, Namco really hired some good people to do a spetacular job at it. That factor alone boosts up my over impression with the game.

Ashram Apr 11, 2006 07:32 AM

Well, I liked the game a lot more than the other Tales-games released in the US (mind you, I haven't played Symphonia). The storyline is standard-stuff for an rpg, but I found the characters very well developed. That's something a lot of recent rpg's seem to miss. In Legendia, a lot of time is spent on the personalities and the interaction between eachother. Very good stuff.

Rei no Otaku Apr 14, 2006 02:51 PM

I just finished Chloe's CQ and I despise Stingle...

Spoiler:
I'm sorry, but I don't care about how nice of a guy he is now. The man was a murderer, and helped Vaclav kill countless more people. Just because it was for Elsa doesn't magically make it right. He killed Chloe's parents right in front of her to steal their money. So all of a sudden we'll just let him go without a slap on the wrist because his daughter was sick? Pure BS. Chloe had a damn good reason to want him dead, and he deserved to die. I found it very hypocrtical of Senel to say what he said when he made sure he got to kill Vaclav.

Xellos Sep 20, 2006 06:53 PM

Hmm just finished the game, and noticed the soundtrack has a lot of songs missing, and a lot of songs were orchestrated in the OST that weren't in the game. I honestly prefer the ones you heard in the game.

Anyway, is there a Legendia rip somewhere that has everything? the actual in-game version songs and the missing songs?

It shouldn't be too hard to rip, because the guy in the inn who plays the piano can play most, if not all songs in the game.

Any info appreciated.


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