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Tales of Legendia.
So this has been out for some time now and I for one truly enjoy it. It's been getting a lot of flack from gamers for it's "Toy Story" like visuals, but I find the overall visuals amazing.
So has anyone finished/picked this up yet? At the moment, I'm storming through the Character Quests and having a blast. |
I'm playing this as well, and yes it's a great game. I just started the character quests myself, and I'm loving it. Some great characters in the game, and they're all very endearing.
My favorite character is Chloe. She's so cute, and I like how she appears tough but has that softer side to her. |
Finished it in Japanese, loved it, started playing it in English but then my PS2 died.
It sucks that the localization got chopped up AGAIN. In the original game, the Character Quests were voiced just as much as the main section, but now it is complete silence. Mimmy had voiced scenes as well. |
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I really do not believe the kind of hate Legendia has been recieving. Even though EGM (Ziff Davis) aren't really to be taken seriously over their RPG criticism, they gave Legendia a 5.0. A 5! The injustice. Some fabulous websites like Got-Next gave it an 8 though, which is nice. ;D Quote:
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me too,i love it,is really great but is too short is only 30 hours to finish game
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It's unfortunate that Namco US decided to remove all the voice acting for the character quests... I can't believe they would be so cheap at trying to save every bit of their money to avoid paying the VAs for the works they suppose to finish.
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I was playing this right up until Grandia 3 came out, which I am now a little more in favor of. Legendia's still quite good though and I plan to go back to it once Grandia 3 is done.
I really like the game as a whole though -- the characters are cool, although Shirley does get on my nerves quite a bit. I'm getting tired characters like Shirley in general. I'm really enjoying Jay, Norma, and Grune though. Jay's cool because he's really smart and a smart-ass, and Norma's personality is great. It's awesome when her and Jay do their victory skit and she asks him to dance while she sings. "Norma's the best, ever, YAY!" XD And Jay's break-dancing. XDD I like Grune just because of what she does to Senel to cheer him up. Grune's also so air-headed it's funny. |
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Norma: Yay, go Senel! Moses: Hey, where's my cheering section? Jay: Yeah Moses! Go out there and die! I'm kind of ticked that Senel doesn't go for Chloe. I feel so bad for her. Especially since I don't care for Shirley much at all... The reviews for this game are a prime example of why I don't listen to reviews at all. This game gets mediocre reviews, when a boring game with an archaic battle system like DQ8 gets high scores. |
I loved it.. just a shame though, they should've localized Tales of the Abyss.. it looks like the ultimate Tales game.
Im still hoping to hear a NA release at E3.. |
Well, it's just as yangxu said. That the only downside to the game is that the english voice actors have been cut off from the character quests. The only time you'd hear them is during the anime scenes. Which I think is a total bummer. Because I had high hopes for the game.
If Namco does get Abyss in the U.S which there's no doubt that they probably will due to the picture of the end of the Legendia manual. They'll probably go all out. Since there seems to be more stuff going for Abyss than in Legendia. Like the increased Special Attacks (Normal/High Ougis). And plus that Limit Break-esque attack, Overlimit. |
Abyss didn't have as great of a cast of characters as Legendia, and no Tales game can beat Legendia's soundtrack. Gameplay alone Abyss holds its own VS all other Tales games. It seems to take the best parts of all the different Tales games and put them together in one nicely polished package. Fans of Symphonia will love the battle system, fans of a system like SO3 might enjoy the free run option (lets you leave your line), it even borrows some ideas from Tales of Destiny 2 (jp), such as setting extra abilities to your skills which can level up as you use them (extra damage, for example.)
But yeah. I think Abyss has a high chance only because of the sheer numbers of rabid Symphonia fans. |
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That arena scene is awesome! I laughed when Jay wanted Moses to literally die. And I'm also really disappointed that Senel doesn't go for Chloe. Shirley does nothing for me at all, and I find it adorable whenever Chloe shies away from Senel. Chloe: Oh...n..nothing. XD Quote:
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But if they do bring this stateside, here's hoping they actually keep the hi-ougis for once. ;D |
I know a ton of people want Rebirth over here badly, mostly based on the high quality 2D graphics alone. For some reason I couldn't get into that game as much as the others. I played through it once and tried to start again with grade shop bonuses but just got bored.
On the other hand, my Tales of Destiny 2 (jp) play time is like, 250 hours. Some of this is the auto-level trick, I let the game run overnight 2-3 times. It took me 105 hours to finish Legendia the first time, but I left my PS2 on a couple of times accidentally, unlike ToD2j. |
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I'm taking my sweet ass time in Legendia and I'm only at 60 hours. For some reason, I really want to push it to 300+ hours. :P |
ToD2 is a love or hate game.
Here's why: the battle system has many features never seen in a Tales game, those that like this game have found ways to appreciate them or ignore them, but most people who hate this game hate it because of them. 1. Magic is your main damage source. Your fighters can still dish out enough damage for most of the game, but there are certain boss fights where you spend most of your time guarding your casters while waiting for them to do the major damage. You can still do big combos, and fighters use hi-ougis like crazy. The system is very fast paced. 2. SP bar. This is similar to Star Ocean 3's guts/fury guage. I liked this, but I guess most people like to spam their attacks endlessly. Doesn't recover nearly as fast as it does in SO3, but guarding attacks helps raise it faster. 3. If you go behind an enemy, your max SP and TP are cut in half. That's right, you can't swarm an enemy from both sides without a penalty. To top it off, some enemies can teleport and will teleport over to your side, and anyone left on the enemy's side of the battle field takes a penalty. It's just simply not fair. On the other hand, we have things like ACTION ENCHANTS, which let you set special abilities onto your attacks (as I mentioned before). Man, I love these things, I wish all Tales games had this system. Some of the passive enchants are a little useless (increase damage doesn't help much) but being able to extend your skills for extra hits, and extend ougis into hi-ougis is very fun. I don't know much about the story except what I read in someone's translation guide, I mostly play this game for the battle system and bonus dungeon stuff. I recommend it, but someone else will probably tell you not to waste your time. |
Tales of Legendia, eh? Honestly, I hate the game. The characters all fail, with the exception of Grune, who can't fail because she's an airhead. It does get bonus points for having a lot of character interaction, though. Story seems dragged out quite a bit, and I'm getting tired of getting close to my destination and the game goes "OMG PWND TRY AGAIN" in the plot. Battle system isn't too bad, but it's kind of boring in my opinion.
The only thing I like about the game is the music, which is simply amazing. Other than that, I can't stand the game. I will note that I'm only at the end of Chapter 5. So if it gets a lot better after this point, great. But right now, it's looking like a massive pile of fail. |
Rebirth has a really mediocore story, a very simple theme about race difference with a crappy ending that didn't stir up any sympathy in me... what's horrible about Rebirth's battle system is that you can't ask anyone to heal you, each character's skills are executed whenever AI sees fit, so when you're almost screwed over by a boss and see Annie at the back casting Grave, it's like "I'm dying here honey, use your brain a little and heal me..."
On another note, since when did Apple Gel become a rare item in Rebirth... it's supposed to be a cheap healing item that can be bought anywhere in the shop, but they made it a rare item with a poor healing effect... -___-ll |
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One thing I like that came with the force cube was the ability to have 8 skills set. Yeah, you can't do ougi without a regular skill, but I still thought it was an interesting idea. |
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edit: My bad, I was thinking of the red gel icon allocated to Gel items. |
The red, 30% healing gummi in Rebirth was not available in shops anywhere if I remember right. This is unlike most Tales games. Instead you had that purple, 50% recovery gummi... can't remember what the name of it was.
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Currently at Fallen Lands, Chapter 6.
Sure, it's my most focused game at the moment. Started out at a rent, ended in a purchase. I won't say it's topnotch, but it's very good (and no, don't tell me why Symphonia rules over this because it won't matter anyway. No, this is my FIRST tales game and I don't care about that either). Sure, characters are quirky and the system is quite entertaining but the story seems headcrashing to a forgettable account. Romance links are also shoddy as Senel seems to be on a one-minded track while the other party members see each other on a rocky-road relationship. Chloe's a hopeless case while Norma exists as a comedic stand-out (like Mimi, that wonder bimbo of a baker) while Moses seems to be the one who ends up being ostracized very much in intelligent conversations much to the dismay of Jay (I mean hell, this kid don't strike me as mysterious, I think he's just pretentious) and among characters of the war between humans and the water people are just.. well, relatively decent. But I'm having fun. Small moments of quirkiness always please me but some lines are just flat-out dull. The combat system isn't like The End of Time or Symphonia, a free-for-all slugfest but upgrading base eres to arcane eres is fun for me and always take a lot of my time off. There's also the concept of baking when I'm out of items which is good. For all that, I deem it a good adventure but now since I'm in Chapter 6, I'll need to focus more since the story is going head-on to disaster. 8/10. |
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The Force Cube is a major change to the traditional Tales battle system, I like the idea, too. The fact that you can pull out a skill with an ougi in consecutive manner is very satifying... the only problem with this is the damage decreases as the quadrants in the Force Cube begin to drain, but thanks to the new trilinear system, you can switch positions freely to restore the lost forces while the AIs help you defend for the time being. ToD2 and Rebirth seem to have the same way for counting damages you deal to an enemy... the numbers that pop out when you execute combos are the sum of the total damage you delt to that particular enemy... when I first saw a clip of Judas pulling out his final hi-ougi, I was totally amazed by how much damage he was able to pull off (first 5xx times 4, then 2xxx times 7, etc), but when I got my hands on the game and used a miracle lens on the enemy, I realized that it's the total damage he did, not individual damages represented in Phantasia or Eternia, lol. Quote:
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I assumed they changed the default healing item to be 50% instead of 30% because of the major change to game mechanics; nobody has a real "heal" spell anymore.
Aren't they somewhat expensive, though? |
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And it's strange, but I absolutely never used Annie in battles. Her healing circles really did nothing for me so I stook to really strong HP Regeneration. At any rate, my party was almost always composed of Veigue, Tytree, Mao and Eugene (swapped in and out with Hilda). Tytree used to start losing mad health at one point, so I just gave him a Black Onyx and he was fine since. |
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The only reason I use Annie is because she has a strong hi-ougi with Eugene, useful during boss fights... other than that, she's pretty useless. And dammit, I can't accept the fact that Mao is a boy @#$@%^@#$.... whoever chose his voice actress is a evil evil man.... :biggrin: Tytree's position is practically reserved in my party because he could really keep the enemy busy with his combos. |
I never used Mao and Tytree because... I don't know why. I generally like to keep a party of "normal" people and those two didn't fit that description.
So Veigue, Eugene, Annie and Hilda the whole game. |
I feel bad that this is the Legendia thread and we're only talking about Rebirth (not our fault its great).
At the current moment, I'm in the midst of finishing ChloƩ's Character Quests and one of my characters died for the first time in the entire game. Field of Effect monsters seem to be popping up everywhere now. I'll try and finish Chloe's quest by Sunday evening. Quote:
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Hey I didn't expect to meet so many other Tales fans here.
First of all... STOP BASHING NAMCO. They didn't cut Character Quest voices on purpose; they did not cut to save money. There's a Q&A thread about the cuts in the official TOL forums. You'd have to have high expectations to not agree that the localization is good. The first half is amazingly well done (good voices!), while the second half is a bit disappointing with no voices. Namco was pressed for time, and the decision to cut out CQ voices was made when TOL was still unreleased in Japan. If you hear "Character Quests", you would think it's just a sidequest, but... oops. I do say that they should have done a bit more research before cutting, but mistakes are for learning. I don't mind if people don't like the game, but bashing Namco because of the cuts ticks me off. They really spent a lot of effort on Legendia, I can tell, and if we encourage them (give suggestions rather than complain and whine) we may get Tales of the Abyss. Calling their current efforts cheap may make the company think we're too demanding of a series, and they obviously won't pour tons of money into a series that hasn't sold well here in the past. The Tales of Phantasia localization is something to be ashamed of, though. There's another thread about it so I won't go into it. Ahem. Anyway, Tales of Rebirth. ^_^ Cool game, but the difficulty is quite high, mainly because healing is so limited. The Duel the Sun extension is cool, but the requirements to pull it off are a bit too high. Two controllers? |
glad i got this game, it's so cute! the music is nice too...
the plot's interesting thus far (i'm maybe 25% way thru the game...^^;;) i do wish that tales of rebirth and tales of abyss will be released in the US tho...really wanna play both of those... |
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By the way, what's everyone's Max Combo in Legendia? I only managed 253 hits and that's without a Climax Mode. Kinda sucky, I've always done much higher in the other Tales games. :( |
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Oh, and there's a video of someone doing it on that YouTube place. |
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I reached 1'000+ in Symphonia thanks to Photon and a couple other tricks. About YouTube: That place is spawning quite a huge list of Tales fan films and performances. It's kind of nice to see so many people uploading stuff there. So far, it's the best alternative to Holystar's RPG Media Files. |
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For now, I'll respond based on what you wrote, forgive me if I misunderstood something. How are they pressed for time to make a decision to cut out the English version's CQ voices when the Japanese version hasn't even released? If Legendia turns out to have a crappy sales in Japan, I doubt they'll even bother to release it here. A large coporation like Namco should know what's appreciated by gamers and what's not, not to mention that they treat gamers in two different countries differently. If they want to have good sales, if they want positive comments instead of complaints, then they should at least try to keep things they can keep from the Japanese version. Instead of removing the intro's theme song and recomposing a totally new instrumental track just to make the game feel more "mainstream", they could focus on more voice acting. They could even leave the Japanese voice track on without any English dub and I bet the game will sell as well as it did as the current half-voiced-game. When they have spent so much effort on this game, I don't think there's no reason to go an extra step and finish something that's supposed to be there. Double Post: Quote:
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The topic in particular is here The part of his post in regards to CQ. Quote:
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It doesn't bother me all that much that the voices were omitted after the Main Quest. If anything, I'm glad they stopped it there instead of mid-way in either the Main or Character Quests. Speaking of Japanese tracks, you reminded me one of the reasons why I loved Destiny on the PSX for so much; how they kept all the original japanese voices during battles. That was truly cool, albeit lazy, but I'm 100% sure I would have preferred those voices instead of lame English dubs. I think it would be nice, granted developers had the disc space, to always include Japanese and English voices. Capcom is notorious for this in its Onimusha series, Shin Onimusha JAP is entirely dubbed and subbed in English or Japanese. It's why I imported it instead of waiting for the American release this Spring. ;D Hah, the Gentleman do give a "wtf" moment, and even though their attacks are really annoying, they do no damage and are clearly there for pure combo purposes. Quote:
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The problem with cutting CQ's voices is, people see CQ as sidequests, so it doesn't matter if there are voices in there or not... but the fact is, CQ contains another huge portion of the game's story (unlike sidequests from Symphonia or Phantasia) that goes on for a good 15 hours...
The way I see this is that it all goes back to the words "Character Quest", if they weren't there, or if the whole chapter separation screen was never there, perhaps the whole game would be dubbed. Rebirth had a similar trend as far as how the story's told, Spoiler:
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That's why I like .hack series even though Bandai decided to release something that could be on two DVDs into 4 separate DVDs... the complete Japanese voiceover is kept there for gamers to choose. |
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And regarding Legendia progression, I opened up Moses' Character Quest right before seeing Dave Chappelle's Block Party. This is one fine night. ;) |
So currently at the Character Quests Intro. Well, how long would this take (and when the "main" quest had voices in cutscenes for the most part, I'm surprised they took it off here. Quite the letdown at least for me.
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Finished the Character Quests and opened up 2nd Play as well as the Grade Shop. Thoughts? Really awesome. The Character Quests were more fun than the actual Main Quest.
The final boss Spoiler:
So yeah, then the Grade Shop opens and you can buy just about everything available in the shop for about 450 Grade. Good thing I stocked 900. :) Quote:
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I completed the full game last week, and I must say that I highly enjoyed it. The battle system was good, but i CANNOT STAND random battles because they happen too damn often. I found myself using holy bottles throughout the CQs. Either way I look at it as the "main" quest being Senel, and Shirley's CQ. It seems to make more sense that way. Also did anyone else feel good after the end of chapter 4? Just one thing that bugged me about that chapter, and about the events in the CQs.
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Other than those small nit picks, a VERY enjoyable game. Oh, and IMO the music his HIGHLY overrated. It seems everyone just likes unique sounding stuff these days. |
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And yes about your spoiler. Spoiler:
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Yea, I guess i'm in the minority about the music. I'm not saying I hated it, but I only found about 2 songs that I would listen to outside of the game. IMO the best song was the very crazy one they played in some of the monuments in the quiet lands. And in response to your response about my spoiler:
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Well I'm after 15th hour of gameplay and I just switched to Grandia III =P Maybe later I'll pop it back to PS2.
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Well I like the music for the music. I love how many of the tracks are orchestral; it sets a very pleasant mood... not sure how to describe it. It's definitely different than your normal game soundtrack, and it shines because the composer does it well. The tracklist is a tad short (they keep reusing songs over and over) but I still haven't gotten sick of any of the tracks. Unlike most RPGs, I enjoy listening to nearly all the tracks when not playing the game.
Perhaps it's because I play classical piano that I can appreciate this type of music a bit more... I loved Symphonia's orchestral opening, but the majority of people complained that they wanted Starry Heavens. I really dislike the orchestral opening for Legendia though. It's BOOORRIIINGG. |
Would be nice if they could redo all the ToP musics the symphony orchestra way... since a majority of tracks in there are string based...
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The music has its moments though, like Legaia 2: Duel Saga. Some pieces are awesome and just good to tune in with.
If you ask me, some FF music are repeated over and over again with some minor variations. Now that's something I can't really stomach. Now currently at Norma's quest. Yeah, "bubbles" would be appropriate. Spoiler:
And could somebody clarify for me Will's story? Spoiler:
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I would say Chloe had the best CQ if it weren't for: Spoiler:
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Thanks.
Now I'm in Norma's quest and so far, I see is melodrama. Seriously, this needs to go. The melodrama thing. Spoiler:
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I've had this game for quite some time now, but i dont know it didnt do the same attraction as ToS, I've rather play Shadow Hearts 3 but i was just wondering how is the ending of the game? is it good? is it epic?
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The game is quite epic in itself. The ending I wouldn't call Epic, but it wraps everything up nicely, and leaves just about no loose ends. Only thing really left out in the open is:
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I haven't heard much praise for Legendia, so I'm rather worried about picking it up to play after my final exams are over. Most posts here are supportive of the game (well, what else would I expect?), and well, I will take all your words for it rather than IGN's 7.7 review. I kind of wish I didn't play Symphonia first, as I'm sure that will have an effect on my impession of Legendia - since Symphonia is widely considered to be superior to Legendia in many aspects (although that is still entitled to opinion).
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One thing Symphonia can't overdo Legendia is its voice acting... Legendia has SUPERB VA this time around, Namco really hired some good people to do a spetacular job at it. That factor alone boosts up my over impression with the game.
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Well, I liked the game a lot more than the other Tales-games released in the US (mind you, I haven't played Symphonia). The storyline is standard-stuff for an rpg, but I found the characters very well developed. That's something a lot of recent rpg's seem to miss. In Legendia, a lot of time is spent on the personalities and the interaction between eachother. Very good stuff.
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I just finished Chloe's CQ and I despise Stingle...
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Hmm just finished the game, and noticed the soundtrack has a lot of songs missing, and a lot of songs were orchestrated in the OST that weren't in the game. I honestly prefer the ones you heard in the game.
Anyway, is there a Legendia rip somewhere that has everything? the actual in-game version songs and the missing songs? It shouldn't be too hard to rip, because the guy in the inn who plays the piano can play most, if not all songs in the game. Any info appreciated. |
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