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-   -   [Wii] Sonic and the Secret Rings (http://www.gamingforce.org/forums/showthread.php?t=5652)

MuppeTFuckeR May 10, 2006 05:27 PM

Sonic and the Secret Rings
 
Here's some pics from the new Wii Sonic game.

http://www.watch.impress.co.jp/game/...10/sonic01.jpg

http://www.watch.impress.co.jp/game/...10/sonic03.jpg

http://www.watch.impress.co.jp/game/...10/sonic04.jpg

http://www.watch.impress.co.jp/game/...10/sonic05.jpg

http://www.watch.impress.co.jp/game/...10/sonic06.jpg

FatsDomino May 10, 2006 05:36 PM

http://revolution.ign.com/articles/707/707191p1.html

IGN says that this game finally is Sonic done RIGHT in 3D and controls quite awesomely.

Infernal Monkey May 10, 2006 05:54 PM

I see bright happy colours, I see no sign of Shadow or Big the Cat, I see awkwardly placed spike traps that are guarding a few rings, I SEE THAT SONIC COULD FINALLY BE BACK. (I also do see his back).

vuigun May 10, 2006 06:13 PM

I find it sad that this looks better then and more fun then Sonic Next-Gen. ;_;

SunkistTheHedge May 10, 2006 06:41 PM

Damn those graphics looks good! I like that level sonic is running through

chato May 10, 2006 06:55 PM

I can rest easy now. I think this will be better than the ps3/360 Sonic. we'll just see..

Sin Ansem May 10, 2006 08:26 PM

I'm still sad that it had to be designed on rails for Sega to get it right.

I also predict that it's going to be too short.

Even for a Sonic game. D:

Chaotic May 10, 2006 08:55 PM

Aren't most Sonic games short in a way anyway?

Anyway, the game looks really good. And I actually hope they keep the name. Wild Fire actually has a ring to it.

FatsDomino May 10, 2006 08:56 PM

Better short and awesome than long and shitty but eh let's not open that can of worms any further.

Sin Ansem May 10, 2006 08:59 PM

^Agreed.

So what's the point of collecting those fires.

Chaotic May 10, 2006 09:20 PM

Maybe the fire has some sort of relation thing to the Chaos Emeralds... Just maybe.

Either that, they're just finding something new for him to collect.

Technophile May 11, 2006 01:45 AM

Quote:

Originally Posted by Infernal Monkey
I see bright happy colours, I see no sign of Shadow or Big the Cat, I see awkwardly placed spike traps that are guarding a few rings, I SEE THAT SONIC COULD FINALLY BE BACK. (I also do see his back).

You also should see no trace of Sonic riding a Jeep like the other next-gen versions. :edgartpg:

This one's definately looking like what a Sonic game should be.

Monkey King May 11, 2006 09:39 AM

Looks promising, but it's hard to tell, being so rough around the edges. This is one I'd have to see in mostly complete form to draw any conclusions. It is a terrible shame that they've had to resort to putting the thing on rails. :\

chato May 11, 2006 04:00 PM

heh.. Lets not forget that Sonic did ride something in the Genesis days (beginning of Ice Cap zone). I wouldn't mind him on a board if this has a ice stage.

vuigun May 11, 2006 06:39 PM

Quote:

Originally Posted by chato
heh.. Lets not forget that Sonic did ride something in the Genesis days (beginning of Ice Cap zone). I wouldn't mind him on a board if this has a ice stage.

That was in 2D though....and you got very little interaction with it. It didn't really count as 'riding' anything.

After watching the movies, I can say it looks fun. It's nothing amazing but it looks like some fun can be had out of it.

I'm in love with Sonic music so I'm more interested in that. Hopefully it will have an Ice level. I love the Sonic Ice Level themes.

MuppeTFuckeR May 12, 2006 08:08 PM

here's a videos from gccafe.com


Sonic: Wild Fire (28.5 MB)

Neogin May 12, 2006 09:24 PM

I was never a huge fan of Sonic. I played a few Sonic games, but mostly in 2D. I guess now's a better time to start to get into Sonic than never, no?

FatsDomino May 12, 2006 09:30 PM

Okay, yeah the left to right animation could use some work but that looks so much better than Sonic Adventure. It looks like it plays like traditional Sonic. Excellent. =)

Nintendo 4 life May 18, 2006 01:32 AM

i dont like the idea of the story line seems to be missing a true sonic story line
and as a huge sega and nintendo fan its disapointing
but it looks awsome

WolfDemon May 18, 2006 01:43 AM

Quote:

Originally Posted by Nintendo 4 life
i dont like the idea of the story line seems to be missing a true sonic story line

I don't recall any of the Sonic games having any kind of storyline. It's all been "collect Chaos Emeralds and save the woodland creatures from Robotnik's egg capsule things at the end of every stage." And the Adventure games don't count. It's the same thing only with a little talking in between.

Quote:

Originally Posted by Nintendo 4 life
and as a huge sega and nintendo fan its disapointing
but it looks awsome

....What? Way to contradict yourself there buddy.

RushJet1 May 18, 2006 08:55 AM

Quote:

Originally Posted by Sin Ansem
I'm still sad that it had to be designed on rails for Sega to get it right.

I also predict that it's going to be too short.

Even for a Sonic game. D:

Quote:

Originally Posted by Monkey King
Looks promising, but it's hard to tell, being so rough around the edges. This is one I'd have to see in mostly complete form to draw any conclusions. It is a terrible shame that they've had to resort to putting the thing on rails. :\

realize that this is basically 2D sonic represented in 3D. i don't find it unfortunate that sega had to put it on rails- now we will have no camera issues, no issues with shitty controls or stupid clipping problems. not all games were made to be in 3D - sonic might be one of them.

Double Post:
Quote:

Originally Posted by MuppeTFuckeR

if anyone has this could you send it my way? i could host it since it's down right now maybe.

chaofan May 18, 2006 09:28 AM

As long as they keep the style reminescent to the old Genesis/ Master Drive games then it'll be cool.

How the hell would you control it though?

Monkey King May 18, 2006 09:47 AM

Like a racing game, essentially. You hold the stick horizontally, and turn it left and right to steer Sonic. You rotate the thing forwards and back to speed up or brake as needed, and the front button is jump.

Racing game... yeah. :\ That's why my first impressions weren't so good, despite how the gameplay footage looks. Sonic games aren't glorified racers. Well, Sonic Advance 2 was, but it's generally agreed that wasn't a high point of the series, either.

RushJet1 May 18, 2006 10:50 AM

i don't think you even steer him- you probably control his movement -- you can probably stop and go like in the old 2D games. maybe there is some 3D control.. i don't know yet, but everything i've seen points to a 2D-represented-in-3D space controls.

FatsDomino May 19, 2006 12:47 AM

Quote:

Originally Posted by Monkey King
Like a racing game, essentially. You hold the stick horizontally, and turn it left and right to steer Sonic. You rotate the thing forwards and back to speed up or brake as needed, and the front button is jump.

Racing game... yeah. :\ That's why my first impressions weren't so good, despite how the gameplay footage looks. Sonic games aren't glorified racers. Well, Sonic Advance 2 was, but it's generally agreed that wasn't a high point of the series, either.

Meh, I never liked Sonic for platforming. He was slow as balls and unwieldy when it came to doing that sort of stuff. Speeding on through and accidentally finding a secret or two was what I liked about the game. So having Sonic on rails doesn't really change the gameplay formula of the original that much for me. That's why I find Sonic Wild Fire attractive.

ramoth May 19, 2006 01:16 AM

Yeah, Sonic isn't really about the platforming, Sonic is about blazing through the levels as fast as you possibly can. If you want a platformer, play a Mario game.

Inhert May 19, 2006 01:34 AM

I not sure about this game.

I looked at this gameplay footage and I find it very boring... but the way you control it seem kind of fun

I still find the new sonic on ps3 and 360 look way more fun then this one
(look at the extended E3 trailer and I think the level design seem A LOT better)

Sin Ansem Jun 22, 2006 08:02 PM

^Most people shoot that one down since it's in essence Sonic Adventure 1 in Shadow the Hedgehog packaging.

Also I'd like some new level screenshots plz.

Torte Jun 23, 2006 02:48 AM

It's looking like a reflex-based game, which I agree with acerbandit, is a great return to form for Sonic. Let's see if it can match the speed of Rush heh!

scotty Jun 23, 2006 03:09 AM

wow, this is probally the first Sonic game I like enough to buy! (not counting old awsome Sonics) I like the idea of a race/platform aventure type game and I am glad they havn't introduced any lame characters... yet :O

MuppeTFuckeR Sep 28, 2006 09:04 PM

here's some new pics from TGS
http://www.jeux-france.com/images1_5...ages_pages=128

Elixir Sep 29, 2006 07:04 AM

http://img225.imageshack.us/img225/2...niclogomt5.jpg

Check out the AWESOME sonicwildfire.com banner. It's a fan site for a game which isn't even released though, but I'll still laugh at it. Hopefully the game will be oh so much better than this banner's quality, because Sonic Adventure 2, Sonic Heroes and Shadow the Hedgehog were pretty boring Sega games.

Well, I haven't actually played Shadow the Hedgehog. Can I judge it? I think I will. Yes, Shadow the Hedgehog sucks even though I haven't played it. Everyone's said it's terrible though, so I'll stick with that. The original Sonic Adventure was pretty fun, so if they could add something which someone wouldn't literally breeze through it'd be nice.

The controls of all 3D Sonic games have been entire shit. I say this because collecting rings while you've gained speed was hard, because you'd end up shooting HARD LEFT or HARD RIGHT with the analog stick. It wasn't like collecting rings was essential or anything but it was still annoying.

Sin Ansem Sep 29, 2006 09:24 AM

Shadow the Hedgehog should not be hated for politicals reason (he SOLD OUT TO PRETEENS! OMG TEH GUNZ! SAW-NIK NEEDS NO STORYLINE!), yet it seems to be the cool thing to do nowadays.

Shadow was a VAST improvement over Heroes. It shouldn't win any awards, don't get me wrong, but aside from Metal Sonic Heroes was the worst 3-D Sonic game by far, not Shadow.

Forsety Sep 29, 2006 09:27 AM

That doesn't really make any less of a shitty game. Just because something is less shitty than something else, does not mean the game in question is not also shitty. Yeah, I used the word shitty a lot because Shadow the Hedgehog was, in fact, totally shitty. =(

Elixir Sep 29, 2006 09:44 AM

Quote:

Originally Posted by Sin Ansem
Shadow was a VAST improvement over Heroes. It shouldn't win any awards, don't get me wrong, but aside from Metal Sonic Heroes was the worst 3-D Sonic game by far, not Shadow.

Can you measure the vast improvement in... millimeters?

Sin Ansem Sep 29, 2006 10:32 AM

Quote:

Originally Posted by Forsety
That doesn't really make any less of a shitty game. Just because something is less shitty than something else, does not mean the game in question is not also shitty. Yeah, I used the word shitty a lot because Shadow the Hedgehog was, in fact, totally shitty. =(

You have a point. But yeah, that actually was my point--Shadow is ten times less shittier than Heroes, yet it gets more hate just because it's Shadow, whom all the 2-D fanboys loathe with a passion. :/

Was a fun rental, but I'd rather not buy it kthnx.

Hate Shadow for shitty gameplay, not because he's fucking SHADOW.

Elixir Sep 29, 2006 10:45 AM

Shadow's a fine character. I mean "fine" by "ok" meaning "decent". Although that shiny new hedgehog I'm not too thrilled about, because Sonic Team keep bringing in new characters for completely anonymous reasons. But Yuji Naka's ditched them, so expect success for the new Sonic title.

Really, Shadow wasn't the problem, it was the FUCKING GUNS. And CARS. What kind of mainstream audien- oh, mainstream in general. Seriously I wish they'd just put more effort into level design, traps and so on, instead of making everything 2fast2furious to appeal to graphics whores.

Dubble Sep 29, 2006 12:11 PM

Most of the reason I've seen for he Shadow hate is that he's pretty much a clone thats just ANGST ANGST ANGST EMO all the time. I must admit too that the guns and driving (Why do we need some kind of fake ass GTA style gameplay in a game where the characters RUN FAST) were just totally nonsensical and useless additions to the series. Shadow's game kind of struck me as fluff with no substance.

avanent Sep 29, 2006 03:44 PM

If this is sonic done right in 3d, and I enjoyed the other 3d sonics...

:cow:

should this be awesome then?

ignore the cow.

Quote:

Originally Posted by Dubble
Most of the reason I've seen for he Shadow hate is that he's pretty much a clone thats just ANGST ANGST ANGST EMO all the time. I must admit too that the guns and driving (Why do we need some kind of fake ass GTA style gameplay in a game where the characters RUN FAST) were just totally nonsensical and useless additions to the series. Shadow's game kind of struck me as fluff with no substance.

Shaodw is kinda cool, but yes he appears to be a marketing ploy for the emo angst goth individuals.

fiercedeity Oct 10, 2006 08:54 PM

I have played a demo of both the Wii version and the XBox 360 version. Both are amazing. The controls on the Wii version are really simple and the game has an instant charm. The one on the XBox has the fiddly controls inherited from Adventure 2. The Wii's outing into the Sonic world is awesomely smooth and very very pretty. Its noticably faster and cleaner than the 360 one.

(I work for a Video games magazine if your wondering in the UK, thats how I have played the Wii version).

Personally I think Sonic is coming back big time and im probably gonna buy the Wii for Sonic alone, as Mario Galaxy is not the best game I have ever played. Shame they went for gimmicks and lost marios charm.

surasshu Oct 11, 2006 06:29 AM

The gameplay reminds me of those pseudo-3D bonus levels in old Sonics, like those in Sonic 2 and stuff. I'm liking it a lot! The biggest thing I'm worried about so far is the music I'm hearing in the background of this video. It's not exactly quality material.

MuppeTFuckeR Nov 24, 2006 05:16 AM

http://www.watch.impress.co.jp/game/...1124/snc02.jpg

Some new pics with dinosaurs here. - http://www.jeux-france.com/images1_5...ages_pages=128

and some other new pics here also. - http://www.watch.impress.co.jp/game/...061124/snc.htm

Sin Ansem Nov 24, 2006 10:15 PM

That picture kicks ass and reminds me why I actually LIKE Sonic's post 1998 design.

Oh, and the pictures in the link are nice too.

Dubble Nov 24, 2006 10:23 PM

After the disaster of the Sonic 1 port and either lukewarm or total UGH reactions to Sonic 360, it will take a lot more than pretty pictures to make this game worth bothering with.

The Wii Sonic is pretty much the LAST VESTIGE of whether any future Sonic games are even worth salvaging anything for quite a while. Cause as it stands - the current outcrop is pretty crap.

SuperSonic Nov 25, 2006 12:13 AM

Watched the e3 demo and I must say it looks pretty good. I'm gonna have to get used to the tilting controls but that shouldn't be a problem. The sliding against a wall looks pretty cool...it reminds me of when Snake was doing that in the Blast Furnace from MGS. For the most part, it looks pretty much like when you had to go really fast in the 360 game.

Once again, I can't say anything final until after I've played the game even though the last game was freakin awesome. And hopefully after this game, maybe they'll give Jason the boot and Ryan the thumbs up. :D

ramoth Nov 25, 2006 04:50 PM

Quote:

Originally Posted by Sin Ansem
I'm still sad that it had to be designed on rails for Sega to get it right.

I also predict that it's going to be too short.

Even for a Sonic game. D:

2D Sonic was on rails, if you remember.

And the point of Sonic is replayability and multiple paths through each zone. Speed is the other main thing I expect in a Sonic game.

If they can get those two things right and keep the game simple, I will be happy.

lemonmanko Nov 26, 2006 04:43 AM

i was actually shocked that the new sonic for xbox360 failed
it looked so bad ass and even when i was watching the review (gametrailers)
it looked Awesome
i was one of the ppl that actually enjoyed sonic adventures
i guess ppl aren't liking sonic in 3d in any format

but i have high hopes for this sonic
its fast pace/graphics are Awesome/uses the controller well
and sonic is alone again FINALLY jeez forget that team shit

if sonic does well that just opens another door for nights wii

Cobalt Katze Nov 26, 2006 04:55 AM

Quote:

Originally Posted by ramoth
2D Sonic was on rails, if you remember.

Nah. If 2D sonic was on rails, he would run forward automatically and all you'd have to do is time your jumps.

Dubble Nov 26, 2006 05:44 AM

I don't know why people are so hung up about the rails things. Personally I think this is a direction they should have tried a long time ago.

It's been what? Five games now and they've barely gotten free roaming 3D Sonic's correct? Sonic is the only series with time time that I've seen get progressively worse with each game instead of better. Perhaps it being on rails will force them to try it and approach/correct it from a simpler perspective. I say perhaps because this is Sonic Team and a lot of the talent from that place is obviously long gone and thier current track record doesnt give one much to go on... =\

ramoth Nov 26, 2006 01:56 PM

Quote:

Originally Posted by Cobalt Katze
Nah. If 2D sonic was on rails, he would run forward automatically and all you'd have to do is time your jumps.

I may be misunderstanding this then. I interpreted "on rails" in a 3D context to mean you could only move forward or backwards.

Hotobu Nov 26, 2006 02:50 PM

Quote:

Originally Posted by ramoth
I may be misunderstanding this then. I interpreted "on rails" in a 3D context to mean you could only move forward or backwards.

If you've played Panzer Dragoon or Space Harrier it's like that.

ramoth Nov 26, 2006 03:19 PM

Oh, OK. Like Stafox then.

vuigun Nov 26, 2006 03:52 PM

Quote:

Originally Posted by Dubble
The Wii Sonic is pretty much the LAST VESTIGE of whether any future Sonic games are even worth salvaging anything for quite a while. Cause as it stands - the current outcrop is pretty crap.

When I first saw Sonic Next-Gen, I thought it looked mediocre and I was right.

I'm sensing mediocrity in this game as well. I won't be surprised if it does turn out to be another mediocre sonic game. I'll be more interested in the reasons the fanboys will make up for it's shortcomings.

I just hope the game doesn't play anything like the Mach Speed areas in Sonic Next-Gen.

SuperSonic Nov 26, 2006 05:02 PM

Quote:

Originally Posted by Dubble
Sonic is the only series with time time that I've seen get progressively worse with each game instead of better.

I can only agree with that statement if you're talking about Shadow and Riders. Any other game, even Heroes, I'll have to say something about it. :D

Alright, it seems like the hardest learning part of this game will be timing your jumps correctly, at least from what I saw. The person doing the demo seemed to have a little trouble at around 5:24.

Here's another thought...how in the world are they going to do the bosses? Is it going to be running and hitting like in Sonic & Knuckles Mushroom Hill Zone? That would be very interesting to see how they're going to pull that off.

PsychoJosh Nov 26, 2006 06:40 PM

I'm just waiting, and waiting, to see the thing that kills this game. It'll go out with a fantasticular bang.

Burp Nov 26, 2006 11:04 PM

After playing the PS3 game of Sonic... i dont know what can i said, but hope that this will be a better game, because the new-gen Sonic is HORRIBLE!!! i prefer Sonic Adventures to that shit...

This games reminds me a little to Sonic R.

Sin Ansem Nov 26, 2006 11:53 PM

The next gen Sonic soundtrack is too good for the game itself, sadly.

Makes me wish some of the 2-D Sonics/next good major Sonic gets a customizable soundtrack.

MuppeTFuckeR Dec 7, 2006 07:16 AM

boxart
 
http://ec1.images-amazon.com/images/...V34071992_.jpg

PsychoJosh Dec 7, 2006 08:17 AM

Quote:

Originally Posted by WolfDemon
I don't recall any of the Sonic games having any kind of storyline. It's all been "collect Chaos Emeralds and save the woodland creatures from Robotnik's egg capsule things at the end of every stage."

No, that's what it used to be. Nowadays it's all "USE YOUR SUPER SONIC POWERS TO SAVE ALL OF REALITY FROM THE EVIL GOD WHO WILL DESTROY ALL EXISTENCE AND ALSO DIE AND BE REVIVED BY MAGIC PRINCESS TEARS".

Its storyline has entered shitty JRPG territory.

devilmaycry Dec 7, 2006 08:22 AM

Quote:

Originally Posted by MuppeTFuckeR

LOOK! Sonic got married!! Who's the wife? Amy? I sure hope so, I mean, she tries so hard it would just heart breaking for her not to be his wife.
I wish them all the luck in the world.

:biggrin:

FatsDomino Dec 7, 2006 11:51 AM

I do too! They should have babies! =D

Conan-the-3rd Dec 7, 2006 02:09 PM

To be honest, the only game to intrest me since Sonic Adventure 2 is Sonic Rush (Sonic Advnace 3 comes close damnit)

lets see how not being able to fall of the course fares.

speculative Dec 7, 2006 03:43 PM

Does that box art lettering give anyone else an Arabian Nights vibe?

FatsDomino Dec 7, 2006 05:09 PM

Well considering the game's setting, no, no, not at all. =/

Conan-the-3rd Dec 8, 2006 02:38 AM

Quote:

Originally Posted by speculative
Does that box art lettering give anyone else an Arabian Nights vibe?

and that's our silly moment of the week right there, folks.

devilmaycry Dec 8, 2006 05:46 AM

Quote:

Originally Posted by AcerBandit
I do too! They should have babies! =D

Come to think of it I've never seen Sonic's cock dispite him being naked all the time, so how will Sonic make Amy pregnent? Ok I've seen his cock sometimes... in yaoi fan drawings. Not cool.

FatsDomino Dec 8, 2006 09:23 AM

He hides it inside him. Much like dog. =o

devilmaycry Dec 8, 2006 10:58 AM

Quote:

Originally Posted by AcerBandit
He hides it inside him. Much like dog. =o

That pretty much explains the whole thing.

Shadow_Of_Chaos Dec 8, 2006 11:28 PM

Okay, first of all guys I'm the biggest Sonic fanboy in the world so if you have any qquestions just come to me. Now, I think that Sonic and the secret rings is gonna me a most awesomely pownage game (misspellings set aside.) I love everything about Sonic except for some of the older 3-D games I.E. Sonic R, Sonic 3-D blast, and those kind of games.

RushJet1 Dec 9, 2006 12:53 PM

i like the older sonic games and dislike the newer ones. all of the genesis sonic games were great (sonic 3 was the lowest point, but it is still far above adventure). adventure 2 was better than 1, and heroes was .. worse than adventure 2 (massive gameplay glitches and SHITTY HORRIBLE VOICE ACTING). the advance games are ok, but they're way too easy. i remember playing advance 1 and just holding down RIGHT for a long-ass time and beating levels if i timed jumps right. i'm hoping sonic&the secret rings doesn't suck, but i don't know! it might!

Sin Ansem Dec 9, 2006 04:13 PM

...yeah. Boxart scares me for some reason. Does the hedgehog think he can top Negi Springfield in the pimp factory? I THINK NOT.

And as for storylines, Sonic HAS had some plots (cutscenes in 3&K anyone?) and I actually like the new ones: they're just presented in such a cheesy manner that they're hard to like.

But then again Sonic has ALWAYS been cheesy to me. Guess it's part of his charm.

Shadow_Of_Chaos Dec 9, 2006 08:54 PM

Quote:

Originally Posted by Sin Ansem
...yeah. Boxart scares me for some reason. Does the hedgehog think he can top Negi Springfield in the pimp factory? I THINK NOT.

And as for storylines, Sonic HAS had some plots (cutscenes in 3&K anyone?) and I actually like the new ones: they're just presented in such a cheesy manner that they're hard to like.

But then again Sonic has ALWAYS been cheesy to me. Guess it's part of his charm.

Dude you cant be more right with the story lines! The cheesiness is just a minor detail that I have learned to love.:sega: :guitarist:

ashaman Dec 9, 2006 09:53 PM

Sonic will probably end up much like Castlevania where the 3D versions just don't stack up to the old school side-scrolling. Sonic Rush on the DS got wonderful reviews (probably the highest since the Genesis days) and the Sonic Advance games were also pretty good. Looks like the DS is the place where franchises unable to jump to next gen go to to return to their 2-d roots.

Shadow_Of_Chaos Dec 10, 2006 08:22 PM

Ok 2-D was excellent for sonic, but with the rail system on secret rings it looks like the good old sonic "no crappy camera angles" will be back and cotrol problems will be gone.

Sin Ansem Jan 18, 2007 12:49 AM

WELL JUST IN CASE YOU DON'T CARE, I HAVE OUR THE NEWS UPDATE

Accordin' to BlackArms off of gamefaqs, with PICTORIAL EVIDENCE:

Quote:

Games Master gave an exclusive preview of the game in their newest issue.

First of all, the game is 85% done right now.

The game will have 10 levels, 5 of which were named in the magazine-
Sand Oasis
Dinosaur Jungle
Evil Foundry
Levitated Ruin
Pirate Storm

Sonic has 100 new skills in this game. At the beginning you start out with a basic set of movements, you can earn more skills with EXP from playing the main game. With the new skills you can tweak sonic's handling to perfection. The skills can be assigned to one of four rings, each ring has a 500 point capacity. Each of the rings can hold a huge amount of skill sets allowing you to tailor sonic how you want which is essential for the challenges, as you'll need different handling each time. One of the moves is the soul meter which allows you to speed boost or slow down time, we've seen the speed bost in past videos but the slow down time makes the screen grey in a pic in the mag. The other moves tweak your handling, attack power, braking and jumping.

There are 40 multiplayer minigames.

Eacch stage has 10 missions, these include-
Beat the clock - Simple time trial
Stealth Attack - Get through the level without defeating a single enemy
Chain challenges - Collect rings without taking a hit
Rampage - Kill a certain amount of enemies
No Pearl - Get no charge for your soul meter
Special challenges unique to each stage

The controls are -
Tilt - Left/Right to steer. Back/Forward to accelerate/back-pedal
1- Cancel
2 - Jump
D-Pad up - Boost
D Pad down - Slow time
Flick forward to attack

Here's there review of the preview-

The +'s-
1. The depth to the handling and skill settings
2. Seems to have massive replay value
The -'s-
1. Some handling niggles
2. Some dodgy soundtrack and voice work

A massive step in the right direction for Sonic. A game that looks 3D, but is effectively a glorified 2D game - exactly what the series has been crying out for!
http://img212.imageshack.us/img212/2954/dscf0130yx9.jpg

http://img382.imageshack.us/img382/4108/dscf0129ds7.jpg

FatsDomino Jan 18, 2007 03:26 AM

Yeah, I've been very interested in this game ever since it was first shown, and that basically confirms its awesomeness. Can't wait for some nice reviews. Sonic seems to finally be back. =)

speculative Jan 18, 2007 03:28 PM

If that is acurate I'll be first in line to buy the new Sonic game. Sounds awesome, I agree: a mix of 3d graphics/2d gameplay could be just what the series needs. (It still feels weird to be playing Sonic games on a console other than Sega. ;) )

SuperSonic Jan 18, 2007 05:36 PM

Quote:

2. Some dodgy soundtrack and voice work.
That worries me a little. I mean the voice work sure, but the soundtrack? Then again, I haven't played the game for myself yet and won't be able to until this comes out February 27th. I'm crossing my fingers that this is the last time we have to hear the 4Kids voice actors.

The gameplay will take a little getting used to as well, because to me the Wii-mote is gonna feel like a steering wheel in this game.

Dubble Jan 18, 2007 05:54 PM

I'm guessing the soundtrack will have an arabic twang to it much like the game itself.

Krelian Jan 18, 2007 06:02 PM

So Sonic 360 is a terrible game with a fantastic soundtrack, and Secret Rings is shaping up to be a fantastic game with a not-so-hot soundtrack? Why can't the two just be combined?

Dubble Jan 18, 2007 06:04 PM

Because then we'd wind up with Sonic Heroes and everything would just be "adequate". :)

Kairi Li Jan 19, 2007 04:06 AM

Or because Sega blew all their budget on the so-called -more -important next gen Sonic game, that this game's music got the short end of the stick. Pity, since the other Sonic game had a great soundtrack and great vocals too. I got the His World theme stuck in my head.

And the VAs are from 4kids, so thats never gonna change...Oh how I hate 4kids.

SuperSonic Jan 20, 2007 12:17 AM

Quote:

Originally Posted by Kairi Li (Post 367918)
Or because Sega blew all their budget on the so-called -more -important next gen Sonic game, that this game's music got the short end of the stick. Pity, since the other Sonic game had a great soundtrack and great vocals too. I got the His World theme stuck in my head.

And the VAs are from 4kids, so thats never gonna change...Oh how I hate 4kids.

Now I remember hearing (I think either here or another site) that after this game, Sega would have no reason to keep the 4Kids VAs. Good thing too, cause Jason Griffith can't do Sonic worth shit, although I have to admit his Shadow is a bit better.

That reminds me, is this game just Sonic or will there be any other characters from previous games like Tails and Shadow? I'd be really surprised if it was just Sonic.

Dubble Jan 20, 2007 12:22 AM

They're saying "just Sonic", but they said "just Sonic" for 360 too and we all see how that turned out :P

I've seen Amy, Knuckles, and Tails in screenshots that looked like some kind of Mario Party/Sonic Shuffle-esque minigames but no in game shots of them being playable. Every screenshot so far has been just Sonic. I really hope it stays that way. Don't get me wrong, I wouldn't mind the other characters if maybe you can open them up later like in the Advances but just once it would REEEEEEEEEEAAAAAALLY be nice to just have Sonic and for once have his controls and everything else perfected. Let's get him right before we worry about the rest...

SuperSonic Jan 20, 2007 12:26 AM

Quote:

Originally Posted by Dubble (Post 368528)
They're saying "just Sonic", but they said "just Sonic" for 360 too and we all see how that turned out :P

Well it WAS "just Sonic"...plus a few other characters. At least in Sonic's story it was just Sonic for the most part. :p

FatsDomino Jan 20, 2007 01:44 AM

Dubs, I think they're just for the 40 multiplayer minigames. I'm pretty sure this will be his solo game that we've been waiting for. If there are any other characters in-game they'll either be cameos/story or unlocked as playable after you beat the game. At least that's what I'm hoping.

garthvadr3 Jan 21, 2007 04:47 PM

Anyone check out the new videos of Sonic at IGN? I think I am officially sold on it. From their recent playtest, even IGN said it is the best sonic game since the 2d ones. It is supposed to have pretty much flawless motion controls too. Also, they stated that it is the first game that actually looks like it takes advantage of the Wii's hardware.

Sin Ansem Jan 21, 2007 07:16 PM

Quote:

Originally Posted by Dubble (Post 368528)
They're saying "just Sonic", but they said "just Sonic" for 360 too and we all see how that turned out :P

:wrong:

That was baseless fan assumption.

But I'm fairly sure this is Sonic's first true Solo Adventure since... Sonic CD.

Dubble Jan 22, 2007 02:23 AM

Quote:

Originally Posted by garthvadr3 (Post 370237)
Anyone check out the new videos of Sonic at IGN? I think I am officially sold on it. From their recent playtest, even IGN said it is the best sonic game since the 2d ones. It is supposed to have pretty much flawless motion controls too. Also, they stated that it is the first game that actually looks like it takes advantage of the Wii's hardware.


....


That actually looked pretty damn fun. :)

Cobalt Katze Jan 22, 2007 04:00 AM

Quote:

Originally Posted by Sin Ansem (Post 370358)
:wrong:

That was baseless fan assumption.

But I'm fairly sure this is Sonic's first true Solo Adventure since... Sonic CD.

Sonic CD actually came out before Sonic 3 and Sonic & Knuckles... :D But of course those had Tails & Knuckles in them, so nevermind :p

Krelian Jan 22, 2007 06:24 AM

Quote:

Originally Posted by garthvadr3 (Post 370237)
Anyone check out the new videos of Sonic at IGN? I think I am officially sold on it. From their recent playtest, even IGN said it is the best sonic game since the 2d ones. It is supposed to have pretty much flawless motion controls too. Also, they stated that it is the first game that actually looks like it takes advantage of the Wii's hardware.

I'm pretty sure all four of the games I own take pretty good advantage of the hardware already! Well, maybe not Wii Play so much, but y'know.

garthvadr3 Jan 22, 2007 07:57 AM

No, but many of the action games that are currently out take piss poor advantage of the hardware. I am speaking in terms of graphics. Most of the current Wii games don't even look as good as gamecube games. Sonic seems to actually be somewhat using that extra horsepower. Also, many current action games on the console have shit motion controls. Example: Marvel ultimate alliance. Who thought up the idea to have the camara rotation based based on the tilt of the nunchuck. and moving the nunchuck up to jump?!?!?! who wants to do that? Its like they didn't even think about the practicality of it. Further, Metal Slug. if they even thought for a second the obvious use of the Wii remote would be this. The nunchuck analog performs movement from left to right, the wii remote pointer acts as an aimer for the gun, much like a mouse. Wherever you point on the screen, the gun points, and the players animation follows in rotation in accordance withe the wiimotes position on screen. An obvious solution that apparently was not obvious to the devs.
So in short, my point is Sonics motion controls seem to be logical simplistic and natural to the design of the wiispecific controller. Thus it takes advantage of the hardware better than any current action game on the system.

Sin Ansem Jan 23, 2007 01:43 AM

http://www.gmronline.com/info.asp?CatNumber=none0289

Soundtrack already confirmed for March 15. WTF.

Oh,

http://wii.ign.com/articles/757/757372p2.html

Mark Bozon says it's number 4 in top ten anticipated. Feat not acheived since 2001.

Dubble Jan 23, 2007 12:53 PM

New Pictures!
 
I haven't said this in a long long time but DAMN this game is looking great. New pictures AHOY!...

1. Apparently the game thrusts Sonic into an alternatate universe based loosely on Arabian Nights. Knuckles plays the role of Sinbad, Tails as Ali-Baba, and Eggman as the king of Persia.

http://smg.photobucket.com/albums/v6...scan0001-3.jpg

2. The bottom right corner has some really pretty designs.

http://img.photobucket.com/albums/v6...scan0002-3.jpg

3. This is "The Erazor Djinn", whom I assume will be the big bad for this game along the lines of Mephilis/Iblis/Solaris, Biolizard, Liquid Metal Sonic, Chaos, etc. Looks to be a dark genie. Apparently another smaller female genie named Shaara (the same streak of light that follows Sonic in the IGN videos) who is "the spirit of rings" approaches Sonic for help in getting rid of this guy.

http://smg.photobucket.com/albums/v6...t=scan0003.jpg

4. BIG OL' DINOSAUR THANGS

http://smg.photobucket.com/albums/v6...t=scan0004.jpg

5. Boss monster thingy! Accompanying the main game will be 40 party minigames that can be unlocked. The rest of the cast will be available to play only in the Sonic Shuffle/Mario Party-ish minigames.

http://smg.photobucket.com/albums/v6...t=scan0005.jpg

Other pictures:

http://www.watch.impress.co.jp/game/...0115/whf18.jpg - Playtime!
http://img370.imageshack.us/img370/7...ings0829ad.jpg - Dinosaur Island Boss Battle
http://img370.imageshack.us/img370/5...ings0848wg.jpg - Dino Island Boss Battle: Bullet Time
http://www.dengekionline.com/news/20...whf_sega01.jpg - A picture of Shaara can be seen on the right side of the display

S_K Jan 23, 2007 02:59 PM

After all the mediocre games it's hard not to be cynical about this one... the pace Sonic games should have has been translated pretty good, though the day they finally crack free roaming insain speeds will be a great one to say the least. Let's be honest Sonic's a freerunner on fast forward at heart, who wouldn't want to see him pulling off those kinda moves? As for this Arabian Nights thing... why Arabian Nights? Still the Sonic universe is pretty fucked in the story department anyway and since there's dinosaurs maybe it's time traveling to fix the plothole mistakes? XD

Quote:

Originally Posted by lemonmanko (Post 324641)
i was actually shocked that the new sonic for xbox360 failed
it looked so bad ass and even when i was watching the review (gametrailers)
it looked Awesome
i was one of the ppl that actually enjoyed sonic adventures
i guess ppl aren't liking sonic in 3d in any format

What more proof do you need that graphics does not a good game make? and don't even get me started about the game meant to be a 'reinactment of sonic 1'...

Quote:

Originally Posted by Sin Ansem (Post 370358)
I'm fairly sure this is Sonic's first true Solo Adventure since... Sonic CD.

But how can it be solo if is has 40 minigames? :D Then again traditionally Sonic multiplayer modes have been pretty shit compared to the solo mode, (unless you count the Sonic Advance trio of games) so they might not be worth mentioning.

Quote:

Originally Posted by WolfDemon (Post 131296)
I don't recall any of the Sonic games having any kind of storyline. It's all been "collect Chaos Emeralds and save the woodland creatures from Robotnik's egg capsule things at the end of every stage."

Have you been under a rock since the 3D games started? or just skipping cutscenes? Either way you didn't miss much that they won't be tempted to rewrite anyway...

FatsDomino Jan 23, 2007 09:54 PM

40 minigames are just small multiplayer stuff that's separate from the main game from what I understand.

Shiny McShine Jan 25, 2007 02:25 AM

Quote:

Originally Posted by SuperSonic (Post 367461)
That worries me a little. I mean the voice work sure, but the soundtrack?

The last Sonic game that actually had a decent soundtrack was Sonic & Knuckles.

As for this game, it looks REALLY good, and hopefully it contols well like they say. Sonic and I kinda had a falling out after Sonic Heroes...

Sin Ansem Jan 25, 2007 10:17 AM

Natch, I think the only major Sonic with a poor soundtrack was Heroes. Shadow, if you push it.

Heroes was a fanbase pandering, and 3-D Sonic has never quite recovered since.

2-D Sonic, on the other hand, has always been excellent. See Advance 3/Rush for proof.

PsychoJosh Jan 25, 2007 11:31 PM

Quote:

Originally Posted by S_K (Post 371665)
Have you been under a rock since the 3D games started? or just skipping cutscenes? Either way you didn't miss much that they won't be tempted to rewrite anyway...

Old Sonic: Robotnik kidnaps animals and makes them into robots. Here comes Sonic the cool 'hog to save the day.

New Sonic: After tons of waffling back and forth through numerous time periods in order to to watch cutscenes and unravel ethereal secrets, Sonic must go super-saiyan to save the world/universe from various cataclysms brought upon by omnipotent end-bosses ripped straight out of shitty, generic JRPGs. Sonic is powered by the seven emeralds of chaos and magical princess tears.

Shiny McShine Jan 26, 2007 02:13 AM

Magical princess tears? WTF? Since when was Sonic about saving the princess? That's Mario's job. Stick to what you do best, collecting endless amounts of rings and kicking Robotnik's fat ass, and we'll be ok.

Kairi Li Jan 26, 2007 12:48 PM

I find it even more ridiculous that the princess is a love interes for Sonic in that game, when he ALREADY has an annoying love interest, Amy.

Well can't expect them to write any decent plot for the game. Worst is alot of people eat up that kind of story and think its greatest thing on earth. At least this game has a more fantasy simplistic plot.

Sin Ansem Jan 26, 2007 03:13 PM

I know the Next plot sucked, but can we let go of the past please? I found that "stop Buttnik/Eggman" plot stale after Sonic 2.

Dubble Jan 26, 2007 03:34 PM

I dunno - I think the Advances handled the whole "Sonic VS Eggman only" thing really well. The only game that you didnt fight Eggman at the very end was Sonic Advance 3, and in a sense it was executed just as well since Gemel/Emerl was a "end monster" that directly involved Eggman right down to the very end (to the point that you actually wind up fighting with him).

I beat Sonic Rush just last night and found that it also handled the old school "Eggman as the final boss" concept amazingly well. Nega didn't betray him like every other side monster or character does and it was just executed perfectly IMO.

To be honest I find the "giant mutated monster goes horribly awry and attacks everybody at the end" storyline to be the staled out plotline. We've seen it with Chaos (which was awesome at the time), the Biolizard (who literally came out of nowhere), Liquid Metal Sonic (to the point that we don't even see the real Eggman until the end of the game), and now Solaris/Iblis/Mephilis. I don't think I'm missing anybody from the 3D era....

Its OK once in a while, but I think a lot of people would like something different, you know? Rattle it around or put a different spin on it like the handheld games did I think. Introduce a plot twist or three? That may be why no one talks disparagingly about the handhelds at least in that sense. Otherwise it just becomes very predictable.

Conan-the-3rd Jan 26, 2007 04:22 PM

So basicly, this game is about fighting a evil dark genie...

Wait a minute...evil....DARK GENIE?!

Oh Shi-!
DARK CLOUD'D! "OW MY ENTIRE WORLD!!!!"

Also, Knuckles looks like a twit in that outfit of his.

SuperSonic Jan 26, 2007 06:08 PM

Quote:

Originally Posted by Shiny McShine (Post 372707)
The last Sonic game that actually had a decent soundtrack was Sonic & Knuckles.

As for this game, it looks REALLY good, and hopefully it contols well like they say. Sonic and I kinda had a falling out after Sonic Heroes...

Quote:

Originally Posted by Sin Ansem (Post 372841)
Natch, I think the only major Sonic with a poor soundtrack was Heroes. Shadow, if you push it.

Heroes was a fanbase pandering, and 3-D Sonic has never quite recovered since.

2-D Sonic, on the other hand, has always been excellent. See Advance 3/Rush for proof.

Every Sonic game has a really good soundtrack give or take a few songs in each game. Sonic Heroes is no exception...while the game itself might've been decent, the soundtrack was great. I probably could've done without Sonic's theme.

Quote:

Originally Posted by PsychoJosh (Post 373200)
Old Sonic: Robotnik kidnaps animals and makes them into robots. Here comes Sonic the cool 'hog to save the day.

New Sonic: After tons of waffling back and forth through numerous time periods in order to to watch cutscenes and unravel ethereal secrets, Sonic must go super-saiyan to save the world/universe from various cataclysms brought upon by omnipotent end-bosses ripped straight out of shitty, generic JRPGs. Sonic is powered by the seven emeralds of chaos and magical princess tears.

The end-boss was a bitch to beat at first, but it's not so bad anymore. Actually, the plot was awesome.

Quote:

Originally Posted by Kairi Li (Post 373522)
I find it even more ridiculous that the princess is a love interes for Sonic in that game, when he ALREADY has an annoying love interest, Amy.

Well can't expect them to write any decent plot for the game. Worst is alot of people eat up that kind of story and think its greatest thing on earth. At least this game has a more fantasy simplistic plot.

So it's wrong for Sonic to have a love interest in someone a little more mature and a little older? What's wrong with Elise? The Sonic Next-Gen game had an amazing plot. When was the last time that Sonic actually kept going after a girl instead of constantly running away from her? I don't trust Amy, she looked like she had a thing with Silver. C'mon, she dragged the poor guy around and then shot him down.

Quote:

Originally Posted by Dubble (Post 373629)
To be honest I find the "giant mutated monster goes horribly awry and attacks everybody at the end" storyline to be the staled out plotline. We've seen it with Chaos (which was awesome at the time), the Biolizard (who literally came out of nowhere), Liquid Metal Sonic (to the point that we don't even see the real Eggman until the end of the game), and now Solaris/Iblis/Mephilis. I don't think I'm missing anybody from the 3D era....

Black Doom, but he doesn't count. That was all Shadow. Back to your statement about the whole giant mutated monster storyline and you people won't hear this a lot out of me, but I agree. We need a little change.

Quote:

Originally Posted by Dubble (Post 373629)
Its OK once in a while, but I think a lot of people would like something different, you know? Rattle it around or put a different spin on it like the handheld games did I think. Introduce a plot twist or three? That may be why no one talks disparagingly about the handhelds at least in that sense. Otherwise it just becomes very predictable.

Oh there were plot twists in the next-gen game. You have that bastard Mephiles to thank for that. I damn near lost it at one point where

Spoiler:
He killed Sonic.

PsychoJosh Jan 26, 2007 09:02 PM

Quote:

Originally Posted by Conan-the-3rd (Post 373676)
So basicly, this game is about fighting a evil dark genie...

Wait a minute...evil....DARK GENIE?!

http://img169.imageshack.us/img169/8...eat0001sp5.jpg

This took far longer than I expected it to... was it worth it? Not really, I mean Jesus Christ my drawing skills are usually better than this oh god what's going on

SuperSonic Jan 26, 2007 10:48 PM

LOL...that's actually pretty good. Ugh, I remember watching that movie too. Had to relive it about half a year ago thanks to KH2.

FatsDomino Jan 26, 2007 11:19 PM

Heh, that's nice, Josh. You forgot to fill in the color for his left glove though.

Conan-the-3rd Jan 27, 2007 04:32 AM

Quote:

Originally Posted by PsychoJosh (Post 373842)
[insert halerious picture here]

This took far longer than I expected it to... was it worth it? Not really... and my drawing skills are usually better than this oh god what's going on

Why good gentleman, I did indeed L'ed the O L.

PsychoJosh Jan 27, 2007 07:52 AM

Quote:

Originally Posted by AcerBandit (Post 373897)
Heh, that's nice, Josh. You forgot to fill in the color for his left glove though.

SHIT.

Sorry, I was half-asleep when I made it.

Sin Ansem Jan 27, 2007 10:47 AM

Quote:

Originally Posted by PsychoJosh (Post 373842)
*funny picture here*

This took far longer than I expected it to... was it worth it? Not really, I mean Jesus Christ my drawing skills are usually better than this oh god what's going on


YOU SIR, ARE A HERO

Needs moar Keyblade though

S_K Jan 27, 2007 02:27 PM

Quote:

Originally Posted by PsychoJosh (Post 373842)
This took far longer than I expected it to... was it worth it? Not really, I mean Jesus Christ my drawing skills are usually better than this oh god what's going on[/SIZE]

No worries because that picture still wins the thread :D As for evil genies... this game just lost some credability imo @_@

Conan-the-3rd Jan 27, 2007 02:45 PM

not realy, I liked dark cloud, and hey, if the shoe fits, wear it.

Plus, anything that gets Knuckles into an incredibly stupid costume is auto win.

Sin Ansem Jan 30, 2007 10:16 PM

http://www.youtube.com/watch?v=bcvRIIOMJWw

Well if it's one thing Sega's never failed at, it's the motherfucking soundtrack.

More awesome as usual.

PsychoJosh Jan 30, 2007 10:22 PM

Excuse me?

I couldn't hear the soundtrack over the constant ring noise, but from what I did hear it just sounded like bland everyday music with some guy vocalizing.

Infernal Monkey Jan 30, 2007 10:50 PM

"WHO'S GONNA ROCK THE PLACE, WHO'S GONNA ROCK THE PLACE, PLACE, PLACE". Well I sure hope the answer is Sonic. :cmb: Also there's a pre-order bonus for this now at EB. Apparently it's a wrist band. Pretty exciting!

http://www.ebgames.com/common/images/lbox/B230048Ab.jpg

Conan-the-3rd Jan 31, 2007 08:03 AM

Clasic sonic style on the wristband?

S_K Jan 31, 2007 08:27 AM

Quote:

Originally Posted by Infernal Monkey (Post 377290)
"WHO'S GONNA ROCK THE PLACE, WHO'S GONNA ROCK THE PLACE, PLACE, PLACE". Well I sure hope the answer is Sonic. :cmb: Also there's a pre-order bonus for this now at EB. Apparently it's a wrist band. Pretty exciting!

http://www.ebgames.com/common/images/lbox/B230048Ab.jpg

lol it's like they dusted off some old boxes of unused stock as a free gift :D what are they trying to say to the kids? Emo wristband ftw? :eagletear:

Sin Ansem Feb 1, 2007 04:31 PM

http://youtube.com/watch?v=yCplzkpFeCo

Extended trailer.

It looks like I'll have to retract my statement about the soundtrack, the main theme is awful. I did like the music in the first link I posted though.

Also Shadow shows up in multiplayer. Looks like the game is doomed... :rolleyes:

vuigun Feb 2, 2007 03:49 PM

The only thing to really be worried about seems to be if they'll actually complete the game and not release unfinished garbage out (like Sonic Next-Gen).

PsychoJosh Feb 2, 2007 05:24 PM

Once again: GREATEST GAME!!!!

Who's that purple-haired demonic fag? Is that the "dark genie"? Oh god.

This is shaping up to be as stellar as the last game. Chances are the end result will be another super-repetitive shit-on-a-disc title that this time around can't decide whether to ripoff Mario Party or Prince of Persia.

Conan-the-3rd Feb 2, 2007 06:13 PM

Quote:

Originally Posted by PsychoJosh (Post 378869)
Once again: GREATEST GAME!!!!

Who's that purple-haired demonic fag? Is that the "dark genie"? Oh god.

This is shaping up to be as stellar as the last game. Chances are the end result will be another super-repetitive shit-on-a-disc title that this time around can't decide whether to ripoff Mario Party or Prince of Persia.

Concidering that the "pitfall" and shit controll thing is out of hte window, that's one up from Sonic Next already.

Cause if there's one thing that's more fun than anything, is tripping up in an on-rails section and crashing head first into an invisible wall. I'm not joking, I stoped playing once sonic just sorta spireled into that invisible wall in the run section of Emeral Coast in Sonic Next.

Sin Ansem Feb 2, 2007 06:35 PM

Quote:

Originally Posted by PsychoJosh (Post 378869)
Once again: GREATEST GAME!!!!

Who's that purple-haired demonic fag? Is that the "dark genie"? Oh god.

This is shaping up to be as stellar as the last game. Chances are the end result will be another super-repetitive shit-on-a-disc title that this time around can't decide whether to ripoff Mario Party or Prince of Persia.

If this winds up decent I'm going to weep for your soul. :(

Sousuke Feb 2, 2007 07:54 PM

Just look on the bright side:

THERE'S NO BIG THE CAT.

PsychoJosh Feb 3, 2007 01:27 AM

Quote:

Originally Posted by Sin Ansem (Post 378926)
If this winds up decent I'm going to weep for your soul. :(

Oh come on. Isn't my faithless and constant mocking of Sonic Team understandable at this point?

...Wow, look what Sonic Team has done to us. We seem to begging for them to make a title that's at the very least playable and/or "decent".

Doesn't that depress any of you, at all? :(

NovaX Feb 3, 2007 01:39 AM

Quote:

Originally Posted by PsychoJosh (Post 378869)
This is shaping up to be as stellar as the last game. Chances are the end result will be another super-repetitive shit-on-a-disc title that this time around can't decide whether to ripoff Mario Party or Prince of Persia.

How do you figure? From what I've seen it looks nothing less than a blast.

Conan-the-3rd Feb 3, 2007 05:08 AM

HOLD IT!

But it's not being done by Sonic Team, non sonic team sonic games tend to be awesome. Sonic Rush, the latter half of the Sonic Advance games, Sonic R.

Zippy Feb 3, 2007 06:47 AM

Evil Foundry

http://www.youtube.com/watch?v=wvXjR...e=user&search=

PsychoJosh Feb 3, 2007 09:41 AM

Quote:

Originally Posted by Conan-the-3rd (Post 379393)
HOLD IT!

But it's not being done by Sonic Team, non sonic team sonic games tend to be awesome. Sonic Rush, the latter half of the Sonic Advance games, Sonic R.

Okay, forget "team". Pretend I just said "Sonic". I have no faith in Sonic games anymore.

Sin Ansem Feb 3, 2007 09:42 AM

3-D Sonic has sucked since SA2. Yes.

But I like the part where we ignore their 2-D offerings, which are far and away are at least "decent".

I don't really care enough to get depressed over Sonic Team's idiocy--their 2-D games are good and Sonic's not the only mascot who has problems in 3-D but still has good 2-D (looks at Megaman and Castlevania).

If it's anything depressing about Sonic, it's the fans. They're fucking terrible. On the one hand we have the 3-D fanboys who buy the crap and call it good. Then we have the GOD FUCKING AWFUL 2-D fanboys who blame the fall of the Dreamcast on the Sonic Adventures and are entirely convinced that Sonic died in 1994. Don't even get me started on the constant wars and all the political, completely childish and exaggerated hate of Shadow.

See, I can be bitter too! :(

Krelian Feb 3, 2007 11:41 AM

The way I see it, Secret Rings is a compromise between old and new. From the looks of things the "save the planet and the princess and meet awesome NPCs and HEY HAVE AN HOUR OF CGI" stuff is at a minimum and gameplay takes precedence. However, there are always going to be people who hate it because it's still the new Sonic design and it's in 3D, and the other group who won't buy it because Shadow isn't in it. :(

vuigun Feb 4, 2007 10:28 AM

Quote:

Originally Posted by Krelian (Post 379591)
and the other group who won't buy it because Shadow isn't in it. :(

He's in Multi-player. As well as some others.

http://i108.photobucket.com/albums/n...characters.jpg

PsychoJosh Feb 4, 2007 11:15 AM

Silver, Cream and Blaze...

Oh dear, what happened to the 50 or so other characters?

SuperSonic Feb 4, 2007 11:54 AM

Wow...that's it in multiplayer? Just 8 characters? I figured they would've stuck Rouge in there too and maybe Eggman.

Quote:

Originally Posted by Conan-the-3rd (Post 379393)
HOLD IT!

But it's not being done by Sonic Team, non sonic team sonic games tend to be awesome. Sonic Rush, the latter half of the Sonic Advance games, Sonic R.

Rush was pretty awesome, but Advance 3 is one that I just couldn't get into. Sonic R was fun, although it takes me about an hour or so to unlock everything and beat the game completely, I still have fun with it. Music was pretty amazing too.

Conan-the-3rd Feb 4, 2007 04:33 PM

I thought it was agreed that Advance 3 and 2 were very good games.

SuperSonic Feb 4, 2007 05:50 PM

The first Advance was very fun. The second one was alright until I got to the part where I had to find the Chaos Emeralds to unlock the true ending. Unlike the first advance where all you had to do was find a spring, this one required you to find 7 rings in an area and complete the special stage. That task was just a pain in the ass for me. I'll go back and finish Advance 3 someday but the levels just weren't as great as the previous Advance games. I think what stopped me from beating it entirely was the fact that I didn't know how to go about collecting the emeralds. Now I just read that to get to a special stage you have to find a special spring. If that's the case, then hell yeah I'll go back and finish Advance 3. Can someone confirm this?

Sin Ansem Feb 4, 2007 09:33 PM

You didn't like the levels of Advance 3?

Shame. I thought the level themes and design were the best of the bunch. Chaos Angel and Ocean Base especially so.

In Sonic Advance 3, getting the special stages is a bit more long winded--you need to find ten(10) Chao in each Zone (go into the garden to see the spread for each level). Once you collect each one you don't need to do it again. Ever. (Unless you reset all data). Once you have all of them, go through the stage and collect the key (easy to find, often right in the middle of the path) and complete the stage without dying. Find the spring in the zone entryway and BAM, special stage access. If you phail, simply collect another key.

Advance 2 felt worse than 1 and 3 because the levels felt all alike--the only difference was palette design! And the bosses were irritating the first time but then became too easy for subsequent plays.

SuperSonic Feb 4, 2007 11:52 PM

Damn...I remember there was a reason for the 10 chao and that was it. :( Well, sometime I'll give the game another chance because I'd like to complete it, just like I might give Riders another chance so I can complete it. Really, I'm being serious. Maybe if I beat Advance 3 I can have a better understanding as to why it is liked.

By the way, I didn't like what they did in Zone 2 where they used the Green Hill Zone theme. When you're on the map it isn't that bad, but when I started playing the actual zones it just didn't sound right. The one from Sonic Battle sounds better.

Sparkster Feb 5, 2007 11:10 PM

Quote:

Originally Posted by Dubble (Post 324658)
Sonic is the only series with time time that I've seen get progressively worse with each game instead of better.


incorrect. Mortal Kombat is this way too, but the people behind the games finaly woke up and gave us a couple of good games with an original fighting engine.


as for the sonic game itself, meh. I think Sonic died after Sonic Adventure 2.

SuperSonic Feb 7, 2007 02:12 PM

Quote:

Originally Posted by Sparkster (Post 382371)
as for the sonic game itself, meh. I think Sonic died after Sonic Adventure 2.

I'm tired of people saying that Sonic is dead. Sonic is not dead! After Adventure 2 he went through a little relapse. Heroes was decent, but the next two 3D games Shadow and Riders just weren't that great to me. I'd talk about the awesome Sonic Next-gen but I'd rather not start another battle. Btw Sparkster, although I quoted you this post isn't directed all at you. At least you like the Adventure series whereas others are like "Sonic 3D? Ewwwwwww! Back to my Genesis games!"

As far as his 2D adventures go, the Advance series were pretty good. Would you guys consider Rush for the DS 2D or 2.5D? Either way, Rush was a pretty good addition to the series.

For those who are thinking about getting a PSP in the near future, be sure to check out Rivals. I've only beaten Sonic's story so far but it's been a challenge. So far it's been good.

So we'll be seeing this new game for the Wii in about 2 weeks. After that, it'll be a while before we get any new 3D Sonics, probably a year or two. :(

vuigun Feb 7, 2007 11:28 PM

There's no battle to be had. Shadow the Hedgehog and Sonic Next-Gen were horrible quality games. There's no fight to be had there.

I want Sonic and the Secret Rings to flop just so I can see the reactions of all those calling this game the "last chance for sonic". So when a new Sonic game with new gameplay comes along and has a good trailer, I want to see if those same people come back with "okay THIS is the last chance, it really is".

PsychoJosh Feb 8, 2007 12:56 AM

Quote:

Originally Posted by vuigun (Post 384468)
There's no battle to be had. Shadow the Hedgehog and Sonic Next-Gen were horrible quality games. There's no fight to be had there.

Oh lord, don't acknowledge SuperSonic. He's nothing but a diehard fanboy in denial and will argue everyone's doubts to the death. Just ignore him and leave him on his perpetually sinking ship.

Quote:

I want Sonic and the Secret Rings to flop just so I can see the reactions of all those calling this game the "last chance for sonic". So when a new Sonic game with new gameplay comes along and has a good trailer, I want to see if those same people come back with "okay THIS is the last chance, it really is".
I don't know, people initially said Sonic 360 looked fun. Time passed and everyone ended up in tears over it. Considering that the game releases in about two weeks, I guess we'll just have to wait and see. There isn't a whole lot to pick apart here, other than I don't know how they'll manage to stretch the game to over 15 hours from the gameplay I've seen. They haven't shown us very much of what they've done...

SuperSonic Feb 8, 2007 11:40 AM

If I were a diehard fanboy then I would like EVERY Sonic game that has come out. That is not the case, as I've stated before. However, I've gotta agree that we can't really conclude anything until the game comes out. I'm worried about the story and the gameplay. I've seen how the gameplay works but I want to experience it for myself before I make any conclusions.

PsychoJosh Feb 9, 2007 02:54 AM

Quote:

Originally Posted by SuperSonic (Post 384823)
If I were a diehard fanboy then I would like EVERY Sonic game that has come out.

Just disliking one or two games in a series of 30 doesn't make you any less a fanboy with his fingers in his ears.

Also, it seems that more characters are able to be unlocked, it's true I read it on the internet.

Dubble Feb 9, 2007 04:05 AM

I think the article is saying that the unlocking of various characters only factors into party mode and not the main game, which would make sense if you think about its context and all.

S_K Feb 9, 2007 07:32 AM

Quote:

Originally Posted by PsychoJosh (Post 385650)
Just disliking one or two games in a series of 30 doesn't make you any less a fanboy with his fingers in his ears.

Quoted for truth, plus you are kinda asking for that stereotype comparison with your name alone SuperSonic :eagletear: I was personally hoping segas next 3D Sonic game would be time travel, but at least made an attempt at trying to make 3D versions of some of the classic game locations and scenarios (getting dumped into a underwater Labyrinth, racing metal sonic, getting past knuckles various traps to name only a couple of things) not this 'hardcore' worntorn towns with the occasional temple or forest bollocks, come to think of it secret rings could be compared to the temples from S&K but that's more likely wishful thinking. The only reason they haven't tried it I think I said before though, they're slowing making the plot a bigger mess every new game they release :rolleyes:

PsychoJosh Feb 9, 2007 02:01 PM

Quote:

Originally Posted by Dubble (Post 385678)
I think the article is saying that the unlocking of various characters only factors into party mode and not the main game, which would make sense if you think about its context and all.

Yes, I know.

Infernal Monkey Feb 10, 2007 09:20 AM

Lots o' new videos at International Gas Network. If you can't be arsed with their endless adverts for public toilet scented deodorant for men or whatever, I've uploaded them to YouTube. Because there's nothing better than highly compressed videos on the internet!


vuigun Feb 10, 2007 10:18 AM

Quote:

Originally Posted by Conan-the-3rd (Post 380843)
I thought it was agreed that Advance 3 and 2 were very good games.

Most of the "fans" say that Advance 2 was too shallow and hold right oriented.

I loved the Advance series though.

Dubble Feb 10, 2007 03:23 PM

Am I the only one who liked the running bosses in Advance 2? I thought they introduced a pretty good challenge factor not seen in Sonic games before boss-wise and found myself impressed by them.

Of course some people hated them just because of said challenge, so.... **shrugs**

Sin Ansem Feb 10, 2007 11:52 PM

The bosses were the only good point of advance 2.

Everything else was meh.

Sin Ansem Feb 14, 2007 01:45 PM

http://www.sonicstadium.org/board/in...howtopic=25864

A verdict is in. ONM gives it an 81%.

They say that this game has some frustrating moments as well as the minigames being too short. This sounds like this could be the legitimately hardest Sonic game ever made. Sonic 2 GG/MS hard.

The only thing that might discount this review is the fact that they gave Red Steel a 91%... but then again they admitted they were blatant dissenters with that score because they actually liked the controls.

We'll see how the game plays out with IGN and GS.

NovaX Feb 14, 2007 08:05 PM

Definately picking this up. It just sounds like minor things detract from the game at first, but become more managable as the game progresses.

I'd say the problems could be ironed out with a sequel!

Miles Feb 20, 2007 04:41 PM

http://www.1up.com/do/reviewPage?cId=3157332

7.5

Rather high for a 3D Sonic game! Still waiting for more reviews to show up even though I plan on buying it regardless of scores.

Lukage Feb 20, 2007 05:23 PM

I've heard the music is comically bad and there aren't as many open levels to just...finish as there should be (too many objective-based levels) but it looks great. I plan to pick up my copy tomorrow.

nuttyturnip Feb 20, 2007 06:54 PM

Sweet. I want to pick it up this week, but Circuit City is giving a $10 gift card with Sonic next week. Maybe I'll wait, so I can save my $10 BB card for something else.

cubed Feb 20, 2007 09:32 PM

http://wii.ign.com/articles/766/766214p1.html

IGN gave it a 6.9

Wow.... If IGN didn't like it, that means it's really good.

Sin Ansem Feb 20, 2007 09:35 PM

^...huh?

Places like 4chan and Gfaqs are flaming it to death for that score. Considering that the main reason the score crashed because it was too hard... huh.

Sarmoti Feb 20, 2007 09:54 PM

Gamespot gave it a slightly better 7.6.

Quote:

The Good: Nice graphics and great level design; excellent sense of speed; varied challenges keep the game interesting; dozens of multiplayer minigames.
The Bad: Controls can be extremely frustrating.
Honestly, I wasn't expecting anything over a 5 from those sites(IGNorant and Microspot).

Chaotic Feb 20, 2007 10:31 PM

Then again, the more recent Sonic games were broken as hell. I seriously think the only good one was Sonic Adventure 1 regardless of what problems it had. :|

This means I should actually give this one a shot.

speculative Feb 20, 2007 11:04 PM

Quote:

Originally Posted by cubed (Post 396145)
Wow.... If IGN didn't like it, that means it's really good.

:D Actually, if I simply ignore the numerical score that IGN gives the game, the review is fairly positive. I would have expected it to get an overall score of somewhere in the 7.5 range after reading the review, instead of the 6.9 it did receive. In the review they say they think it's the best 3d Sonic game to date. If that's true, I will enjoy it. I really enjoyed SA1 and am playing through Heroes even though I'm not "feelin'" it like I did SA1.

SuperSonic Feb 20, 2007 11:04 PM

I've learned not to trust ratings from shit like IGN and Gamespot anymore. What matters is if you play it and if you like it. They give a game a shitty rating, the game turns out to be good, at least it has from my point of view.

I plan on picking up this game at either CC or Wally World tomorrow. Trauma Center is really pissing me off (stupid Deftera!) so I'm gonna hold off on beating that game and work on this one.

Lukage Feb 21, 2007 02:17 AM

Quote:

Originally Posted by Sin Ansem (Post 396148)
^...huh?

Places like 4chan and Gfaqs are flaming it to death for that score. Considering that the main reason the score crashed because it was too hard... huh.

Oh, glad to know Anonymous and The Bane of All That Is Good Gamefags are reliable sources. I'll get the game in the morning and give a real review.

rockthepartay Feb 21, 2007 11:22 AM

I like how none of the reviewers thus far can agree on what is wrong with the game.

This tells me that they're just nitpicking and that it is more than likely an enjoyable game.

SuperSonic Feb 21, 2007 02:35 PM

Wal-Mart didn't have it, Circuit City says they're getting the shipment in Saturday. Bleh. I might try Gamestop next. Anyone get this game yet?

Miles Feb 21, 2007 05:08 PM

I picked it up and played a bit during my lunch break. The game supports 480p and widescreen so it looks nice on my TV. The controls feel a bit weird but I think I can get used to them with more time playing the game. The music makes my ears bleed. It's very, very bad!

garthvadr3 Feb 21, 2007 05:40 PM

Well I got Sonic today and I gotta say I am not dissapointed at all. I really honestly enjoy the game. The graphics are awsome, finally someone is using my Wii the right way :) The gameplay is great. Finally I feel like I am playing a twitch action 2d game but it is in 3d and looks awsome. Good job Sonic team finally. Yes the music is bad, and I mean bad, but at least its kinda funny. So far the stuff that plays in the levels is not as bad as the menu music.

Really I can honestly say you can throw IGNs reveiw out the window. I would say a 7.5 is more accurate but I would even go as far as giving it an 8.0. THE CONTROL ISSUE IS NOT AS BAD AS THEY SAY IT IS. So far I have had little trouble with the controls. Yes you need to get used to them but literaly it takes one run through the level to get you used to the control scheme. Really, the backing up thing is the only issue so far, but once you get used to it it really posses no problem at all. Surely not enough to knock the score down as far as IGN did.Honestly it hasn't caused me any problems yet except for the initial learning of how to back up. Maybe it will piss me off later, who knows but so far no big deal.

I would suggest that anyone with a Wii at least rent this game because it really is the first true Wii game, you probably won't be dissapointed.

One annoying thing to add: the tutorial is a little longer than it should be but it does at least explain the controls well enough.

PsychoJosh Feb 21, 2007 07:34 PM

Hooray! It's the best 3D Sonic game yet! And on top of that, it's actually adequate!

Elrasiel Feb 22, 2007 02:29 AM

lol nothing comes even close to the first Dreamcast game yet but at list it's finally a step into the right way again.

Kairi Li Feb 22, 2007 04:30 AM

Goddamit why do I have to move right when the good stuff comes out?

I have to wait till MARCH to get this game in Australia.

garthvadr3 Feb 22, 2007 01:59 PM

well March isn't too far off. I personally think this game is way beter than the first Sonic Adventure game on DC. Sonic adventure = too much wanna be Mario platforming and not enough Sonic. This one is at least all Sonic stuff.

evilboris Feb 22, 2007 07:36 PM

Quote:

Originally Posted by Sin Ansem (Post 396148)
^...huh?

Places like 4chan and Gfaqs are flaming it to death for that score. Considering that the main reason the score crashed because it was too hard... huh.

Hard is good. I don't know why, but recent games seem to have been designed for pussies - every game I played was god damn easy. Easy as in completable from first game, and barely a challenge in hardest mode. On the Megadrive, heck, back on the C64, games were MUCH harder. Hard as in tear-your-hair-out hard. Hard as in you needed surgical precision for every jump on the later levels. Over the past years, I think the only recent games I found hard were Ikaruga and Halo on legendary mode. A game being insanely hard is not a problem and should not ruin the score; it means that (optimally) you need to LEARN HOW TO PLAY THE FUCKING GAME. Of course, knowing Sonic games, the game may be choke full of camera problems and totally useless controls, and lowering scores for that is entirely justifiable...

SuperSonic Feb 22, 2007 09:28 PM

*shakes head* Sonic Team, if I don't hear any Crush 40 by the end of this game there will be hell to pay. You'd think they would've learned their lesson last time with the last Sonic game...the main theme sucked. You hear the Crush 40 remix of His World and they did a MUCH better job than those other guys.

If I counted it right, there's 7 levels plus the tutorial...unless when I unlock another level another question mark option comes up. Although there's 7 levels, there sure are a hell of a lot of missions to complete in those levels. There also seems to be some unlockable stuff too.

Right off the bat, hats off to Sonic Team for allowing me to change the voices to Japanese with English subtitles so I don't have to put up with 4Kids.

So far the music is so-so and the story is also so-so. The gameplay, while I'm still trying to master it, is very impressive. I'm not used to having to tilt Sonic left and right while he's running the whole time. It's a little tricky, especially the timing of the homing attacks.

I played a little multiplayer before I called it a day, and decided to go with the one called "Treasure Hunt." Basically it's almost like Sonic Shuffle in a way, except your moves are determined by what you place in a minigame.

I still have my doubts, but I've only played it for a couple of hours though so I can't really say much when I've barely touched up on it.

PsychoJosh Feb 22, 2007 11:08 PM

YOU HEARD SUPERSONIC, EVERYONE. Do NOT play this game until we've heard his incredibly valuable and coveted final input on it!!!! His opinions are the most important of all!!!

Sin Ansem Feb 22, 2007 11:22 PM

...wait a second, why are you even still here? You heard the verdict. If Sonic still ain't your cup of tea then dripping sarcasm does nothing more for this thread.

Oh, and evilboris, there aren't any camera problems, and learning the controls is the only real "control problem" of the game.

I've waited to hear a Sonic game described as "hard" without "camera problems and shitty controls" for years now.

garthvadr3 Feb 23, 2007 01:09 AM

the controls are fine, they take literally one run through a course to get used to them. I can't really call that a steep learning curve. I am glad the game is hard, I bet all the weeping pussies that whine about the difficulty could never dream of beating contra 3 on hard mode without cheating, or Axelay, or raystorm.

SuperSonic Feb 23, 2007 01:11 AM

Just wondering, how long did it take you guys to get used to the controls? Or have you even gotten used to them yet?

Edit: Well garth posted about the same time I did so whoops. Question answered.

Lukage Feb 23, 2007 01:54 AM

Quote:

Originally Posted by SuperSonic (Post 398127)
Just wondering, how long did it take you guys to get used to the controls? Or have you even gotten used to them yet?

Edit: Well garth posted about the same time I did so whoops. Question answered.

Excite Truck is a good intro game for it. That said, I understood it easily.

This is the best looking Wii game so far, and I'm not just overlooking anything. Yeah, the music is comically bad, but who cares? From game analysts, I've come to agree on the music part and one other thing: the lack of open levels. Yeah some of the missions are different, but they're the same level. As far as the camera goes in this 3D game, it's really great. You end up playing as sonic from every angle short of an upskirt camera shot. Half the time the camera is moving and you think it's a cinematic, but you've got the control. The transitions in these camera angles is what really impresses me about the game. The handling yeah, it's tough, but the game itself is tough, so don't blame it on the controls. Have fun completing this game. And by which, I mean Castlevania complete. Gold rank on all of them, all the fire souls, etc. I struggle for bronze on most of them, so enjoy a real challenge.

As far as I can tell, you use two buttons in the game, short of the menu controls. Allowing a Wii title to do this is really a plus, and I'm impressed. I've played through the first world and have started the second and I'm looking forward to the gameplay content. If you're good with Excite Truck, this won't be as scary as it seems. Oh, and fuck the minigames, get Mario Party.

Kairi Li Feb 23, 2007 03:40 AM

Quote:

Originally Posted by SuperSonic (Post 397939)
*shakes head* Sonic Team, if I don't hear any Crush 40 by the end of this game there will be hell to pay. You'd think they would've learned their lesson last time with the last Sonic game...the main theme sucked. You hear the Crush 40 remix of His World and they did a MUCH better job than those other guys.

Right off the bat, hats off to Sonic Team for allowing me to change the voices to Japanese with English subtitles so I don't have to put up with 4Kids.

I also like the Crash 40 remix cept I didnt' like the change the melody of the chorus. I like the original melody better.

And thank f-ing Christ for Japanese voices options, if some moron decided to change it for the Aussie release, so help me GOD someone will die, I don't wanna to deal with 4Kids BS.

Nukkus Feb 23, 2007 06:29 AM

Quote:

Originally Posted by Kairi Li (Post 398238)
I don't wanna to deal with 4Kids BS.


At least they have Mike Pollock.

PsychoJosh Feb 23, 2007 06:47 AM

Quote:

Originally Posted by Sin Ansem (Post 398039)
If Sonic still ain't your cup of tea then dripping sarcasm does nothing more for this thread.

I'm no longer being sarcastic about Sonic, I'm being so about SuperSonic :cool:

nuttyturnip Feb 23, 2007 12:33 PM

Here's my two cents, after playing through the Prologue and a few levels in the first world:

Music: I'm a sucker for cheesy music, especially guitar riffs, so I like what I'm hearing. It's so over the top bad, it's actually enjoyable.

Voice Acting: Sucks. I think I'll try Japanese voices tonight.

Gameplay: Controls take some getting used to, but overall, it's good. Tilting the Wiimote to move side to side is intuitive, although a little slow when you're used to Excite Truck. Dashing isn't just "push the wiimote forward" as the tutorial would have you believe; at least for me, I had to flick the wiimote, like in Zelda with a sword. This wears your arm out fast. My major complaint is the lack of a spin jump. The only way Sonic can kill enemies is to jump when they're off in the distance, then home in on them. If you don't see an enemy until you're almost on them, you're out of luck.

Multi-player: I tried a bit of Treasure Hunt, and while the mini-games were fun in small doses, it just went on and on. I got to Round 11 with no immediate end in sight, so I just cut it off.

Bottom Line: Must have title for anyone looking for a innovative platformer, or just a good Sonic game.

Conan-the-3rd Feb 25, 2007 03:41 AM

Quote:

Originally Posted by Nukkus (Post 398283)
At least they have Mike Pollock.

Indded, that guy should move to Calefornia and grace Viz and Funimation's Dubs with his amazing voice of amazing.

Sin Ansem Mar 5, 2007 12:01 AM

So did anyone actually get this game?

I did. Controls are a bit tricky to master, but otherwise a fun game. Just got to Levitated Ruins. It's amazing.

Music is awful, though seven songs are on my hard drive. Three are so bad they're good and four are decent. Everything else = ear bleed.

DINO - IT'S A JUNGLE! - DINO! - THE WICKED WILD!

Monkey King Mar 5, 2007 02:51 AM

Any chance you can mute the in-game music?

As for the reviews, considering how genuinely bad all of Sega's previous attempts at this have been, you can hardly blame people for expecting to hate this one as well.

That said, has anybody who's not and out-and-out Sonic fanboy weighed in, yet? I'm curious to hear from someone who wasn't going to buy this whether it sucked or not.

nuttyturnip Mar 5, 2007 08:55 AM

I'm not a Sega fanboy, and I weighed in. I've played up to the 3rd world (factory) since my post, and my opinion mostly stays the same. The music has gotten noticably worse, since it's really unbearable on the 2nd and 3rd worlds. Control is tricky in places, but once you get the hang of it, it's ok. I'd still recommend buying this game, if only for the novelty.

garthvadr3 Mar 5, 2007 02:02 PM

I am not a sega fanboy at all and I like this game. It is simple but challenging as hell. It has great graphics and it is very fun. Don't overlook this one as just another 3d sonic game cause it is far different than any previous 3d sonic attepmts and is closer to its roots than the other 3d Sonics. I recommend getting this game if you have a Wii, even if the music blows asschunks.

BUTTROCK SUPREME :edgarrock:

Lukage Mar 5, 2007 02:38 PM

You see, this is where they should have borrowed from BIG DAMN TRUCKS' in-game music selection from the SD card. I'm still on World 2, but I'm really enjoying the experience.

garthvadr3 Mar 24, 2007 05:26 PM

well as of about 5 minutes ago I have officially finished all of the challenges in the game. I have not scored gold or even silvers on all of them but I have pretty much at least a bronze on all except maybe the last levels perfect challenge. And I do have a lot of gold and silver medals toward the first few boards. Anyone else finish all the challenges yet in this game?

my most memorable one was the perfect challenge on the pirate level where you can't get hit by anything and they are throwing cannon fire and spike balls at you the whole time. My wii-mote almost went through the window on this one. The final levels perfect challenge almost sent my wii-mote flying too but I was able to hold back. So I sucked it up and just finished the damn thing really carefully and slowly w/o a medal.

VitaPup Mar 24, 2007 08:20 PM

I don't know, this game kind of bores me. The levels i've been to so far are kind of tiny and there are only so many meaningless tasks like "kill 5 enemies" or "collect 99 rings" I can handle in a sitting. Outside of the graphics, I don't think this game has much to brag about.

SephirothStrife Mar 25, 2007 12:39 PM

Quote:

Originally Posted by Sin Ansem (Post 406470)
So did anyone actually get this game?

I did. Controls are a bit tricky to master, but otherwise a fun game. Just got to Levitated Ruins. It's amazing.

Music is awful, though seven songs are on my hard drive. Three are so bad they're good and four are decent. Everything else = ear bleed.

DINO - IT'S A JUNGLE! - DINO! - THE WICKED WILD!


thats about how i feel.


Ive also put to much time in this friggin game. Trying to gold medal all levels....blech....ill pass on that.

I did gold erazor Djjinn though so im set.

garthvadr3 Mar 25, 2007 01:56 PM

yea, some of the freaking challenges, like the later perfect challenges are too damn frustrating to try and get golds on. But I have had a lot of fun with this game even with the frustration. At least it isn't a pushover game like most 3d games nowadays.

Kairi Li Apr 10, 2007 04:49 AM

I'm not sure if the Wiimote needs new batteries or the sensor is faulty, but I just started the game and Sonic isn't responsive at all. I know its hard initially, but it seems like Sonic isn't responding to where Im tilting, I tilt right, he goes left. Or doesn't move at all.

How do you tilt it properly?

EDIT: BAH! Never mind! I WAS HOLDING IT WRONG!

You'd think they TELL you how to hold it before you start the game, I assumed it was the remote control pose. Bad part on Sega. This isn't a PS2 controller where there's only ONE way to hold it. >_<

And god the music, if there's only a way to mute it...

Infernal Monkey Apr 10, 2007 05:00 AM

It shows you how to hold it on the title screen! :tpg:

Kairi Li Apr 10, 2007 05:14 AM

Weird.... It didn't on mine, did I skip it by accident?

Infernal Monkey Apr 10, 2007 05:35 AM

Oh wai-

http://i2.photobucket.com/albums/y13...lax/sawnic.jpg

Yeah, I don't blame you for not noticing that crappy little icon. I thought it was much bigger when I first played. Maybe I'm thinking of exciting big damn trucks title screen or something.

Kairi Li Apr 10, 2007 07:47 AM

That thing? I thought it was some ancient Arabian relic symbol or something artistic.... O_O And I was pressing the start button really quickly... The "the controller is used sideways" warning was more obvious when I was quitting the party games and it popped up.

garthvadr3 Apr 10, 2007 08:11 AM

lol ancient arabic symbol...
Can't really blame you for pressing the start button really quickly to get past the menu music......blech its awful.

Somehow the singer is the same guy that sings for Yoko Kanno on most of her soundtracks (cowboy bebop, ghost in the shell, wolf's Rain) I have listened over and over and I still can't believe it is him.


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