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Diddy Kong Racing DS (OMG!!!)
So far, there's only one screenshot up on the Ninendo.co.jp website:
http://www.nintendo.co.jp/n10/e3_200...ing/img/01.jpg There is, however, an awesome looking video: http://movie.nintendo.co.jp/data/wmv/ds/diddyracing.wmv I see the following characters from the original in the video: Diddy Tiptup (turtle) Pipsy (mouse) Timber (tiger) Krunch (kremling) Missing from the video are: Drumstick T.T. Conker Banjo Bumper (badger) There was, however, Tiny Kong (or at least, it looked like Tiny) from DK 64. Her car was white, a similar color to Conker. It's entirely possible that they had to remove Conker from the game due to Rare leaving. They will probably replace Banjo as well, but it's unknown who will replace him. IGN lists the publisher as "Nintendo", but that is entirely unconfirmed as far as I know. I am so fucking pumped about this game, guys. I played DKR obsessively back in the day. Hell, my freakin' email address is a reference to it (TIMBER FANS HOLLA BACK). The DS just won the console wars, IMHO. Fuck the Wii, fuck the PS3, fuck the 360. DS is where it's at. |
I plan on getting the game too.
I just hope that the controls aren't too bad with the lack of a joypad. The game was kinda hard though. I don't think I ever beat the Last Secret boss. I'll acheive that glory once I get this game. |
So... odd... Nintendo's handling all aspects of the port or something?
Needless to say, it was my first true addiction of a game. Level design makes Mario Kart look like a one inch ruler that only measures by inches. The only thing I don't like is the trick to getting good times, which involved rapidly buttonmashing the accelerator and stuff, hurt my thumb back then. EDIT: Of all the characters, Timber is the one I actually keep forgetting :( |
Let's see, from the video I can pick out, Ancient Lake, Greenwood Village, Snowball Valley, and Jungle Falls. I still have my copy of DKR for the N64, which I played and beat. It was an awesome game, and this one looks awesome as well. They should keep all of the old tracks in this game.
Like: Hot Top Volcano Whale Bay Crescent Island Star City Darkmoon Caverns Spaceport Alpha Haunted Woods Windmill Plains At least those. I'm really psyched about this game. Also, good to hear the original DKR theme. |
I might get this, but mostly so I can play Greenwood Village over and over and over. That is seriously one of the best tracks I've ever seen in a racer. Other than that, I got kinda sick of the game, but I still bust DKR out for some Greenwood Village lovin' from time to time.
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HELL YES!
DK Racing was the shit back in the N64 days :D I hope they will add alot of new stuff, for now it looks too much like a port but only time will tell. Ofcourse it will play online, or hasn't it ben confirmed yet? |
I never played Diddy Kong Racing.
I WILL have this. |
Yeah Conker and Banjo will be gone from this game for obvious reasons. Just like the original game this game came out of freaking nowhere.
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I seriously doubt that it wouldn't have Wi-Fi capabilities. |
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Anyway, Darkmoon Caverns > Greenwood Village. And this isn't even taking into account the loops at the end or the music. It was a fantastic stage in it's own right. Loved it's systematic design, the organization almost seems like it came from DKC. Anyway, I saw the video. Gameplay looks a bit different, but that's okay, the Level Design is where DKR shines. Particularly the boost looked different. |
I doubt this is a straight port, guys. They're probably going to be re-using some of the tracks and such, but I highly doubt that they won't add anything new.
I can't wait to play this game. |
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I agree, Darkmoon Caverns is one of my favorite tracks. The track itself looks like the land itself was bridged together to form it. I also thought driving through and being shot at by Wizpig's spaceships was pretty cool. |
I'm betting that they'll keep Conker and Banjo in the game considering that Rare is doing the port.
http://ds.ign.com/articles/708/708136p1.html |
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Conker will obviously be the same little kid he was before.
I loved the music in this game, but I see no reason to get it if it's just a port. |
{QUOTE=IGN]A few tantalising DKR DS info-bites to keep you going: eight-player single-card and multi-card WiFi play, touch-screen and microphone compatibility, some familiar faces in newly playable form, remodelled and retextured tracks, customisable vehicles, new modes, weapons and challenges, a little something called TT's Wish Races where you can create your very own tracks... and it doesn't end there[/QUOTE]
Hmmm. A track creator, I wonder how creative they'll let you get with that. |
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"I'm Conker!" "Out of the way mother F%#*@#!" I wonder how much customization they'll allow for in the custom vehicles. |
Rare's deal with Microsoft is a total farce.
Handhelds are already getting to be as powerful as home consoles, so it's just a matter of time until we see Perfect Dark, Banjo Kazooie and even Conker back on Nintendo again. Shit, maybe even Jet Force Gemini, Killer Instinct and Blast Corps. Diddy Kong Racing is just the start. And I'm totally looking forward to it =D The music was totally fucking catchy christmas awesome XD My fave track was Walrus Cove, mainly because of the music hahaha. |
Will this be playable without the joystick?
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Mario Kart DS seemed fine without analog. I'm sure this game would be fine too.
Even though Rare is working on this I still don't expect to see Banjo or Conker. It would be nice though. |
I bought this game shortly after its release for the N64 and it really was an experience (mainly because it could get infuriatingly hard).
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Yeah, I played that cooperatively with a friend because it was so fucking hard. He was better at the game than I was so I'd just sit back at a good area with rocket power ups, turn myself around, and shoot the other racers so he could actually win and get the coins and stuff. We found it to be impossible any other way. I really fucking hope Rare tones that game's difficulty down because it was ridiculous. We shouldn't have had to resort to that tactic.
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Yeah, those races against Wizpig were insane in the original. If you missed a single boost (had to brake before hand to get the green one) you had you stop and restart. I can still here the "Get Ready *chime!" with the thunderbolts going off in the background over and over again in my head. |
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QUOTED FOR TRUTH. I found the second race against Wizpig in space a little easier. Probably because I was using TT. |
I never found the Silver Coin Challenges to be too hard, until the 2nd quest where they Mirror all the courses (like extra in MK64), make the CPU much faster and put the coins in ludicrious places. Took me like 30 tries just to FIND all the coins in Frosty Village (There's like a XBOX sized area with thousands of trees, how was I supposed to know the coins were in the FAR LEFT AND RIGHT of that area).
I do remember getting so good to the point where I could beat Wizpig (both of them) in my sleep. Even the cheat code "TIMETOLOSE" Which ramps up the CPU difficulty to insanity couldn't stop me. Unfortunately, it wasn't till years later after I lost the cartridge that I realized there were Staff times in the game that I completely forgot about :( I hope they do retain the difficulty level, to be honest. |
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I remember that track. What was worse about those 2 coins was that you had to treck through the snow, which slowed your cart down, just to get to them. There were zippers there, but they didn't help you all that much. |
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Man, I saw some of the games coming out for the DS and just HAD to buy one but this game has taken the awesome to the next level. I always wished the SNES Mariokart had a track editor but I suppose this will be the next best thing. Nothing adds replay to a racing game like the ability to make your own tracks. |
I really hope they don't tone down the difficulty. Being hard was part of the attraction, IMO.
I went back and re-played the game recently. The game is balls hard, but it's certainly possible, with practice. |
I'm going to be very cautious with this one. Even though I beat the N64 game once, I got so tired of trying to grab all those coins, and get first place. That and the somewhat screwy controls with the water vehicle really sucked all the fun out of the game for me. If this one's like the N64 version, and I have no reason to believe it wouldn't be, I'll probably just be sticking to Mario Kart.
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This controls of the hovercraft are easily fixed by "jump-turning". EDIT: Also, check out the Diddy Kong Racing DS Wikipedia Page Quote:
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/picky |
Diddy Kong Racing is an awesome game, but damn that game was hard.
I was obsessed with it back in the day. I unlocked EVERYTHING in the entire game. Ticktock kicks everyone's ass, I swear. Especially the hovercraft version. |
will the Genie be there too ?
""I'm the genie of the island" PAUSE "I'm here to help you" PAUSE "Good luck" and then he vanishes to reappear somewhere else. and he's not helping. What a great character. |
I liked this game, a friend always made fun of me for playing it, but then again, he sucked hardcore at it.
I only found the game hard at times, but I love a challenge sometimes. I did beat the game myself, and numerous times. The thing i hated the most in this game was using the hovercraft in water, for some reason i never really got good using it, only good enough to beat the game. |
I too am looking forward to this game coming to the DS. It was great fun in the N64 days. Took a while to beat and unlock all of the secrets, but wasn't it satisfing once you did. Some of the Staff times are near impossible to beat. I don't think that I ever did beat them all.
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So is this a port?
I enjoyed the first game, but not enough to purchase it again, on a handheld, almost ten years later. |
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According to the Diddy Kong Racing DS Wikipedia Page: Quote:
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Let's hope the developers keep everything that was great about DKR64 (the beautiful gameplay, superb difficulty curve, fun minigames [oh man the TT challenges were awesome], etc.)
Does anyone know if Rare will be developing this? If not, who? =S |
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As far as Conker is concerned, just use his Bad Fur Day voice.
I meen, they could have a voice sample for losing being "oh for-!" and stuff like that. |
Thats cool. I hope it'll be as good as Diddy Kong racing for N64.
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http://img15.imgspot.com/u/06/343/15...1165783322.jpg
Boxart Time! Wifi confirmed! Is it just me or are those teeth on Diddy and Tiptup creepy?... |
Wi-Fi should be a given. I mean, if Mario Kart DS can do it, this should be a no brainer. But I wasn't expecting this...
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No snaking! Yes!
I HAD nothing against snaking, but after going back to playing MK for FUN after a long hiatus on WiFi, rampant snakers and DCérs aren't just worth it. |
Oh yes!!!! I hope we get new tracks :P
And the Silver coin challenge was a bi0tch in mirror mode , i still have nightmares of it in the mirrored greenwood village. Space courses ftw!!! |
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I want this, for the sole reason that it has Dixie Kong in it. I thought they'd never put her in a game again. ;__;
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So Rare is really making this game ? Did I miss something? Rare is a Microsoft property now, ..... no ? |
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If that is true then i will buy that game for sure, but wikipedia is not a credible source at all regarding this because anybody can edit wikipedia articles. |
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They have a letters page on their website and I think they answered the question of whether or not they were able to make DS/GBA games a long time ago, in better detail. |
So this is out... it's pretty fun. =p
It's officially on like Diddy Kong now. I got back to my thang and started the Friend Codes page for it. I also cleaned up the other Friend Codes pages and got everything consistent... I think. Let's play this week! Oh, and I guess I'll put my friend code here: nazpyro ~ 012976-436154 |
Wow I don't know what the hell just happened until I saw a commercial a couple days ago. It's actually out?! How could I forget about this?
Oh well, I know what my top priority tomorrow is. |
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I got the game today, but I haven't played it yet. My sister got it too, and she's loving it, so I'm guessing it's pretty good (though she liked the original way more than I did). I'll probably play it some tomorrow, so I can see how good it is myself (and so I won't get my ass kicked when it is OLDK). |
Oh man, I'm definitely getting this tomorrow. I just hope the Wal-Mart here actually has it.
As soon as I unlock the feature, I'm taking the Wish Tracks out on some crash courses. I want to see how in-depth creating my own track can get. Also, it will be OLDK if I get the game. |
Been playing this for a week or so, and words can't express how much the boost function annoys me. Seriously it's a case of having to drop my stylus immediately - Touchscreen steering really would be nice.
Once I've got wifi again I'm down for some racin'. |
Just started playing today, and the game was alright. But just like in the old N64 days, Mario Kart is still the champ of the racing scene.
All the racers, courses, weapons and such all just seem average (except in the case of the hovercraft, which fucking sucks balls because it controls like shit). If it didn't have the planes, this game would just be an inferior Mario Kart ripoff. But aside from the MK comparisons, the original stuff the game has still ain't that great. The boost was kinda bad at first, until I just started doing it with my finger instead of the stylus. Not as effective, but works better than trying to quickly switch from the stylus. As for all the other touch screen stuff, again, it was alright, but nothing great. Haven't done much multiplayer, but I did play a few matches against my sister. It was pretty boring with just two people, but still more fun than playing the AI. Hopefully more people will make it better ('sup OLDK). So those are my initial impressions, after playing for a little over an hour and completing the first world. I can tell already that this will be more of a multiplayer game than a single player, becuase playing by myself just wasn't that interesting. I'll probably do it just to unlock more stuff, though. |
The big plus I see with this title is the Battle Modes in Wi-Fi. Of course, you have to play a bunch of single player to purchase the courses, but I tried the ice level last night online, and it was decent. I also did a 3 player race, and it was a blast. It'll be fun to try this out at OLDK tonight.
The boost completely sucks. Sure, it would be a lot easier to use my left finger, but I don't want my screen completely smudged. Seems like if you don't use the boost, though, it's difficult to win the later races. |
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Anyway, I'm huntin' down friend codes. I already added mine to the GFWiki for reference, and I'm about to try the online play. (Go, go 6-Player Awesomefest!) |
The hovercraft and plane were both easier to control with the N64 stick. This is one of those games that makes me miss it.
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Boosting sucks, I agree, and there are some weird as hell tasks in this game that I can't tend to grip myself on. The boss touch challenge during the 1st and 3rd bosses are annoying as hell, despite the artificial additions of things that can help you like picking up an item by touching it.
Hovercraft kicked so much ass in the N64 version, actually, but I can understand the complaints here. Also DKR owned MK64, what is wrong with you people. I even use the car most of the time, who cares if it's a ripoff. Level design: MK64 was one of Nintendo's weakest endeavours in this department; DKR toppled it. MKDS's level design, however, is still unsurpassed. Also no snaking, so there should be no complaining on a large scale from the internet. But I'm enjoying this a lot. I'm gonna try to unlock a lot of stuff before I head to Wifi. However, the biggest flaw is THE REMOVAL OF THE PIRATE LAGOON MUSIC IS THIS SOME KIND OF A JOKE |
Which single player mod is better the one of N64 or DS? I loved the N64 version (way better than MK64).
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One other thing that bugs is just to total amount of useless shit you have to do and find now. I swear the items/objectives in the game compare to the original have AT LEAST tripled. While I agree that additions to gameplay are good, I really think they went overboard here. |
Collection quests....AGAIN? How do you have collection fests in a racing game? That sounds my cue to avoid. =\
The whole collect this and that and that and that and these thing was what turned me off of Donkey Kong 64 and every other Rare game since (Banjo series tolerable to be, but anything else usually ends up as MEH). Nice to see that Rare hasn't learned a single lesson when it comes to gamemaking styles that aren't the same things over and over. Sounds mildly dissapointing or am I overreacting here? |
The original DKR is an amazing game. If this one is anything like the original, it is very much worth getting. It reminded me a lot more of CTR than MK64 though. CTR is essentially DKR without the planes and hovercraft.
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I must be the only one who doesn't mind the hovercraft. The boosting is easy to do, which is more than I can say for the car, and once you learn to compensate for drift and not necessarily aim your craft straight forward, it's easy. I had no problems beating the walrus twice.
What's pissing me off is when the genie has a new challenge for you, he won't leave you alone until you complete it. Bite me, genie, I don't want to collect your stupid tokens, so you can stop pestering me every time I leave a level. |
The hovercraft was one of my favorite vehicles. I particularly enjoyed driving in Hot Top Volcano with the hovercraft. I mean once you figure out how to do the boost, the hover craft becomes much better of a vehicle.
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