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Metroid Prime 3: Corruption
For those who watched the Nintendo E3 conference, you saw a few glimpses of what the game looked like, but how will it play? Here are some impressions, as posted at Gamespot: Quote:
Screencaps from the game will probably be posted tomorrow, as soon as the gaming press can get their hands on the game. |
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Wow, using the grapple beam for offense with the Wiimote is awesome, and even though 1up wasn't impressed, the Ridley fight seemed really cool too.
I hope this makes launch. - WraithTwo - |
IGN has some new gameplay videos up.
From the looks of it, turning will be hard to get used to. Hopefully Retro will be able to tweak that a little bit before release. EDIT: Quote:
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Oh okay. That's it. The Wii is so getting pre-ordered. Happy happy happy. Can't wait to grapple beam things to death.
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I so want to jump behind a couch when I play this game.
Nintendo needs to make units that you can throw at a TV screen... bombs, ninja stars, kamehamehas osnap. |
Was gonna say I just heard this was a launch title...but someone beat me. Hearing too many things today that I can't believe ;p Eagerly anticipating this!
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The game looks average in my opinion, at least graphically. I'll have to try out the game myself.
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The game looks good. Fantastic art direction as usual, and graphics that surpass (if only slightly) the previous two games. Which were gorgeous.
Still, Retro has said that they will improve them, and I expect there to be significant improvements by the time of its release. |
I'm sure games will develop better graphics over time, developers are just trying to make the launch date. They will have time to play around with the wii's hardware to and see what it can do later (after it's released)
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Am I the only one that's seriously put off by the gun leading the camera in Wii FPSs? When I first heard about it when they were talking about Red Steel, I thought it was a cool idea. However, seeing it in gameplay was disheartening. It just looks, unnatural, which is NOT something I want to see on the Wii.
NO ONE does that in real life, and even though your sight and gun movement isn't perfectly syncronised IRL like in other FPS', it just looks bad. I hope that I get used to this, especially since I'm REALLY looking forward to Prime 3 and the Wii otherwise (some of the ideas they have for Prime 3 look completely awesome, and I'm in love with the idea of new grapple beam functionality). Maybe you'll be able to control the level of "cam lag" like you do with sensitivity in the current gen? - WraithTwo - |
I don't know what you're talking about. How else would you manage that, exactly?
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The other option has its own problems. You could restrict the uses of the motion sensing of the analog attachement, by making it your camera. You could look around with the movements of the attachement. It would be sort of like if you could use triple analog controls. This is unappealing because of how complicated it may be. - WraithTwo - ADDITIONAL THOUGHT: How cool would a wireless Wii headset be that could detect motion? In addition to normal headset functions and a microphone, it could have allowed you to "look" around by tilting your head in the appropriate angle. THAT would have been intuitive and cool. |
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- WraithTwo - |
Yeah, it isn't the fact that the gun controls the camera, so much as it is that the camera itself is far too slow. I'm sure they will fix it, though. The game isn't finished and I'm sure if we can notice it just watching they surely must have when they were playing it. Well, hopefully anyway.
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Whoa, is that the logo? Sweet classic style. I'm so excited for this. If you ask me, this game is the reason they developped the nunchuck in the first place. I can't wait for this.
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To Indigo, well, not quite. Actually, most fps games, regardless of whether it's on PC or Console, always have the reticle in the center of the screen. Publishers didn't want to immediately do that with FPS games on the Wii because the controller sensitivity would be disorienting. Minute gestures and arm fatigue would make the Wii remote slightly vibrate, causing the reticle (and consequently, the screen) jiggle around, and that's not really the way our eyes percieve things in reality, and aside from that, it would be very nauseating.
Secondly, I'm pretty confident that the control scheme will work out just fine. I'm pretty sure that the "camera lag" is as bad you think it is simply because the players are still getting used to the sensitivity of the Wii remote, and don't want the reticle to go zipping around by going too fast. Ign site editors have said numerous times that while it is very instinctive and intuitive, the Wii remote takes a lot of adjusting due to its sensitivity. I myself wondered how the FPS control scheme would work out. Before now, the only way I thought an FPS game could work would be similar to Resident Evil 4, that when you wanted to look around, you would have to press a button (the L button, in RE4's case). Confusing? Let me explain differently. A computer FPS viewport is controlled by the mouse. To turn around in a 360, the user generally moves the mouse either right or left until they cannot move it further, then lifts the mouse off the table (and leaving the ball or optic sensor reading nothing) to reset the mouse position, so they may set it down again and move it further. In the Wii remotes case, sensing is ALWAYS on, so there's no way to reset your position to turn all the way around. So I thought that in order to fix that, pressing a button on the Wii controller would emulate setting down the mouse, and letting go would stop the motion sensors from reading, so you could reset your position. |
The easiest way to do this on the Wii is very simple:
If you point the sights left, keep turning. Just keep turning. I read an interview saying that the full 360° turn time will be somewhere in between a Halo-style (two analog sticks) FPS and a mouse based FPS. Which is pretty good. |
There's one thing I haven't quite figured out yet.
Planet Gamecube put up the tidbits of an interview they had with some key developers on MP3:C, and they had this to say: Quote:
But what does it mean when they say 'stacked upgrade'? Is it that the beams COMBINE into one super beam, rather than as 4 seperate beams? |
I don't think so, it'll probably be simply upgradable. Pretty much like all standard 2d metroid games, there was no point in going back to the other beams because the beam that you have currently was usually the most powerful. I don't think the beams in Corruption will have elemental attributes, if that's what your wondering. It will probably more resemble the classic beams (ie the ice to wave to spazer to plasma, except more linear and stackable).
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Pretty much. Like in Metroid Fusion (haven't played Super Metroid) you start off with a basic beam that does nothing but hurt enemies. Then you get an upgrade for it, and the bullets you fire look slightly different, and now it can also open a special kind of door. Then they keep adding it throughout the game, until eventually you're firing a beam with 10 different colours and uses.
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Yeah, I think Grubdog is right. It sounds like leaving all your beam upgrades on in Super Metroid and you have the abilities of all of them at the same time rather than only the ice beam or only the plasma beam (aside from um...Plasma + Spazer, I think). Like Wave + Spazer giving you the 3 wide spazer beams that are able to go through walls...and if you also turn on Ice you can freeze enemies with said beam, plus you'll also have the combined power of each weapon making a stronger beam in general.
Oh, and...yeah, I guess that feature sounds pretty cool. I was never too bothered by the beam switching but I guess this could make things go a little faster, and it is easier to just have them all on at once most of the time. |
I like how the game looks no different than the first two.
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On a serious note, I'm frankly relieved they didn't stray from their established style. And I'm no doubt excited this is aiming for a launch title. However, I wonder if they've got enough time (that's it, up to Wii's launch) to accurately design the game's layout, in an intricate and polished way. We'll see how this shapes up, though I'm mostly optimistic. |
i really need this game... i'm a big fan of metroid // metroid prime.. i just love this game.. and corruption will be awesome , like mp1 and echoes were too :biggrin:
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eh, from what i've seen, it looks like the textures are higher-res and the draw distance is insane, as well as better animations and cooler looking enemies and some better lighting. it's not leaps and bounds above metroid prime 2, but it's better nonetheless. i'd still want to reserve judgement until we see it on final hardware with the final version of the game with our tvs which aren't a little 320x240 video we downloaded off the internet of someone's camera recording someone else playing the game. |
Not to mention Retro straight out said it'd look better than it does now, when it's released.
Besides, it'll play better than any game available for. . . whatever system Megalith plays. |
It looks absolutely smashing to say the least (not as smashing as Smash Bros. LOLOLOLPUNOLOLOOLOLL........... yeah? well i thought it was funny)
Anyways, i'm definitely going to get this on launch, or whenever i pick up a Wii. I am slightly worried about the controls though. Specifically movement, and looking around. I don't want to have to twist my wrist into really awkward positions, and hold it there for a really long time to turn around. |
Um once you watch the fight with Ridley you will not think the game still looks barely better than Metroid Prime 2. They have a HD video of this fight in an 800ish mb file at IGN go check it out if you have a subscription.
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I wasn't sure about MP3, since the first two didn't really affect me. But after watching the huge ass video at IGN (especially the fight with Ridley) I'm compelled to buy it when it comes out. Bloody awesomeness! Is that voice acting I see... er... hear? WHOA NINTENDO GAME WIF VOICE ACTING!!! |
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"Clearly pirates are more fragile than they appear. Your next objective should be getting that generator back online. I'll go on ahead and get the other generators back online. I seem to have a knack for it." DOUBLE POST: Oh, and what I meant by "NINTENDO GAME WITH VOICE ACTING" was that you don't see many Nintendo first-party games with voice acting. It was quite a pleasant surprise to hear it in Metroid Prime 3. |
The camera lag wouldn't even be a problem if they hadn't insisted on having strafing be you regular movement on the joystick (instead of strafing only working when you locked on, like the previous two games). I liked the old control scheme, and the camera lag problem puts me off a bit.
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Onya Klondike.
Nintendo have had voice acting in their games since about 1992. What was that game what had it again? Was it, was it SUPER METROID?! Yes. And of course let's not go past Metroid Prime 1, Metroid Prime 2, Wave Race Blue Storm or LylatWars/StarFox 64 either. |
yeah, starfox 64 was really heavily voice-acted.
also, mario sunshine was.... |
I'd love to see Retro really make use of the Wii remote's built in speaker. Getting communcations from your ship, or Space Pirate mumbles and groans in a dark room would be awesome.
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I'm hoping they deliver so that MP3 doesn't become a rush-for-the-launch kind of game. |
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On top of that, EB/GameStop are taking your pre-orders as well.
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August 20th! With a solid release date now hopefully we can finally get some info on this game, cause I've just about gotten over the "Ridley gameplay" video. One "biggie" release date down, two more to go.
Two more being Mario Galaxy (which I expect 2008) and Smash (info going to be released sometime today, perhaps?) |
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Some new screens (May 22, 2007)
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I like how the new screen shots still look much like the old ones, regardless of Retro's claims that the final form should look a lot better. Oh well, I'm not one to complain about graphics, just wanted to point that out. Still want the game really badly though :p
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I don't know... To me the screens seem to tell me that they've got more going on this time around. The architecture looks more intricate, the world looks more lively and from the videos, the environments more interactive. In terms of looks, MP3 looks no different from its predecessors. They've seemed to use the extra power to put more on the screen.
I'm hearing ramblings about online. Did anyone actually enjoy MP2's multiplayer (it was quite fun for a while *runs away*)? |
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In all honesty, I enjoyed MP2's multiplayer... for a while. I mean, with its lack of options, it got old after a while, but it was fun while it lasted. If they were to add more characters, maps, and such, it would be a whole lot better. Then if they added an online feature... Hoo. That would be awesome. |
I think it's safe to assume there will at least be Wi-Fi friend codes for multiplayer in MP3:C, since they did it with Fusion on the GBA. When Echoes came out, the whole Wi-Fi thing was still very new, not to mention the GameCube not exactly being internet-ready.
My guess is that Nintendo wants MP3 to be Wii's answer to Halo 3, and they'd be very silly not to recognize that people want online multiplayer for the Metroid franchise. |
With Friend Codes, Metroid Prime 3 will be one farcical answer to Halo 3.
Online mutliplayer or not, this better shape up to be my excuse for buying a Wii. First screenshots don't look very promising, though. I really hoped that this game would finally show that the console can do at least a bit more than GameCube, graphics-wise. All hope rests on Mario Galaxy now. |
The one thing about Friend Codes is that at least it'll always be free, I guess. But yeah, it's not the best answer for people looking for online play. It's better than nothing, though. And better than splitscreen.
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Rumor I saw that I couldn't ignore.
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Read it all here, again these are just rumors. http://www.n-galaxy.com/index.php?do=viewarticle&id=511 |
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I don't care about multiplayer, that's not what Metroid is about. It would be a nice extra for those demanding it but somehow online gaming is...not for me. |
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Damn, I fell for it again. I guess because of all the release dates they put on there like for Smash Bros. Brawl was the reason I couldn't ignore it. Thanks for clearing that up.
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I think Rock was thinking more along the lines of online multiplayer, and in that sense, that statement would be more accurate.
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There's a download today on the Wii Shop Channel that allows you to view gameplay videos and such of Metroid Prime 3. Two are available and the other two will be available on August 13. Also, the download is free (0 points) so don't worry about Wii Points. It's 70 blocks and it streams the videos.
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Seen them on YouTube, looks awesome though it was badly cammed. I'm going to a friend with a Wii tomorrow so i'll rewatch the whole thing in quality.
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I like how my favorite part of downloading the trailer onto my Wii was actually seeing them confirm that Super Metroid is coming to VC. I know it was pretty obvious they were going to do it, but I can't help but feel excited about it. The triler itself isn't bad, but there's just a few scenes that felt...empty. I don't know why, but a few cinematic sequences felt a bit lifeless, even the one with Dark Samus doing the self exploding thing and pushing samus and a few others back. I was not expecting too much from thoses scenes though, since the other Prime games had, IMO, pretty lifeless cinematics too (save for a few).
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If games like MP3 are going to have downloadable content, they really need to update the Wii to allow us to hook up USB HD's...
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I doubt that will happen, especially when they can just fall back on the fact that the Wii supports SD cards.
Actually now that I'm thinking about it, does the Wii even have USB ports? |
Considering I have a recharging unit hooked up to my Wii through one.... yes. Yes, it does.
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Well this game is out next week and I've still yet to see a lot of content. Its a shame they're keeping so quiet about the game still. The only "competition" is Bioshock for the PC/360 and that is out this week. Hopefully everyone reserved the game and told their friends about it.
Let them know that Red Steel wasn't that bad and that Corruption is going to ensure them that there is hope. |
Videos of the first hour of the game were posted on some site before it was taken down, you can find the videos on youtube now:
http://www.youtube.com/watch?v=PLkKu3wzxFE http://www.youtube.com/watch?v=sK14H3N1yrU http://www.youtube.com/watch?v=X_rKmeSWwKU http://www.youtube.com/watch?v=dJEAMjNrVi0 http://www.youtube.com/watch?v=t7IZ8m_GbuI http://www.youtube.com/watch?v=f2c1qSIyGsM There's still an NDA on the game so other sites aren't reporting on it yet. |
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I'm sure it's the latter. :p |
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You don't get as much hype for Wii (or Nintendo in general) games because the majority of their market is the "average person". Therefore these arn't people who go online to research games that are coming out or anything. These are people who sees a new game on the shelf at WalMart or something, asks the clerk if they can look at the case, and then buys the games.
Therefore probably only 30% of the Wii's market consist of people like us who invest a lot more time into gaming. However probably 80% of 360 gamers are "hard core" and therefore spend more time researching games, which leads to more hype. Make sense? |
Ask the average Wii owner if they know what Brawl or Galaxy are and I bet you they'll have a decent idea. I'd be targetting hardcore gamers with it since they're bragging about the controls being great quality. If Nintendo really thinks that this proves that an FPS can really be reinvented to match the PC controls, then dammit, promote the game and the smooth controls!
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Well I don't think that anyone in the press or otherwise would say that Metroid plays similar to a PC FPS. In Metroid you have to lock on to the enemy to fix the camera on them and then you have to aim your cursor with the Wiimote. I can't really see this working in an Unreal Tournament game or something, therefore it can't actually rival a PC's controls when it comes to twitch shooting. However slower paced things perhaps in some more time.
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Yeah it took a bit of getting used to the fact that lockon doesn't actually AIM, it just fixes the camera. You still have to aim the crosshair. I think this adds a bit more skill to the game, and ultimately makes it more fun than the past games.
The controls are REALLY smooth and easy to use once you get used to them, since they're fairly unconventional compared to any other FPS that I've ever played (mostly PC or GoldenEye style controls). Retro has done a great job making a very comprehensive control system here, and I think there is a lot of fun to be had if we get more games that follow suit or improve on this control system. And wow, this is a pretty game. Just goes to show what some actual development time can do for a Wii game. Less shovelware please! |
But Guru, how will I ever poke the stick into that thing if it looks graphically accurate?
Ah, back on topic...uh, comes out tomorrow. Yeah. |
Came out today, actually. Street date is the 27th.
Bought it at Target. Good ol' Target. Always has stuff in stock (even had two Wiis). |
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Someone should start a small business to make some REAL Mii bobbleheads. I'll be customer #1. Oh, you'll probably be as rich as hell too.
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This game is out now - I'm surprised that there aren't more posts here yet.
What I would like to know about this game, is if it is more action-oriented than Prime, or if there is a ton of "dead space" filled by endless back-tracking, exploring dead areas with no enemies or enemies that are nothing more than a nuisance, etc. I'm not sure I'm up for back-tracking through the same hallway and shooting the same critter 40 times again to be honest. |
There seems to simply be more stuff on top of Prime 2 with this game. More action, more weapons, more planets, and more uses for your ship. The entire game has been broken up into multiple planets. Meaning that if you do have to back track from time to time that the distances will be far smaller. Also this game seems to be more distinct in it's adventure and FPS moments. Meaning that shoot outs are as hectic as a Halo, or Unreal, but the exploration parts are less interrupted with combat. Allowing both types of moments to be simply larger in their presentation without colliding like they did in Prime 1 and less so in Prime 2.
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It's definitely a lot easier to get around, and the backtracking is there, but it's not a huge hindrance like it has been in past metroid games. Although one would say, if you don't like backtracking and working towards 100%, then metroid games really aren't for you and you shouldn't be playing anyways.
But it's significantly easier to retrace your steps since you can fly your ship from planet to planet, and sometimes to multiple locations on the same planet. This is a huge improvement from endlessly spelunking the same areas over and over just to get to the next zone to open that door you couldn't when you found it the first (or second or third or fourth) time. |
Awesome, another Metroid game. GOD! I dunno how Samus does it, man. I mean, there are about 10 more Metroid games to go, and then a whole Soccer series looool.
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Heh. Well Prime 3 is the last of the planned Metroid games. We'll have to wait and see how much Nintendo goes on to milk their only bad-ass character, but as it is now, we probably won't be seeing anything for another couple years. (SSBB doesn't count)
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Anywho, I didn't realize this game was even completed already. Unfortunately for us though, the game isn't coming out here until Mid-to-Late October, which is a shame. Once it gets translated into Multi5 (Spanish, Italian, French, English, Dutch) it'll be released here. Hopefully, it will still be interesting then as it is now for you guys over there. |
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Yeah, same here man. For the most part of Prime 3, when you do have to back track, the good majority of it is usually by a defferent route. So you may be headed to a previous destination but the means of getting there is usually different. Or if it is by the same route they tend to do something to mix it up.
I'm still not too far in this game at all (like 3 hours) however I'm really enjoying the story and events of 3 more then 2 and far more then 1. Just the fact that you actually interact with others and that the field of battle is always changing makes for great and lively gameplay. Almost hate to say it, but I think I may be enjoying this more then I was BioShock. But it's still early to tell for sure ;) [both games are great for certain though] |
Just played this through the first boss and its great so far. The controls feel smooth and accurate and the visuals so far have been pleasing. The Space Pirates thus far have been somewhat challenging considering it was the first area, but on par to be very beatable. So far, so so so soooo good. I'll be playing this one through this weekend. Already scanning everything in sight!
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I was a bit disappointed at first, but after the sorta non-Metroid-ish prologue section of the game, it picks up the pace and becomes a Metroid game again. The controls took some getting used to, but after a while, it feels extremely natural. I tried it out on Advanced, but I finally settled on the Standard sensitivity. The intuitive extras like yanking things with the grapple-beam are simply amazing. They add a whole layer of immersion to the series.
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So I'm in the second area and it seems you can save often and use the same save spots to travel out of the area (trying not to spoil it, kinda cool idea). You don't start with all your weapons, but you seem to gain them pretty quickly, so that annoyance is gone from this game. You still have to point over a target to get the visual lock on, then you gotta aim to hit them, but its really really really good. I mean, I played a little Red Steel last weekend and this just blows it out of the water. The other hunters in the game have seemed pretty neat so far. I'm loving this!
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Just a quick mini-poll how many people are using the Jump <-> Fire button switch? I am, don't know why Nintendo added a trigger that they're not going to use for immersion purposes. They had no issues using it properly on the N64. So yeah, speak up if you are like myself. ^^
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I just got the game today, but haven't gotten much playtime. I'm currently using Advanced sensitivity and default control schemes. I'm still adjusting to the new controls, especially because I have played Prime 2 recently. Most of the buttons I'm still getting used to, as well as the cursor/turning thing. I keep on getting the C and the - button mixed up, and I have no clue why, even though I'm loving the new visor changing control. I might do the A/B switch, as I seem to keep forgetting that I can jump, and that's kinda important to know. =P
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I originally tried switching the fire and jump buttons but actually found it more comfortable with the default setting, despite the less immersive feeling of it. |
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Also, has anyone tried the friend thing? It looks like you can swap save games or something. |
I can jump and shoot just fine. I find it easier to use my thumb to shoot as I do strafe and jump an awful lot during combat. Just hit 6% last night, so I'll hopefully scan like a madman and hit somewhere close to 15% tonight.
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When I first started, I switched the fire button to B since I thought it made more sense, and I did okay that way. I went back to default to see the difference, and somehow it just felt more natural. I guess when I use the trigger to shoot, it shakes my hand more than I need, so it screws my aiming up a bit since I'm using Advanced. I can keep my hand much more steady the other way, though it's not a HUGE difference either way, it's just enough to make me feel comfortable with it.
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After certain special points in the game, you earn a Friend Voucher (looks like a green ticket when it pops up). You can send it to anyone on your friend list with a game save, and when they receive it, they can convert it into a friend credit, or the green tokens. Likewise, they can send one to you. So right now I'm just trading vouchers with my friend until we can get all the bonus content. |
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I also had a bit of a hard time getting used to using down on the D-pad to fire missiles, but after a while it becomes natural. Overall I was really pleased with the controls. |
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It had to be clarified in a private message that yes, franchises/series such as this one have milked the cow beyond belief. That maybe, just maybe it could be time to try and move on to something different, new. I wonder if it would have been more enlightening for you if I had posted something a tad more constructive like, oh let's say, "Wow. I can't wait for this game to be released, yippy!" ...which can be seen throughout the initial pages of this thread. Quite productive. I was also told that "pussies" sent out the reports about the aformentioned comment you replied to. Because of this? I'm not too sure. It's been a while, and I don't believe I've witnessed some of the most definite changes in the gaming forums on this website. More context-wise, I DO understand why people enjoy the new "backtracking" system in the game. Apparently it's simply easier, and you don't run into the same "cock-block" door over and over until you're able to access it. However I DON'T agree with preferring it over older games' style. I actually enjoyed running down holes in Brinstar Depths, seeing a door I couldn't access because I don't currently have super bombs. And then, when I DID obtain the upgrade I would remember that "something" I saw before but couldn't get. There was an aspect of MEMORY that I liked utilizing. Partially in accordance with what Guru said, backtracking and getting 100% (in the shortest amount of time possible to establish some sort of record, IMO) is a good portion of what Metroid is about, going all the way back to the first one where you could reach Mother Brain in less than 2 hours. Way less... In terms of comparing a game to others not within a franchise, I can't say I see much of that going on here besides a comment made about Bioshock. I wish that weren't so true since some of the better discussions DO involve pro/cons of a game compared to others, more in-DEPTH. I DON'T hope it has to do with the Wii exclusive remote control interface. Anyway, negativity aside, I actually DO applaud the consistency of a positive attitude throughout the thread. Just make sure when you try to retort with something witty (you know, after doing homework), why you're saying it. If you can't have subtle negative posts remarking any game in your preferred forum as opposed to a "I hope the game's as interesting when it's released here later like it is for you guys now," so be it. That's a promise. |
FYI Vagiant, BioShock is essentially System Shock 3. Hmmm.......
But yeah, a lot of it has to do with the Wii controls as this is the first real shooter experience on consoles, as Red Steel was basicall a preview of what it would be like. |
You're right. I absolutely had NO idea Bioshock is System Shock 3. Only a select chosen few do really know this fact. Thanks for letting me know orange is a warm color.
There is a difference in saying this is the first real shooter experience for consoles, and stating this includes a different approach towards hand-eye coordination/interaction with the game. I'm pretty damn sure that using a grappling beam with a remote-control doesn't make a video game more of a SHOOTER than it does of it being a more UNIQUE approach towards game/user interactions. |
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Maybe arguing isn't your stronger point :gonk: |
Hey leave him alone. It took him six days to come up with that argument you know. lol
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I'm sure that in your image, it would have taken you that long, Slayer.
I don't mind seeing Elixir backing off his reaction to my initial post to begin with. It's his type. And yes, absolutely. Arguing/discussing is most definitely the weakest of all my points. Perhaps you would do well to only enlighten me with every post you make from now on. |
I didn't have time to finish the game yet. I'm still at the first planet but, having played the 2 earlier games I can only say that the series is even better on Wii.
Anyway, I was just sad having to kill the "icy man", lol. He was cool =( |
So, I am in need of some green credits. Who would be so nice as to send me some?
I myself have 16 vouchers if anyone needs them. |
so.. I dont have a wii yet.. but I loved the first 2 primes. I hear you can jump into this game w/o any knowledge of the other 2? So is dark samus not in this one or something?
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There's references in the story to the other 2, certainly, and yes, Dark Samus is still around, but the game can stand on it's own. Although, I'd probably say less so than the other two; simply because this is the most story driven installment, although most/all of it is picked up pretty easily.
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You almost do have to play the first two MP games to really appreciate the third. Although it can stand on it's own, the first two are interesting prequels that help add to the overall story. I would recommend playing those two first or at least watching the endings on youtube or something.
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so is it shorter than prime 2? I hear it has multiple planets you can visit.. but are really small? I have played both primes.. the only reason i want a wii is for this and mario galaxy.. maybe the new FE game
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I think it's the shortest Prime, but it could have also just been me getting better at games.
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Didn't know ppl could get worse at playing video games... oh wait, they can; next-gen games are typically cake.
But you're right bro - shortest Prime, and most lacklustre, too. It never gripped me once and it's not like I replayed Prime 1/2 lately either. Controls are top notch, but the story sucks (lore is congested as always) and the structure too defined for a Metroid game; same sequence of step-wise problem solving, get new weapon from bounty hunter, open seed, fight big baddie, R&R. At least the fetch quest at the end wasn't lengthy, but that's a bad thing in my books. Bosses sucked as well apart from maybe two, and yeah, I'm talking veteran/hyper mode too. Good to see Retro are taking a break since they really need to up the ante a bit more. They tease at HDRL, too, WTF?! Can't wait for a Gears of War HD-looking Prime, though, but in say five years or so. |
I think they have something good with the first person shooter approach. Although I must agree with Torte. The games have gotten alot shorter and I just dont ever seem to be to much into the game to play it as much to beet it. The people at gamestop looked at me like I had a dick growing on my forehead when I wanted to trade it in. Im sorry guys, its just to boring for me. Back to playing Rainbow Six Vegas I go :P
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