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-   -   [Wii] Metroid Prime 3: Corruption (http://www.gamingforce.org/forums/showthread.php?t=5576)

Matt May 9, 2006 01:12 PM

Metroid Prime 3: Corruption
 

For those who watched the Nintendo E3 conference, you saw a few glimpses of what the game looked like, but how will it play?

Here are some impressions, as posted at Gamespot:
Quote:

The visuals in the game are looking sharp and staying true to the sleek art direction that was introduced when the Metroid Prime series kicked off on the GameCube in 2002. The most striking feature was simply the scale of the level we saw. The facility, as seen in the intro cinematic, appeared to be a sprawling complex that had seen better days. Upon landing, Samus disembarks and gets a brief status update from soldiers posted to the platform her ship is resting on. Once you're up to speed you head out to do you business. The brief portion of the level we played focused on Samus exploring the installation and taking on enemies.

While the basic action in the demo was the standard Metroid fare, how you got on with it was all-new thanks to the Wii controller. Much like our Tokyo Game Show demo, the game relied on the main controller and nunchuk attachment. We moved Samus with the analog stick while we did our looking and aiming by simply pointing the new controller. The B button shot her primary weapon and, when held down, charged up for a power shot that sucked in nearby items. The directional pad fired missiles. Scanning was tweaked a bit with a translucent reticle coming up that you could "lock" by hitting the C button. When locked onto an enemy you'll be able to perform the same actions you always could. When locked onto an item you can scan you'll have to hold down the A button to initiate it. The Z button initiates your morph ball.

While all of the above is pretty much how you'd expect the control to map out, the grapple beam is a cool use of the controller's unique attributes. In the demo we came across objects that featured the beam icon above them, handy tip off to use the beam. The mechanic for the beam was pretty cool. We had to lock on to the object then fling the nunchuk which caused Samus to fire a beam out at it. Once we had it on our line we used the analog stick to pull it back towards us. Once the debris was cleared we had our chance to engage in some morph ball puzzle solving that was initiated with another use of the controller, simulating Samus' hand manipulating a switch. We "grabbed" a handle, pulled it back, twisted it and pushed it back into a socket with a fair amount of precision.

As far as the visuals go, the game is purring along as smoothly as its GameCube predecessors and benefiting from a nice sheen of graphical effects that enhance the already impressive look. Right now what we've seen is a solid evolution of the visuals and effects from the Prime games on the 'cube, but we expect the game to continue to improve as development continues.
More impressions can be found over at 1UP.

Screencaps from the game will probably be posted tomorrow, as soon as the gaming press can get their hands on the game.

RushJet1 May 9, 2006 01:21 PM

ign as well.

reading.

Wall Feces May 9, 2006 02:44 PM

http://revolutionmedia.ign.com/revol...9000456051.jpg

WraithTwo May 9, 2006 03:30 PM

Wow, using the grapple beam for offense with the Wiimote is awesome, and even though 1up wasn't impressed, the Ridley fight seemed really cool too.

I hope this makes launch.

- WraithTwo -

Matt May 10, 2006 10:08 PM

IGN has some new gameplay videos up.

From the looks of it, turning will be hard to get used to. Hopefully Retro will be able to tweak that a little bit before release.


EDIT:

Quote:

May 10, 2006 - In an interview with the Retro Studios team, IGN Wii learned today that Metroid Prime 3: Corruption will indeed be a launch game for Nintendo Wii. Developed from the ground up for the new platform and its unique controllers, Metroid will arrive alongside The Legend of Zelda: Twilight Princess offering up a first-party double punch when the console ships this holiday season.

Like its predecessors, the game will not feature an online mode for competitive multiplay -- however, support of the system's 24-hour-connection is under consideration. This would allow Nintendo to push upgrades and additional content to Metroid Prime 3: Corruption owners with wireless connections even when the console is switched off.

Retro Studios also confirmed that Metroid Prime 3 will depart from the light and dark world setup introduced in Metroid Prime 2: Echoes and instead feature large areas to explore on multiple worlds. Though Samus will use her new gunship to travel between planets, players hoping to pilot Samus Aran's new gunship may be disappointed to hear that they will not be able to pilot the ship themselves. Travel between areas likely occurs only in cutscene form. That's not to say that the ship doesn't feature a large role in the game, however. Retro hinted at a new visor mode that lets Samus command her ship from the ground. For example, she can use the gunship uplink to blow up obstacles in her way and gain access to new areas.

Though the other visors are still being kept a secret, Retro did confirm that the X-Ray visor will return and play a bigger part in both combat and puzzle solving. Used in conjunction with a new beam that is able to shoot through walls, players will be able to detect obscured enemies and take them out safely.

The developer is also hard at work on polishing the graphics in the game to make it a noticeable step up over the previous titles. Retro has added new bloom effects and much more complex particle systems for even bigger fireworks. The target framerate for the final game is a smooth 60 frames per second.

From IGN
Too bad about no online mutiplayer, but HOT DAMN it's a launch title!

kupomog May 10, 2006 10:23 PM

Oh okay. That's it. The Wii is so getting pre-ordered. Happy happy happy. Can't wait to grapple beam things to death.

nazpyro May 10, 2006 11:23 PM

I so want to jump behind a couch when I play this game.

Nintendo needs to make units that you can throw at a TV screen... bombs, ninja stars, kamehamehas osnap.

lazuli May 10, 2006 11:48 PM

Was gonna say I just heard this was a launch title...but someone beat me. Hearing too many things today that I can't believe ;p Eagerly anticipating this!

Newbie1234 May 11, 2006 11:11 AM

The game looks average in my opinion, at least graphically. I'll have to try out the game myself.

HostileCreation May 12, 2006 12:03 AM

The game looks good. Fantastic art direction as usual, and graphics that surpass (if only slightly) the previous two games. Which were gorgeous.

Still, Retro has said that they will improve them, and I expect there to be significant improvements by the time of its release.

scotty May 12, 2006 12:10 AM

I'm sure games will develop better graphics over time, developers are just trying to make the launch date. They will have time to play around with the wii's hardware to and see what it can do later (after it's released)

WraithTwo May 12, 2006 01:11 AM

Am I the only one that's seriously put off by the gun leading the camera in Wii FPSs? When I first heard about it when they were talking about Red Steel, I thought it was a cool idea. However, seeing it in gameplay was disheartening. It just looks, unnatural, which is NOT something I want to see on the Wii.

NO ONE does that in real life, and even though your sight and gun movement isn't perfectly syncronised IRL like in other FPS', it just looks bad. I hope that I get used to this, especially since I'm REALLY looking forward to Prime 3 and the Wii otherwise (some of the ideas they have for Prime 3 look completely awesome, and I'm in love with the idea of new grapple beam functionality). Maybe you'll be able to control the level of "cam lag" like you do with sensitivity in the current gen?

- WraithTwo -

HostileCreation May 12, 2006 01:13 AM

I don't know what you're talking about. How else would you manage that, exactly?

WraithTwo May 12, 2006 01:38 AM

Quote:

Originally Posted by HostileCreation
I don't know what you're talking about. How else would you manage that, exactly?

Well, I have a couple of ideas, although I'm not sure if they're any better or worse honestly. First I believe that a lower amount of camera lag would help immensly. I see Samus getting shot by some off screen creature while the player helplessly stands there waiting for the camera to let him turn around. When pointing off screen the lag should be removed ENTIRELY.

The other option has its own problems. You could restrict the uses of the motion sensing of the analog attachement, by making it your camera. You could look around with the movements of the attachement. It would be sort of like if you could use triple analog controls. This is unappealing because of how complicated it may be.

- WraithTwo -

ADDITIONAL THOUGHT: How cool would a wireless Wii headset be that could detect motion? In addition to normal headset functions and a microphone, it could have allowed you to "look" around by tilting your head in the appropriate angle. THAT would have been intuitive and cool.

Stealth May 12, 2006 01:41 AM

Quote:

Originally Posted by WraithTwo
Am I the only one that's seriously put off by the gun leading the camera in Wii FPSs? When I first heard about it when they were talking about Red Steel, I thought it was a cool idea. However, seeing it in gameplay was disheartening. It just looks, unnatural, which is NOT something I want to see on the Wii.

NO ONE does that in real life, and even though your sight and gun movement isn't perfectly syncronised IRL like in other FPS', it just looks bad. I hope that I get used to this, especially since I'm REALLY looking forward to Prime 3 and the Wii otherwise (some of the ideas they have for Prime 3 look completely awesome, and I'm in love with the idea of new grapple beam functionality). Maybe you'll be able to control the level of "cam lag" like you do with sensitivity in the current gen?

- WraithTwo -

Wii isn't real life. And I don't see the problem, on normal FPS games on a PC, the gun ALWAYS leads the camera.

WraithTwo May 12, 2006 01:43 AM

Quote:

Originally Posted by INDIGO-1
Wii isn't real life. And I don't see the problem, on normal FPS games on a PC, the gun ALWAYS leads the camera.

I'm sorry, it's just how long the people are sitting there waiting for the camera to shift that bugs me.

- WraithTwo -

Forsety May 12, 2006 01:52 AM

Yeah, it isn't the fact that the gun controls the camera, so much as it is that the camera itself is far too slow. I'm sure they will fix it, though. The game isn't finished and I'm sure if we can notice it just watching they surely must have when they were playing it. Well, hopefully anyway.

DJ Gear May 12, 2006 02:01 AM

Whoa, is that the logo? Sweet classic style. I'm so excited for this. If you ask me, this game is the reason they developped the nunchuck in the first place. I can't wait for this.

Vulpes_Callidus May 12, 2006 02:03 AM

To Indigo, well, not quite. Actually, most fps games, regardless of whether it's on PC or Console, always have the reticle in the center of the screen. Publishers didn't want to immediately do that with FPS games on the Wii because the controller sensitivity would be disorienting. Minute gestures and arm fatigue would make the Wii remote slightly vibrate, causing the reticle (and consequently, the screen) jiggle around, and that's not really the way our eyes percieve things in reality, and aside from that, it would be very nauseating.

Secondly, I'm pretty confident that the control scheme will work out just fine. I'm pretty sure that the "camera lag" is as bad you think it is simply because the players are still getting used to the sensitivity of the Wii remote, and don't want the reticle to go zipping around by going too fast. Ign site editors have said numerous times that while it is very instinctive and intuitive, the Wii remote takes a lot of adjusting due to its sensitivity.

I myself wondered how the FPS control scheme would work out. Before now, the only way I thought an FPS game could work would be similar to Resident Evil 4, that when you wanted to look around, you would have to press a button (the L button, in RE4's case). Confusing? Let me explain differently.

A computer FPS viewport is controlled by the mouse. To turn around in a 360, the user generally moves the mouse either right or left until they cannot move it further, then lifts the mouse off the table (and leaving the ball or optic sensor reading nothing) to reset the mouse position, so they may set it down again and move it further. In the Wii remotes case, sensing is ALWAYS on, so there's no way to reset your position to turn all the way around. So I thought that in order to fix that, pressing a button on the Wii controller would emulate setting down the mouse, and letting go would stop the motion sensors from reading, so you could reset your position.

ramoth May 12, 2006 06:04 AM

The easiest way to do this on the Wii is very simple:

If you point the sights left, keep turning. Just keep turning. I read an interview saying that the full 360° turn time will be somewhere in between a Halo-style (two analog sticks) FPS and a mouse based FPS. Which is pretty good.

Tama8-chan May 12, 2006 07:25 AM

There's one thing I haven't quite figured out yet.

Planet Gamecube put up the tidbits of an interview they had with some key developers on MP3:C, and they had this to say:

Quote:

There’s a reason that the E3 demo suggests no method for switching beam weapons on the fly, which was a key feature of the control scheme on GameCube. In Corruption, there is no need to switch beam weapons. They stack upon each other as in Super Metroid, so your beam becomes more and more powerful as you go. This design should also speed up long-distance travel around the environments, because you won’t need to switch weapons back and forth to open doors. The Grappling Beam also has stacked upgrade effects.
So I get that there will be no weapon switching, which was annoying.
But what does it mean when they say 'stacked upgrade'?
Is it that the beams COMBINE into one super beam, rather than as 4 seperate beams?

Vulpes_Callidus May 12, 2006 07:40 AM

I don't think so, it'll probably be simply upgradable. Pretty much like all standard 2d metroid games, there was no point in going back to the other beams because the beam that you have currently was usually the most powerful. I don't think the beams in Corruption will have elemental attributes, if that's what your wondering. It will probably more resemble the classic beams (ie the ice to wave to spazer to plasma, except more linear and stackable).

Grubdog May 12, 2006 07:42 AM

Pretty much. Like in Metroid Fusion (haven't played Super Metroid) you start off with a basic beam that does nothing but hurt enemies. Then you get an upgrade for it, and the bullets you fire look slightly different, and now it can also open a special kind of door. Then they keep adding it throughout the game, until eventually you're firing a beam with 10 different colours and uses.

kupomog May 12, 2006 07:53 AM

Yeah, I think Grubdog is right. It sounds like leaving all your beam upgrades on in Super Metroid and you have the abilities of all of them at the same time rather than only the ice beam or only the plasma beam (aside from um...Plasma + Spazer, I think). Like Wave + Spazer giving you the 3 wide spazer beams that are able to go through walls...and if you also turn on Ice you can freeze enemies with said beam, plus you'll also have the combined power of each weapon making a stronger beam in general.

Oh, and...yeah, I guess that feature sounds pretty cool. I was never too bothered by the beam switching but I guess this could make things go a little faster, and it is easier to just have them all on at once most of the time.

Megalith May 12, 2006 08:48 AM

I like how the game looks no different than the first two.

Ryunam May 12, 2006 10:17 AM

Quote:

I like how the game looks no different than the first two.
Because that's a bad thing.

On a serious note, I'm frankly relieved they didn't stray from their established style. And I'm no doubt excited this is aiming for a launch title. However, I wonder if they've got enough time (that's it, up to Wii's launch) to accurately design the game's layout, in an intricate and polished way.

We'll see how this shapes up, though I'm mostly optimistic.

maxmontezuma May 14, 2006 10:54 AM

i really need this game... i'm a big fan of metroid // metroid prime.. i just love this game.. and corruption will be awesome , like mp1 and echoes were too :biggrin:

RushJet1 May 14, 2006 11:32 AM

Quote:

Originally Posted by Megalith
I like how the game looks no different than the first two.


eh, from what i've seen, it looks like the textures are higher-res and the draw distance is insane, as well as better animations and cooler looking enemies and some better lighting. it's not leaps and bounds above metroid prime 2, but it's better nonetheless. i'd still want to reserve judgement until we see it on final hardware with the final version of the game with our tvs which aren't a little 320x240 video we downloaded off the internet of someone's camera recording someone else playing the game.

HostileCreation May 14, 2006 11:52 AM

Not to mention Retro straight out said it'd look better than it does now, when it's released.
Besides, it'll play better than any game available for. . . whatever system Megalith plays.

Helloween May 14, 2006 01:51 PM

It looks absolutely smashing to say the least (not as smashing as Smash Bros. LOLOLOLPUNOLOLOOLOLL........... yeah? well i thought it was funny)

Anyways, i'm definitely going to get this on launch, or whenever i pick up a Wii.

I am slightly worried about the controls though. Specifically movement, and looking around. I don't want to have to twist my wrist into really awkward positions, and hold it there for a really long time to turn around.

garthvadr3 May 19, 2006 06:39 AM

Um once you watch the fight with Ridley you will not think the game still looks barely better than Metroid Prime 2. They have a HD video of this fight in an 800ish mb file at IGN go check it out if you have a subscription.

chaofan May 28, 2006 04:29 AM

Quote:

Originally Posted by garthvadr3
Um once you watch the fight with Ridley you will not think the game still looks barely better than Metroid Prime 2. They have a HD video of this fight in an 800ish mb file at IGN go check it out if you have a subscription.

Someone upload/link the HD video!!!

I wasn't sure about MP3, since the first two didn't really affect me. But after watching the huge ass video at IGN (especially the fight with Ridley) I'm compelled to buy it when it comes out. Bloody awesomeness!

Is that voice acting I see... er... hear? WHOA NINTENDO GAME WIF VOICE ACTING!!!

Forsety May 28, 2006 11:07 AM

Quote:

Originally Posted by chaofan
Is that voice acting I see... er... hear? WHOA NINTENDO GAME WIF VOICE ACTING!!!

What?

chaofan May 28, 2006 11:42 AM

Quote:

Originally Posted by Forsety
What?

It's in the huge ass video at IGN, where Samus is fighting off more space pirates. A mysterious other fellow comes in and helps Samus, saying,

"Clearly pirates are more fragile than they appear. Your next objective should be getting that generator back online. I'll go on ahead and get the other generators back online. I seem to have a knack for it."

DOUBLE POST:
Oh, and what I meant by "NINTENDO GAME WITH VOICE ACTING" was that you don't see many Nintendo first-party games with voice acting. It was quite a pleasant surprise to hear it in Metroid Prime 3.

werepandamike Jun 2, 2006 11:41 PM

The camera lag wouldn't even be a problem if they hadn't insisted on having strafing be you regular movement on the joystick (instead of strafing only working when you locked on, like the previous two games). I liked the old control scheme, and the camera lag problem puts me off a bit.

Klondike Jun 5, 2006 09:36 AM

Quote:

Originally Posted by chaofan
DOUBLE POST:
Oh, and what I meant by "NINTENDO GAME WITH VOICE ACTING" was that you don't see many Nintendo first-party games with voice acting. It was quite a pleasant surprise to hear it in Metroid Prime 3.

Mario 64.

RABicle Jun 5, 2006 09:42 AM

Onya Klondike.

Nintendo have had voice acting in their games since about 1992. What was that game what had it again? Was it, was it SUPER METROID?! Yes.

And of course let's not go past Metroid Prime 1, Metroid Prime 2, Wave Race Blue Storm or LylatWars/StarFox 64 either.

RushJet1 Jun 5, 2006 08:38 PM

yeah, starfox 64 was really heavily voice-acted.

also, mario sunshine was....

Protom@nNeo Jun 6, 2006 10:03 AM

I'd love to see Retro really make use of the Wii remote's built in speaker. Getting communcations from your ship, or Space Pirate mumbles and groans in a dark room would be awesome.

chaofan Jun 7, 2006 01:57 AM

Quote:

Originally Posted by Protom@nNeo
I'd love to see Retro really make use of the Wii remote's built in speaker. Getting communcations from your ship, or Space Pirate mumbles and groans in a dark room would be awesome.

Yeah originally I thought the speaker was a waste of time but thinking about how it could enhance the Metroid experience really turned my opinions around.

I'm hoping they deliver so that MP3 doesn't become a rush-for-the-launch kind of game.

NovaX May 21, 2007 08:30 AM

MASSIVE BUMP

Release date for North America: August 20, 2007

LINKY

Lukage May 21, 2007 08:38 AM

On top of that, EB/GameStop are taking your pre-orders as well.

speculative May 21, 2007 09:07 AM

Quote:

Originally Posted by Protom@nNeo (Post 154475)
I'd love to see Retro really make use of the Wii remote's built in speaker. Getting communcations from your ship, or Space Pirate mumbles and groans in a dark room would be awesome.

I thought much of the speaker use in Zelda was pointless. It would seem to make more sense in a sci-fi setting such as Metroid. I'm fine with it, as long as it doesn't run my battery down too much.

Snowknight May 21, 2007 11:32 PM

Quote:

Originally Posted by Lukage (Post 437011)
On top of that, EB/GameStop are taking your pre-orders as well.

My EB/GameStop employee has lied to me, then; I was told the release date was August 2nd.

chaofan May 22, 2007 02:00 AM

August 20th! With a solid release date now hopefully we can finally get some info on this game, cause I've just about gotten over the "Ridley gameplay" video. One "biggie" release date down, two more to go.

Two more being Mario Galaxy (which I expect 2008) and Smash (info going to be released sometime today, perhaps?)

Kilroy May 22, 2007 03:07 AM

Quote:

Originally Posted by NovaX (Post 437009)
MASSIVE BUMP

Release date for North America: August 20, 2007

LINKY

Even better, NoE has said nothing about this game, which I'm sorta interested in. Jesus, Nintendo. Would it really pain you to release this game, along with Super Paper Mario and Trauma Center in Europe before Christmas?

MuppeTFuckeR May 22, 2007 09:17 PM

Some new screens (May 22, 2007)
 
http://image.com.com/gamespot/images..._screen001.jpg
http://image.com.com/gamespot/images..._screen002.jpg
http://image.com.com/gamespot/images..._screen003.jpg
http://image.com.com/gamespot/images..._screen004.jpg
http://image.com.com/gamespot/images..._screen005.jpg

28Link May 22, 2007 09:24 PM

I like how the new screen shots still look much like the old ones, regardless of Retro's claims that the final form should look a lot better. Oh well, I'm not one to complain about graphics, just wanted to point that out. Still want the game really badly though :p

chaofan May 22, 2007 09:45 PM

I don't know... To me the screens seem to tell me that they've got more going on this time around. The architecture looks more intricate, the world looks more lively and from the videos, the environments more interactive. In terms of looks, MP3 looks no different from its predecessors. They've seemed to use the extra power to put more on the screen.

I'm hearing ramblings about online. Did anyone actually enjoy MP2's multiplayer (it was quite fun for a while *runs away*)?

28Link May 22, 2007 09:56 PM

Quote:

Originally Posted by chaofan (Post 437941)
I don't know... To me the screens seem to tell me that they've got more going on this time around. The architecture looks more intricate, the world looks more lively and from the videos, the environments more interactive. In terms of looks, MP3 looks no different from its predecessors. They've seemed to use the extra power to put more on the screen.

I'm hearing ramblings about online. Did anyone actually enjoy MP2's multiplayer (it was quite fun for a while *runs away*)?

If Retro does decide to include multiplayer, I really do hope they do include an online component. The real problem I had with MP2 multiplayer was that no one I get to play games with actually want to play with. Most do opt for games like SSBM, Soul Calibur 2, and random sport games rather than play that. If it does have an online component, then it would greatly remedy this situation. Also, adding a few more modes and options wouldn't hurt, and mabye making some of those other characters playable (wishful thinking, I know).

Sousuke May 23, 2007 08:45 AM

Quote:

Originally Posted by 28Link (Post 437951)
If Retro does decide to include multiplayer, I really do hope they do include an online component. The real problem I had with MP2 multiplayer was that no one I get to play games with actually want to play with. Most do opt for games like SSBM, Soul Calibur 2, and random sport games rather than play that. If it does have an online component, then it would greatly remedy this situation. Also, adding a few more modes and options wouldn't hurt, and mabye making some of those other characters playable (wishful thinking, I know).

QFT.

In all honesty, I enjoyed MP2's multiplayer... for a while. I mean, with its lack of options, it got old after a while, but it was fun while it lasted. If they were to add more characters, maps, and such, it would be a whole lot better. Then if they added an online feature... Hoo. That would be awesome.

Guru May 23, 2007 12:17 PM

I think it's safe to assume there will at least be Wi-Fi friend codes for multiplayer in MP3:C, since they did it with Fusion on the GBA. When Echoes came out, the whole Wi-Fi thing was still very new, not to mention the GameCube not exactly being internet-ready.

My guess is that Nintendo wants MP3 to be Wii's answer to Halo 3, and they'd be very silly not to recognize that people want online multiplayer for the Metroid franchise.

Rock May 23, 2007 01:18 PM

With Friend Codes, Metroid Prime 3 will be one farcical answer to Halo 3.

Online mutliplayer or not, this better shape up to be my excuse for buying a Wii. First screenshots don't look very promising, though. I really hoped that this game would finally show that the console can do at least a bit more than GameCube, graphics-wise. All hope rests on Mario Galaxy now.

Guru May 23, 2007 11:40 PM

The one thing about Friend Codes is that at least it'll always be free, I guess. But yeah, it's not the best answer for people looking for online play. It's better than nothing, though. And better than splitscreen.

SuperSonic May 30, 2007 05:29 PM

Rumor I saw that I couldn't ignore.

Quote:

Metroid Prime 3: Corruption
Release Date – 08/20/2007

My experience playing this game demonstrated that Wii is capable of graphics far superior to what has been seen to date, and vast improvements have been made over the original build for this title. You will finally say “wow” when you see this game.

More importantly, Metroid will be a Wi-Fi title. There is no competitive online mode or multiplayer but WiiConnect 24 plays a large role. Metroid Prime 3 is slated to be the final entry in to the Prime series and is meant to carry fans over for quite some time. As such, new missions will become available for download on a regular basis (I have no idea how often a “regular basis” is). In addition, new suits and weapons are also going to be available for download. No detailed information was provided beyond this, but as explained to me, the purpose is to provide an experience that will be “ever evolving and changing so that the game may become entirely new over time.” This aspect of the game was why it was delayed for so long.
I...will...be...pissed if it doesn't include any type of multiplayer and that the above is the reason why it was delayed so long.

Read it all here, again these are just rumors. http://www.n-galaxy.com/index.php?do=viewarticle&id=511

Rock May 30, 2007 05:39 PM

Quote:

Originally Posted by SuperSonic (Post 442015)
Read it all here, again these are just rumors. http://www.n-galaxy.com/index.php?do=viewarticle&id=511

Hasn't it been confirmed that this article was entirely made up?

Prime Blue May 30, 2007 07:15 PM

Quote:

Originally Posted by Rock (Post 442019)
Hasn't it been confirmed that this article was entirely made up?

Yep, it's a hoax from someone on the NeoGAF/GameTrailers forums.

I don't care about multiplayer, that's not what Metroid is about. It would be a nice extra for those demanding it but somehow online gaming is...not for me.

Rock May 30, 2007 07:18 PM

Quote:

Originally Posted by Prime Blue (Post 442058)
I don't care about multiplayer, that's not what Metroid Nintendo is about.

Fixed. ;-)

SuperSonic May 30, 2007 09:29 PM

Damn, I fell for it again. I guess because of all the release dates they put on there like for Smash Bros. Brawl was the reason I couldn't ignore it. Thanks for clearing that up.

Hotobu May 30, 2007 10:22 PM

Quote:

Originally Posted by Rock (Post 442059)
Fixed. ;-)

Well seeing as the N64 was the first console to include four controller ports stock, and quite a few of their current biggest franchises Mario Party (eight), Mario Kart, Super Smash Brothers, and Pokemon are all known for their multiplayer, I'd say you're wrong.

28Link May 30, 2007 11:14 PM

I think Rock was thinking more along the lines of online multiplayer, and in that sense, that statement would be more accurate.

SuperSonic Aug 10, 2007 11:03 AM

There's a download today on the Wii Shop Channel that allows you to view gameplay videos and such of Metroid Prime 3. Two are available and the other two will be available on August 13. Also, the download is free (0 points) so don't worry about Wii Points. It's 70 blocks and it streams the videos.

ApOkwARG Aug 10, 2007 06:08 PM

Seen them on YouTube, looks awesome though it was badly cammed. I'm going to a friend with a Wii tomorrow so i'll rewatch the whole thing in quality.

28Link Aug 10, 2007 07:45 PM

I like how my favorite part of downloading the trailer onto my Wii was actually seeing them confirm that Super Metroid is coming to VC. I know it was pretty obvious they were going to do it, but I can't help but feel excited about it. The triler itself isn't bad, but there's just a few scenes that felt...empty. I don't know why, but a few cinematic sequences felt a bit lifeless, even the one with Dark Samus doing the self exploding thing and pushing samus and a few others back. I was not expecting too much from thoses scenes though, since the other Prime games had, IMO, pretty lifeless cinematics too (save for a few).

speculative Aug 11, 2007 11:37 AM

If games like MP3 are going to have downloadable content, they really need to update the Wii to allow us to hook up USB HD's...

Matt Aug 11, 2007 11:55 AM

I doubt that will happen, especially when they can just fall back on the fact that the Wii supports SD cards.

Actually now that I'm thinking about it, does the Wii even have USB ports?

The_Griffin Aug 11, 2007 03:31 PM

Considering I have a recharging unit hooked up to my Wii through one.... yes. Yes, it does.

Lukage Aug 19, 2007 09:57 PM

Well this game is out next week and I've still yet to see a lot of content. Its a shame they're keeping so quiet about the game still. The only "competition" is Bioshock for the PC/360 and that is out this week. Hopefully everyone reserved the game and told their friends about it.

Let them know that Red Steel wasn't that bad and that Corruption is going to ensure them that there is hope.

Solis Aug 19, 2007 10:11 PM

Videos of the first hour of the game were posted on some site before it was taken down, you can find the videos on youtube now:

http://www.youtube.com/watch?v=PLkKu3wzxFE
http://www.youtube.com/watch?v=sK14H3N1yrU
http://www.youtube.com/watch?v=X_rKmeSWwKU
http://www.youtube.com/watch?v=dJEAMjNrVi0
http://www.youtube.com/watch?v=t7IZ8m_GbuI
http://www.youtube.com/watch?v=f2c1qSIyGsM

There's still an NDA on the game so other sites aren't reporting on it yet.

Alai Aug 20, 2007 12:07 AM

Quote:

Originally Posted by Lukage (Post 492308)
The only "competition" is Bioshock for the PC/360 and that is out this week.

Lukage, do you not think Bioshock is competition? That sentence is somewhat ambiguous; I can't figure out whether you are belittling Bioshock, or simply pointing out they are being released on different dates and difference consoles.

I'm sure it's the latter. :p

Lukage Aug 20, 2007 06:37 AM

Quote:

Originally Posted by Alai (Post 492372)
Lukage, do you not think Bioshock is competition? That sentence is somewhat ambiguous; I can't figure out whether you are belittling Bioshock, or simply pointing out they are being released on different dates and difference consoles.

I'm sure it's the latter. :p

The latter. I'm just a bit upset that there's been little news about the game and the release of most Wii games in general isn't really being hyped. For example, everyone was excited about No More Heroes and that's out in like a month.

Wall Feces Aug 20, 2007 09:27 AM

Quote:

Originally Posted by Lukage (Post 492438)
For example, everyone was excited about No More Heroes and that's out in like a month.

Is it really?? That's news to me!

Alai Aug 20, 2007 10:02 AM

Quote:

Originally Posted by Lukage (Post 492438)
The latter. I'm just a bit upset that there's been little news about the game and the release of most Wii games in general isn't really being hyped. For example, everyone was excited about No More Heroes and that's out in like a month.

I agree. This may have something to do with the type of gamers that buy the Wii predominately.

Slayer X Aug 20, 2007 10:05 AM

You don't get as much hype for Wii (or Nintendo in general) games because the majority of their market is the "average person". Therefore these arn't people who go online to research games that are coming out or anything. These are people who sees a new game on the shelf at WalMart or something, asks the clerk if they can look at the case, and then buys the games.

Therefore probably only 30% of the Wii's market consist of people like us who invest a lot more time into gaming. However probably 80% of 360 gamers are "hard core" and therefore spend more time researching games, which leads to more hype. Make sense?

Lukage Aug 20, 2007 03:14 PM

Ask the average Wii owner if they know what Brawl or Galaxy are and I bet you they'll have a decent idea. I'd be targetting hardcore gamers with it since they're bragging about the controls being great quality. If Nintendo really thinks that this proves that an FPS can really be reinvented to match the PC controls, then dammit, promote the game and the smooth controls!

Slayer X Aug 20, 2007 10:21 PM

Well I don't think that anyone in the press or otherwise would say that Metroid plays similar to a PC FPS. In Metroid you have to lock on to the enemy to fix the camera on them and then you have to aim your cursor with the Wiimote. I can't really see this working in an Unreal Tournament game or something, therefore it can't actually rival a PC's controls when it comes to twitch shooting. However slower paced things perhaps in some more time.

Guru Aug 27, 2007 07:17 PM

Yeah it took a bit of getting used to the fact that lockon doesn't actually AIM, it just fixes the camera. You still have to aim the crosshair. I think this adds a bit more skill to the game, and ultimately makes it more fun than the past games.

The controls are REALLY smooth and easy to use once you get used to them, since they're fairly unconventional compared to any other FPS that I've ever played (mostly PC or GoldenEye style controls). Retro has done a great job making a very comprehensive control system here, and I think there is a lot of fun to be had if we get more games that follow suit or improve on this control system.

And wow, this is a pretty game. Just goes to show what some actual development time can do for a Wii game. Less shovelware please!

Matt Aug 27, 2007 08:10 PM

But Guru, how will I ever poke the stick into that thing if it looks graphically accurate?

Ah, back on topic...uh, comes out tomorrow. Yeah.

Guru Aug 27, 2007 09:55 PM

Came out today, actually. Street date is the 27th.

Bought it at Target. Good ol' Target. Always has stuff in stock (even had two Wiis).

Lukage Aug 28, 2007 01:31 AM

http://img248.imageshack.us/img248/9522/bobblenl6.jpg

Fuck yeah, Mii bobbleheads!

Slayer X Aug 28, 2007 02:39 AM

Someone should start a small business to make some REAL Mii bobbleheads. I'll be customer #1. Oh, you'll probably be as rich as hell too.

speculative Aug 28, 2007 01:20 PM

This game is out now - I'm surprised that there aren't more posts here yet.

What I would like to know about this game, is if it is more action-oriented than Prime, or if there is a ton of "dead space" filled by endless back-tracking, exploring dead areas with no enemies or enemies that are nothing more than a nuisance, etc. I'm not sure I'm up for back-tracking through the same hallway and shooting the same critter 40 times again to be honest.

Slayer X Aug 28, 2007 10:32 PM

There seems to simply be more stuff on top of Prime 2 with this game. More action, more weapons, more planets, and more uses for your ship. The entire game has been broken up into multiple planets. Meaning that if you do have to back track from time to time that the distances will be far smaller. Also this game seems to be more distinct in it's adventure and FPS moments. Meaning that shoot outs are as hectic as a Halo, or Unreal, but the exploration parts are less interrupted with combat. Allowing both types of moments to be simply larger in their presentation without colliding like they did in Prime 1 and less so in Prime 2.

Guru Aug 28, 2007 10:51 PM

It's definitely a lot easier to get around, and the backtracking is there, but it's not a huge hindrance like it has been in past metroid games. Although one would say, if you don't like backtracking and working towards 100%, then metroid games really aren't for you and you shouldn't be playing anyways.

But it's significantly easier to retrace your steps since you can fly your ship from planet to planet, and sometimes to multiple locations on the same planet. This is a huge improvement from endlessly spelunking the same areas over and over just to get to the next zone to open that door you couldn't when you found it the first (or second or third or fourth) time.

Edsplosive Aug 28, 2007 10:56 PM

Awesome, another Metroid game. GOD! I dunno how Samus does it, man. I mean, there are about 10 more Metroid games to go, and then a whole Soccer series looool.

Slayer X Aug 28, 2007 11:22 PM

Heh. Well Prime 3 is the last of the planned Metroid games. We'll have to wait and see how much Nintendo goes on to milk their only bad-ass character, but as it is now, we probably won't be seeing anything for another couple years. (SSBB doesn't count)

Elixir Aug 29, 2007 06:01 PM

Quote:

Originally Posted by Vagiant (Post 496359)
Awesome, another Metroid game. GOD! I dunno how Samus does it, man. I mean, there are about 10 more Metroid games to go, and then a whole Soccer series looool.

http://img412.imageshack.us/img412/2...tpsypopml4.gif

Anywho, I didn't realize this game was even completed already. Unfortunately for us though, the game isn't coming out here until Mid-to-Late October, which is a shame. Once it gets translated into Multi5 (Spanish, Italian, French, English, Dutch) it'll be released here. Hopefully, it will still be interesting then as it is now for you guys over there.

speculative Aug 29, 2007 10:27 PM

Quote:

Originally Posted by Guru (Post 496355)
It's definitely a lot easier to get around, and the backtracking is there, but it's not a huge hindrance like it has been in past metroid games. Although one would say, if you don't like backtracking and working towards 100%, then metroid games really aren't for you and you shouldn't be playing anyways.

But it's significantly easier to retrace your steps since you can fly your ship from planet to planet, and sometimes to multiple locations on the same planet. This is a huge improvement from endlessly spelunking the same areas over and over just to get to the next zone to open that door you couldn't when you found it the first (or second or third or fourth) time.

Thanks for the info. I really enjoyed Metroid II for Gameboy, Metroid Fusion for GBA, and also Super Metroid which I completed about 60% of before getting stuck. I played through Metroid Prime, and enjoyed it well enough but the backtracking for some reason seemed unreasonable by comparison to other Metroid titles I had played. But, from the sound of your post and those on other forums I visit, it sounds like Corruption is more up my alley. Back-tracking I don't mind, but back-tracking just for the sake of padding game content isn't my cup of tea.

Slayer X Aug 30, 2007 01:26 AM

Yeah, same here man. For the most part of Prime 3, when you do have to back track, the good majority of it is usually by a defferent route. So you may be headed to a previous destination but the means of getting there is usually different. Or if it is by the same route they tend to do something to mix it up.

I'm still not too far in this game at all (like 3 hours) however I'm really enjoying the story and events of 3 more then 2 and far more then 1. Just the fact that you actually interact with others and that the field of battle is always changing makes for great and lively gameplay. Almost hate to say it, but I think I may be enjoying this more then I was BioShock. But it's still early to tell for sure ;) [both games are great for certain though]

Lukage Aug 30, 2007 05:44 PM

Just played this through the first boss and its great so far. The controls feel smooth and accurate and the visuals so far have been pleasing. The Space Pirates thus far have been somewhat challenging considering it was the first area, but on par to be very beatable. So far, so so so soooo good. I'll be playing this one through this weekend. Already scanning everything in sight!

Wall Feces Aug 30, 2007 08:17 PM

I was a bit disappointed at first, but after the sorta non-Metroid-ish prologue section of the game, it picks up the pace and becomes a Metroid game again. The controls took some getting used to, but after a while, it feels extremely natural. I tried it out on Advanced, but I finally settled on the Standard sensitivity. The intuitive extras like yanking things with the grapple-beam are simply amazing. They add a whole layer of immersion to the series.

Lukage Aug 30, 2007 09:33 PM

So I'm in the second area and it seems you can save often and use the same save spots to travel out of the area (trying not to spoil it, kinda cool idea). You don't start with all your weapons, but you seem to gain them pretty quickly, so that annoyance is gone from this game. You still have to point over a target to get the visual lock on, then you gotta aim to hit them, but its really really really good. I mean, I played a little Red Steel last weekend and this just blows it out of the water. The other hunters in the game have seemed pretty neat so far. I'm loving this!

Slayer X Aug 30, 2007 10:33 PM

Just a quick mini-poll how many people are using the Jump <-> Fire button switch? I am, don't know why Nintendo added a trigger that they're not going to use for immersion purposes. They had no issues using it properly on the N64. So yeah, speak up if you are like myself. ^^

28Link Aug 30, 2007 11:08 PM

I just got the game today, but haven't gotten much playtime. I'm currently using Advanced sensitivity and default control schemes. I'm still adjusting to the new controls, especially because I have played Prime 2 recently. Most of the buttons I'm still getting used to, as well as the cursor/turning thing. I keep on getting the C and the - button mixed up, and I have no clue why, even though I'm loving the new visor changing control. I might do the A/B switch, as I seem to keep forgetting that I can jump, and that's kinda important to know. =P

Wall Feces Aug 30, 2007 11:22 PM

Quote:

Originally Posted by 28Link (Post 497427)
II keep on getting the C and the - button mixed up, and I have no clue why,

That's odd, I got those two screwed up all the time as well. Weird.

I originally tried switching the fire and jump buttons but actually found it more comfortable with the default setting, despite the less immersive feeling of it.

Matt Aug 31, 2007 12:16 PM

Quote:

Originally Posted by Slayer X (Post 497414)
Just a quick mini-poll how many people are using the Jump <-> Fire button switch? I am, don't know why Nintendo added a trigger that they're not going to use for immersion purposes. They had no issues using it properly on the N64. So yeah, speak up if you are like myself. ^^

I'm thinking about doing that. Only because I was in a firefight with some lizard guy and kept jumping when I wanted to shoot.

Also, has anyone tried the friend thing? It looks like you can swap save games or something.

Lukage Aug 31, 2007 01:43 PM

I can jump and shoot just fine. I find it easier to use my thumb to shoot as I do strafe and jump an awful lot during combat. Just hit 6% last night, so I'll hopefully scan like a madman and hit somewhere close to 15% tonight.

kupomog Aug 31, 2007 02:16 PM

When I first started, I switched the fire button to B since I thought it made more sense, and I did okay that way. I went back to default to see the difference, and somehow it just felt more natural. I guess when I use the trigger to shoot, it shakes my hand more than I need, so it screws my aiming up a bit since I'm using Advanced. I can keep my hand much more steady the other way, though it's not a HUGE difference either way, it's just enough to make me feel comfortable with it.

Quote:

Originally Posted by Matt (Post 497596)
Also, has anyone tried the friend thing? It looks like you can swap save games or something.

It's for unlocking the green medals to spend on bonus content, like the bobblehead or the screenshot taker.

After certain special points in the game, you earn a Friend Voucher (looks like a green ticket when it pops up). You can send it to anyone on your friend list with a game save, and when they receive it, they can convert it into a friend credit, or the green tokens. Likewise, they can send one to you. So right now I'm just trading vouchers with my friend until we can get all the bonus content.

Klobber Sep 3, 2007 02:01 AM

Quote:

Originally Posted by Slayer X (Post 497414)
Just a quick mini-poll how many people are using the Jump <-> Fire button switch? I am, don't know why Nintendo added a trigger that they're not going to use for immersion purposes. They had no issues using it properly on the N64. So yeah, speak up if you are like myself. ^^

That was one of the first things I did, along with changing the settings to Advanced. I still kept trying to hit the A button to fire at first anyway though, haha, but I really do prefer using B to shoot. I like that they actually gave you the option of switching those around.

I also had a bit of a hard time getting used to using down on the D-pad to fire missiles, but after a while it becomes natural. Overall I was really pleased with the controls.

Edsplosive Sep 4, 2007 09:03 PM

Quote:

Originally Posted by Elixir (Post 496784)
http://img412.imageshack.us/img412/2...tpsypopml4.gif

Anywho, I didn't realize this game was even completed already. Unfortunately for us though, the game isn't coming out here until Mid-to-Late October, which is a shame. Once it gets translated into Multi5 (Spanish, Italian, French, English, Dutch) it'll be released here. Hopefully, it will still be interesting then as it is now for you guys over there.

Of course, someone of your caliber would understand even what you yourself are typing out as you think of implementing wit into your comments, but what comes as a result is a repetitive statement that shoots into the air and... vanishes. Maybe more understanding of the original post would have given you more insight into refraining from posting that sort of remark.

It had to be clarified in a private message that yes, franchises/series such as this one have milked the cow beyond belief. That maybe, just maybe it could be time to try and move on to something different, new. I wonder if it would have been more enlightening for you if I had posted something a tad more constructive like, oh let's say, "Wow. I can't wait for this game to be released, yippy!" ...which can be seen throughout the initial pages of this thread. Quite productive. I was also told that "pussies" sent out the reports about the aformentioned comment you replied to. Because of this? I'm not too sure. It's been a while, and I don't believe I've witnessed some of the most definite changes in the gaming forums on this website.

More context-wise, I DO understand why people enjoy the new "backtracking" system in the game. Apparently it's simply easier, and you don't run into the same "cock-block" door over and over until you're able to access it. However I DON'T agree with preferring it over older games' style. I actually enjoyed running down holes in Brinstar Depths, seeing a door I couldn't access because I don't currently have super bombs. And then, when I DID obtain the upgrade I would remember that "something" I saw before but couldn't get. There was an aspect of MEMORY that I liked utilizing.

Partially in accordance with what Guru said, backtracking and getting 100% (in the shortest amount of time possible to establish some sort of record, IMO) is a good portion of what Metroid is about, going all the way back to the first one where you could reach Mother Brain in less than 2 hours. Way less...

In terms of comparing a game to others not within a franchise, I can't say I see much of that going on here besides a comment made about Bioshock. I wish that weren't so true since some of the better discussions DO involve pro/cons of a game compared to others, more in-DEPTH. I DON'T hope it has to do with the Wii exclusive remote control interface.

Anyway, negativity aside, I actually DO applaud the consistency of a positive attitude throughout the thread. Just make sure when you try to retort with something witty (you know, after doing homework), why you're saying it. If you can't have subtle negative posts remarking any game in your preferred forum as opposed to a "I hope the game's as interesting when it's released here later like it is for you guys now," so be it. That's a promise.

Lukage Sep 4, 2007 10:03 PM

FYI Vagiant, BioShock is essentially System Shock 3. Hmmm.......

But yeah, a lot of it has to do with the Wii controls as this is the first real shooter experience on consoles, as Red Steel was basicall a preview of what it would be like.

Edsplosive Sep 5, 2007 05:31 PM

You're right. I absolutely had NO idea Bioshock is System Shock 3. Only a select chosen few do really know this fact. Thanks for letting me know orange is a warm color.

There is a difference in saying this is the first real shooter experience for consoles, and stating this includes a different approach towards hand-eye coordination/interaction with the game. I'm pretty damn sure that using a grappling beam with a remote-control doesn't make a video game more of a SHOOTER than it does of it being a more UNIQUE approach towards game/user interactions.

Elixir Sep 5, 2007 05:55 PM

Quote:

Originally Posted by Vagiant (Post 499417)
Of course, someone of your caliber would understand even what you yourself are typing out as you think of implementing wit into your comments, but what comes as a result is a repetitive statement that shoots into the air and... vanishes. Maybe more understanding of the original post would have given you more insight into refraining from posting that sort of remark.

It had to be clarified in a private message that yes, franchises/series such as this one have milked the cow beyond belief. That maybe, just maybe it could be time to try and move on to something different, new. I wonder if it would have been more enlightening for you if I had posted something a tad more constructive like, oh let's say, "Wow. I can't wait for this game to be released, yippy!" ...which can be seen throughout the initial pages of this thread. Quite productive. I was also told that "pussies" sent out the reports about the aformentioned comment you replied to. Because of this? I'm not too sure. It's been a while, and I don't believe I've witnessed some of the most definite changes in the gaming forums on this website.

I don't how how the fuck you managed to generate all that out of an image of a psyduck with his eyes popping out of his head

Maybe arguing isn't your stronger point :gonk:

Slayer X Sep 5, 2007 06:12 PM

Hey leave him alone. It took him six days to come up with that argument you know. lol

Edsplosive Sep 5, 2007 10:09 PM

I'm sure that in your image, it would have taken you that long, Slayer.

I don't mind seeing Elixir backing off his reaction to my initial post to begin with. It's his type. And yes, absolutely. Arguing/discussing is most definitely the weakest of all my points. Perhaps you would do well to only enlighten me with every post you make from now on.

Shazan Sep 20, 2007 04:42 PM

I didn't have time to finish the game yet. I'm still at the first planet but, having played the 2 earlier games I can only say that the series is even better on Wii.

Anyway, I was just sad having to kill the "icy man", lol. He was cool =(

Nintendonomicon Oct 11, 2007 02:01 PM

So, I am in need of some green credits. Who would be so nice as to send me some?
I myself have 16 vouchers if anyone needs them.

rpgcrazied Nov 20, 2007 02:04 PM

so.. I dont have a wii yet.. but I loved the first 2 primes. I hear you can jump into this game w/o any knowledge of the other 2? So is dark samus not in this one or something?

speculative Nov 20, 2007 04:05 PM

Quote:

Originally Posted by rpgcrazied (Post 536342)
so.. I dont have a wii yet.. but I loved the first 2 primes. I hear you can jump into this game w/o any knowledge of the other 2? So is dark samus not in this one or something?

I played MP1, haven't played MP2. I would say yes you could jump into MP3 without having played any of the earlier games, although the scanning and morph-ball concepts will be strange and alien at first.

WraithTwo Nov 20, 2007 08:03 PM

There's references in the story to the other 2, certainly, and yes, Dark Samus is still around, but the game can stand on it's own. Although, I'd probably say less so than the other two; simply because this is the most story driven installment, although most/all of it is picked up pretty easily.

boltzman84 Nov 20, 2007 09:47 PM

You almost do have to play the first two MP games to really appreciate the third. Although it can stand on it's own, the first two are interesting prequels that help add to the overall story. I would recommend playing those two first or at least watching the endings on youtube or something.

WraithTwo Nov 21, 2007 02:50 AM

Quote:

Originally Posted by boltzman84 (Post 536838)
You almost do have to play the first two MP games to really appreciate the third. Although it can stand on it's own, the first two are interesting prequels that help add to the overall story. I would recommend playing those two first or at least watching the endings on youtube or something.

Agreed, and if you play just 3, you won't be playing the best in the series. So suck it up, realize the controls don't suck, and revel in the glory of one of the best 2D to 3D transitions in history.

rpgcrazied Nov 27, 2007 02:09 PM

so is it shorter than prime 2? I hear it has multiple planets you can visit.. but are really small? I have played both primes.. the only reason i want a wii is for this and mario galaxy.. maybe the new FE game

WraithTwo Nov 27, 2007 09:36 PM

I think it's the shortest Prime, but it could have also just been me getting better at games.

Torte Nov 28, 2007 02:52 AM

Didn't know ppl could get worse at playing video games... oh wait, they can; next-gen games are typically cake.

But you're right bro - shortest Prime, and most lacklustre, too. It never gripped me once and it's not like I replayed Prime 1/2 lately either. Controls are top notch, but the story sucks (lore is congested as always) and the structure too defined for a Metroid game; same sequence of step-wise problem solving, get new weapon from bounty hunter, open seed, fight big baddie, R&R.

At least the fetch quest at the end wasn't lengthy, but that's a bad thing in my books. Bosses sucked as well apart from maybe two, and yeah, I'm talking veteran/hyper mode too. Good to see Retro are taking a break since they really need to up the ante a bit more. They tease at HDRL, too, WTF?! Can't wait for a Gears of War HD-looking Prime, though, but in say five years or so.

Ballzdeep24 Nov 28, 2007 03:59 AM

I think they have something good with the first person shooter approach. Although I must agree with Torte. The games have gotten alot shorter and I just dont ever seem to be to much into the game to play it as much to beet it. The people at gamestop looked at me like I had a dick growing on my forehead when I wanted to trade it in. Im sorry guys, its just to boring for me. Back to playing Rainbow Six Vegas I go :P


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