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-   -   [Multiplatform] Assassin's Creed (http://www.gamingforce.org/forums/showthread.php?t=5164)

Sexninja May 2, 2006 01:19 PM

Assassin's Creed
 
Yup this is the offcial name of Project Assassins.

http://www.assassinscreed.com/

Concept art looks freakin cool, i am guessing the game will have same graphicsor close.
Check Teaser on newly opened site.
This game is one to look forward too, Jerusalem 12th century setting.

Developers: Montral studios,who brought PoP.

I think this game centres on Hashashins if anyone know who they were.
Emerged in era of crusades.
Now called ismailis a muslim sect which has nothing to with muslims not even now.

http://ftp.ubi.com/uk/assassinscreed/conceptart/

some info i got from ubi forums
Soqu al-Hamidiyya serves as a trade center for Saladin’s ever-expanding empire. Its most prominent feature is a hand-crafted tin roof designed to guard against the elements and protect its precious wares.

SketchTheArtist May 2, 2006 01:38 PM

Don't want to brag, just pump up the excitement, but I work there and I saw what they're doing and let me tell you, it's gonna have the same impact that SANDS OF TIMES had for Adventure games when it first came out. This game looks too good to be true.

Sexninja May 2, 2006 02:47 PM

Huh?you work at ubisoft,really??

You should have pointed out then that this game is PS3 exclusive, however it 'was' announced as multiplatform one(so i put it here).

Anyways i think its confirmed now its PS3 exclusive

http://www.1up.com/do/newsStory?cId=3150167

so MODs please move the thread.

map car man words telling me to do things May 2, 2006 03:25 PM

Moved.

The setting is certainly interesting, but we'll have to wait and see just how maturely or immaturely the team is going to handle the subject matter.

If I wanted to be overly cynical, it seems indistinguishable from Two Thrones so far in terms of visual thematics, apart from the presence of British knights instead of fantasy monsters (though it's pretty guaranteed those will feature as well).

SketchTheArtist May 2, 2006 04:04 PM

Wow. Okay, didn't know it was exclusive until now. My contract ended last February and I'm in for another 3 months at Ubi until school starts. It was suppose to be XBOX 360-bound last year. Weird.

And don't worry, the story, since I last saw bits of it is pretty cool, and quite, say, 'psychedelic'.

Sexninja May 2, 2006 04:52 PM

Hey can you spill more beans ,why you are being cryptic.
i want to know if the game sntres on Hashashins the real assassins or some other take???

SketchTheArtist May 2, 2006 07:04 PM

Sorry, NDA's keeping my mouth shut. You wouldn't know how easy it is for them to retrace me.

I was on WARRIOR WITHIN's test team and one of the guys there talked on GameFaqs about the various levels of the game. Next week, he was fired.

Even if it's for another 3 months of work, I want to keep my job since Art School's coming soon.

I'm just happy about the fact that I won't be on the project so when it's released, I will know as little as possible and I'll fully enjoy it.

Cel May 2, 2006 07:34 PM

Heh, yeah signing those contracts can be a bitch sometimes, just as long as you watch what you say, you shouldn't have anything to worry about.

Btw, trailer looks hot. I wonder if it'll have some mechanics like thief?

SketchTheArtist May 2, 2006 08:45 PM

One thing I can say though, which is more of an anecdote is that while working last year, most of the desks around my team was moved elsewhere and the animation team from Project Assassin came right beside us to 'practice' some sword moves.

It was fun watching them goof around with a couple of sticks and a camera.

Cel May 2, 2006 08:55 PM

They using motion capture or do they just trying to practice for animation?

Mobius One May 2, 2006 09:08 PM

This looks really cool. Sort of has a slight God of War vibe going, but you know, without the magic and more realistic. Tactical Crusading Action!

Inhert May 2, 2006 09:47 PM

they did this with Prince of Persia sand of time, they film themself doing a sword move or something else and they watch it after, and reproduce the mouvement in the game with the character.

o topic, this sure have the PoP feeling to it, but it still look very cool and i can't wait to see actual gameplay footage ^^ In other way it look a little like oblivion too

SketchTheArtist May 2, 2006 09:47 PM

Quote:

Originally Posted by Cel
They using motion capture or do they just trying to practice for animation?

Don't know, but based on the studios past work, I'd say 100% hand-made animation.

Cel May 3, 2006 02:26 AM

I got into an argument (when haven't I?) a while back about motion capture and hand-animation, I kept stressing that motion capture is best for everything, but my friends did bring up good points, and I think we both agreed that a mix of both is usually what's best. Like for example, I heard that shadow of the colossus was all hand animated, horse and all. Dunno if it's true, but if it is, that's some really impressive work.

SketchTheArtist May 3, 2006 02:37 AM

I prefer Hand Animation but sometimes, like in the MGS series, it's best to use Motion-Cap since animating a scene of dialogue with two characters standing next to each may seem a bit stiff.

Sexninja May 3, 2006 07:25 AM

I also heard its going to be most realistic game ever ,where you your hero is very lifelike.

Like he cant jump higher thn reallfie,he can climb any wall just not defined walls.
Move over any obstacle as in reallife.

Moreover you can hit NPC while moving in different ways depending on your movement sensitivity.

It looks good on paper lets see if they can pull it off.

If Sony has made it exclusive then there must be something really good about this game.

SketchTheArtist May 3, 2006 01:52 PM

Quote:

Originally Posted by Sexninja
If Sony has made it exclusive then there must be something really good about this game.

Yes, but exclusivity now means only one thing; money. The two hardwares, PS3 and XBOX 360 are practically identical, so it's not an hardware issue.

Sexninja May 3, 2006 03:42 PM

Ofcourse its about money.
can you possibly pass hint if its related to hashashins,muslim sect.??just yes or no

Or totally ubisoft version??

Any invlovement of Saladin n stuff?? Yor N

SketchTheArtist May 3, 2006 04:10 PM

Can't say squat, but all I can say is that I saw test footage for the AI, fight sequences and another unannounced aspect of the game.

As for the story, I know what's been announced plus a certain surprise that hasn't been revealed yet, but watch the very first trailer for the game, back when it was called PROJECT ASSASSIN, there's a hint in there. ;-)

Sexninja May 3, 2006 05:31 PM

Atleast you can answer,whether they will show ingame footage at E3.

Also one easy question ...are game graphics close to that concept art above in my post.

SketchTheArtist May 3, 2006 05:43 PM

Don't know if they will show it playable, but they'll surely announce it fully. Don't know the details myself since I only come back to the studio in June.

From what I saw back in January, the faces of the characters are EXTREMELY well-detailed; imagine the link between GEARS OF WAR and MGS4.

Cel May 4, 2006 02:41 AM

Hey, if you ever have some input in the development in the game, just walk in and be like:

"U guyz... totally, like, ... some bad ass musik... k?.... aight, peace"

Then leave, and run back in real quick and continue:

"Oh yeah, and I don't mean like... rap or rock.. I mean like, some bad ass soundtrack music that fits the age and mood, aight peace"

lol.. i'm just kidding, ubi soft has done really good music in the past, but umm.. yeah they did put a lot of rock on PoP2.. which wasn't bad, but if I had to choose one...

SketchTheArtist May 4, 2006 03:09 AM

Yeah, Stuart Chatwood did the music for the all the POP games and the soundtrack for Warrior Within is still one of the my favorites. The game though is another completely different topic. Argh.

Anyhoo, I stumbled upon some Assassin cue music from various WELL-KNOWN composers in the industry and the vibe they're trying to get is really cool. Each composers did come cues as to what they could contribute to the game and one of them will get picked for the entire project. It's not Rock or Techno music, don't worry. ;-)

By the way, I'm a tester for now, so my input is as important as the guy cleaning the toilets. O_o But after my two years of Art and my year in 3D modeling, that'll be a different story.

Cel May 4, 2006 03:13 AM

I heard ubisoft is in france, are you there? or are you in the states?

Inhert May 4, 2006 03:21 AM

Quote:

Originally Posted by SketchTheArtist
But after my two years of Art and my year in 3D modeling, that'll be a different story.

I'm exactly doing the same thing! maybe we'll work together in the future XD

btw Ubsoft is almost everywhere but there's one in Canada especial in Quebec/montreal. Ubisoft Montreal are the one that did all Prince of persia (if i'm correct) and i'm not sure but I think splinter cell too

Cel May 4, 2006 03:26 AM

I'm currently attending AIPD in Portland, so yeah i'm going for my game art and design major.

SketchTheArtist May 4, 2006 11:04 AM

Yeah, Ubisoft is pretty much all around the world, but in Canada, there are two studios; one who just opened in Quebec and the most important for the company is in Montreal, the studio responsible for Assassin, the Prince of Persia series, the Splinter Cell series and recently, the Far Cry series. I work there and plan on returning working in Production after school. The work environment is pretty kick-ass. Plus, the Art Recrutor saw what I could do at the moment and said that 'artistically', I'd be accepted as 3D artist. So I just keep imagining that after school I'll have much more knowledge and I'm guaranteed a place since I know a couple of people and friends who could hook me up in Prod.

It's cool to have it's name at the end of a game but having it in the DEVELOPMENT section would be a dream.

Cel May 4, 2006 04:35 PM

I think most developers dreams are to make their own game, but unfortunately that almost never happens unless you became really famous or the lead designer. I'm hoping at least 5 years after I start working, that i'll get a shot at it. I wouldn't wanna start my own game straight away anyways, but I wouldn't wanna wait 10 years either (which is usually the case).

SketchTheArtist May 4, 2006 04:42 PM

Quote:

Originally Posted by Cel
I think most developers dreams are to make their own game, but unfortunately that almost never happens unless you became really famous or the lead designer. I'm hoping at least 5 years after I start working, that i'll get a shot at it. I wouldn't wanna start my own game straight away anyways, but I wouldn't wanna wait 10 years either (which is usually the case).

You'd be surprised. One of my friends at the studio, his friend came up with the concept for 187 Ride or Die. If you get known around the Production people for having good ideas, good work ethics and easy to work with, you could get a shot.

But it takes time, for myself, I'll be happy to be part of a team of Production but I'm not aiming at being THE main guy. It certainly would be a dream, but I know it can be done.

Cel May 4, 2006 11:15 PM

That's pretty cool, i'm glad at least nothing has to be by the book. I've been told that if you wanna get your idea done, you gotta have all the work and material ready for viewing, and you can pitch in the idea as soon as they're looking for their next project.

Heh, I hope I have fun wherever I get a job.

SketchTheArtist May 5, 2006 02:32 AM

Quote:

Originally Posted by Cel
That's pretty cool, i'm glad at least nothing has to be by the book. I've been told that if you wanna get your idea done, you gotta have all the work and material ready for viewing, and you can pitch in the idea as soon as they're looking for their next project.

That's how they did it. Work. They did a shitload of documents and a little pre-Prod on paper to give out their ideas for the game.

Metal Sphere May 5, 2006 03:32 PM

Here's a new shot:

http://img193.imageshack.us/img193/4466/zip20py.jpg

SketchTheArtist May 5, 2006 04:22 PM

LOL!!

The last time I saw the environements in the first pic, it was all wire-framed with really bad low-res textures. That's quite a change!

Metal Sphere May 5, 2006 08:35 PM

Oh, what the hell.. I'll fix that in a second. Anyways, really Sketch? Has it been that long since you last saw the game?

It looks pretty good, IMO. I don't believe for a second that this is exclusive to the PS3, without any sort of timed-strings attached. I mean, it wasn't that long ago that it was multi-console.

Edit: Smaller versions of the above, in order to avoid the frog from striking again.

http://www.gameinformer.com/NR/rdonl...5/instory1.jpg

http://www.gameinformer.com/NR/rdonl...6/instory2.jpg

SketchTheArtist May 5, 2006 08:40 PM

Quote:

Originally Posted by Metal Sphere
Oh, what the hell.. I'll fix that in a second. Anyways, really Sketch? Has it been that long since you last saw the game?

It looks pretty good, IMO. I don't believe for a second that this is exclusive to the PS3, without any sort of timed-strings attached. I mean, it wasn't that long ago that it was multi-console.

Oh yeah, I'm on my fourth months of 'vacation' now, out of the studio and I'm only comin back next month. Yeah, I only saw videos of the market in wire-framed form with yellow strings on character heads to indicate their field of vision. It was some AI test videos.

But after seeing those screens, they've come a long way and I'm pretty stoked by it. It looks awesome!

And yeah, me too. I don't buy it for a second that it'll be exclusive for the PS3. Mainly since Next-Gen developping costs a lot and, based on the past history of Ubisoft, they LOVE to milk there games and series.

Metal Sphere May 5, 2006 08:45 PM

Ah, so you've been working on it or at least involved in some form? It must feel pretty good seeing something that was, as you said, just a bunch of wireframes. This wasn't exclusive back before GDC or shortly after was it? Ubisoft probably struck a quick deal with Sony hoping to cash in on it's hype.

Do you see this making a November release date?

SketchTheArtist May 6, 2006 01:14 AM

No, I'm now but a mere tester, but some of my friends working in Production showed me some stuff.

And I can't tell you the release date. Sorry. Maybe they'll announce it next week though.

Cel May 6, 2006 02:51 AM

Probably won't be released till december, then it'll get pushed back to around this time next year.

I really like the first shot, the fighting looks freaking great. I wonder how the game mechanics are, or are hoping to be. I also wonder if they have realistic cloth physics.

Sexninja May 6, 2006 08:40 AM

The character models need more Poly count,only they are looking current gen.

Ramenbetsu May 10, 2006 08:11 PM

Ok, im officially in love with this game. From 1up:
Quote:

What is it:A game-developed by Ubisoft's Prince of Persia team--set against the backdrop of the crusades. You play as an assassin sent in to kill with utmost precision and agility.

What's new for E3:This is the first time we've seen Assassin's Creed running on actual PlayStation 3 hardware. The demo includes one large town and already features a surprising amount of gameplay mechanics.


What we like:The second you lay your eyes on Assassin's Creed, you will immediately say, "this is next-generation." Not only does the game look incredible, but it's gameplay and all that it encompasses are things that just simply couldn't be achieved with current generation hardware--at least not in such high quality. The demo starts with the assassin riding his horse, which is the primary transportation in Assassin's Creed. Once in town, you'll see just how much effort the Prince of Persia team has put into this game--it's about as close to a living, breathing world. The townspeople go about their business, living their lives and won't take much notice of you, that is, until you start acting weird.

The cool thing about Assasin's Creed is that there isn't really any stealth in the typical sense. You don't hide behind crates or lurk in the shadows. Instead, you just want to blend in with the crowd as much as possible. So, if a group of people see you perched on one of the many planks on the rooftop, they'll look at you in a quizzical manner and become much more aware of your presence. Likewise, if you run through the streets and just start shoving people around, then there's a much greater chance that some town guards will interfere with your plans.

Even cooler than that is how the main character interacts with everything. If you try to run through a crowd, you'll notice that it's not much different from playing a game of football, where you bounce off of bodies, juke, or perform any other sort of moves to avoid slowing your speed. Everything feels like it has weight and momentum behind it, and it looks and feels absolutely great.

On top of that, some of your missions will help you blend in more with the crowd. We saw the Assassin fold his hands in prayer and start marching with some monks, masking his approach to the target. And since you had previously performed a mission for the monks, they're not bothered by your presence. But, of course, the most important thing is actually spotting the target, and to do that it's best to climb to the rooftops. This is where Assassin's Creed gets even cooler. You can climb on just about any edifice that has ledges that are two inches or larger, and the controls for this feature are pretty intuitive with each face button representing the assassin's individual limbs. Once you get to the rooftops, you can use your eagle vision to single out your target and then go in for the kill. It should also be noted that you can avoid all of this and just run up to the target and go in for the kill, but your chances of success are significantly reduced, and you will be forced into hand-to-hand combat, which also looks rather impressive.


What we dislike: While there is the usual assortment of hiccups and bugs associated with software this early, there really isn't anything to dislike. Plus, the development team has eight more months to add any polish it wants.
http://www.1up.com/do/previewPage?cId=3150660

Sexninja May 11, 2006 05:56 AM

Sounds great,but any gameplay footage yet?

And i doubt 8 months time,it would take more.

Fuck amazing
http://www.gamespot.com/e3/e3story.h...586&pid=930022

and even more fuck

From reading most of the posts of this board, some people have forgotten the storyline of Assasin`s Creed. The character you are playing is a mental/hospital patient of some sort who thinks he is an assasin in the 11th century. That explains the computer glitchiness/sysyem failure screen. I remember reading this from an article in EGM- back when it was still Project Assasins. I hope this info clears up some things.


Sketch shed somelight...even they fire you...lol.

SketchTheArtist May 11, 2006 09:20 AM

That's the little twist I was talking about. All I know, with this, as already been mentioned, as for the rest, I'm as in the dark as all of you and don't plan on seeing more of it since I wanna be as surprised as all of you when the game hits stores in.....oops. Nearly gave it away. ;-P

Sexninja May 11, 2006 02:26 PM

Don't say this year,i doubt it but you never know.
What i know is that this game could really really help PS3 sales,only game that could help till MGS4.

The producer is getting more attention than the game itslef

http://www.gametrailers.com/gamepage.php?id=2581..

Fucking hot chick.

Sketch:Did you meet her?If yes then next time, do get pictures of her from studio(heck,video wld be better).
I think this wont make UBI angry enough to fire you.

solid_snake May 15, 2006 12:16 AM

anyway, this game is just what i dreamed about, a stealth action next-gen game.

Unforgiven May 15, 2006 11:30 AM

I'd just want to try the controls for mself. They all say its intuitive but like Jade Raymond said, there was hundreds of move your character can make.

This game looks promising.

SketchTheArtist May 15, 2006 11:36 AM

Quote:

Originally Posted by Sexninja
Don't say this year,i doubt it but you never know.
What i know is that this game could really really help PS3 sales,only game that could help till MGS4.

The producer is getting more attention than the game itslef

http://www.gametrailers.com/gamepage.php?id=2581..

Fucking hot chick.

Sketch:Did you meet her?If yes then next time, do get pictures of her from studio(heck,video wld be better).
I think this wont make UBI angry enough to fire you.

Don't know her. Maybe she was hired when I was gone because they probably changed some of the producers since the main producer of the POP series and Assassin was Yannis Mallat and he is now CEO of the Montreal Studios.

RYU May 15, 2006 06:03 PM

but I hear some rumors about this game,is not only release it on PS3 only,it will release on Xbox360

guyinrubbersuit May 16, 2006 02:11 PM

This game looks very nice. Certainly has a Prince of Persia feel to it.

RYU May 17, 2006 08:53 PM

http://reviews.cnet.com/4331-12331_7....html?tag=blog

read second paragraph

"It's due out in 2007--first on the PS3 and later on the 360."
PS3 exclusive for the moment,That why Demo game running on 360 dev kit on E3.I think best to move this topic to General Video Gaming,anyway UBisoft didn't any game exclusive for any consoles .

RobotsAnger Jun 3, 2006 09:10 PM

Yeah it'll probably be multiplatform knowing ubi-soft -_-

...but DAMN, I'm really psyched for this game. After viewing the video interviews on gametrailers.com and reading about the E3 impressions from gamespot and IGN, this has become my second most interested/anticipated title for the PS3, behind MGS4 which is my all time favorite series. Hmmm long run on sentence.

chato Jun 4, 2006 08:39 AM

Besides Graphics, It still looks like one of those first B-Rated games to hit the console...

solid_snake Jun 6, 2006 06:31 AM

man,that aint true!!!!!

Sexninja Jun 6, 2006 02:54 PM

The crowd assassination and the 'theme' is already presented well in Hitman BLOODMONEY,the 'Murder of Crows' level.It was Kick ass level.The no. of NPC's floored me.Other bits in AC are also refurbished ideas of hitman with medieval theme.
Main character ripped of from Garret(Thief).
What's left is gameplay and feel,of which i am most skeptical about.

The crowd simulation and behaviour needs very bad ass programming and i wonder if UBI can pull off good programming, UBI never had good AI in previous games,even in SC series it had problems.
I have to see the in game videos to pass more judgement,i will be amazed if they will execute the ideas that look good on paper.

leo Jun 8, 2006 02:15 AM

Well Tenchu was one of the first games to do the old times assassin game well but as we know the series got worse afterawhile.Hopefully the system will be similar enough to PoP while mixed in with taking advantage of NPCs and environment fullly.If they half ass it all the hype will be for nothing ;/

Simo Oct 14, 2007 02:53 PM

Quote:

Originally Posted by BigHairyFeet (Post 515770)
Also, I'm seeing some sites talking about an edition with a 12 inch Altair figure, and others with a 3 inch figure...what's the deal?

Well they just announced the Collectors Edition for Europe which comes with a 12" statue of Altair:
http://i31.photobucket.com/albums/c361/Vash483/02.jpg

The US version is supposed to have a 3" figure but that's unconfirmed since there are no specs for the US Limited Edition version yet other than it's existence and RRP for $69.99.

Forsety Oct 14, 2007 06:29 PM

Wasn't it already confirmed months ago that it was coming out for the 360 anyway? I don't think that's really recent news.

Miles Oct 14, 2007 07:20 PM

Fixed the thread tag and title. I want this game but now I'm scared of which version to get. I guess whatever version that isn't the port. Because you know. Ubisoft = shitty ports.

OmagnusPrime Oct 15, 2007 11:59 AM

I'm pretty sure this is going to rock and it's been high on my 'must watch' list for a while now, so I preordered my copy today. Went for the straight up standard edition as there's no way I'm paying £20 more for a little statue thing.

russ Oct 15, 2007 12:05 PM

Quote:

Originally Posted by Miles (Post 515856)
Fixed the thread tag and title. I want this game but now I'm scared of which version to get. I guess whatever version that isn't the port. Because you know. Ubisoft = shitty ports.

Get the DS version of course :cool:

I'll probably be getting it on 360 because I like the controller better.

Kimchi Oct 15, 2007 06:58 PM

Quote:

Originally Posted by Simo (Post 515783)
Well they just announced the Collectors Edition for Europe which comes with a 12" statue of Altair:


The US version is supposed to have a 3" figure but that's unconfirmed since there are no specs for the US Limited Edition version yet other than it's existence and RRP for $69.99.

No collector for PC T__T

Skexis Oct 16, 2007 12:59 AM

For those of you who didn't see it on IGN yet, it looks like Jesper Kyd will be doing the soundtrack for the game.

After hearing the track on that page, I agree with Ubi, he's a great fit for the medieval atmosphere.

Pokey Oct 16, 2007 04:35 PM

I love Kyd's work on Hitman. However, the track left me hanging. It fit, sure, but there was nothing about the melody that made it ipod worthy.

And that figure looks terrible. It's not detailed at all, especially from the torso up.

Pokey Nov 9, 2007 10:17 PM

Ubi Forums - Preordering goodies

Canadian Limited Edition

Limited Edition in US and wherever

I just sent ubi an e-mail about this. Absolutely fucking ridiculous how Canadians got shafted here. 4 cards, that show nothing except unmemorable concept work (which BTW were advertised as signed by the artist but were blank) and a CD with trailers already available on the net. What. the. fuck. I want my comic book, asshats.

The worst part? Canadians get access to a program off that CD called 'The Artifact' which is essentially exclusive posters, trailers, artworks, even music tracks. Except the certificate of authenticity is not included, which has the code to access all this content, so we can't do shit. What, are they trying to rub it in our faces?

Thalin Nov 10, 2007 08:57 AM

Quote:

Originally Posted by Pokey (Post 516799)
I love Kyd's work on Hitman. However, the track left me hanging. It fit, sure, but there was nothing about the melody that made it ipod worthy.

And that figure looks terrible. It's not detailed at all, especially from the torso up.

I must disagree. That sample, and the new track recently posted on IGN are terrific.

Jurassic Park Chocolate Raptor Nov 10, 2007 02:49 PM

Quote:

Originally Posted by Pokey (Post 529860)
Ubi Forums - Preordering goodies

Canadian Limited Edition

Limited Edition in US and wherever

I just sent ubi an e-mail about this. Absolutely fucking ridiculous how Canadians got shafted here. 4 cards, that show nothing except unmemorable concept work (which BTW were advertised as signed by the artist but were blank) and a CD with trailers already available on the net. What. the. fuck. I want my comic book, asshats.

The worst part? Canadians get access to a program off that CD called 'The Artifact' which is essentially exclusive posters, trailers, artworks, even music tracks. Except the certificate of authenticity is not included, which has the code to access all this content, so we can't do shit. What, are they trying to rub it in our faces?

Wait, so the program on the disc is the same program that the yankees get, but we can't actually use it? Oh, well fuck me. Is this yet another thing I have to bounce off of an American friend? Good lord.

Kimchi Nov 10, 2007 03:51 PM

So what the heck? What's the point anyway, and isn't this developed by Ubisoft Montreal? Damn it, this is their revange for not letting them seprate apart.

Slayer X Nov 10, 2007 06:16 PM

First Stranglehold LE for the PS3 get's cancelled for Canada and now this. F*** this man, what a pile of crap. Please at least tell me that the Altair figure is still included with the LE.

Kimchi Nov 10, 2007 06:18 PM

Even though I am not PS3/360 hardcorefan, it still pisses me off when the developers/publishers screws around with the release.

Nao I am loosing my patience!

YO PITTSBURGH MIKE HERE Nov 11, 2007 11:07 AM

Why is not including a doll with a video game such a big deal, again?

Slayer X Nov 11, 2007 11:15 AM

For me it's because I collect figures. For everyone else it's because they took away the DVD content access and art book, so the figure is all we've got left.

dagget Nov 11, 2007 11:17 AM

Quote:

Originally Posted by Capo (Post 530458)
Why is not including a doll with a video game such a big deal, again?

It's not a doll, it's an ACTION FIGURE... :(

I'm actually debating on which one to get. I know that EB will have a few spare CEs Available. Maybe I'll just settle for the normal edition after I read some reviews and see how you guys react to it. Just a bit cautious with what I get since there's a few games coming out in a short span I wouldn't mind having, but have to choose wisely. :(

YO PITTSBURGH MIKE HERE Nov 11, 2007 11:19 AM

Quote:

Originally Posted by Slayer X (Post 530462)
For me it's because I collect figures. For everyone else it's because they took away the DVD content access and art book, so the figure is all we've got left.

Hmm, but isn't the game what's actually important here, or am I still missing something?

dagget Nov 11, 2007 11:25 AM

Quote:

Originally Posted by Capo (Post 530468)
Hmm, but isn't the game what's actually important here, or am I still missing something?

I actually bought Vanguard Bandits specifically for the Lunar 2 Demo. :| I know it isn't the exact same thing, but I guess some people are sold on pre-order items as much as the game itself.

Slayer X Nov 11, 2007 11:29 AM

It's not that at all. I spent an extra $10 for the CE version, so I want $10 worth of extras. I'd buy the game either way, what we're upset over is what they deem worthy of $10, especially when the US clearly gets more for that same $10.

dagget Nov 11, 2007 11:39 AM

Yeah, I'd be pretty pissed about that as well. Why blow the extra money only to not have the PROMISED EXTRAS that were why you chose the CE to begin with.

Dakhathsk Nov 12, 2007 12:34 AM

All right I've checked Buy.com, EBgames.com and neither of them have any sort of ordering information about the PC version of this game. What gives? Is it not coming out at the same time as the 360 and PS3 versions? I've been unable to find any information about this

Slayer X Nov 12, 2007 12:44 AM

The PC release is scheduled for early 2008

Sexninja Nov 12, 2007 12:37 PM

I have got the game.
PAL version.

Any questions?

Will post impressions today.

OmagnusPrime Nov 12, 2007 12:47 PM

No questions, just a request: don't post spoilers. If you must post something potentially spoiler-like, use the spoiler tags please. That is all.

Slayer X Nov 12, 2007 12:57 PM

I second SCHNEE-2's post. Especially since I hear that the BIG secret about the game is revealed right when you start the game pratically. Hence why I'm even weary of checking out reviews before I get the game myself.

Strife Nov 12, 2007 05:32 PM

if it's at the beginning, chances are it's not gonna be a "OH SHIT" type of secret. If you've seen any of the jade raymond gameplay videos, it's not really that big of a secret....

At the end of one of them during a demo at e3, the demo ends then she says, like it's practiced, "Oops, you weren't suppost to see that..." then smiles and leaves...

I'm still looking forward to playing it though. :)

Sexninja Nov 12, 2007 07:29 PM

Here my impressions
Assassin's Creed Message Board - Assassin's Creed Forum - Assassin's Creed Discussion

Strife Nov 12, 2007 11:40 PM

Very intresting. I'm still looking forward to playing the game. I am also going to be playing the 360 version so hopefully the graphic problems you've been having won't be a problem.

Gametrailers is gonna have their review of the game up at midnight PST, so that means 3 AM EST... :\

Forsety Nov 13, 2007 12:27 AM

Quick question; how do you know you can beat it in 12 hours if you've only killed 3 targets? I smell a lie. It is stinky.

Slayer X Nov 13, 2007 01:39 AM

Because there are clocks posted by other reviewers (ie. OXM). The game clocks an average of 20hrs for the straight storyline, and around 40hrs for main + side missions.

Sexninja Nov 13, 2007 03:17 AM

Because i have killed 3 targets in 6hrs.
Minus 1 hr of painstaking travelling by horse.
If you will count horse travelling then for some it could be more than 12hrs.
It was my guess, one of my friend has reached the 8th target , already, he got the game on 11th.

My speculation of time is based on 9 targets, i wonder if there are more.

Long or not, when its rinse and repeat action , its useless to count time. Moreover its impressions not review.
And i m bored to continue which happens rarely and i waited for this game for years.

Edit:
gametrailer review is up, form comments , its 9.1.
Atleast some unbiased review.
Also you can hear , game lasts for 12 to 15 hr depending upon your skill level.
See my guess is right.

Slayer X Nov 13, 2007 03:31 AM

Well comparing Assassin's Creed to Halo 3 and CoD4 is like trying to compare beauty queens to weightlifters. They're not the same, and therefore shouldn't be gtouped together.

However a 9.1 is nothing to scoff at. And the point of the game is to be creative. If you think it's a "rinse and repeat action" then perhaps you need to experiment more? I don't know for I haven't played it yet, but I'm sure there's more to the game then what you're aware of if that's how you feel.

Forsety Nov 13, 2007 04:44 AM

I'd like to believe so as well. No place has reviewed it poorly yet, a 9.1 seems quite high to me. Maybe people hyped it up too much for their own good -- All I expect this game to be is a solid enjoyable game, not the second coming of Christ.

Edit: Spoke a little soon, 1up did rate it a 7.2 apparently; but it's just one site and a 7 is still a implication that the game could be good anyway. Also to note; I've never really trusted 1ups reviews in the first place (even less so than gamespot and ign) but regardless, I wanted to edit and mention it so as not to get called out on the "no place has reviewed it poorly..." remark.

Strife Nov 13, 2007 07:03 AM

I'm gonna rent it, play the hell out of it, then prepare myself for mass effect. I'm sure I will enjoy it, and here's hoping that when the next installment comes out, they fix all the problems that a game this large is going to be prone to, and the next one is amazing.

Sexninja Nov 13, 2007 08:43 AM

I would like to see how much you will get creative enough to try many things in game.
And when you do , please list them.I would love to try them(pun intended).

Gt review is 9.1 coz they gave 9.2 to story , rest of thier score is in 8.

My final score would be too 7.5.

And when i was comparing it to halo, ME or CoD4 i meant AC is no GOTY stuff.
And its not creative its bastardizaion of hitman and oblivion.
The twist in story is also corny, however story of altair arc is good.

OmagnusPrime Nov 13, 2007 09:08 AM

Quote:

Originally Posted by Sexninja (Post 531808)
I would love to try them(pun intended).

What? There's no pun there. (Lack of pun intended).

One thing I don't understand, not necessarily from this forum, is people bitching about the playtime? 12 to 20 (to 40?) hours is plenty, especially if they're good. I don't want games to be dragged out for an eternity, I certainly don't want stories or gameplay artificially extended (that always leads to poor game design and boring sections).

I'm really looking forward to this game, can't wait for my copy to turn up at the weekend. Just got to get on and finish CoD4's single player.

Slayer X Nov 13, 2007 10:29 AM

Well it's longer then a lot of games these days.

Halo 3 (4hrs)
CoD4 (5hrs)
Gears (8hrs)
Heavenly Sword (7hrs)
etc...

Also AC could still end up as game of the year. However I think that games like Mass Effect, SMG, CoD4 are all more likely to take GOTY over Halo 3 AND AC.

Sexninja Nov 13, 2007 02:28 PM

Lol i am so happy that hype trend didnt follow for this game.
My points proven by major sites.

7.0

Assassin's Creed PS3 Review Index, Assassin's Creed Playstation 3 Reviews

Quote:
Regardless, turning Altaïr into a medieval Spider-Man in order to reach high points is one of the best parts about the game.

Or at least until you get sick of it -- which will likely happen very quickly. The fault of Creed's game structure isn't what you do -- gathering intel and conducting hits is actually pretty sweet. The repetition of these actions, however, is severely bitter. I kept waiting for a changeup of the objectives, and, well, that never happened. From the first hit to the last, you go through the same motions over and over and over...find the viewpoints, do the investigation missions, and take out the final target. It got to the point where I only did the minimum amount of investigation tasks needed to perform each kill. To make things worse, despite Ubisoft's faithfulness to history, the three cities of Acre, Damascus, and Jerusalem are practically the same. Do they have different people populating them? Yes. Do they have different buildings? Yep. Do they have different color tints to remind you that you're actually in a different environment? Uh-huh. But do they actually play any differently? Not at all.

and this
http://www.neogaf.com/forum/showthread.php?t=207885

Want more here
Review - Assassin's Creed // Xbox 360 /// Eurogamer

this game is LAIR, not eve close to perfection of games i mentioned.
And they have multiplyaer and other variety.

Slayer you should hold your impressions untill you play it.
No offense.

Iwata Nov 13, 2007 02:51 PM

Quote:

Originally Posted by Slayer X (Post 531863)
Well it's longer then a lot of games these days.

Halo 3 (4hrs)
CoD4 (5hrs)
Gears (8hrs)
Heavenly Sword (7hrs)
etc...

Also AC could still end up as game of the year. However I think that games like Mass Effect, SMG, CoD4 are all more likely to take GOTY over Halo 3 AND AC.

Whoah, Whoah Whoah. Hold the fuck on. You're chiding Sexninja for his opinion on how this game is too short then you proceed to list a bunch of bullshit?

Heavenly sword longer then Halo 3? This is up there with some of the absurd shit you've said in the past. Heavenly sword takes no more then 4 hours on a straight run through ( Only fight that takes time is Whiptail and maybe bohan ). Halo 3 on a Single runthrough doing Meta-game ( aka speed run ) takes 7-8 hours and taking you time it can take upwards to 9-10 hours.

If you're going to spew shit outta your ass, can you please do it somewhere else?

Gechmir Nov 13, 2007 03:55 PM

Well, I figured a lot of the hits to be repetitive, but isn't it akin to Hitman, wherein there are subtle differences on how to approach each one?

Still, I rented it via Gamefly. I'm not buying any PS3 game unless it's a Front Mission or Metal Gear Solid =U Or something unusually awesome~ I got my 60gb PS3 in the mail today and will try it out on Friday after my move is done. Hopefully Assassin's Creed will have arrived by then~

Megalith Nov 13, 2007 05:56 PM

Wow, this game is getting terrible scores.

No wonder all they did was pimp that producer chick instead of the actual game.

Assassin's Crap.

Slayer X Nov 13, 2007 06:38 PM

@Iwata
You missed the point, and even with your revised clock of 7-8 hours (which I still beat it in less) my point still remains that the game is short in comparison to AC which is all I was trying to say. I don't really care about the FPS genre much outside of a few select games therefore my need for accuracy when commenting the Halo 3 clock most certainly was not at a high. As for HS, I dove right into the hardest difficulty, extending the clock perhaps?

But on topic, I don't really see how people can consider a 7 bad. It just means that perhaps the reviewer isn't going to play it again any time soon. Doesn't mean that it's not a good game. Also I tend to trust reviews with more grounded averages then something that's got ratings all flying off the radar, for thoes are usually the ones that are rated by their fanboyistic appeal then the actual content(based off my experiance, I simply dispise reviews so forgive me if my view is a bit extreme). i.e. BioShock, while I enjoyed the game I found it's slew of 9s and 10s to be very overrated especially since it just copied what the series did back in SystemShock 2, just not as well. In conclusion for thoes interestede in AC GET IT, for even a rating of 7 doesn't make it bad and perhaps you'll come to a totally different conclusion. Ratings obviously don't mean everything for there are a lot of games with much lower scores that sell sometimes 4x that of a game perhaps rated an 8 on average. And the only way for them to take a second shot at AC, there has to be a show of interest (though I'm sure sales will still be high).

Jurassic Park Chocolate Raptor Nov 13, 2007 06:40 PM

I'd like to see a Halo 3 speedrun in that time frame from you, Slayer. It'd be pretty fucking impressive.

Slayer X Nov 13, 2007 06:47 PM

Dude I was playing it on normal. Also I didn't even care to really clock it because I just wanted to get it over with, I really didn't like it. Mostly because your melee is more powerful then your guns so what's the point? Brute = clip & a half of assault rifle rounds or 2 melees, hmmm... wonder which one I'm gonna do?

Therefore my clock was only based on what the game felt like. I'm sure not affraid to admitt that I was wrong, because I really don't care.

Like I said in my last post there it was more to make a point then an argument. Forget about it. It's a battle I have zero desire to argue about.

russ Nov 13, 2007 07:03 PM

When did this whole idea about action, platformer, and shooter games having to be really long come about? I guess I have to agree though, these action, platformer, and shooter games simply need to get back to their roots, revisit a time where games were really long. They should take some notes from such lengthy classics as Super Mario Bros and Contra.

OmagnusPrime Nov 13, 2007 07:13 PM

Does loop eternally count as 'really long'? They could just force you to restart over and over. Longevity++

Slayer X Nov 13, 2007 07:16 PM

Well that's the thing. Everyone is in a hurry to get things out the door to pad their yearly figures. Where if you think about it. If a company started game development and worked on a product for 2 years instead of one. Sure your first two years numbers would suck, but if you started new projects each year with a 2 year cycle, you'd probably create a much better wuality product, and therefore a better financial turnaround on the game. And of course every company has their big, multi year projects that they invest a lot into, i.e. Assassin's Creed.

Or at least that's my theory. I'm sure if that would work that more companies would be doing it.

@OmagusPrime
It depends on how much they can vary it, and how fun that repeated mechanic is. Even then it will vary from person to person. What was Bungie's theory? "Create 30seconds of fun gameplay and then repeat thoes 30minutes up till the end of the game". But really if you don't like repetition then your game choices just got cut down to less then 10 games.

Forsety Nov 13, 2007 08:51 PM

I do think it's cute that a game get's a 7.3 and a 7.7 and like 5 other sites score it above a 9 and it's suddenly getting "crap scores all around". Some people are fucking impossible to please.

This thread is starting degenerate into a gamefaqs thread with people like sexninja shoving their disappointment down everybody's throats. You know, as if your personal rating matters to anyone. At all.

Sexninja Nov 13, 2007 08:52 PM

Actually slayer we are repeating evry game like this, if your theory is to be expected.
Cod4,BS and halo 3 are FPS and all,shoot cover, get in vehicles etc, but what makes the game different is different setting, different SITUATION, different layout, different scripted scenes to keep the gamer interested not frustrated.

For e.g ghost town level of cod4, then one mission invloving escape from ship, one involving chasing the bad guy, one on running and survival, one on whole stealth, one on copter etc.
+ Cinematics happening in FP view in between game like aftermath scene.
+multiplayer.
+addicitve well balanced gameplay.

Thats the problem with AC, its exactly the same layout everytime, and not at all addicitve gameplay.

Same cities with more areas after each kill but you are doing exactly same thing.
Its a 7 game , minus graphics and music productionvalues, you have game around 5.

@forsety
opinion matters, 3 guys have already decided not to buy, i have convinced them on forums.
And here around me more than 10 friends are convinced.

The thread is bound to suck, coz game suck.
Also you dont need to support the game, your avatar explains evrything.

Infernal Monkey Nov 13, 2007 08:56 PM

Quote:

Originally Posted by Forsety (Post 532221)
I do think it's cute that a game get's a 7.3 and a 7.7 and like 5 other sites score it above a 9 and it's suddenly getting "crap scores all around". Some people are fucking impossible to please.

Haven't you heard? Any game that scores below 9.0 is an instant crap game these days!

Skexis Nov 13, 2007 09:04 PM

Quote:

Originally Posted by Iwata (Post 532026)
If you're going to spew shit outta your ass, can you please do it somewhere else?

Quote:

Originally Posted by Megalith Prime
Wow, this game is getting terrible scores.

No wonder all they did was pimp that producer chick instead of the actual game.

Assassin's Crap.

See, that's why you gotta save your insults for when you really need them.

Strife Nov 14, 2007 03:58 AM

Quote:

Originally Posted by Forsety (Post 532221)
I do think it's cute that a game get's a 7.3 and a 7.7 and like 5 other sites score it above a 9 and it's suddenly getting "crap scores all around". Some people are fucking impossible to please.

This thread is starting degenerate into a gamefaqs thread with people like sexninja shoving their disappointment down everybody's throats. You know, as if your personal rating matters to anyone. At all.

I'm holding any remarks on the game until I play it. I watched the Gametrailers review and I'm looking forward to getting it into my hands.

SouthJag Nov 14, 2007 11:25 PM

I've been playin it for a while now on the PS3, and I'm enjoying it...I guess. It feels like the more I get into it, the more it reminds me of Oblivion, and I didn't like that game. I do like finding the view points and generally runnin around town saving citizens, but his sword combat is kinda terrible. Takes forever to get a good hit in, and don't even try sword-fighting the Templar. Bleh.

Slayer X Nov 15, 2007 12:04 AM

I think that someone else asked this but does AC have a difficulty select? And if so what are the difficulty?

SouthJag Nov 15, 2007 12:20 AM

Nope.

Slayer X Nov 15, 2007 02:18 PM

Well I FINALLY got AC. After Canada getting screwed with a Nov 15th release date and a crappy LE version of the game. Then to top it off, EB only got the 360 LE version of the game and not the PS3 one. I told them "fuck it I just want to play" and got the regular one. Oh wells.

With all my trade ins I also managed to get Kane & Lynch and Umbrella Chronicles, all for only $13.50 after trade-ins. Hoo-Ra!

B4-Hunter Nov 19, 2007 05:38 PM

After long 30h of playing I finally finished Assassin's Creed =) I have to say that idea about 3 parts of AC is quite awesome =D Shame that ending was quite disappointing...

OmagnusPrime Nov 19, 2007 06:37 PM

I'm really liking it so far. I can see where the criticism has come from about the potential for it being repetitive in places, but I don't mind that, I go off and make my own fun hunting down templars or finding new ways to kill guards.

HazelrahFiver Nov 20, 2007 08:23 AM

Assassin's Creed (I'm about to clock in to the game right now) is very entertaining. It falls into the same category that a lot of people seem to have forgotten about (and kids don't know about). What makes a game good foremost is if it is fun. If I can turn the system on, assassinate a bunch of people and then make a mad dash across the rooftops, I am having a great time.

I said the same thing about GoW. The weapons are awful (*chainsaw noise*) in that game, their are four kinds of enemies and the only reason they are a challenge is because they have way too much health. The game is short as shit because they planned a trilogy BUT, I have a bunch of fun playing it. There's really something to be said about the 'fun' you can have with a game.

Not all games bring this about. In fact, very few do. I have all the next gen. consoles and only a handful of games are worth playing after their first run. Assassin's Creed has THE best climbing system programmed so far, and is worth owning just to oogle that. It also has probably the best Horse system, and the fighting though silly, isn't that bad. It's not the game I thought it was going to be, but I have never felt disappointed.

OmagnusPrime Nov 20, 2007 08:49 AM

Quote:

Originally Posted by HazelrahFiver (Post 536212)
It's not the game I thought it was going to be

I think that is perhaps the key statement. To an extent it's not the game people thought it was going to be. I'll admit I didn't fully know what to expect, but I'm really liking what I have, as it is fun. I keep surprising myself with little moves I pull off, and things I can climb. I walk up to some big ass building and go "Hmm, wonder if I can climb up this?". Thing is with some of them you have to be clever about how you do it, it's not always easy to get up somewhere. And once you do get up high, up properly high, it's breathtaking.

As for the fighting, I like the way it works. Yeah, OK, if we're talking 'realistic' then it's a bit silly the guards don't exploit your flourishes on the more dramatic killings, but then it wouldn't be half as fun. I really like how the defence and countering system work and find it makes for some great fights that I truly believe Altair could survive. Also, throwing people off roofs or into market stalls is always entertaining. You kill people in some pretty brutal ways too, I particularly liked/winced when Altair plunged his short sword into the top of someone's skull and then took a couple of attempts to pull it out (complete with bone crunching noises).

And yeah, riding around on the horses is a lot of fun. Actually makes me want to travel through the kingdom.

Monkey King Nov 20, 2007 11:56 AM

I've played this a little bit, although most of my experience has been watching my brother play the bajeezus out of it. As I've heard at least one other person say, I could see how this game would get repetitive if you don't enjoy doing freaking awesome things over and over again. Randomly going Brock Samson on a crowd of guards and stirring things up is all sorts of juvenile fun.

Collecting flags is lame as hell, and the pseudoscience backdrop is kinda questionable but other than that, it's all good. I think Gabe's long spiel on Penny Arcade is pretty insightful as to why some review sites are trashing the game the way they are.

Strife Nov 21, 2007 01:32 AM

Ok, so I've played it, beat it, and done everything in it except collect the flags. I must say that this game is pretty cool, albeit repetitive. I really enjoyed the story, and the gameplay was really fun. I still found running from rooftop to rooftop just as fun at the end as it was in the beginning. I though combat was really fun, and the counter system is pretty addicting. Combo Kills look pretty sweet too.

My biggest complaint is more nitpicking, but I found it really annoying that when you hit water, you die. Also, sometimes the guards while in combat will double or triple up hitting you and you'll see your life drop faster than a 3 dollar whore.

I'm looking forward to the next one.

Rotorblade Nov 23, 2007 07:50 AM

The assassinations in this game are great. They are the best part about Assassin's Creed. Unfortunately, they are also the shortest part of Assassin's Creed. Usually clocking in at a whole 2 minutes per assassination depending on how good you are. Sorry, story is not a gameplay feature. I can see why this game received the reviews it did, because everything in between chasing down a fat bastard in a crowded street is tedious and not at all "fun."

Pokey Nov 23, 2007 12:08 PM

Finished the first assassination in Damascus poor district. Anyone know if there is any real point to save all the citizens and find all the viewpoints etc.? It's ridiculously tedious. It also bugs me how similar the guard/crowd AI is, from saying the same things over and over to not really acting any differently every place you. go. Honestly I thought crowd AI was one of the biggest things they focused on. Goes to show the limits of any game, I suppose.

Also, how do you identify a Knights Templar from every other guard? I thought i killed one that had the big cross on his clothes, but he wasn't one because my achievement progress wasn't updated.

OmagnusPrime Nov 24, 2007 06:53 AM

Templars are usually stood around on their own next to a chest. You should know when you're in a fight with one because all the other guards back off, and they're a lot tougher than any standard guard.

The high points are required to open up the missions, but not all high points have to be reached to do so. Saving citizens is entirely optional and merely unlocks vigilantes that will block guards for you if you pass through the area mid-chase.

Kilroy Nov 25, 2007 09:04 AM

I didn't like Assassins Creed. First off, I hated the fact that you can't run full speed between the cities on your horse. (Mind you, I didn't play that long, so it might change latter in the game...) What's that, speed limits on horses?

And apart from climbing around the cities, which I also enjoyed in Crackdown, the whole kill thing was... bleh... I had hoped for a more athletic Hitman, not just this slightly unsympathic dude in a cloak... Oh well, off to play Mass Effect and CoD4 instead.

Slayer X Nov 25, 2007 09:27 AM

At least Kilroy had the guts to admitt that he was not impressed with the game due to mistaken identity on what the game was going to be like, istead of trying to justify the game being broken or some obviously statement that's not true like 1UP tried to do. (though the game does have it's flaws, what game doesn't?)

As for the horse bit. Just do what I do, gun it to town and usually by the time you get to town all the guards are so far behind you just jump off the horse and in a bail of hay. Problem solved ;)

Pokey Nov 25, 2007 12:12 PM

yeah, kinda stupid that the guards wouldn't get on a horse and chase you, with the hundreds of horses lying around. Some things in this game lack a whole lot of common sense.
Just finished the third assassination, and I really liked how events played out with that one. I just wish the assassinations were longer and more fleshed out then just one cinematic and quick assassination/get away.
And concerning the story, I was hoping for more subtle conspiracies, not every assassination target babbling about The Brotherhood or whatever. Oh well. The parts with Desmond are pretty interesting, so I hope you actually get to do something soon there.

Dark Nation Nov 25, 2007 04:02 PM

I picked up Assassin's Creed for the 360 when I got the console, so far its been pretty awesome. They definitively got the look and feel down for the Crusades Era. There is a sense of style over substance, but its not that big of a deal. Perhaps if they make a sequel with a different person and a different profession, they could expand on the gameplay.

Pokey Nov 29, 2007 07:49 PM

AC sells 1 million in 1 week

A solid record for a GoTY candidate. Do you guys think AC should win?

SouthJag Nov 29, 2007 07:56 PM

Game of the Year? I dunno. Maybe a nomination, but it won't win.

Stealth-Action GOTY? Absolutely.

Syndrome Nov 29, 2007 08:37 PM

Quote:

Originally Posted by SouthJag (Post 542014)
Game of the Year? I dunno. Maybe a nomination, but it won't win.

Stealth-Action GOTY? Absolutely.

Seconded. It has a bit too many flaws for GOTY, although I loved the presentation. Hype of the year? Yeah!

Forsety Nov 30, 2007 07:43 AM

Just goes to show people can hate on a game all they want and if it's going to sell, it's going to sell. The way people were blasting it at gamefaqs you'd honestly figure it was the worst game of all time.

Inhert Jan 2, 2008 01:05 AM

I just finished the game. while all the game was pretty fun to me I just can't believe they finished it like that. This is like the worst ending they could have thought. Yes I know why they finished like that but really they could have done it way better then... just that >.>

it kind of kill it a little for me. while I still like the game, I'm disgusted that they thrown at us a lame ending like that...

Zip Jan 2, 2008 08:13 PM

Anyone know what the Update does?

Rockgamer Jan 2, 2008 08:43 PM

I forgot where I read it, but I think the update is supposed to stop the game from randomly freezing, which some people were having problems with.

OmagnusPrime Jan 3, 2008 03:40 AM

Quote:

Originally Posted by RockgamerXIII (Post 561339)
I forgot where I read it, but I think the update is supposed to stop the game from randomly freezing, which some people were having problems with.

I assume this is for the supposedly troubled PS3 version as the game never once froze on me on the 360.

I must say I am rather pleased to see this game doing well (in terms of sales) after some of the initial reaction. I honestly believe this is a good game. Flawed yes, but still highly entertaining.


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