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-   -   [DnD] Basically, the Gamma World OOC thread (http://www.gamingforce.org/forums/showthread.php?t=44057)

The unmovable stubborn Jun 28, 2012 04:22 AM

Basically, the Gamma World OOC thread
 
Mankind ill needs a PBP such as this.
http://www.saxypunch.com/missile3/gamma_world_pbp.png

Hey, remember when we used to play D&D on the forum, and then I tried converting to Warhammer only to watch that wither and die like worst raisin on saddest vine? Yeah! And then I said, wait, we can play D&D live! But this did not happen, because of various reasons such as no attention span and also kobold arm-wrestling and also soot, so much soot. Then I tried to content myself with board games and also Magicka (Magicka has never made anyone content). BUT THEN:

I bought Gamma World for use at the meet and it is THE BEST. Everyone had no idea what the hell they were doing. Feet were shattered on invincible doors. Pickup trucks flew. Badgers were lured into dark holes and molested. A giant spider called an airstrike on himself. Yes, within 2 hours, OmagnusPrime went from a complete lack of RPG knowledge to attempting to destroy a sleeping pig-man with an air-to-surface nuke. But he rolled a 1. So it goes.

WHAT THE FUCK IS GAMMA WORLD

Rules-wise it's D&D 4E with a whole lot of the cruft filed off. No more lengthy weapon tables, no more endless feats to choose from. Hell, no economic system. Many boring things have been excised, and the empty space filled with random insane bullshit. Perhaps you found it dull, being a Dwarf Fighter. That's cool. Now you can be a yeti that is always on fire. Or a dinosaur's ghost. Or a time-traveling gorilla.

Thematically Gamma World is an actively ridiculous post-apocalypse science fiction pastiche. Ray guns and aliens and absurd mutants picking over a pile of centuries-old vacuum cleaners, priceless relics of the Ancients that they are.

But wait, you say. I liked being a dwarf! I demand to be a dwarf! I can accommodate you. Here's the thing: Gamma World character creation is heavily random, and your character is built out of two random origins. What I've done, see, is dump every single D&D race and class into the origin bin (including some fanmade origins from both games). You could still end up as a Speedster Yeti, but there's also the chance you could become a Cockroach Wizard. Or a Two-Dimensional Goblin. Or a Wheeled Warforged. Or, yes, an Elf Dwarf. You can be an Elf Dwarf.

Or an Exploding Pony. Or a Giant Halfling.

Maybe some of the mutations and tech you'll encounter belong in some other game too, it's possible. Also I quintupled the length of ancient junk loot table. Also also also I am pretty excited about this.

WHO'S IN?

Since chargen is, again, random as all hell, all I really need from you is a thumbs up and I'll crank out a monstrosity for you to steer around. Once I've done the mechanical gruntwork you'll be free to reflavor everything to your heart's content. Because I am assembling the D&D origins on the fly* I can't really give you the tools to do all this yourself. If I roll a really boring combination like Human Fighter I'll just try again.

Also keep in mind that Gamma World characters are meant to be pretty disposable, so if you don't like your PC, wait a couple of days.

*I think I have a pretty good eye for balance but if your powers seem shitty compared to others, complain at me and I'll do something about it.

FURTHERMORE:

Somebody call out a reasonably large city in the USA in which to begin your adventures. Gamma World is set quite a bit in the future so you might want to steer clear of anything that's right on a coastline unless you're hoping to roll a fish guy (are fish guys on the list? Not even sure).


Roster

Rychord - A RADIOACTIVE DWARF (Sheet)

Nutty - AN ECTOPLASMIC COCKROACH (Sheet)

Diss - A SEISMIC PHANTOM (Sheet)

Cette - A SIMIAN VAMPIRE (Sheet)

Denicalis - A WHEELED SKELETON (Sheet)

Queue

Hawkeye - A LINCOLNOID BATTLEMIND

Shin - AN OCTOPOID TIEFLING

Skills - AN ORC PIXIE

Lurker - A PONY WIZARD

Stop Sign - A KOBOLD AI

DEAD

Sousuke - A PRESCIENT BUGBEAR (Sheet)

Stop Sign - A GELATINOUS BARBARIAN (Sheet)

Sousuke Jun 28, 2012 08:14 AM

I DON'T REALLY KNOW WHAT THIS IS cause I only saw the drawing of the character sheets at Meet but

I WANT TO BE IN THIS

Also, I choose Denver. Mountains. Snow. Y'know.

i am good at jokes Jun 28, 2012 10:57 AM

You had me at soot.

I'm in.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Jun 28, 2012 11:06 AM

Finally have the free time to engage in something like this again so fuck it why not!

If someone who didn't get to play D&D last time round ends up needing my slot I'll be happy to fork it over though.

Stop Sign Jun 28, 2012 11:37 AM

I'm in as well!

No. Hard Pass. Jun 28, 2012 01:11 PM

Yeeeeeeeeeeeeeeeeeep.

I also vote for Austin, Texas. or Athens, Georgia.

nuttyturnip Jun 28, 2012 02:54 PM

The character sheets and complete disorganization at the meet discouraged me, but I'd really like to give this a shot. Having pre-made characters should alleviate most of the frustration.

Little Brenty Brent Brent Jun 28, 2012 06:20 PM

Oh my god, I've actually played Gamma World; I didn't think anyone else knew it even existed.

I WANT TO PLAY.

The unmovable stubborn Jun 29, 2012 05:21 PM

Ok, I'm going to give priority to people who weren't active when the last PBP died, so the starting party will be Sousuke, Rychord, Stop Sign, Nutty, Diss. I'm sure some of them will blow themselves up or eat a 400-year-old twinkie soon enough.

It'll take a couple of days to code all the character sheets. In the meantime, here's Sousuke's character sheet so he can start flavoring his weapons/armor/attacks, picking out an actual name for his PC, that sort of thing. If anybody else has any preferences on what their wasteland wanderer should be wearing or wielding lemme know and I'll slap it on in there.

Fluffykitten McGrundlepuss Jun 29, 2012 05:42 PM

My ridiculous work schedule at present precludes me from giving this the attention it deserves but I'll certainly be reading and looking to join in when someone dies in September...

Scent of a Grundle Jun 30, 2012 03:42 AM

Yeah, i could probably find the time for a new GFF RPG. Count me in, lets see what shenanigans we can cause.

The unmovable stubborn Jul 2, 2012 01:37 PM

Okay, all 5 sheets are more-or-less complete (see opening post). If you guys could go ahead and name your own characters that would be super. I guess I could randomly generate those too but I don't think you'd want me to do that.

Plus the whole thing where you're all carrying Generic Melee Weapon #4829A instead of a tire iron, you might want to work on that.

Additional Spam:
Also I guess Nutty's without internet for a few days so we'll be waiting on that to resolve itself.

nuttyturnip Jul 2, 2012 02:46 PM

Nope, internet is back. I'll name my character Skittles. Do we just tell you the names of our equipment, or do we roll for that?

The unmovable stubborn Jul 2, 2012 03:19 PM

Yeah, you just basically describe what your post-apocalyptic giant bipedal cockroach ghost is using for his weapons and armor.

So in Skittles' case you've got something you're using as a shield, something you're using as a one-handed heavy melee weapon, something you're using as a one-handed heavy ranged weapon, and something you're using as heavy armor.

This can be obvious stuff like "kevlar vest, baseball bat" or ridiculous stuff like "a coat I made out of welded-together forks and a commemorative pewter stein from Oktoberfest '88".

I should also mention for everyone's edification that pretty much anything can be a ranged weapon, provided you can plausibly throw it at somebody.

On closer inspection Skittles has 4 INT so maybe he should be kept away from the welding torch

nuttyturnip Jul 2, 2012 07:07 PM

The sheet you linked for Skittles shows Heavy One-Handed Melee and Ranged. I'm not sure if I get both. I'm partial to the Heavy Ranged if I only get one.

Heavy Melee: A metal club fashioned from the head of Geoffrey the Giraffe, broken off of a mascot model at Toys R Us.

Heavy Ranged: A disc gun that shoots sharpened DVD discs, usually from the works of Nicolas Cage.

Heavy armor: an upside-down heavy-duty steel trash can, with a hole cut out of the bottom for my head

Shield: the lid from said trash can

Stop Sign Jul 2, 2012 10:49 PM

My character is Squeeze Majello, the boisterous blobarian.

He wields the Saturday Night Cleaver, a custom-made 2-handed polearm. It is comprised of a metal SHAFT with a rusted shovel head on one end (can you dig it?), and a chipped, broken disco ball on the other, encrusted with glitter dust.

His heavy ranged weapon is a goddamn cowboy boot on a chain, spurs and all. The boot is filled with ball bearings and carefully stitched up to prevent them from falling out.

His light armor is his unshakable belief that he is the sexiest gelatinous being on earth. He also has an afro wig. And some armor plating he has just under the surface of his ooze body but who cares about that.

i am good at jokes Jul 2, 2012 11:23 PM

Well, it seems that Stonum Iregard will be the name of this radioactive dwarven fellow.

A tire iron seems fitting, unless there is some kind of axe or hammer on hand, of course.

I will be gone canoeing from Wednesday the 4th 'til Thursday the 10th, and so in my absence I designate Denicalis as the one responsible for the well-being of Stonum.

Why Deni?

He seems to know dwarves.

Especially when they are sleding down a hillside, it seems.

The unmovable stubborn Jul 3, 2012 04:50 PM

That's fine, provided Deni's down and we actually get the game rolling before the 11th.

Just realized that Diss posts like 3 times a year and maybe might not be the most reliable player but I guess we'll see if he even comes back to finish chargen.

No. Hard Pass. Jul 4, 2012 12:28 PM

I'll kick Diss in the teeth in chat to make sure he pays attention.

Also, I am proud to take up the dwarf mantle again in Rychord's absence, should you need me.

Sousuke Jul 5, 2012 07:39 PM

My character's name is actually rather offensive in most human languages, but somewhere along the line (for some reason) his peers started calling him Slim. How odd.

His heavy 2H weapon is akin to an oversized hammer with a large iron for a head. This ain't your mother's ironing-table iron... This is the Wrinklefucker. I mean come on, Bugbears like their suits freshly pressed.

He also carries around a rather modest collection of Magically Replinishing Throwing Microwaves in the case he that he ever needs to attack something from afar. He never seems to run out, either. Maybe it's just that once thrown, it disappears and returns to him. Though he never seems to be carrying the same model.

Slim almost always wears an elaborately crafted (and surprisingly ornate) 3-piece suit. It would be a shame to damage it, so he begrudgingly wears an ugly mish-mash of chain and plate mail. He calls this strange combination of attire the Lady-Killer.

Last but not least, his shield is crudely fashioned from a Chrome Refrigerator Door with a Leather Strap. It has served him well throughout the years.

Little Brenty Brent Brent Jul 5, 2012 08:12 PM

Dr. Andesite always felt like he had a little bit more trouble in science classes than the other kids. Sure, he was a track and field superstar, but what he really yearned for was a deep and satisfying understanding of physics, chemistry, and biology. Perhaps it's just overcompensation to help him forget his shameful past, but he never leaves home without his Lab Coat of Defense.

Does he actually have a medical degree, or is it a PhD? Is he even a doctor at all? The way he swings that broken section of the Canadarm suggests he probably doesn't have the graceful hands of a surgeon, but it does suggest he kind of likes outer space. Who knows? Enemies at range fall victim to his thrown Erlenmeyer flasks filled with whatever handful of chemicals he happens to mix together first. He never was the best at chemistry, so the outcome of a given attack is really anybody's guess. They're, uh, heavy flasks. Thick glass. You know.

In order to protect himself and his allies, he wields the pinnacle in personal protective equipment, a UFO stolen from Area 51 with a strap around it to provide grip. The blinking lights and things are visually impressive, though the extra-terrestrials still living inside may not be pleased with the arrangement. They're polite about it, though.

Jurassic Park Chocolate Raptor Jul 5, 2012 09:30 PM

Oh well I'm in too, I thought I signed up but it was in the other thread.

Fuck

The unmovable stubborn Jul 6, 2012 07:03 PM

All right! The game thread is up, so have at it. Any rules questions, setting clarifications, etc etc, please feel free to ask but keep it to this thread rather than the game thread.

Also, Stonum has three bits of equipment that Rychord didn't flavor, so I guess Deni's free to do that if he likes.

nuttyturnip Jul 7, 2012 02:44 PM

You guys will have to cut me a little slack, since this is my first experience with D&D. I don't know how much I can do in a turn, what I need to roll for (and which dice), etc.

Little Brenty Brent Brent Jul 7, 2012 05:38 PM

If Pang runs this game anything like his others (and I can't imagine why he wouldn't) he's always seemed to make it pretty easy for people to play regardless of their familiarity with the particular game.

Sarag Jul 7, 2012 07:09 PM

Hey Pang, two questions

1) is there a waitlist and
2) can I be The Flash and Wolverine again

FatsDomino Jul 7, 2012 08:39 PM

You can if you somehow get the two random things that make them. That's the fun! Maybe you'll get something that's better or the same. Maybe you'll get something worse! Something terribad! That's the fun! That's the fun! That's the fun! That's the fun!

The unmovable stubborn Jul 7, 2012 08:43 PM

Quote:

Originally Posted by "I would go swimming, but mo0 is wearing my swim trunks" "NO I'M NO-- wait" (Post 802563)
You guys will have to cut me a little slack, since this is my first experience with D&D. I don't know how much I can do in a turn, what I need to roll for (and which dice), etc.

Couple of basic guidelines:

You don't really have to worry about "turns" until combat breaks out, and outside combat you pretty much only ever roll d20. You'd do this whenever you want your character to do something it's plausible to fail at (pick a lock, hotwire a car, hack a computer, talk an angry mutant into not shooting you, whatever). Then you add your relevant skill bonus to whatever you rolled on the d20 and I compare that to whatever number seems fair for the task. For example, Skittles has the best Perception in the group, +9; if there's something hidden, he'd have the best chance to find it. But if the task would require Science knowledge, it would be better to hang back and let Squeeze or Stonum handle it.

If you want to try something that requires multiple possible failures (hotwire a truck, ramp it into a lake, manage to avoid drowning), then just do one check at a time and edit your post if you fail partway through the sequence.

You probably need some alternate dice in combat but your sheet should tell you which ones for the most part. I'll probably do a brief combat tutorial when that crops up anyway since even the veterans will want to know about the differences compared to D&D proper.

This is probably a good time to explain Conspiracy since it doesn't have the most obvious applications. Basically Conspiracy is there to determine whether or not you know things about people, places, organizations or events. So, current situation, somebody could theoretically roll a Conspiracy check if they think their character might have heard somehow what it is that a post office actually was.

Quote:

Originally Posted by Bloop! (Post 802567)
Hey Pang, two questions

1) is there a waitlist and
2) can I be The Flash and Wolverine again

1) Yuuuuuuuup

2) You can be a pony wizard that calls herself that I guess

Little Brenty Brent Brent Jul 7, 2012 10:20 PM

Quote:

Originally Posted by Pangalin (Post 802569)
But if the task would require Science knowledge, it would be better to hang back and let Squeeze or Stonum handle it.

:(

text

The unmovable stubborn Jul 7, 2012 11:18 PM

GUYS MY CHARACTER IS A SCIENTIST DOCTOR AND HE LOVES SCIENCE

(Sheet: -1 to Science)

Sarag Jul 7, 2012 11:19 PM

Quote:

Originally Posted by Pangalin (Post 802569)
2) You can be a pony wizard that calls herself that I guess

No that's stupid, a pony wizard would OBVIOUSLY be named Fluttermancer.

nuttyturnip Jul 9, 2012 06:35 PM

Stupid question time: how do doors work? Like, when I approach a door, do I have to roll or something to see if it's locked? We already know the windows are shattered, so I could just climb in the window, but then folks are liable to start asking, "Why does Skittles never use the door?"

The unmovable stubborn Jul 9, 2012 07:20 PM

I guess that's really my fault for not describing. In future I'll make a point to mention what sorts of doors things have, whether they're open/closed/ajar/locked etc.

(Conveniently the Bobcat dealership has glass doors and they're busted up too.)


V Why do you have to ruin everything beautiful

Little Brenty Brent Brent Jul 9, 2012 09:59 PM

Quote:

Originally Posted by Pangalin (Post 802576)
GUYS MY CHARACTER IS A SCIENTIST DOCTOR AND HE LOVES SCIENCE

(Sheet: -1 to Science)

It's almost like it isn't a coincidence!

Stop Sign Jul 10, 2012 12:57 AM

Hey Pang, let me know if I should also make an acrobatics or athletics check to get through the window.

Little Brenty Brent Brent Jul 10, 2012 01:30 AM

The idea of an amorphous blob doing anything remotely acrobatic is wonderful.

Little Brenty Brent Brent Jul 10, 2012 11:16 PM

Hahaha so I guess the five of us aren't standing together after all, huh. DEATH TO THE BUGBEAR.

Sousuke Jul 11, 2012 02:49 AM

You know, I actually read that, but having made my post a day or so later, I totally (and unintentionally) disregarded the fact that we were supposed to have all been together. I apologize for that.

The unmovable stubborn Jul 11, 2012 03:31 AM

Ehh, I didn't specifically call Slim out at any point and it provided a neat character moment so it's not like any harm was done.

Besides, it's an example of player control over the narrative, which is awesome for me as GM. I didn't specifically tell you where you were, so you decided where you were. And all of you can basically extend this idea to the rest of the game. Lemme give you an example.

I pointed out that there was a school adjacent to the Martial Arts Academy, and I specifically mentioned the playground equipment. But I didn't mention the flagpole. But you can reasonably assume a school will have a flagpole, and consequently if you decided to interact with the flagpole it would be perfectly all right despite the fact that I never specifically called it out. If a thing would make sense, it probably is, unless I've specifically said it isn't.

Similarly, I didn't specifically say where Slim was, but it made sense enough for a bugbear with a sense of style to make his home inside a construction equipment dealership. And it explains where he got his infinitely-regenerating microwave: the break room, which, again, surely exists despite not being specifically mentioned.

Apologies to any of you to whom this is old hat but some players need to be encouraged to go ahead and grab some reins.

i am good at jokes Jul 11, 2012 09:56 AM

Time to taste some of this flavory equipment.

Stonum carries with him a Genuine Blunderbuss, which he found in a ruined museum at some point. Since junk isn't too hard to find in these parts, he can quickly pitch together a load of metal-fuck-your-face, which has saved his dimly green-tinted skin more than a few times.

To protect himself from those who would harvest his inner organs to power their electrical contraptions, Stonum has collected bits and pieces of out-of-commission automatons he has found to fashion himself an I am a robot hear me BZZT! coat of armor.

Finally, a shield fashioned from a heavy plate of slagged pig iron serves to fend off blows from the little green man's enemies. The Tower Shield of Slag has proven surprisingly resilient over the years, with its blueish green surface giving a bit of flair to the dwarf in combat as an added bonus.

Yum.

Sousuke Jul 11, 2012 12:03 PM

Yes! That's what I was going for! I saw Skittles and the Dr interacting, but hadn't gotten a chance to do or say anything before they went ahead and entered the dealership, so I decided that would be a good point to 'enter' the story. I'm glad it worked out, even my roll was pretty much a complete fail, heh.

Stop Sign Jul 11, 2012 12:49 PM

Quote:

Originally Posted by Axelrod :gauntletcheck: Axelrod (Post 802727)
Hahaha so I guess the five of us aren't standing together after all, huh.

It looked like 5 people, but it was just Squeeze having a 1-person threesome.

Little Brenty Brent Brent Jul 11, 2012 11:02 PM

Quote:

Originally Posted by Full Windsor (Post 802734)
You know, I actually read that, but having made my post a day or so later, I totally (and unintentionally) disregarded the fact that we were supposed to have all been together. I apologize for that.

Ahaha it's all good; like Pang said it was an interesting intro. I'm just giving you shit over reading comprehension, no worries.

Oh fuck I got the bubbles I never want to submit the post EVER oh n-

The unmovable stubborn Jul 12, 2012 11:49 PM

Tonight on Flavor That Inventory: Rychord, what's the make, model and year of your pickup truck?

i am good at jokes Jul 13, 2012 01:33 PM

https://dl.dropbox.com/u/22011322/Mr._Plow.png

Whatever that is, except blue, of course. (I know nothing of pickup trucks :eagletear: )

Edit: Also, from your opening post description it sounded like I had some kind of bulldozer. Was that just a machine that was next to us and I misread the post? Nevermind, I reread it in a less retarded way and it's obvious that it's just in the yard there.

Sousuke Jul 13, 2012 02:20 PM

First thing: I don't remember if I'm allowed to make two checks as I did in my latest post.

Second: I'm not entirely sure WHAT abilities these two rolls pertain to, so I left them open.

The unmovable stubborn Jul 14, 2012 02:03 PM

Rolling to see if you know or remember something is Conspiracy. I don't think being lucky is a skill at all!

Stop Sign Jul 14, 2012 03:34 PM

Not that Squeeze would want to do this or anything, but are there grab/grapple/wrestling rules for combat in Gamma World?

Little Brenty Brent Brent Jul 14, 2012 06:41 PM

It's beginning to sound like that's the only thing Squeeze does want to do.

The unmovable stubborn Jul 15, 2012 02:30 AM

Quote:

Originally Posted by Stop Sign (Post 802959)
Not that Squeeze would want to do this or anything, but are there grab/grapple/wrestling rules for combat in Gamma World?

There aren't, really, but needs must we can swipe the grab rules from D&D 4E.

nuttyturnip Jul 20, 2012 10:14 PM

Ok, hypothetical scenario. I possess an item that allows me to breathe in any environment for 5 minutes (including inside a blob, I'm assuming). Let's say I launch myself into the blob and grab the code books. Would I be able to extricate myself, or have someone else pull me out, in time for me not to die?

i am good at jokes Jul 21, 2012 12:36 AM

Or we could just chop that shit into very small pieces to retrieve them.

Well, you guys could. Stonum's not quite up to any chopping right now, apparently. :alcoholic:

The unmovable stubborn Jul 21, 2012 10:56 AM

Quote:

Originally Posted by "I would go swimming, but mo0 is wearing my swim trunks" "NO I'M NO-- wait" (Post 803202)
Let's say I launch myself into the blob and grab the code books. Would I be able to extricate myself, or have someone else pull me out, in time for me not to die?

Y'got rope, duct tape, and handcuffs, it seems you've got plenty of extrication possibilities there.

Little Brenty Brent Brent Jul 23, 2012 09:00 PM

Sorry Nutty, figured the flashlight retargeting was implicit. Good try on that jump, though.

Stop Sign Jul 25, 2012 11:36 AM

Nutty, just a note for future reference: I'm not sure this is what you intended, but generally not a good idea to take control of the entire party and make them do an action during an RPG. The other players may have had other ideas for their actions in mind, and it's difficult to do that when someone else has pre-empted them.

When I threw your character, I specified that it happens only if you did not oppose it; if you did, we probably would have had some kind of contest to see if I overwhelm you and throw you, or if you resisted.

It's no big deal, really :) Nothing wrong with trying to move the action along, especially in a play-by-forum game. It's just that you may play a future game with another group, and they may get annoyed by that.

nuttyturnip Jul 25, 2012 02:14 PM

I wasn't moving you, just suggesting a course of action (i.e., I handed you the codes, then suggested you try them out). At that point you're free to do whatever you want, including setting them on fire, or throwing them back at me and telling me to do it myself.

Just like asking Diss to bring his flashlight over; I didn't assume he was going to just do it (although he thought I did).

Stop Sign Jul 25, 2012 08:30 PM

Oops, that's fine then. I must have misinterpreted your post.

Little Brenty Brent Brent Jul 25, 2012 09:21 PM

I love our mish-mash of colours and font styles for actions and speech that have no consistency from character to character. It's awesome.

nuttyturnip Jul 25, 2012 09:56 PM

Quote:

Originally Posted by Stop Sign (Post 803369)
Oops, that's fine then. I must have misinterpreted your post.

Actually, re-reading, I did make everyone back out of the room. If you want to antagonize the blob, be my guest.

i am good at jokes Jul 25, 2012 10:33 PM

Quote:

Originally Posted by "I would go swimming, but mo0 is wearing my swim trunks" "NO I'M NO-- wait" (Post 803372)
Actually, re-reading, I did make everyone back out of the room. If you want to antagonize the blob, be my guest.

Bah. Extra points if you make it a character feature, and he gets pissed off because everyone always ignores his orders. :-p

Honestly though for my part it isn't really a problem, Stonum being a dwarf makes him hard-headed by nature anyway.

i am good at jokes Jul 31, 2012 12:36 PM

Pang, I just noticed there's no diplomacy skill in this game. Is interaction the equivalent?

The unmovable stubborn Jul 31, 2012 01:06 PM

Quote:

Originally Posted by Rychord (Post 803507)
Pang, I just noticed there's no diplomacy skill in this game. Is interaction the equivalent?

Yup, all the active social skills are rolled up into Interaction.

Little Brenty Brent Brent Jul 31, 2012 03:22 PM

Well that didn't exactly go as planned.

nuttyturnip Jul 31, 2012 09:22 PM

Ok, no idea how combat works. My weapon has a range of 5 (not sure if I'm close enough), and it says Accuracy +2, 1D10 + Constitution (I think that's +3 in my case).

The unmovable stubborn Aug 1, 2012 10:35 AM

Ok, so, combat! I've used a bit of shorthand on the weapon and attack descriptions on your sheets, so I'll just go over that real quick.

Ok, well, first you need to roll d20 for your attack roll. The damage dice only apply if you hit. Usually. Mostly.

Let's use Doc's throwing flasks as an example. On the attack line you'll see something like Strength + your level + accuracy vs AC. So, to figure out if your attack hit:

Roll a d20. Say you roll a 10. Then, add your strength modifier to that. In Doc's case that's a 4 (14). Then add your level. In everyone's case right now that's 1 (15). Then add the weapon accuracy (not all attacks use your weapon, so not all attacks will have an accuracy bonus). The flasks accuracy is 2, so Doc's total attack roll with bonuses adds up to 17.

Once you have your total attack roll figured, compare it to the relevant enemy defense. The flasks attack enemy armor class (AC). The porkers, for example, have an AC of either 16 or 17, so Doc would definitely hit them with a 17. Don't roll damage unless you hit! Some attacks have an Effect line. The Effect happens regardless of whether you hit or miss.

ALPHA/OMEGA

If your alpha mutation has a combat-relevant power, it's always once-per-encounter. Whether you use it or not, you'll change your mutation at the end of the fight so there's no use saving a good attack for a rainy day. Further, if you roll a 1 on a d20 during an encounter (a natural 1, before any modifiers), you immediately undergo Alpha Flux and replace your mutation right then and there. If you already used your mutation power during that encounter you can use the new mutation power too (if it's combat-relevant).

In a face-to-face game I'd just hand you a new mutation card easy-peasy. In a play-by-post setting it's obviously not practical to forestall your turn while I edit your sheet. So for the sake of the game I'm going to houserule that flux happens at the end of your turn instead of immediately, and that way you can go ahead and use the mutation you're about to lose if you'd like.

I believe Overcharge is usually pretty self-explanatory on the mutations that have an Overcharge, but long story short it's basically a chance to gamble on getting a bonus to the power with the risk that it will backfire. Generally the odds are slightly in your favor. Your origins give your bonuses to certain types of mutation overcharge, so check for a bonus before you attempt an overcharge.

Omega Tech: If your Omega Tech has an active power, it's a once-per-encounter deal. Also, Omega Tech is often old and unstable, so there's a chance you might burn it out. Depending on your origin you might be better at handling certain kinds of tech. I'll do the burnout rolls at the end of every encounter if they're needed. Some kinds of tech are salvageable depending on your level: you might be able to keep them working, albeit at a lower efficiency.

Obviously you'll also occasionally find new Omega Tech, but it's going to be fairly rare compared to mundane things like old coffeemakers and wiffleball bats. Unlike your mutations, Omega Tech might be worth saving until needed.

Skittles has already put on his Enviromask, so that will keep working at least until the end of the porker encounter if you see a way to apply it.

Little Brenty Brent Brent Aug 1, 2012 10:42 AM

I'm assuming Ed is the upper-right of the two warhogs; is that correct?

The unmovable stubborn Aug 1, 2012 10:44 AM

Quote:

Originally Posted by Axelrod :gauntletcheck: Axelrod (Post 803562)
I'm assuming Ed is the upper-right of the two warhogs; is that correct?

Indeed.

Little Brenty Brent Brent Aug 1, 2012 11:14 AM

These dice can seriously fuck right off.

nuttyturnip Aug 1, 2012 04:20 PM

How does second wind work? Is it automatic? If not, does it take my turn to use it, or can I use it and also try to attack?

The unmovable stubborn Aug 1, 2012 04:37 PM

Oh. It's a minor action. Should have mentioned that. So yeah you can use it and attack in the same turn.

nuttyturnip Aug 1, 2012 08:18 PM

So how much can I actually do in one turn? Can I use second wind, move close enough to use a melee attack, and do the attack?

Sousuke Aug 2, 2012 12:04 AM

Man, that initiative roll. :(

The unmovable stubborn Aug 2, 2012 02:00 AM

Quote:

Originally Posted by "I would go swimming, but mo0 is wearing my swim trunks" "NO I'M NO-- wait" (Post 803577)
So how much can I actually do in one turn?

IN A TURN YOU CAN

Make a standard action, a move action, and a minor action

or

Make a standard action and two minor actions

or

Make two move actions and a minor action

or

Make a move action and two minor actions

or

Make three minor actions

Quote:

Can I use second wind, move close enough to use a melee attack, and do the attack?
Yes.

nuttyturnip Aug 2, 2012 12:11 PM

These dice suck hardcore.

Sousuke Aug 2, 2012 03:05 PM

Hopefully they're just waiting for my turn.

i am good at jokes Aug 2, 2012 10:21 PM

Wish I had looked at the defenses before choosing my attack. :annoyed:

Also: Pang, why no grid?

Little Brenty Brent Brent Aug 2, 2012 10:31 PM

There is a grid!

Also holy shit we can't aim.

i am good at jokes Aug 2, 2012 10:41 PM

COORDINATES,,,

WHERE IS THE COORDINATES

Little Brenty Brent Brent Aug 3, 2012 02:08 AM

Fuck yeah minimum damage! But it's better than no damage!

The unmovable stubborn Aug 3, 2012 07:46 AM

Quote:

Originally Posted by Rychord (Post 803605)
COORDINATES,,,

WHERE IS THE COORDINATES

Here's the thing, if Roll20 has support for a coordinates overlay I can't find it. So I'll just slap something on with the draw tools and figure out something more elegant later.

i am good at jokes Aug 3, 2012 10:01 AM

Ah, ok. It's not like it's that big of a thing, and I didn't know you had also changed the tool you use to make the maps.

So before this you used *gasp* Maptool to make the maps?

The unmovable stubborn Aug 3, 2012 10:55 AM

Quote:

Originally Posted by Rychord (Post 803621)
So before this you used *gasp* Maptool to make the maps?

I AIN'T NEVER GOIN' BACK

Y'ALL CAN'T MAKE ME GO BACK

Sousuke Aug 4, 2012 06:42 AM

So my options here are slightly limited. I don't remember. Am i allowed to attack diagonally? (And that would provoke attacks of opportunity, yes?

Oh wait! The row of 3 squares to the NE, N, and NW of me: are those walls or openings to move outside?

The unmovable stubborn Aug 4, 2012 08:42 AM

Well uh admittedly those look like windows but I already said there weren't any more windows. So, walls.

Yes, you can attack on the diagonal, no that doesn't provoke AOO.

Little Brenty Brent Brent Aug 5, 2012 01:34 AM

Sousuke, the +acc comes from the specific weapon. Some of them (like your melee, for example) have bonuses to accuracy so you add that on top of everything.

Sousuke Aug 5, 2012 12:56 PM

Aha, got it. I'm a little out of practice, haven't done D&D in a while.

Little Brenty Brent Brent Aug 5, 2012 02:08 PM

Fuck, man, I'm gonna fail a roll to remember to breathe here and asphyxiate in the back at this rate.

Does my +5 physical resist apply to that blunderbuss barrage? 'Cause if it does and I actually only take 7 damage from it, I'd like to hang on to second wind for now.

The unmovable stubborn Aug 6, 2012 09:09 AM

Quote:

Originally Posted by Axelrod :gauntletcheck: Axelrod (Post 803672)
Does my +5 physical resist apply to that blunderbuss barrage? 'Cause if it does and I actually only take 7 damage from it, I'd like to hang on to second wind for now.

Aw, dang. Yeah, you and Nutty are both owed 5 HP. Fixed. Feel free to call me out if I fuck up again, guys.

Additional Spam:
OK, a little refresher on death & dying!

If you're familiar with 4E rules, the only real change is that stabilizing the dying is a Science check rather than a Heal check. Also, you can't spring to your feet on a natural 20 anymore.

For those of you that need the full explanation:

Characters don't die at 0 HP, they die at the negative version of their second wind value. Squeeze, for example, will die if he reaches -13 HP.

He can also die if he fails his death saving throws. When you're unconscious, all you can really do is lie there and try to not die. So, and the end of Squeeze's turn, he makes a saving throw. If he succeeds (10+) he doesn't get any worse. If he fails (9-) he gets one step closer to death. If he fails three times before either someone helps him or the fight ends, he's kaput.

If your allies have a healing ability of some kind (passing unlikely in Gamma World) then they can maybe wake you up. Failing that, they can use SCIENCE! to stabilize your condition (The difficulty is 15, standard action). They won't heal up, but it removes the chance of them bleeding out from failed saving throws.

Additional Spam:
ALSO ALSO

I'm staying out of the scheming thread but unfortunately snippets do pop up on the frontpage ticker so you might want to use some garbage text to avoid having your secret secrets broadcasted.

nuttyturnip Aug 6, 2012 11:29 AM

This may have already been covered, but how do we go about using the Bobcat as a weapon? I'm assuming one of us would move into the drivers seat (maybe sitting on/in Squeeze), and roll a mechanics check. How would we roll for damage? How much damage can it do, and the range?

The unmovable stubborn Aug 6, 2012 12:10 PM

Well, first, vis-a-vis Squeeze, nobody's "in" the Bobcat right now, there's just some square overlap afoot. You might potentially run him over, I suppose.

Rules-wise, lemme grab the vehicles supplement, here.

Ok, you get in there with a move action, that's pretty straightforward. On the turn you get in the driver's seat you can hit the ignition and move it up to half speed as part of getting behind the wheel. Following turns it can go full speed. As long as the vehicle is running you have to dedicate a move action to steering or it goes out of control.

Now, damage. Reckon the Bobcat is more-or-less truck-sized, so let's see. Being run over by a Huge vehicle: 4d8 physical damage.

The Bobcat's top speed is 4. It can only hold one occupant (though I suppose others could cling to the exterior). If it matters, the Bobcat can take about 60 HP of damage before it's un-drivable, so try not to smash it into too many buildings.

As for the shovel I don't think it moves fast enough to really hurt anybody, but you can try to scoop somebody up and carry/toss them as though it were a heavy-two handed melee weapon, I suppose. Attack their Reflex. Let's say the range on that is 2 squares.

nuttyturnip Aug 6, 2012 12:16 PM

How many of the enemies are currently inside and available to be run over; just the Warhogs? If we were to run over the Warhogs and position the Bobcat in front of the window, would that block it and prevent more enemies from coming in that entrance?

Also, it sounds like everything you described is a move action (I'm assuming since we already know how to work it now). Does this mean I could still get behind the wheel, move it, and still get a standard action/attack?

The unmovable stubborn Aug 6, 2012 12:33 PM

Well, none of the baddies are inside right now. The Bobcat is probably big enough to block either the windows or the doors but not both. If you want to run anyone over you'll probably have to lure them in or get the Bobcat outside (since it can't quite make it over the window ledge, you'll have to go out the door).

And yeah, steering a vehicle is almost always going to be a move action, so you can drive and also get an attack in if you like.

Little Brenty Brent Brent Aug 6, 2012 01:09 PM

Quote:

Originally Posted by Pangalin (Post 803686)
OK, a little refresher on death & dying!

I see that things are going well!

Since a lot of these structures kind of look the same on this map, are the openings as follows?

Windows: C/D5 C/D6
Door: D4

Stop Sign Aug 6, 2012 01:15 PM

Quote:

Originally Posted by Axelrod :gauntletcheck: Axelrod (Post 803696)
I see that things are going well!

:tpg:

I'm going to laugh forever if Pang manages a total party kill on the first encounter.

Little Brenty Brent Brent Aug 6, 2012 01:54 PM

Apparently get embarrassingly killed is the main thing there is to do in Denver.

The unmovable stubborn Aug 6, 2012 01:55 PM

Quote:

Originally Posted by Axelrod :gauntletcheck: Axelrod (Post 803696)
Since a lot of these structures kind of look the same on this map, are the openings as follows?

Windows: C/D5 C/D6
Door: D4

Ayup.

i am good at jokes Aug 6, 2012 04:11 PM

Hey Pang, does my Headmount laser secondary attack only occur if the primary attack misses?

That seems to be what the card says, but I'm not 100% sure.

Also: What is the penalty for using a ranged attack within melee range?

The unmovable stubborn Aug 6, 2012 04:44 PM

Yeah, the secondary only triggers on a miss.

Using a ranged attack if an enemy is adjacent will trigger an attack of opportunity from said enemy.

i am good at jokes Aug 6, 2012 08:39 PM

Is it possible to shift on top of Squeeze to shield him?

I'm sure he would like that.

Mmmhmmm

Also: CRIT YAY

The unmovable stubborn Aug 6, 2012 09:11 PM

Yeah, you can share a square with an unconscious guy (your origin crit bonuses don't apply until level 2 and/or 6 respectively).

i am good at jokes Aug 6, 2012 10:16 PM

All Right I'm shifting to shield him then. I'll add it to the post, just making sure you get it by posting here.

Ah! Amoeba Aug 7, 2012 01:00 PM

YouTube Video

i am good at jokes Aug 7, 2012 03:10 PM

Quote:

Originally Posted by Ah! Amoeba (Post 803737)

The dragon seems about as well matched to the party as the Black Wyrm we took on in pathfinder two weeks ago.

Fluffykitten McGrundlepuss Aug 7, 2012 05:06 PM

Quote:

Originally Posted by Stop Sign (Post 803697)
:tpg:

I'm going to laugh forever if Pang manages a total party kill on the first encounter.

Given how hard it was to get killed in the DnD games, a single player kill in the first fight would be a turn up for the books.

The unmovable stubborn Aug 7, 2012 06:19 PM

There's a reason that GW chargen basically boils down to "roll on a couple of tables".

Little Brenty Brent Brent Aug 8, 2012 01:29 AM

If Slim removes himself from harm's way, would it be possible for me to jump into the Bobcat and drive north through E5 and then turn and continue on through D4 and out the door without running over Stonum and what's left of Squeeze in the process?

Of course I'm going to roll another 1 and crash into the wall and then the Bobcat will explode and kill us all, but let's pretend for now that that won't happen.

The unmovable stubborn Aug 8, 2012 02:10 AM

The main body of the Bobcat (sans shovel) is 2x2 blocks, so it'd really have to pass through D5 (where Stonum & Squeeze are) to get out the door.

Suppose you could scoop 'em both up, though. Inasmuch they're both implicitly willing (as the alternative is being splattered) you wouldn't need to roll for that.

nuttyturnip Aug 8, 2012 08:04 AM

Feel free to scoop me up if you need to. I ain't heavy, I'm a ghost cockroach.

i am good at jokes Aug 8, 2012 09:30 AM

Scotty, Scoop me up. Also that way we get to keep all of Squeeze's precious juices in one place. That's gotta count for something.

Little Brenty Brent Brent Aug 8, 2012 04:04 PM

As long as you're comfortable with floating in amorous soup.

Additional Spam:
I just noticed this, but Slim has a +4 init which would put him ahead of the marauders.

nuttyturnip Aug 9, 2012 10:48 AM

Do we have to roll a mechanics check to drive the Bobcat? If we already know how it works (and I think it's running already), then Diss can get to the crushing.

The unmovable stubborn Aug 9, 2012 02:27 PM

Yeah, you guys know how to get the Bobcat running now, you don't need to make a Mechanics check every single time.

(Making a Mechanics check to clean all the pig intestines out of the gears is another thing.)

Quote:

Originally Posted by Axelrod :gauntletcheck: Axelrod (Post 803766)
I just noticed this, but Slim has a +4 init which would put him ahead of the marauders.

Alas, the initiative bonus from Slim's Prescient origin is almost entirely offset by his laughably awful Dexterity.

nuttyturnip Aug 9, 2012 03:37 PM

If I were to climb up to the top of the cab the bulldozer that's next to me, would I be out of range of melee attacks? Are the pigs capable of climbing up?

The unmovable stubborn Aug 9, 2012 03:56 PM

Yes. But also yes.

(It's mostly flat surfaces so you won't need a check to climb it or anything.)

Additional Spam:
Actually, Skittles never needs a check to climb anything ever, does he?

nuttyturnip Aug 9, 2012 04:11 PM

Quote:

Originally Posted by Pangalin (Post 803801)
Actually, Skittles never needs a check to climb anything ever, does he?

Nope. I was hoping to get myself into a better attack position, but I suppose I'll settle for the ceiling.

i am good at jokes Aug 9, 2012 06:20 PM

Uh, is the inside of the scoop still melee range to the baddies, or can I get my disco-funk-pew-pew-pew lasers on without getting horribly mangled by OAs?

The unmovable stubborn Aug 9, 2012 06:44 PM

If you were in melee range, don't you think I would have, say, melee'd you.

i am good at jokes Aug 9, 2012 06:49 PM

Quote:

Originally Posted by Pangalin (Post 803807)
If you were in melee range, don't you think I would have, say, melee'd you.

Your grasp of logic astounds me, good sir. :pipe:

Little Brenty Brent Brent Aug 9, 2012 08:56 PM

Does Gamma World have that +def after using second wind? And if so, would I have then avoided the revolting assault of Master Belch over there? I don't want to Zerg it up or anything, but I don't have a very good knowledge of 4E so I will probably be asking about a lot of stuff.

The unmovable stubborn Aug 9, 2012 09:57 PM

Quote:

Originally Posted by Axelrod :gauntletcheck: Axelrod (Post 803811)
Does Gamma World have that +def after using second wind? And if so, would I have then avoided the revolting assault of Master Belch over there?

It does have the defense bonus, but it wasn't enough to stop you from horking up a pound of gravel.

(I'm not going to make any Zerging accusations until I see somebody standing on the other end of the map from everyone else, moving away from the melee at full speed every turn.)

Sousuke Aug 10, 2012 01:13 PM

Also, does Gamma World use Action Points? I haven't seen or heard any mention of them but I've also heard that a lot of people have essentially house-rule'd them in. Do we have those?

i am good at jokes Aug 10, 2012 03:04 PM

Just a note to say that I will be gone to a cottage until Sunday, and from what I understand there will be (oh GOD) NO INTERNET ACCESS. Or maybe there will, but if there isn't, I thought I'd let you know that I won't be able to play my turn or cabal until then.

The unmovable stubborn Aug 10, 2012 04:49 PM

Quote:

Originally Posted by Full Windsor (Post 803826)
Also, does Gamma World use Action Points? I haven't seen or heard any mention of them but I've also heard that a lot of people have essentially house-rule'd them in. Do we have those?

Well, no. Action Points work in 4E because they're balanced against an "adventuring day": you get more if you keep going, you have incentive to save them for later, etc etc. Gamma World is balanced on the encounter level; if you survive a fight you're more-or-less none the worse for wear afterward (minus busted tech / lost ammo / shitty mutation).

Besides, if I gave you APs then I'd have to give Elite/Solo enemies APs. And those things can one-shot you as it is.

(I do have a houserule combat gimmick I want to include but it slipped my mind when the fight started and I'm not going to introduce it mid-fight.)

Sousuke Aug 10, 2012 09:05 PM

SO MANY QUESTIONS

I don't remember, do you auto-crit when attacking someone prone? Or is there some other bonus? WHAT HAPPENS I NEED TO KNOW SO I CAN FINISH MY POST

HALP

Jurassic Park Chocolate Raptor Aug 10, 2012 09:06 PM

Quote:

Originally Posted by Rychord (Post 803829)
Just a note to say that I will be gone to a cottage until Sunday, and from what I understand there will be (oh GOD) NO INTERNET ACCESS. Or maybe there will, but if there isn't, I thought I'd let you know that I won't be able to play my turn or cabal until then.

COOL I'M TAKING RYCHORD'S TURN

SHIT'S GONNA BE DOPE DON'T WORRY I GOT THIS

The unmovable stubborn Aug 10, 2012 09:16 PM

Quote:

Originally Posted by Full Windsor (Post 803841)
I don't remember, do you auto-crit when attacking someone prone? Or is there some other bonus?

Prone dudes offer combat advantage to people attackin' them (that's a +2 to your attack roll yup yup).

Wanna say the condition that grants auto-crits is Helpless

Quote:

Originally Posted by Axelrod :gauntletcheck: Axelrod
(seriously, what does temporary possession even do anyway?)

Hey, let's revisit the concept of player narrative empowerment!

The answer is whatever the fuck you want, provided you don't dinker with the mechanics. Think of the attack names as helpful suggestions, not restrictions. Maybe Stonum doesn't actually have radioactive eye beams, but rather an old magic wand handed down to him by his forefathers (and, unfortunately, post-Mistake, Cure Light Wounds manifests itself as radiation sickness). Stuff like that. Whatever works with your character concepts.

Little Brenty Brent Brent Aug 11, 2012 06:09 PM

Ahh okay. I'm used to playing with DMs that are more literal with rules and skill applications. Now that I think about it, maybe the people I've played with in the past are sort of boring. And they've made me boring oh god what-

Additional Spam:
Also, is slowing a vehicle to a halt and putting it in park (or turning it off, or whatever) also a move action?

The unmovable stubborn Aug 11, 2012 07:06 PM

Yeah, anytime you control the vehicle (even if it's just to shut it down) that's going to cost you a move action.

Alternately, just bail out while it's still moving!

nuttyturnip Aug 11, 2012 07:17 PM

Ok, another stupid question(s). If I'm trying to persuade someone, is it Interaction vs. Willpower? Do I have to be adjacent to them to persuade them? Is that a minor or standard action?

The unmovable stubborn Aug 11, 2012 07:28 PM

Interaction vs. Will, yeah. Bearing in mind that if the target is hostile, Interaction checks are at +5.

Standard action, and, hell, no reason you need to be next to somebody to persuade them.

nuttyturnip Aug 11, 2012 07:32 PM

Quote:

Originally Posted by Pangalin (Post 803874)
Interaction vs. Will, yeah. Bearing in mind that if the target is hostile, Interaction checks are at +5.

I assume that means I'd have to be 5 over their Will to succeed? Also, they may be hostile, but we've also killed several of their comrades, and you said their bravado was receding. Surely they might be open to a chance to beat a hasty retreat?

The unmovable stubborn Aug 11, 2012 09:19 PM

Yeah, maybe. I'm gonna level with you, the rulebook isn't super concrete about combat diplomacy so it's going to be handled pretty fuzzily. So, anybody who makes an in-combat persuasion attempt like this, just be aware that your success is going to be down to a lot of fuzzy-wuzzy situational stuff because the handbook doesn't include a modifier for "hostile, but all his friends are being fit for sausage casings". So be all means give it a try if you want but, say, don't hinge the rest of your turn on it unless you get a nat 20 or something. I have to go along with the nat 20. That's just ethics.

Little Brenty Brent Brent Aug 12, 2012 08:32 PM

Exhibit A:
Quote:

Feeling a bit left out that he's the only one not on the Bobcat, Skittles decides a bit of self-preservation is in order.

Move action 1: Shift to F7
Move action 2: Move as far to the right as possible (it doesn't appear that F7 is actually adjacent to a wall, it's just where the current map ends).
Exhibit B:
Quote:

[ 18:29:44 ] [ +nuttyturnip ] We should take the skulls of Ed and Frankie and put them on the bikes
Nutty is Zerg.

nuttyturnip Aug 12, 2012 08:33 PM

I hate you so much right now.

Sousuke Aug 13, 2012 01:36 AM

INHABIT CORPSE? That... sounds interesting. Is it like a Ghost Trick thing or something?

Stop Sign Aug 14, 2012 01:51 PM

So now that combat is over, what are the rules for my character coming out of the KO state?

The unmovable stubborn Aug 14, 2012 06:18 PM

I said HP RESTORED, didn't I? You're fine. It's fine.

YouTube Video

(PS all the new mutations are on your sheet 'n all. Inhabit Corpse is open to some interpretation I s'pose.)

Stop Sign Aug 14, 2012 07:15 PM

I knew I was missing something! Post coming after I get through the hundreds of patents I have to look at tonight raarrrr

nuttyturnip Aug 16, 2012 11:24 AM

So does one of us just say, "And then they all set out for Denver" and Pang throws the inevitable ambush at us, or is there more to it than that?

The unmovable stubborn Aug 16, 2012 11:36 AM

Well, after all that trouble to get the Bobcat nobody seems to be driving it, so I thought I'd wait for Sousuke to chime in before I gave things a kick in the pants.

And it's not like you have to go to Enver, anyway. There's nothing stopping you from being irresponsible jerks and ignoring the incredibly vague adventure goal I gave you. Whee, sandbox

nuttyturnip Aug 16, 2012 12:39 PM

If Sousuke doesn't take the Bobcat, I will. No point in leaving it behind.

Little Brenty Brent Brent Aug 17, 2012 10:54 AM

In a way it's fitting that he drives it. We did break into his home to steal it, after all.

nuttyturnip Aug 17, 2012 01:43 PM

So where are we off to? I vote that Diss make the call, since he did the most damage in our last encounter, in spite of his failures.

Little Brenty Brent Brent Aug 17, 2012 03:20 PM

Damn it, Nutty. I'm a scientist, not a navigator.

Little Brenty Brent Brent Aug 19, 2012 06:47 PM

Quote:

Originally Posted by Pangalin (Post 804053)
The bugbear stands expressionless in the blood-splattered ruin of his home, perhaps in some kind of shock.

Master of conversation. This guy. Right here.

loooooooool running we left the pristine Bobcat behind for you

The unmovable stubborn Aug 19, 2012 08:04 PM

In fairness, the Bobcat has a top speed of about 5 km/h. Running is almost certainly a better bet if he wants to actually catch up.

Sousuke Aug 19, 2012 08:24 PM

Regardless, I'm running. And screaming.

That said... sorry about disappearing, we've had some troubles with the car and insurance and getting pulled over and getting ticketed and having the car TAKEN OFF THE ROAD so I've been busy working on that shit the past couple days and haven't really thought to check the thread.

I'm back now. :3:

nuttyturnip Aug 19, 2012 10:43 PM

Quote:

Originally Posted by Ancient McOldington (Post 804000)
If Sousuke doesn't take the Bobcat, I will. No point in leaving it behind.

Even though I didn't say it in the thread proper. If we want to leave it behind fine too.

Little Brenty Brent Brent Aug 20, 2012 09:16 PM

Can we just go around and off-road it for a couple miles?

The unmovable stubborn Aug 21, 2012 03:40 PM

Why wouldn't you be able to? Dang, stop asking if you can do things and just do them, if something goes wrong you'll find out. Just give me a general idea of your heading if you decide to abandon the roads.

Little Brenty Brent Brent Aug 22, 2012 11:26 AM

Well I meant that less as in "are we allowed to" and more as in "do they have some bullshit car wall going down quite a ways that's visible from where we are" but yeah.

The unmovable stubborn Aug 22, 2012 11:34 AM

Oh. No. In that case no. Just blockin' off this particular stretch of highway. :(

Sousuke Aug 25, 2012 09:28 PM

Apologies for not reading/posting, I've been at Fan Expo since Thursday morning. Will be home tomorrow night with ACTUAL internet access.

Little Brenty Brent Brent Aug 31, 2012 12:14 AM

Yeah, I've been out of the loop a bit lately as well, and likely will be MIA until Monday. Should be fine going forward though.

Little Brenty Brent Brent Sep 5, 2012 09:57 PM

I'm back; do not be alarmed!

The unmovable stubborn Sep 10, 2012 11:20 PM

So I used to enforce a 3-day turnaround on people not contributing to the game. I am a little busier myself these days and I'm playing things loose instead of sticking y'all in linear dungeons so a slower pace is expected buuuuuut I figure 3 weeks is probably good evidence that someone isn't paying much attention anymore. Sousuke out, Cette in. Hulking furry monsters with unfitting personalities ratio remains constant.

Cette your sheet is like 60% done but when it is done, it will be here. Oh, and kindly theme your gear at the next convenient time.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Sep 12, 2012 05:37 PM

Hershfeld Bittersnipe

Wears a matching set of of green plaid dress pants and vest with a jaunty bowler hat triple starched for deflection of all manner of minor annoyances.

He keeps large metallic wall clock strapped to his wrist in lieu of a a wristwatch for a shield and has a large summer sausage tucked into his belt in case beating people about the head and neck comes up.

He keeps a brick under his hat in case of long range situations.

The unmovable stubborn Sep 20, 2012 09:44 PM

I know I've been a little sluggish updating the game and it's because I'm a little buried under just so much dumb school shit right now but I promise I will get to it within a couple more days and a pretty hilarious thing will be provided when I do. Ok? Ok.

Little Brenty Brent Brent Sep 20, 2012 10:39 PM

S'all good; I can understand the brb school thing. What are you taking?

i am good at jokes Sep 21, 2012 04:15 AM

No worries Pang. Apparently most of us also have lives (or cheap replacement "life" type products). Thanks for letting us know what's up though!

:tubular:

P.S.: I am also curious about your classes. And whether a colon is required after a P.S. notice. :o

Stop Sign Sep 21, 2012 11:12 AM

No worries, Pang!

A4: IN THE DUNGEONS OF THE SLAVE LORDS Sep 27, 2012 03:18 PM

I regret nothing!

Also does the rest of the attack fizzle or go through since I bungled the overcharge?

The unmovable stubborn Sep 30, 2012 02:27 AM

Yeah, the attack still happens regardless of overcharge fuckups unless otherwise specified.

PS Diss you're up don't make me get all yeti up ins

Stop Sign Sep 30, 2012 08:29 PM

Hey folks, just letting you know that I'm going to be gone from Thursday, 10/4 to Monday 10/8, so I won't be able to take my turn during the weekend. Thanks!

Little Brenty Brent Brent Oct 1, 2012 07:34 PM

Quote:

Originally Posted by Pangalin (Post 805387)
PS Diss you're up don't make me get all yeti up ins

Sorry, was away for a wedding and didn't have time to check le internete over the weekend. Acting now!

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 2, 2012 04:29 AM

Twould appear that I roll much better to hit teammates than enemies.

The unmovable stubborn Oct 5, 2012 03:46 PM

Quote:

Originally Posted by Stop Sign (Post 805415)
Hey folks, just letting you know that I'm going to be gone from Thursday, 10/4 to Monday 10/8, so I won't be able to take my turn during the weekend. Thanks!

Luckily Cette was kind enough to divest you of the responsibility.

Little Brenty Brent Brent Oct 5, 2012 08:00 PM

I'm unclear on how the targeting for Kill All My Friends Shriek works. If Cette's at Q12 and uses it and it's a burst 5, it goes from Q7-Q17 and L12-V12 making a box, yeah?

The unmovable stubborn Oct 5, 2012 08:14 PM

Close burst 5; 5 squares away from him in every direction. L7-V17, inclusive. It is kind of a ridiculous power.

Little Brenty Brent Brent Oct 6, 2012 12:48 AM

Yeah that's what I figured; I just wasn't inside that box when it went off.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 6, 2012 06:51 AM

By initiative order you were as what you did technically went off before my psychic spazz attack.

Didn't mean to pull a fake out on you there as last you read I most likely hadn't posted damage yet and was for some reason assuming the passing out meant my attack fizzled.

As you're the only one affected that I didn't specifically ask permission first from before pulling that attack I kinda feel bad and would just as soon ask pang to let you have a take back on your movement or assumed that your character did in fact wait til after my turn to move in and was spared.

Unless that's too meta gamey I don't know man.

The unmovable stubborn Oct 6, 2012 09:38 AM

That is super metagamey but realistically this isn't an environment where I can prevent table talk. If you wanna edit your post to say you fled in the opposite direction I'll happily restore the HP.

Little Brenty Brent Brent Oct 6, 2012 03:59 PM

Ohh I didn't even think to check init order; I just saw you had posted and assumed you were before me. My mistake. In most other situations I wouldn't really be interested in a mulligan but it seems that without doing so we'll probably get annihilated, so let's do it.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 6, 2012 06:05 PM

It's never to late for a TPK!

Fluffykitten McGrundlepuss Oct 8, 2012 04:36 PM

That certainly looked like the opening gambit of a player who wanted me, Hawkeye and Deni in the game sooner rather than later.

The unmovable stubborn Oct 8, 2012 04:53 PM

Guys I know the game went fallow for a week or so while I was busy and that's on me, but c'mon, this is the third player I've had to nudge to take their first turn of the battle.

NUTTY IT'S YOUR FUCKIN' TURN

The unmovable stubborn Oct 10, 2012 06:50 PM

NUTTY!

nuttyturnip Oct 10, 2012 08:16 PM

Sorry, I've been on vacation. I'll look stuff over and post tomorrow at work.

i am good at jokes Oct 16, 2012 04:48 PM

Hey Pang, I'm curious to know if there is any action possible at all when we are in KO status?

Just lie there and wait for the inevitable I imagine?

The unmovable stubborn Oct 16, 2012 04:50 PM

Quote:

Originally Posted by Rychord (Post 805977)
Just lie there and wait for the inevitable I imagine?

Pretty much, guy :(

Little Brenty Brent Brent Oct 20, 2012 02:10 PM

Ectoplasmic plunge sounds like some revolting maneuver that would be more appropriate for Stop Sign to attempt, just throwin' that out there.

The unmovable stubborn Oct 20, 2012 05:59 PM

Okay, here's the thing. Unless somebody does something pretty clever and out of the box, it's super unlikely that you're going to even bloody monster house before the three KOed friendlies hit too much bad luck on their death rolls. On the other hand, the house's movespeed is so low and you guys all have ranged weapons so it's pretty unlikely that it'll get any more kills. So let me know if you wanna kite the house around in circles for weeks or you just want to cut to the 60% casualties chase.

nuttyturnip Oct 20, 2012 08:46 PM

We're not ready for a mulligan just yet.

YouTube Video

Stop Sign Oct 27, 2012 01:31 PM

Aw. Raise a glass for me, friend bros!

Little Brenty Brent Brent Oct 27, 2012 01:43 PM

All I have is milk and we saw how well that went over with the locals.

The unmovable stubborn Oct 27, 2012 02:30 PM

You want back in at the end of the queue, Stop?

Stop Sign Oct 27, 2012 04:16 PM

Quote:

Originally Posted by Pangalin (Post 806181)
You want back in at the end of the queue, Stop?

Yes, thanks!

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 27, 2012 04:44 PM

Quote:

Originally Posted by Stop Sign (Post 806175)
Aw. Raise a glass for me, friend bros!

I''l be seeing you on the other side shortly.

Little Brenty Brent Brent Nov 1, 2012 02:17 AM

Gonna stop being boring soon, promise. Just felt compelled to try to save some lives. That's what I do. No big deal.

nuttyturnip Nov 1, 2012 07:14 AM

For the record, Skittles taunted Brohaus, not Doc. I was trying to get his attention to speed along the interesting bit.

The unmovable stubborn Nov 12, 2012 06:16 PM

Ok I kind of let this lie fallow for a bit now largely because I have been horrifically swamped but also partly because making a house hopelessly chase you in circles feels sort of like a chore. Let's break it down. Neither the remaining klicky nor Brohaus is likely to do any more damage, let alone score any more kills. So let's just make that official. You two go ahead and just narrate what you do to kill/escape the house and/or save the dwarf and/or the horrible ape because there's really fuck all I can do to stop you. Waka waka encounter design is hard.

Little Brenty Brent Brent Nov 12, 2012 10:33 PM

I was gonna try to save Rychord, but if the house got too close then forget that. Ridin' off into the night like a boss.

Nutty and I will confer.

Hey Nutty. Do that thing. You know.

i am good at jokes Nov 13, 2012 11:16 AM

I think he said you can save the both of us with minimal effort, all you have to do is narrate us back to life.

The unmovable stubborn Nov 13, 2012 11:19 AM

Well no, still do all the rolls and stuff necessary for whatever, just do 'em without waiting for my pointless and utterly ineffectual turns.

nuttyturnip Nov 13, 2012 12:10 PM

Well, if you're not bothering to attack, maybe we should just cut to the chase and skip the rolls? I mean, we have a plan for Brohaus, but I can't actually approach him without dealing with every single Klicky, because they'd get an attack of opportunity on me. Assuming Brohaus and Klicky are just going to sit there inert now, why can't I just narrate the ending and move on from this debacle?

A4: IN THE DUNGEONS OF THE SLAVE LORDS Nov 13, 2012 12:21 PM

And after all the trouble I went through to streamline this process.

The unmovable stubborn Nov 13, 2012 12:24 PM

Quote:

Originally Posted by Ancient McOldington (Post 806549)
Assuming Brohaus and Klicky are just going to sit there inert now, why can't I just narrate the ending and move on from this debacle?

Because I wanted everyone to die properly through correct channels but fine you big spoilsport

nuttyturnip Nov 13, 2012 02:22 PM

http://i781.photobucket.com/albums/y...18408-6083.gif

The unmovable stubborn Nov 16, 2012 04:52 PM

Did the post-battle mutation refresh (don't think anybody used any Tech); you guys might all want to be aware of Hershfeld's new mutation since it's pretty RP-relevant.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Nov 19, 2012 06:20 AM

Is that just going all the time until after our next encounter or do I have to activate it?

The unmovable stubborn Nov 19, 2012 07:10 AM

Looks to me like it's always on.

The unmovable stubborn Nov 27, 2012 06:11 PM

DO SOMETHING

Dang I'll drop you guys in a random-generated-ass endless dungeon see if I won't

nuttyturnip Nov 28, 2012 04:29 PM

Whoops, I wasn't paying attention to direction.

Little Brenty Brent Brent Nov 30, 2012 12:27 AM

That so does not look like a fist.

nuttyturnip Nov 30, 2012 08:11 AM

According to Wikipedia, locals say it looks like a cash register, but I didn't think Skittles would be familiar with that concept.

The unmovable stubborn Nov 30, 2012 02:49 PM

It totally looks like a fist if you have spindly roach arms.

The unmovable stubborn Dec 17, 2012 10:31 AM

Ok, so, level with me here, are you guys basically not gelling with the whole "this is a sandbox do whatever" aspect of things? Because I keep seeing this pattern where somebody says "We should do X!" And then someone else strokes their beard and says "I concur, somebody should do X." And then nobody does X? Or much of anything really? Whole lotta nothing happening is my point.

Like, am I fucking up somehow, or are you guys fucking up, or does the essential concept of the play-by-post just arbitrarily not work on GFF anymore, or whats whats whats. Because, you know, sad face.

i am good at jokes Dec 17, 2012 01:13 PM

I can honestly say that the sandbox does lend itself to passivity in my case, as the coordination effort needed to have the party do much of anything together is a bit overwhelming. Without a central direction to our actions the momentum is hard to maintain.

Also, I imagine everyone is kind of busy and tired with the holidays coming up. I know I am.

That said, I'm willing to keep playing and shall try to put in that extra bit of effort to move things forward.

nuttyturnip Dec 17, 2012 02:26 PM

This is my first time with any sort of D&D thing, so I could be wrong, but I thought the DM was supposed to lead these sorts of adventures. If I say, "Let's do X" and someone else concurs, I suppose I'm assuming the DM is going to chime and say, "You've chosen to do X, here's what happens." If we choose to go further into the city, we have no idea what sort of obstacles we'll encounter without input from someone in the know.

I understand the difficulty of having to narrate these sorts of things, and I don't expect a ton of flavor text. A simple "You walk a few hundred yards and encounter some vampire unicorns" would suffice, and we could improvise from there.

Fluffykitten McGrundlepuss Dec 17, 2012 02:29 PM

You need someone to take charge and just arbitrarily drag the group around between fights. I'm surprised Deni hasn't taken the role on to be honest, he's almost as fond of writing silly nonsense in these games as I am.

The unmovable stubborn Dec 17, 2012 02:56 PM

Quote:

Originally Posted by Mutton Dagger (Post 807582)
If I say, "Let's do X" and someone else concurs, I suppose I'm assuming the DM is going to chime and say, "You've chosen to do X, here's what happens."

I guess that works. I'm just used to somebody appointing themselves party leader and dragging everyone around by the neck, but if you guys want me to pull this wagon I suppose I'm game.

(One person suggesting that you "continue on your way" hardly makes a consensus, but in the general case, sure.)

Thing-that-sort-of-looks-like-a-fist-if-you're-willing-to-be-very-generous or bust!

nuttyturnip Dec 17, 2012 04:35 PM

Quote:

Originally Posted by i report u for swearing around (Post 807590)
(One person suggesting that you "continue on your way" hardly makes a consensus, but in the general case, sure.)

Agreed, but folks have had 2 weeks to concur or suggest something else. I'm a naturally bossy person, so I'm trying really hard not to boss everyone else around when I barely know what I'm doing.

Little Brenty Brent Brent Dec 19, 2012 07:23 PM

Sorry, end of semester has me spending most of my time on endless piles of awful marking. Should be done soon though.

The unmovable stubborn Dec 31, 2012 10:16 AM

http://www.saxypunch.com/missile3/sad_day.png

Jurassic Park Chocolate Raptor Dec 31, 2012 10:32 AM

MAN I WANTED TO PLAY THIS

GOOD GOING YOU FUCKHEADS

Maris Dec 31, 2012 11:16 AM

I move to re-open [DnD] Basically, the Gamma World OOC thread b/c It was closed (???)
 
re-open it plz so we can have another round of play time !! :eagletear:

Additional Spam:
also that xmas hat is falling on my tits -.-

Additional Spam:
also that xmas hat is falling on my tits -.-

i am good at jokes Dec 31, 2012 01:26 PM

I can't hide the truth any longer...

It was closed because Pang was afraid that if you were allowed to play, you would win everything and put him to shame. So he killed it prematurely to make sure that never happened.

True story, he told me so himself...! :ms:

The unmovable stubborn Dec 31, 2012 01:39 PM

"Maris wins everything" is the opposite of a problem

Stop Sign Dec 31, 2012 02:44 PM

Maris can be the next Squeeze.

Maris Dec 31, 2012 04:27 PM

so what is the result ? will the threat re-open ?

other wise i am afreid there will be nucular war ...

The unmovable stubborn Dec 31, 2012 07:15 PM

Merged and re-opened, use this opportunity to discuss why you're all so lazy and terrible

Additional Spam:
Skills I will start a new campaign if you can find at least 3 other jerks who can be fucked to post more than once a month. Good luck!

Fluffykitten McGrundlepuss Jan 1, 2013 09:36 AM

Quote:

Originally Posted by i report u for swearing around (Post 808223)
Skills I will start a new campaign if you can find at least 3 other jerks who can be fucked to post more than once a month. Good luck!

Memenemememememememememememememememe!

Maris Jan 1, 2013 12:15 PM

Quote:

Originally Posted by i report u for swearing around (Post 808223)
Merged and re-opened, use this opportunity to discuss why you're all so lazy and terrible

Additional Spam:
Skills I will start a new campaign if you can find at least 3 other jerks who can be fucked to post more than once a month. Good luck!

http://gifsforum.com/images/gif/cool...3_cool_gif.gif

Maris Jan 30, 2013 12:46 PM

so can anyone tell me the real deal ?

The unmovable stubborn Jan 30, 2013 11:17 PM

The real deal, Maris, is you are the only reliable dude on this whole board so I decided to take my business elsewheres. And then once I started my business elsewheres my computer explode and I promptly ignored my business for like a week so maybe now I don't have a business at all ooooooh nuts

Maris Jan 31, 2013 03:20 PM

Quote:

Originally Posted by Hungry Dad (Post 809258)
The real deal, Maris, is you are the only reliable dude on this whole board so I decided to take my business elsewheres. And then once I started my business elsewheres my computer explode and I promptly ignored my business for like a week so maybe now I don't have a business at all ooooooh nuts

da fuk?

A4: IN THE DUNGEONS OF THE SLAVE LORDS Feb 13, 2013 03:52 PM

My shame is limitless.

The unmovable stubborn Mar 8, 2013 11:27 AM

Well my new PBP group is officially even slower and less reliable than you guys

Baby come back to me

We can start over

Do it right this time

Little Brenty Brent Brent Mar 8, 2013 04:09 PM

I enjoyed things while they were going on, I just didn't (and admittedly probably still don't) have time to be the guy who decided where we were gonna go and what we were gonna do. :(

Jurassic Park Chocolate Raptor Mar 8, 2013 06:15 PM

FUCKING IN

i am good at jokes Mar 9, 2013 03:11 AM

I'm also willing to get back at it, extreme sandbox-style or no!

And this time I'm willing to crack that whip if the need comes up.

Scent of a Grundle Mar 9, 2013 03:18 AM

To be fair, last time i played i was a character who couldn't communicate with anyone but Shin, thus preventing me from having any good reason to push the party anywhere (i also threw that one guy who was supposed to give us plot out a window, but i was kind of expecting one of the other PCs to at least try to stop me or something). Assuming there's space, i'll give it a shot, though i can't guarantee i'll be much better at the whole sandbox thing. Stabbing bad guys, though, i've got that covered.

The unmovable stubborn Mar 9, 2013 07:07 PM

Well, I was half kidding, but if you guys are down then I'm down. Certainly my other campaign will slump to a boring halt within the next couple of weeks. I'm pretty sure I'm done with sandboxes, though: two sandbox campaigns both fail within a couple months, and the campaign that starts with a goofy megadungeon lasts years. The lesson is pretty clear.

As long as Skills and/or Shin is aboard I don't think we'll have any shortage of people shouting orders but I don't think anyone on GFF is ever going to intervene to stop a defenestration. It's just not in our nature.

Jurassic Park Chocolate Raptor Mar 9, 2013 09:06 PM

Oh shit, sweet.

What system do you want to use?

The unmovable stubborn Mar 10, 2013 06:08 PM

Well, I don't think the problem with the Gamma World game was really the system so much as "exploring the Denver suburbs isn't in itself a compelling adventure and using Google Maps as a campaign setting is lazy as shit" so I was figuring on sticking to GW since everybody's got a pretty solid grip on the 4E core by now. But, you know, with actual things to do instead of "you see a gas station, and also a ditch".

I mean, I'll run whatever if somebody wants to take a spin at being a vampire or a Mormon cowboy or a kobold or whatever. But, absent suggestions, we gettin' our mutant future on.

Jurassic Park Chocolate Raptor Mar 10, 2013 10:12 PM

Yeah, 4E is super easy to explain and by now Acer might even remember like

two or three of the rules

if we're lucky

So surely some other people might too

Scent of a Grundle Mar 11, 2013 01:33 AM

There was even that time i almost kinda sorta managed to teach a bunch of newbies how to play 4E before everything fell to pieces. Someday i will suck less at being a DM, but today is not that day.

Point being - if it is simple enough that even i can teach it, we're probably good.

Stop Sign Mar 15, 2013 09:21 PM

I won't be participating on the account of being terribly busy these days, but it's good to see this come back!

The unmovable stubborn Mar 19, 2013 07:30 PM

Ok so when I bumped this it seemed like at least three of you were down? But then when I posted a sweet-ass new campaign thread, nobody posts a character. Ok, actually now that I look it's only been 4 days. But point stands. Go post in this thread now. It is a pretty good campaign! I think maybe you might enjoy it!

Quote:

Originally Posted by A Renowned Game Expert (Post 810001)
This is the most awesome setting.



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